A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="bemega" and `cargo__issuenames`.`num`="1994-07" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2325ff7-74e2.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
10,900e
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="bemega" and `cargo__issuenames`.`num`="1994-07" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2325ff7-74e2.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="videogamesus" and `cargo__issuenames`.`num`="66" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2325ff7-74e6.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="gameplayers" and `cargo__issuenames`.`num`="0707" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2325ff7-74ea.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="segamaguk" and `cargo__issuenames`.`num`="8" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2325ff7-74ee.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
59.99
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="segamaguk" and `cargo__issuenames`.`num`="8" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2325ff7-74ee.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
Super Street Fighter II: The New Challengers (スーパーストリートファイターII ザ ニューチャレンジャーズ) is an update to Street Fighter II, and was originally released in arcades in 1993. It is the fourth arcade release of Street Fighter II, following the original Street Fighter II: The World Warrior, Street Fighter II′: Champion Edition, and Street Fighter II′ Turbo: Hyper Fighting. It was brought to the Sega Mega Drive in 1994.
Unlike previous entries in the series the arcade Super Street Fighter II runs on the more powerful Capcom CPS-2 hardware (as opposed to the CPS-1 which previous entries in the series used), which means that although the core gameplay is the same, many refinements to the graphics and audio were made. As such, while many versions of Street Fighter II exist (and continue to be made), Super Street Fighter II is generally seen as the most significant, as previous outings merely adjusted the speed of gameplay and available moves, alongside the occasional palette change.
On the Mega Drive the two previous updates, Street Fighter II′: Champion Edition, and Street Fighter II′ Turbo: Hyper Fighting, were rolled into one product; Street Fighter II': Special Champion Edition. The Mega Drive Super Street Fighter II retains all of the content from this earlier release, but the vast majority of graphics and audio were re-made, both to take advantage of the larger ROM capacity of the cartridge, but to better reflect the arcade release of Super Street Fighter II.
Characters
Super Street Fighter II's most significant feature is the addition of four characters; T. Hawk, Cammy, Fei-Long and Dee Jay. This brings the total number to sixteen.
Note: Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons will work also.
Ryu
Date of Birth:
1964-07-21
Height:
5'10"
Weight:
150lbs.
Blood Type:
O
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge.
Move list
Name
Command
Description
Fireball
P
Ryu famously shouts "Hadouken!" and shoots a ball of energy from his hands.
Red (Stun) Fireball
P
A variant of the Hadouken, known as the Shakunetsu Hadoken, that is larger and travels more slowly.
Dragon Punch
P
Ryu shouts "Shoryuken!" and delivers a powerful uppercut.
Hurricane Kick
K
Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.
E.Honda
Date of Birth:
1960-11-03
Height:
6'02"
Weight:
304lbs.
Blood Type:
A
A sumo wrestler who has earned the title of "Yokozuna". He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list
Name
Command
Description
Hundred Hand Slap
PPPPP
E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.
Sumo Head Butt
Hold for 2 seconds, then +P
Using his leg strength, E. Honda propels himself forward head first.
Sumo Smash
Hold for 2 seconds, then +K
E. Honda leaps high into the air and uses his weight to flatten an opponent.
Blanka
Date of Birth:
1966-02-12
Height:
6'05"
Weight:
218lbs
Blood Type:
B
A bizarre beast-like fighter who suddenly showed up from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list
Name
Command
Description
Electricity
PPPPP
Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack
Hold for 2 seconds, then +P
Blanka curls into a ball and rolls straight into his opponent.
Vertical Rolling Attack
Hold for 2 seconds, then +K
Same as above, but Blanka launches upwards to hit an airborne opponent or drop on them from above.
Beast Leap
Hold for 2 seconds, then +K
Blanka does a handstand, then leaps high into the air for a rolling attack.
Guile
Date of Birth:
1960-12-13
Height:
6'01"
Weight:
191lbs.
Blood Type:
O
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
Move list
Name
Command
Description
Sonic Boom
Hold for 2 seconds, then +P
Guile fires an energy burst by whipping his arms in the air.
Flash Kick
Hold for 2 seconds, then +K
Guile performs a backflip kick, causing a damaging vacuum.
Ken
Date of Birth:
1965-02-14
Height:
5'10"
Weight:
169lbs.
Blood Type:
B
A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit.
Move list
Name
Command
Description
Fireball
P
Ken shouts "Hadouken!" and shoots a ball of energy from his hands.
Dragon Punch
P
Ken shouts "Shoryuken!" and delivers a powerful uppercut. If the strong punch button () is pressed, the move becomes a Flaming Dragon Punch.
Hurricane Kick
K
Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.
Chun-Li
Date of Birth:
1968-03-01
Height:
5'08"
Weight:
She won't tell
Blood Type:
A
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list
Name
Command
Description
Lightning Kick
KKKKK
Chun-Li unleashes a flurry of rapid kicks.
