Difference between revisions of "Clockwork Knight"

From Sega Retro

m (Added the names of the bosses (which come from the between level dialogue and the Clockwork Knight official guidebook).)
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| name=Betsy's Room (Room 1)
 
| name=Betsy's Room (Room 1)
 
| image=Clockworkknight_Saturn_JP_SSSt1-0.png
 
| image=Clockworkknight_Saturn_JP_SSSt1-0.png
| desc=This level is rather linear, making it an easy start for newcomers. Boxes in the background fall onto unsuspecting players. Books slide back and forth in their shelves, threatening to knock Pepper off. Dinosaur bones hang from the ceiling and can hold various goodies for those willing to go up and check them out.<br> The boss is Bob, the giant hat-carrying, blue-skinned (much like the Edisons from Maniac Mansion), tuxedo-wearing doll.
+
| desc=This level is rather linear, making it an easy start for newcomers. Boxes in the background fall onto unsuspecting players. Books slide back and forth in their shelves, threatening to knock Pepper off. Dinosaur bones hang from the ceiling and can hold various goodies for those willing to go up and check them out.<br> The boss is Dandy Bob, the giant hat-carrying, blue-skinned (much like the Edisons from Maniac Mansion), tuxedo-wearing doll.
 
}}
 
}}
 
{{SectionsNew
 
{{SectionsNew
 
| name=Kevin's Room (Room 2)
 
| name=Kevin's Room (Room 2)
 
| image=Clockworkknight_Saturn_JP_SSSt2-0.png
 
| image=Clockworkknight_Saturn_JP_SSSt2-0.png
| desc=Things get tougher here, with numerous battery-powered trains riding tracks over bottomless pits; Pepper had better hop on or else things could get ugly. The floors of the world are often made of LEGO-like blocks, mostly contrasting from the blue background of the stage. Switches can lift various obstacles out of a player's way, or trap them inside if they're not careful.<br> The boss is a large mech, which can transform into a speedy jet.
+
| desc=Things get tougher here, with numerous battery-powered trains riding tracks over bottomless pits; Pepper had better hop on or else things could get ugly. The floors of the world are often made of LEGO-like blocks, mostly contrasting from the blue background of the stage. Switches can lift various obstacles out of a player's way, or trap them inside if they're not careful.<br> The boss Double Jetter, a large mech, which can transform into a speedy jet.
 
}}
 
}}
 
{{SectionsNew
 
{{SectionsNew
 
| name=Kitchen (Room 3)
 
| name=Kitchen (Room 3)
 
| image=Clockworkknight_Saturn_JP_SSSt3-0.png
 
| image=Clockworkknight_Saturn_JP_SSSt3-0.png
| desc=Sinks fill with water and drain right back on as Pepper hops from sponge to plate keeping himself from a scalding-hot fate. The metal floors seem to be highly slippery, mimicking the common ice-floor downfalls in many other video games. Watch out for flames from the stoves - pushing some soap and then riding it over them is advised.<br> The boss is a chef-shaped salt shaker with a large pot he carries around, hiding under on the slippery floor.
+
| desc=Sinks fill with water and drain right back on as Pepper hops from sponge to plate keeping himself from a scalding-hot fate. The metal floors seem to be highly slippery, mimicking the common ice-floor downfalls in many other video games. Watch out for flames from the stoves - pushing some soap and then riding it over them is advised.<br> The boss is Chef de Popot, a chef-shaped salt shaker with a large pot he carries around, hiding under on the slippery floor.
 
}}
 
}}
 
{{SectionsNew
 
{{SectionsNew
 
| name=Attic (Room 4)
 
| name=Attic (Room 4)
 
| image=Clockworkknight_Saturn_JP_SSSt4-0.png
 
| image=Clockworkknight_Saturn_JP_SSSt4-0.png
| desc=Dark, damp and dusty would describe Pepper's final destination (in this trip, at least). Various mazes and platforms that rise and fall are scattered everywhere... Pepper's definitely getting closer to Chelsea and her kidnapper.<br> The boss is yet another mech, a monkey-like one, that breaks apart early on causing its main body to float around, using all but its head as protection by spinning them around at high speeds.
+
| desc=Dark, damp and dusty would describe Pepper's final destination (in this trip, at least). Various mazes and platforms that rise and fall are scattered everywhere... Pepper's definitely getting closer to Chelsea and her kidnapper.<br> The boss Iron Kong X, a monkey-like mech that breaks apart early, on causing its main body to float around, using all but its head as protection by spinning them around at high speeds.
 
