Difference between revisions of "Rolling Thunder 2"
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{{Bob | {{Bob | ||
| bobscreen=RollingThunder2 MDTitleScreen.png | | bobscreen=RollingThunder2 MDTitleScreen.png | ||
+ | | bobscreen2=RollingThunder2 MD JP TitleScreen.png | ||
+ | | bobscreen3=RollingThunder2 MD EU TitleScreen.png | ||
+ | | tab1=NTSC-U | ||
+ | | tab2=NTSC-J | ||
+ | | tab3=PAL | ||
| publisher=[[Namco]] | | publisher=[[Namco]] | ||
− | | developer=[[Namco]] | + | | developer={{company|[[Namco]]|system=MD}} |
+ | {{company|[[M2]]|system=VC}} | ||
| system=[[Sega Mega Drive]], [[Virtual Console]] | | system=[[Sega Mega Drive]], [[Virtual Console]] | ||
| sounddriver=[[Namco sound driver]] | | sounddriver=[[Namco sound driver]] | ||
| peripherals= | | peripherals= | ||
| players=1-2 | | players=1-2 | ||
− | | genre=Action | + | | genre=Action{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} |
| originalsystem=Namco System 2 | | originalsystem=Namco System 2 | ||
| releases={{releasesMD | | releases={{releasesMD | ||
+ | | md_date_jp=1991-11-19{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} | ||
+ | | md_code_jp=T-14133 | ||
+ | | md_rrp_jp=7,000 | ||
| md_date_us=1992-01 <!-- NEED SOURCE FOR 1991-11-18 --> | | md_date_us=1992-01 <!-- NEED SOURCE FOR 1991-11-18 --> | ||
| md_code_us=T-14066 | | md_code_us=T-14066 | ||
Line 15: | Line 24: | ||
| md_date_eu=1993-04 | | md_date_eu=1993-04 | ||
| md_code_eu=1140 | | md_code_eu=1140 | ||
+ | | md_date_uk=1993-04{{magref|segapro|19|18}} | ||
+ | | md_code_uk=1140 | ||
| md_rrp_uk=34.99{{magref|cvg|122|16}}<!-- 39.99{{magref|sfuk|13|49}} 59.99{{magref|cvg|139|96}} --> | | md_rrp_uk=34.99{{magref|cvg|122|16}}<!-- 39.99{{magref|sfuk|13|49}} 59.99{{magref|cvg|139|96}} --> | ||
− | |||
− | |||
− | |||
| md_date_au=1993 | | md_date_au=1993 | ||
}} | }} | ||
Line 25: | Line 33: | ||
| vc_rrp_us=800{{ref|http://web.archive.org/web/20101123022325/http://www.nintendo.com/games/detail/cw9fjJ8sqduqgq34wyF7_MZSDjAR6Hm5}} | | vc_rrp_us=800{{ref|http://web.archive.org/web/20101123022325/http://www.nintendo.com/games/detail/cw9fjJ8sqduqgq34wyF7_MZSDjAR6Hm5}} | ||
| vc_rating_us=e | | vc_rating_us=e | ||
− | | vc_date_eu=2007-12-07{{ref|http://web.archive.org/web/20170710024824/http://www.nintendolife.com:80/games/megadrive/rolling_thunder_2}}{{ref|https://archive.is/8syLM}} | + | | vc_date_eu=2007-12-07{{ref|http://web.archive.org/web/20170710024824/http://www.nintendolife.com:80/games/megadrive/rolling_thunder_2}}{{ref|https://archive.is/8syLM|https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Rolling-Thunder-2-278744.html}} |
| vc_rrp_eu=800{{ref|http://web.archive.org/web/20170710024824/http://www.nintendolife.com:80/games/megadrive/rolling_thunder_2}} | | vc_rrp_eu=800{{ref|http://web.archive.org/web/20170710024824/http://www.nintendolife.com:80/games/megadrive/rolling_thunder_2}} | ||
+ | | vc_rating_eu=12 | ||
| vc_date_jp=2007-12-04{{ref|http://web.archive.org/web/20180305224214/https://www.nintendo.co.jp/wii/vc/software/06.html}} | | vc_date_jp=2007-12-04{{ref|http://web.archive.org/web/20180305224214/https://www.nintendo.co.jp/wii/vc/software/06.html}} | ||
| vc_rrp_jp=600{{ref|http://web.archive.org/web/20080102113201/http://vc.sega.jp:80/vc_rthunder2/}} | | vc_rrp_jp=600{{ref|http://web.archive.org/web/20080102113201/http://vc.sega.jp:80/vc_rthunder2/}} | ||
Line 34: | Line 43: | ||
| vc_rating_au=pg | | vc_rating_au=pg | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|Arcade}} |
+ | | savetype={{SaveType | ||
+ | |MD|password | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (ローリングサンダー2) is a run and gun game by [[Namco]], originally released in 1990 for the arcade and ported to the [[Sega Mega Drive]] in 1991 (though Europe got a release in 1992). It is the second game in the ''Rolling Thunder'' trilogy | + | }} |
+ | '''''{{PAGENAME}}''''' (ローリングサンダー2) is a run-and-gun game by [[Namco]], originally released in 1990 for the arcade and ported to the [[Sega Mega Drive]] in 1991 (though Europe got a release in 1992). It is the second game in the ''[[:Category:Rolling Thunder|Rolling Thunder]]'' trilogy and the first to be released on a Sega platform. | ||
==Story== | ==Story== | ||