Whirlwind Kick
Hold for 1 second, then +K
Chun-Li flips upside down and spins like a top. Can also be used in mid-air.
Kioken (Fireball)
P
Chun-Li shoots a fireball from her hands.
Zangief
Date of Birth:
1956-06-01
Height:
7'00"
Weight:
256lbs.
Blood Type:
A
A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country.
Move list
Name
Command
Description
Spinning Clothesline
All P buttons simultaneously
Zangief spins around with his arms outstretched, knocking anyone who wanders into him.
Turbo Spinning Clothesline
All K buttons simultaneously
Same as above, but is faster and has a shorter duration.
Spinning Pile Driver
D-Pad in a 360° rotation, then P
Zangief grapples his opponent and drives them head first into the ground like a drill.
Siberian Suplex
D-Pad in a 360° rotation, then K
Zangief grapples his opponent and suplexes them head first.
Siberian Bear Crusher
D-Pad in a 360° rotation, then P
Zangief grapples his opponent and slams their back on the ground. Can only be performed when Zangief is far away from his opponent.
Dhalsim
Date of Birth:
1952-11-22
Height:
5'10"
Weight:
107lbs.
Blood Type:
O
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list
Name
Command
Description
Yoga Fire
P
Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame
P
Dhalsim spews forth a close-ranged cloud of flame.
Yoga Teleport (in front of opponent)
and all three P/K buttons
Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed - pressing the punch buttons teleports him close to his opponent, while the kick buttons teleport him further away.
Yoga Teleport (behind opponent)
and all three P/K buttons
Same as above, except Dhalsim appears behind his opponent.
Balrog (M. Bison)
Date of Birth:
1968-09-04
Height:
6'05"
Weight:
252lbs.
Blood Type:
A
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring, and is now hired by M. Bison.
Move list
Name
Command
Description
Turn Punch
Hold all three P/K buttons for 2 seconds, then release
Turning his back to his opponent, Balrog delivers a powerful punch.
Final Punch
Hold all three P/K buttons, then release
Balrog delivers a powerful punch. The longer the punch or kick buttons are held down, the greater the punch's power.
Shoulder Butt
Hold for 2 seconds, then +P
Balrog headbutts his opponent in the shoulder.
Dash Punch
Hold for 2 seconds, then +P/K
Balrog sprints forward and smashes his opponent. Pressing a punch button will cause a straight punch, while the kick buttons will cause an uppercut.
Vega (Balrog)
Date of Birth:
1967-01-27
Height:
6'00"
Weight:
208lbs
Blood Type:
O
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja".
Move list
Name
Command
Description
Claw Dive
Hold for 2 seconds, then +K, then P
Vega climbs to the ceiling and then drops on his opponent.
Wall Leap
Hold for 2 seconds, then +K, then D-Pad towards opponent + P
Vega drops on his opponent and quickly does an air suplex.
Claw Roll
Hold for 2 seconds, then +P
Vega executes a quick forward roll and quickly stabs his opponent.
Claw Thrust
Hold for 2 seconds, then +P
Vega dives towards his opponent claw first.
Back Flip
All P/K buttons simultaneously
Vega performs a backflip. Pressing the punch buttons performs a double backflip, while the kick buttons perform a single backflip.
Sagat
Date of Birth:
1955-07-02
Height:
7'04"
Weight:
283lbs.
Blood Type:
B
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list
Name
Command
Description
Tiger Uppercut
P
Sagat delivers an uppercut intended to counter Ryu's Shoryuken.
Tiger Knee
K
Sagat leaps forward over an opponent's low attack and delivers a knee strike.
Tiger Shot
P/K
Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing a punch button will throw a high shot, while pressing a kick button will throw a low shot.
M. Bison (Vega)
Date of Birth:
Unknown
Height:
5'11"
Weight:
254lbs.
Blood Type:
A
The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary.
Move list
Name
Command
Description
Psycho Crusher
Hold for 2 seconds, then +P
Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.
Scissor Kick
Hold for 2 seconds, then +K
Bison sails over low attacks with two devastating kicks.
Head Stomp
Hold for 2 seconds, then +K, then P after the stomp
Bison stomps on his opponent's head, then dives towards them with a crushing blow.
Flying Psycho Fist
Hold for 2 seconds, then +P
Bison performs a flying punch on his opponent.
T. Hawk
Date of Birth:
1959-07-21
Height:
7'07"
Weight:
357lbs.
Blood Type:
O
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy Bison with powerful Native American techniques and reclaim his homeland.
Move list
Name
Command
Description
The Hawk
All P buttons simultaneously in mid-air
T. Hawk dives down onto his opponent from the air.
Thunderstrike
P
T. Hawk launches upward to strike his opponent head first.
The Storm Hammer
D-Pad in a 360° rotation, then P
T. Hawk grapples his opponent and slams them into the ground.
Fei Long
Date of Birth:
1969-04-23
Height:
5'08"
Weight:
132lbs.