}}
 
}}
 
{{SectionsNew
 
{{SectionsNew
 
| name=Final Boss
 
| name=Final Boss
 
| image=Clockworkknight_Saturn_JP_SSLst.png
 
| image=Clockworkknight_Saturn_JP_SSLst.png
| desc=This stage can only be fought when playing it on Normal or Hard. This is the very end of this game - a final one-on-one battle with what appears to be the perpetrator over just who gets Chelsea. But is there a bigger foe at work here? The boss seems to be implying such...The final boss seems to be a television set.
+
| desc=This stage can only be fought when playing it on Normal or Hard. This is the very end of this game - a final one-on-one battle with what appears to be the perpetrator over just who gets Chelsea. But is there a bigger foe at work here? The boss seems to be implying such...the boss is a demented television set named Crazy TV.
 
}}
 
}}
 
{{SectionsNew
 
{{SectionsNew

Revision as of 14:29, 3 September 2017

n/a

ClockworkKnightUSPAL Title.png

Clockwork Knight
System(s): Sega Saturn
Publisher: Sega
Developer:
Sound driver: SCSP/CD-DA (2 tracks)
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥4,8004,800 GS-9004
Sega Saturn
US
$39.9939.99[2] 81007
Sega Saturn
EU
€3636 MK81007-50
Sega Saturn
BR
191x86

Clockwork Knight, known as Clockwork Knight: Pepperouchau no Daibouken Joukan (クロックワークナイト ~ペパルーチョの大冒険・上巻~) in Japan, is a side-scrolling "2.5D" platform game, released as a launch title for the Sega Saturn in all major territories.

As the Japanese name may suggest ("Joukan" literally translating to "first volume"), Clockwork Knight was always intended as the first of a two-part series, the second half being released internationally as Clockwork Knight 2. The two were later compiled into one release, Clockwork Knight: Pepperouchau no Fukubukuro in Japan, becoming the definitive version of the game.

A soundtrack album, Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack, was released in Japan two months after the game.

Story

Sir Tongara de Pepperouchau III ("Pepper" for short) is a toy soldier. He is in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house every night at midnight. But he is clumsy and something of a laughingstock, especially when compared to his friendly rival Ginger who is also after Chelsea's heart.

One night Chelsea is stolen away by an unknown force, which also hypnotizes some of the lesser toys to become fierce minions and stand in the way of anyone who would try to rescue her. If there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.

Characters

  • Sir Tongara de Pepperouchau III ("Pepper"): the main protagonist and sole playable character in the main game. He's brave, dashing, and quite clumsy.
  • Barobaro: Pepper's nearsighted but ever-faithful donkey-for-a-steed. He appears to be a wine bottle on a wheeled basket. He has a crush on Soltia. Pepper rides on Barobaro's back in a few stages of Clockwork Knight 2, but in this game he only appears in cutscenes.
  • Prunchau: Pepper's valet and close friend, this top is also very conscientious of Pepper and sometimes treats him like a little boy. He gives suggestions in the Soltian Roulette.
  • Sir Ginger: Pepper's chief rival and something of a showoff, but he works with Pepper in saving Chelsea.
  • Silver: Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior.
  • Le Bon: Ginger's valet. Like Prunchau, he also gives suggestions in the Soltian Roulette.
  • Sir Oneon de Pepperouchau: Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.
  • Sir Garluch de Pepperouchau: Pepper's highly-respected, if somewhat misguided, grandfather. He's mysteriously gone missing.
  • Pa Zur: Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic.
  • Soltia: A hot-tempered perfume bottle who loves music, cards, and games of chance. She has a crush on Pepper and considers Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do.
  • Clockwork Princess Chelsea: This beautiful young doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. Her kidnapping starts the events of this game and its sequel.

Gameplay

This game is a side-scrolling platformer in the vein of the Mario and Sonic the Hedgehog series. Unlike those games however, the game uses prerendered digitized 2D sprites of high-resolution 3D models similar to the Donkey Kong Country series, or Killer Instinct, on top of fully 3D levels (and with fully 3D bosses).

Pepper attacks enemies with his key. A quick tap of the button (usually B) will thrust it out horizontally. (He cannot do this vertically.) Likewise, repeatedly tapping the button over and over will cause him to twist the key around and around. This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out with a pop sound and lots of confetti). In addition to all this, he can also pick up unconscious enemies, or the objects such as footballs or springs that have been scattered around the stages and, toss them (in this case, vertical attacks are possible).

The goal is to reach the end of the stage before time or hit points (typically three, though Gold Keys can increase that maximum) run out. There are no checkpoints: dying sends a player back to the beginning of a level. The levels are fairly large (but not as large as the sequel's levels) and contain numerous side areas with treasures.