− | Geldra, the evil organization | + | Geldra, the evil organization that was destroyed in the original game, returns under new leadership as Neo-Geldra. The group is destroying the Earth's satellites. The player controls Leila or Albatross, two operatives of Interpol's fictional Rolling Thunder task force. |
==Gameplay== | ==Gameplay== | ||
− | + | {{ScreenThumb2|Rolling Thunder 2, Characters, Albatross.png|Rolling Thunder 2, Characters, Leila.png|width=200|Albatross and Leila}} | |
+ | The game is an action platformer. The player can choose to play as Leila or Albatross, who both control identically. The characters walk with {{left}} and {{right}} and crouch with {{down}}. They jump with {{C}} and jump higher with {{up}}+{{C}}. If they high jump in front of a balcony or other ledge, they automatically pull themselves over the railing; they can jump back down from the platform with {{down}}+{{C}}. They can enter doors and hide by holding {{up}} while standing in front of a doorway; they come back out when {{up}} is released. There are also numerous objects that can be used as cover by either the player or an enemy. Doors can contain special items, including weapons and ammunition. Some rounds contain hidden doors. | ||
+ | |||
+ | The characters shoot with {{B}}. Shots cannot be aimed, and the characters cannot shoot while in mid-air but can shoot while crouching with {{down}}+{{B}}. The characters are initially armed with pistols but can acquire more advanced weapons as the game progresses. Weapons have limited ammunition. When they run out of ammo, they can only shoot slow "chaser" shots; only one can be on screen at a time. | ||
+ | |||
+ | Characters start with two hit points. Hits from bullets and other projectiles such as lasers cost two hit points. Running into an enemy but not being attacked knocks the character back but does not cost hit points. Characters lose a life when they run out of hit points, and the player must restart the round from the beginning or from the last predetermined continue point. Rounds are timed, and the player loses a life if time runs out. Some doorways contain extra hit points or extra time. Players are given an extra life after each round is cleared. There are also hidden extra lives in the rounds that are found by shooting at certain areas. Hit points and weapons do not carry over to the next round. | ||
+ | |||
+ | The game supports two-player cooperative play with each player controlling a different agent. If one player loses a life, the player is not revived until the other player reaches a continue point. A player can take a life from the other player with {{A}} if the player has no lives remaining. | ||
+ | |||
+ | The game has a password system for continuing. The password is given as a phrase of four words (not counting articles). After completing the game, the player is given a password to start the game again on a higher difficulty level. | ||
+ | |||
+ | ===Special weapons=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Submachine Gun | ||
+ | | screenshot=Rolling Thunder 2, Weapons, Submachine Gun.png | ||
+ | | desc=A rapid-fire machine gun. It can be fired continuously by holding {{B}}. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Flame Gun | ||
+ | | screenshot=Rolling Thunder 2, Weapons, Flame Gun.png | ||
+ | | desc=Shoots a large fireball that potentially hits multiple targets in an area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shot Cluster | ||
+ | | screenshot=Rolling Thunder 2, Weapons, Shot Cluster.png | ||
+ | | desc=Fires a cluster of six pulse lasers. The lasers penetrate through multiple enemies and spread out into a wider area as they travel farther. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | These items are found in doors marked with signs. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Bullet | ||
+ | | sprite={{sprite | Rolling Thunder 2, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Gives the character more ammunition for the standard pistol. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Arms | ||
+ | | sprite={{sprite | Rolling Thunder 2, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Acquires the Submachine Gun special weapon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fire | ||
+ | | sprite={{sprite | Rolling Thunder 2, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Acquires the Flame Gun special weapon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shot | ||
