Difference between revisions of "SoJ"
From Sega Retro
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]] | ||
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | |colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | ||
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]] | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]] | ||
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | ||
− | |colspan=" | + | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] |
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|AM1]] | |colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|AM1]] | ||
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]] | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]] | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[R&D8]] | ||
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | |colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | ||
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]] | ||
− | |colspan=" | + | |colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] |
− | |||
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]] | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]] | ||
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]] | |colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]] | ||
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|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | |colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | ||
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | ||
− | |colspan=" | + | |colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] |
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | |colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | ||
+ | | | ||
+ | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|Sega Interactive R&D3]] | ||
+ | | || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="8" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | ||
+ | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | ||
+ | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | ||
+ | |colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]] | ||
+ | |-style="font-size: 9pt;" | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]] | ||
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | ||
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | |colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | ||
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]] | ||
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]] | ||
+ | |-style="font-size: 9pt;" | ||
+ | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="7" class="colour-bg-blue" style="border: 1px solid #999;"|[[R&D7]] | ||
+ | |colspan="8" class="colour-bg-blue" style="border: 1px solid #999;"|[[Hardware R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
Line 55: | Line 69: | ||
|colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]] | |colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]] | ||
|colspan="6" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]] | |colspan="6" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]] | ||
+ | | | ||
+ | |colspan="2" class="colour-bg-blue" style="border: 1px solid #999;"|[[N. Pro. R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | |colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
Line 78: | Line 89: | ||
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D3, Div. 1]] | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D3, Div. 1]] | ||
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]] | ||
+ | |-style="font-size: 9pt;" | ||
+ | | || || || || || || || || || || || || || || | ||
+ | |colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]] | ||
+ | |colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]] | ||
+ | |-style="font-size: 9pt;" | ||
+ | | || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | ||
+ | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | ||
+ | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | ||
+ | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || | ||
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|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]] | |colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]] | ||
|colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]] | |colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]] | ||
+ | | | ||
+ | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]] | ||
+ | | | ||
+ | |colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]] | ||
+ | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
+ | |colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Online R&D]] | ||
|} | |} | ||
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly> | </div><includeonly>[[Category:Sega companies in Japan]]</includeonly> | ||
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude> | <noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude> |