Every third level of room, Pepper must face off against a large, fully polygonal boss in a one-on-one battle. Each boss has a weakness that must be exploited.

It does not save a player's progress; turning the Saturn off requires the player to start from the beginning next time.

Items

These items lying around for collection:

  • Imperial Crowns: Bottle caps with pictures of crowns on them, these are used in the Soltian Roulette mini-game or to earn a game continue.
  • Pocket Watches: Scattered around almost as much as Imperial Crowns, these award either one or five bonus seconds on the timer.
  • Keys: These wind-up keys will refill health. They come in three colors; Bronze Keys refill one point, Silver Keys refill all points, and Gold Keys refill all points and increase the maximum by one (this works twice per life, giving up to five hit points total). If Pepper is already at full health with five hit points, the gold key awards an extra life.
  • Helmets: A blue helmet awards an extra life, and the much-rarer red helmets award three extra lives.
  • Pa Zur Sphere (Invincible): This makes Pepper invincible for a short time.

Levels

This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 1/2/3, the player can play mini-game with Soltia, Prunchau and Le Bon.

Clockworkknight Saturn JP SSSt1-0.png Betsy's Room (Room 1)
This level is rather linear, making it an easy start for newcomers. Boxes in the background fall onto unsuspecting players. Books slide back and forth in their shelves, threatening to knock Pepper off. Dinosaur bones hang from the ceiling and can hold various goodies for those willing to go up and check them out.
The boss is Dandy Bob, the giant hat-carrying, blue-skinned (much like the Edisons from Maniac Mansion), tuxedo-wearing doll.
Clockworkknight Saturn JP SSSt2-0.png Kevin's Room (Room 2)
Things get tougher here, with numerous battery-powered trains riding tracks over bottomless pits; Pepper had better hop on or else things could get ugly. The floors of the world are often made of LEGO-like blocks, mostly contrasting from the blue background of the stage. Switches can lift various obstacles out of a player's way, or trap them inside if they're not careful.
The boss Double Jetter, a large mech, which can transform into a speedy jet.
Clockworkknight Saturn JP SSSt3-0.png Kitchen (Room 3)
Sinks fill with water and drain right back on as Pepper hops from sponge to plate keeping himself from a scalding-hot fate. The metal floors seem to be highly slippery, mimicking the common ice-floor downfalls in many other video games. Watch out for flames from the stoves - pushing some soap and then riding it over them is advised.
The boss is Chef de Popot, a chef-shaped salt shaker with a large pot he carries around, hiding under on the slippery floor.
Clockworkknight Saturn JP SSSt4-0.png Attic (Room 4)
Dark, damp and dusty would describe Pepper's final destination (in this trip, at least). Various mazes and platforms that rise and fall are scattered everywhere... Pepper's definitely getting closer to Chelsea and her kidnapper.
The boss Iron Kong X, a monkey-like mech that breaks apart early, on causing its main body to float around, using all but its head as protection by spinning them around at high speeds.
Clockworkknight Saturn JP SSLst.png Final Boss
This stage can only be fought when playing it on Normal or Hard. This is the very end of this game - a final one-on-one battle with what appears to be the perpetrator over just who gets Chelsea. But is there a bigger foe at work here? The boss seems to be implying such...the boss is a demented television set named Crazy TV.
Clockworkknight Saturn JP SSBns.png Soltian Roulette (Bonus stage)
The player bets Imperial Crowns on the likelihood of getting something from a roulette of various things (ranging from more Imperial Crowns, 1UPs, 3UPs, to clown faces, from which the player gains nothing). After betting 5, 10 or 15 Imperial Crowns, the roulette boxes will reveal the contents (the amount of everything varies depending on how much the player bets) then go for a quick spin, after which the player chooses which box the player thinks has what is desired. If the player gets something, it can be kept, or spin again for a double-or-nothing round (this can be done four times, with the amount of doubles going down by one each time). It's certainly not a bad idea to play this, as the later levels can be pretty tricky.

Tips and tricks

  • Stage Select:
In title screen, LeftUpRightDownDownRightRightUpR. Stage name appear in title screen.
  • Final Boss Select:
After input Stage Select command, LeftRightRightUpRightRightUpDownRightRightUpR. Last Boss add in stage select menu.
  • Ending Select:
After input Final Boss Select command, LeftDownRightDownRightRightRightUpUpR. Ending add in stage select menu.
  • Secret Bonus:
Clear stage 2-2 (Kevin's Room second) within 30 seconds. Bonus enters one million points.
  • Increase Player: Start the game with 999 players.
In title screen, UpRightx9Downx6Leftx7ZXYYYZ.