Blood Type:
O
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
Move list
Name
Command
Description
Rekka Ken
P
This move can be peformed three times in a row for extra damage.
Rising Dragon Kick
K
Fei Long unleashes a flaming kick that spirals upwards.
Dee Jay
Date of Birth:
1965-10-31
Height:
6'00"
Weight:
203lbs.
Blood Type:
O
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
Move list
Name
Command
Description
Hyper Fist
Hold for 2 seconds, then +PPPPP
Dee Jay unleashes a furious punch.
Max Out
Hold for 2 seconds, then +P
Dee Jay thrusts his fist upwards to launch a projectile.
Double Dread Kick
Hold for 2 seconds, then +K
Dee Jay kicks twice in succession.
Cammy
Date of Birth:
1974-01-06
Height:
5'05"
Weight:
101lbs.
Blood Type:
B
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
Move list
Name
Command
Description
Front Kick
K
Cammy leaps into the air with a front kick.
Cannon Drill
K
Cammy spins forward feet first like a drill.
Spinning Knuckle
P
Cammy swings her fist to strike an enemy.
History
Development
Super Street Fighter II was the second Street Fighter II game to be released for the Sega Mega Drive, following from the Mega Drive-only release of Street Fighter II': Special Champion Edition (essentially a compilation of the arcade's Champion Edition and Hyper Fighting revisions with alterations suited to the Mega Drive's hardware). Unlike the arcade lineage, however, Super Street Fighter II was rebuilt almost completely from scratch, so although derives from the same base as Special Champion Edition, borrows very few assets from that earlier release.
Super Street Fighter II uses a different sound driver than Special Champion Edition, and the majority of graphics have been re-drawn and improved. It also re-introduces missing elements from the older release such as the announcer's voice.
However, this comes at a cost — the game ROM is 5MB (40 Megabits) in size, while the Mega Drive console can only safely access 4MB. Capcom created a special bank switching mapper unit to get around this problem, with Super Street Fighter II being the only officially licensed game on the Mega Drive to use such technology (others opt for an SRAM mapper). The custom hardware and larger ROM, however, drove the game's price to ¥10,900 in Japan, with similar inflated prices across the world. The only other licensed Mega Drive games originally priced at more than ¥10,000 were Koei's various titles, but those were deliberately sold at those prices.
Capcom also released a Super NES version of Super Street Fighter II at around the same period, which shares assets with this Mega Drive version. The SNES code (and by extension, likely this Mega Drive version's code) derives from two older SNES releases; a port of Street Fighter II: The World Warrior (1992) and Street Fighter II Turbo: Hyper Fighting (1993, officially spelled without the prime mark in this version).
Legacy
In the arcades, Super Street Fighter II would be followed up by yet another update, Super Street Fighter II Turbo (known as Super Street Fighter II X in Japan). This would avoid the Mega Drive (and SNES) in favour of the 3DO, Amiga, Amiga CD32 and IBM PC, however a would eventually make its way to the Sega Dreamcast in a tweaked form, Super Street Fighter II X for Matching Service.
Arcade ports of both Super Street Fighter II and Super Street Fighter II Turbo would be included in the Sega Saturn release of Street Fighter Collection. This Mega Drive version of Super Street Fighter II has also since been brought over to the Wii's Virtual Console in Japan (and listed on Sega's main site for some reason).
Versions
Super Street Fighter II was originally designed with Capcom's CPS-2 arcade hardware in mind, as opposed to previous iterations which ran on the original CPS board. While Capcom's development teams would have been more accustomed to the Mega Drive hardware at this point, the gap in technology is wider than in Street Fighter II′: Special Champion Edition, meaning more intricate details are missing from the Sega version. Virtually no assets from Special Champion Edition were recycled, being instead re-converted from the arcade.
In addition to expected losses in colour and smaller sprites across the board, backgrounds are simplified on the Mega Drive, either with layers of parallax scrolling removed (T.Hawk's stage) or missing animations (DeeJay's stage). Many of the missing elements in Special Champion Edition are still missing in the Mega Drive port of Super, such as the overflowing water of E.Honda's stage and a missing parallax layer for clouds in Blanka's stage. More complex effects, such as the Northern lights in Cammy's stage are dialed back considerably.
Bonus stages appear in a different order in the Mega Drive version for unknown reasons - rather than fight barrels in the third bonus stage, the player has to fight a wall in the second. The credits sequence where matches take place in the background was removed in the Mega Drive conversion.
While the larger ROM size means Super Street Fighter II is able to offer more voice samples than Special Champion Edition, the quality of the samples in many cases have been noticeably reduced, in addition to simplified music tracks. ROM hacking communities have since released fan-made patches to improve the quality of this audio, as well as to bring the colour palettes more in-line with the arcade version (addressing situations such as the water in Ken's stage, which is unnaturally green in the standard version).