Difference between revisions of "Daichi Katagiri"

From Sega Retro

 
(24 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{stub}}'''Daichi Katagiri'''. Joined [[Sega AM2]] in 1992 as a programmer. He was a expert player of Capcom's ''[[Street Fighter II]]'', which Yu Suzuki thought would be of good use for his games, since Suzuki does not play game himself. His first job with ''Virtua Fighter'' was balancing the characters in the second game. Since then he been involved with the series as well other AM2 fighting games.
+
{{PersonBob
 +
| image=DaichiKatagiri.png
 +
| birthplace=
 +
| dob=1968{{ref|https://web.archive.org/web/20210924142002/http://vf20th.sega.jp/interview140410B.html}}
 +
| dod=
 +
| employment={{Employment
 +
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
 +
| divisions=[[Sega AM2]],[[Sega Software R&D Dept. 2]]
 +
| start=1992{{ref|https://web.archive.org/web/20210924142002/http://vf20th.sega.jp/interview140410B.html}}
 +
}}
 +
{{Employment
 +
| company=[[CSK Research Institute]]
 +
| divisions=[[AM2 of CRI]]
 +
}}
 +
{{Employment
 +
| company=[[Sega-AM2 (company)|Sega-AM2]]{{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}
 +
}}
 +
{{Employment
 +
| company=[[Sega Corporation (2000-2015)|Sega]]
 +
| divisions=[[Sega AM2 (2004-2011)|Sega AM2]], [[Sega R&D2 (2011-2015)|Sega R&D2]]{{ref|https://web.archive.org/web/20220905071327/https://www.virtuafighter.jp/vf5fs/dk_107.html}}
 +
}}
 +
{{Employment
 +
| company=[[Sega Interactive (Japan)|Sega Interactive]]{{ref|https://web.archive.org/web/20220502210106/https://dengekionline.com/elem/000/001/801/1801275/}}
 +
| divisions=[[Sega Interactive R&D2|R&D2]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Corporation (2020)|Sega]]
 +
| divisions=
 +
}}
 +
| role=Director, Programmer
 +
| education=
 +
}}
 +
 
 +
{{stub}}'''{{PAGENAME}}''' (片桐 大智) joined [[Sega AM2]] in 1992 as a programmer. He was an expert player of Capcom's ''[[Street Fighter II]]'', which Yu Suzuki thought would be of good use for his games, since Suzuki does not play games himself. In the second AM R&D division, he worked on the creation of numerous arcade games including the ''Virtua Fighter'' series, ''[[Daytona USA]]'' and ''[[Fighting Vipers]]''. He also supervised the entirety of ''[[Virtua Fighter 4]]'' as a development team leader.
  
 
==Production history==
 
==Production history==
*''[[Virtua Fighter]]'' (1992)
+
{{ProductionHistory|Daichi Katagiri|片桐 大智}}
*''[[Daytona USA]]'' (1993) — Programmers
+
 
*''[[Virtua Fighter 2]]'' (1994) — Enemy
+
==Interviews==
*''[[Fighting Vipers]]'' (1995) — Game Coordinator, Programmers, Motion Designers
+
{{mirror}}
*''[[Fighting Vipers]]'' (Saturn Version) (1996) — Special Thanks
+
* [https://sega.jp/fb/creators/vol_11/1.html Daichi Katagiri interview by Sega (March 6, 2003)]
*''[[Fighters Megamix]]'' (1996) — Game Coordinator
+
* [https://web.archive.org/web/20081007205405/http://sega.jp/segavoice/vol51/ ''SEGA VOICE'' interview with Makoto Osaki, {{PAGENAME}} and Taku Kihara (August 31, 2006)]
*''[[Sonic the Fighters]]'' (1996) — Game Coordinator
+
* [http://vf20th.sega.jp/interview140410B.html Daichi Katagiri interview for Virtua Fighter's 20th anniversary (April 10, 2014)]
*''[[Virtua Fighter 3]]'' (1996) — Game Director, Game System, Assistant Motion Design
+
 
*''[[Virtua Fighter 3tb]]'' (1997) — Game Director, Game System, Assistant Motion Design
+
==Photographs==
*''[[Virtua Fighter 3tb]]'' (Dreamcast Version) (1997) — Special Thanks
+
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
*''[[Fighting Vipers 2]]'' (1998) — Game Coordinator, Motion Designers
 
*''[[Fighting Vipers 2]]'' (Dreamcast Version) (2001) — Special Thanks
 
*''[[Outtrigger]]'' (Dreamcast Version) (2001) — Special Thanks
 
*''[[Virtua Fighter 4]]'' (2001) — Game Director, Game System, Assistant Motion Design
 
*''[[Virtua Fighter 4]]'' (PlayStation 2 Version) (2002) — Planners
 
*''[[Virtua Fighter 4: Evolution]]'' (2002) — Game Director, Game System, Assistant Motion Design
 
*''[[Virtua Fighter 4: Evolution]]'' (PlayStation 2 Version) (2003) — Planners
 
*''[[OutRun 2]]'' (2003) — Game Director
 
* ''[[Virtua Fighter 4 Final Tuned]]'' (2004) — Game Director
 
*''[[OutRun 2 SP]]'' (2004) — Game Director
 
*''[[Virtua Fighter 5]]'' (2006) — Game Director
 
*''[[OutRun 2006: Coast 2 Coast]]'' (2006) — Special Thanks
 
*''[[OutRun 2 SP SDX]]'' (2007) — Game Director
 
*''[[Virtua Fighter 5 R]]'' (2008)  — Game Director
 
*''[[Virtua Fighter 5: Final Showdown]]'' (2010)  — Game Director
 
*''[[Virtua Fighter 5: Final Showdown]]'' (2012) (PlayStation 3 and Xbox 360 Versions)  — Special Thanks
 
  
{{DEFAULTSORT:Katagiri, Daichi}}
+
==References==
[[Category:Directors]]
+
<references/>
[[Category:Programmers]]
 
[[Category:Sega AM2]]
 

Latest revision as of 04:10, 17 December 2023

DaichiKatagiri.png
Daichi Katagiri
Date of birth: 1968[1] (age 55-56)
Employment history:
Divisions:
Divisions:
Divisions:
Divisions:
Role(s): Director, Programmer



This short article is in need of work. You can help Sega Retro by adding to it.


Daichi Katagiri (片桐 大智) joined Sega AM2 in 1992 as a programmer. He was an expert player of Capcom's Street Fighter II, which Yu Suzuki thought would be of good use for his games, since Suzuki does not play games himself. In the second AM R&D division, he worked on the creation of numerous arcade games including the Virtua Fighter series, Daytona USA and Fighting Vipers. He also supervised the entirety of Virtua Fighter 4 as a development team leader.

Production history

Games

Videos

Music


Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Daichi Katagiri

References