Production credits

Clockwork Knight -Staff-

Game Designers
Programmers
Artists
Sound Staff
Marketing Staff


Presented by: Sega Enterprises,Ltd. 1994

Source:
In-game credits[4]

Track list

1. [data track]  
2. Clockwork Kinght (Opening demo 1) (00:46) 
3. Clockwork Kinght (Opening demo 2) (02:09) 
Running time: 2:55

Magazine articles

Main article: Clockwork Knight/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
52 №4, p120-123[5]
84 №40, p118/119[6]
92 №46, p136/137[7]
74 №159, p28-29[8]
60 №18, p72-74[9]
60 №20, p75
70 №72, p38
83 №48, p21
65 №315, p37
100 №324, p44
89 Vol 3, №7, p13
82
79
83 №69, p142[10]
75 №73, p52[2]
56
74 №15, p69
83
95 №37, p162/163[11]
90 №45, p70/71[12]
83
40 №1, p145[13]
82 №28, p84-87[14]
60 №36, p90[3]
60 №4, p87[15]
87 №55, p62[16]
89
57 №65, p63
91 №42, p34/35
88 №49, p50
74 №, p12[17]
70 №4, p82-84[18]
78 №2, p78-81[19]
Sega Saturn
76
Based on
33 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[20]
Alaab Alcomputtar (SA)
90
[21]
CD Consoles (FR)
52
[5]
Consoles + (FR)
84
[6]
Computer & Video Games (UK)
74
[8]
Digitiser (UK)
78
[22]
Edge (UK) NTSC-J
60
[9]
Electronic Entertainment (US) NTSC-U
50
[23]
Electronic Gaming Monthly (US) NTSC-U
70
[24]
Excalibur (CZ)
83
[25]
Famitsu (JP) NTSC-J
65
[26]
GameFan (US) NTSC-U
83
[27]
Game Players (US) NTSC-U
56
[28]
GamePro (US) NTSC-J
83
[29]
GamePro (US) NTSC-U
75
[2]
Games World: The Magazine (UK) PAL
74
[30]
Hobby Consolas (ES)
83
[31]
Joypad (FR) NTSC-J
95
[11]
Joypad (FR)
90
[12]
LeveL (CZ)
75
[32]
MAN!AC (DE) NTSC-J
84
[33]
MAN!AC (DE) PAL
83
[34]
Maximum (UK)
25
[13]
Mega (UK) NTSC-J
65
[35]
Mega Force (FR) NTSC-J
86
[36]
Mega Fun (DE) PAL
73
[37]
Mean Machines Sega (UK) NTSC-J
82
[14]
Mean Machines Sega (UK) PAL
60
[3]
Next Generation (US) NTSC-J
50
[15]
Player One (FR)
87
[16]
Power Unlimited (NL)
89
[38]
Saturn Fan (JP) NTSC-J
75
[39]
Saturn+ (UK) PAL
85
[40]
Score (CZ)
90
[41]
Sega Magazin (DE)
74
[42]
Sega Magazine (UK) PAL
70
[43]
Sega Power (UK) NTSC-J
57
[44]
Sega Pro (UK) NTSC-J
91
[45]
Sega Pro (UK) PAL
88
[46]
Sega Megazone (AU)
62
[47]
Sega Saturn Magazine (JP) NTSC-J
74
[17]
Super Juegos (ES)
89
[48]
Todo Sega (ES)
85
[49]
Tricks 16 bit (RU)
80
[50]
Ultimate Future Games (UK) PAL
58
[51]
Ultimate Future Games (UK) NTSC-J
70
[18]
Ultimate Gamer (US)
80
[52]
Última Generación (ES)
78
[53]
Video Games (DE)
50
[54]
VideoGames (US) NTSC-U
70
[55]
Sega Saturn
74
Based on
50 reviews

Clockwork Knight

Saturn, US
ClockworkKnight Saturn US Box Back.jpgClockworkknight sat us cover.jpg
Cover
Clockworkknight sat us disc.png
Disc
Clockworkknight sat us manual.pdf
Manual
Saturn, EU
Clockworkknight sat eu cover.jpg
Cover
Clockworkknight sat eu disc.jpg
Disc
Saturn, JP
Clockwork sat jp backcover.jpgClockworkknight sat jp front cover.jpg
Cover
Clockworkknight sat jp disc.jpg
Disc
Clockwork Knight Sega Saturn Japan Manual.pdf
Manual
Saturn, BR
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120px
Cover

References

  1. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
  2. 2.0 2.1 2.2 File:GamePro US 073.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:GamePro US 073.pdf_p54" defined multiple times with different content
  3. 3.0 3.1 3.2 File:MeanMachinesSega36UK.pdf, page 90 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega36UK.pdf_p90" defined multiple times with different content
  4. File:Clockworkknight_Saturn_JP_SSEnding.pdf
  5. 5.0 5.1 File:CDConsoles FR 04.pdf, page 120 Cite error: Invalid <ref> tag; name ":File:CDConsoles FR 04.pdf_p120" defined multiple times with different content
  6. 6.0 6.1 File:ConsolesPlus FR 040.pdf, page 118 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 040.pdf_p118" defined multiple times with different content
  7. File:ConsolesPlus FR 046.pdf, page 136
  8. 8.0 8.1 File:CVG UK 159.pdf, page 28 Cite error: Invalid <ref> tag; name ":File:CVG UK 159.pdf_p28" defined multiple times with different content
  9. 9.0 9.1 File:Edge UK 018.pdf, page 72 Cite error: Invalid <ref> tag; name ":File:Edge UK 018.pdf_p72" defined multiple times with different content
  10. File:GamePro US 069.pdf, page 150
  11. 11.0 11.1 File:Joypad FR 037.pdf, page 162 Cite error: Invalid <ref> tag; name ":File:Joypad FR 037.pdf_p162" defined multiple times with different content
  12. 12.0 12.1 File:Joypad FR 045.pdf, page 70 Cite error: Invalid <ref> tag; name ":File:Joypad FR 045.pdf_p70" defined multiple times with different content
  13. 13.0 13.1 File:MAXIMUM UK 01.pdf, page 145 Cite error: Invalid <ref> tag; name ":File:MAXIMUM UK 01.pdf_p145" defined multiple times with different content
  14. 14.0 14.1 File:MeanMachinesSega28UK.pdf, page 84 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega28UK.pdf_p84" defined multiple times with different content
  15. 15.0 15.1 File:NextGeneration US 04.pdf, page 89 Cite error: Invalid <ref> tag; name ":File:NextGeneration US 04.pdf_p89" defined multiple times with different content
  16. 16.0 16.1 File:PlayerOne FR 055.pdf, page 64 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 055.pdf_p64" defined multiple times with different content
  17. 17.0 17.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content
  18. 18.0 18.1 File:UltimateFutureGames UK 04.pdf, page 82 Cite error: Invalid <ref> tag; name ":File:UltimateFutureGames UK 04.pdf_p82" defined multiple times with different content
  19. File:UltimaGeneracion ES 02.pdf, page 81
  20. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
  21. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
  22. Digitiser (UK) (1995-07-11)
  23. Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 77
  24. Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 38
  25. Excalibur, "" (CZ; 1995-08-01), page 1
  26. Famitsu, "1994-12-30" (JP; 1994-12-16), page 1
  27. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
  28. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 36
  29. GamePro, "April 1995" (US; 1995-xx-xx), page 144
  30. Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 69
  31. Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 98
  32. LeveL, "Červen 1995" (CZ; 1995-06-01), page 36
  33. MAN!AC, "02/95" (DE; 1995-01-11), page 26
  34. MAN!AC, "08/95" (DE; 1995-07-12), page 46
  35. Mega, "April 1995" (UK; 1995-03-30), page 18
  36. Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 52
  37. Mega Fun, "08/95" (DE; 1995-07-19), page 83
  38. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 38
  39. Saturn Fan, "1995 March" (JP; 1995-02-08), page 40
  40. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 56
  41. Score, "Květen 1995" (CZ; 1995-05-01), page 30
  42. Sega Magazin, "August 1995" (DE; 1995-07-12), page 65
  43. Sega Magazine, "August 1995" (UK; 1995-07-13), page 60
  44. Sega Power, "April 1995" (UK; 1995-02-16), page 63
  45. Sega Pro, "March 1995" (UK; 1995-01-26), page 34
  46. Sega Pro, "September 1995" (UK; 1995-08-10), page 50
  47. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 24
  48. Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 82
  49. Todo Sega, "Septiembre 1995" (ES; 1995-0x-xx), page 36
  50. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
  51. Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 89
  52. Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 89
  53. Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 78
  54. Video Games, "8/95" (DE; 1995-07-26), page 67
  55. VideoGames, "June 1995" (US; 1995-0x-xx), page 72



Clockwork Knight series of games
Sega Saturn
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled)
Nintendo GameCube
Knight'n Knight (Cancelled)
Sampler Discs
Sega Saturn
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995)
Clockwork Knight related media
Music
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996)
Book
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995)