+ | | sprite={{sprite | Rolling Thunder 2, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=0}} | ||
+ | | desc=Acquires the Shot Cluster special weapon. | ||
+ | }} | ||
+ | }} | ||
===Rounds=== | ===Rounds=== | ||
− | {{InfoTable|imagewidths= | + | {{InfoTable|imagewidths=320| |
{{InfoRow | {{InfoRow | ||
| title=Round 1 | | title=Round 1 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 1.png |
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Round 2 | | title=Round 2 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 2.png |
− | | desc= | + | | screenshot2=Rolling Thunder 2, Stage 2 Boss.png |
+ | | tabs=yes | ||
+ | | desc=This level is absent from the arcade version of the game. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Round 3 | | title=Round 3 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 3.png |
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Round 4 | | title=Round 4 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 4.png |
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Round 5 | | title=Round 5 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 5.png |
+ | | screenshot2=Rolling Thunder 2, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Round 6 | | title=Round 6 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 6.png |
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Round 7 | | title=Round 7 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 7.png |
− | | desc= | + | | desc=The player can move between the background layer with the nets with {{up}} and {{down}}. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Round 8 | | title=Round 8 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 8.png |
+ | | screenshot2=Rolling Thunder 2, Stage 8 Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Round 9 | | title=Round 9 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 9.png |
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Round 10 | | title=Round 10 | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 10.png |
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Last Round | | title=Last Round | ||
− | | screenshot= | + | | screenshot=Rolling Thunder 2, Stage 11.png |
+ | | screenshot2=Rolling Thunder 2, Stage 11 Boss 1.png | ||
+ | | screenshot3=Rolling Thunder 2, Stage 11 Boss 2.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ===Passwords=== | ||
+ | {{mainArticle|{{PAGENAME}}/Passwords}} | ||
==Versions== | ==Versions== | ||
− | Compared to the arcade version, the [[Sega Mega Drive]] version of ''Rolling Thunder 2'' | + | [[File:RollingThunder2 MD NTSCJOnly.png|thumb|300px|The Japanese version locks on this screen when played on non NTSC-J consoles.]] |
+ | Compared to the arcade version, the [[Sega Mega Drive]] version of ''Rolling Thunder 2'' has downgraded graphics and audio but contains several new stages, standard enemies, and bosses not present in the original game. A password system and short cutscenes between stages have also been added. This is in line with [[Namco]]'s other ports to the [[Sega Mega Drive]], such as ''[[Dangerous Seed]]''. | ||
− | There are no gameplay related differences and the game is | + | There are no gameplay related differences and only the Japanese version of the game is region protected. Only the audio from the PAL version was optimized, but forcing it into 60Hz mode via console modding or emulation makes it play and sound just like the NTSC releases. |
==Production credits== | ==Production credits== | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | |||
*'''Planning:''' Toy‑Jun | *'''Planning:''' Toy‑Jun | ||
*'''Programming:''' Fujiyama Saita | *'''Programming:''' Fujiyama Saita | ||
Line 118: | Line 196: | ||
*'''The JIRO:''' Sanonji | *'''The JIRO:''' Sanonji | ||
*'''Hometek Team:''' Ken Lobb, Jim Curry, Loan Vu, Carol Munoz, Eileen Noguchi | *'''Hometek Team:''' Ken Lobb, Jim Curry, Loan Vu, Carol Munoz, Eileen Noguchi | ||
+ | | source=In-game credits | ||
+ | | pdf=Rolling Thunder 2 MD credits.pdf | ||
+ | | console=MD | ||
}} | }} | ||
− | |||
}} | }} | ||
− | + | {{hr}} | |
{{creditstable| | {{creditstable| | ||
*'''Produce:''' Toyoda | *'''Produce:''' Toyoda | ||
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| console=MD | | console=MD | ||
}} | }} | ||
+ | |||
+ | ==Digital manuals== | ||
+ | <gallery> | ||
+ | RollingThunder2 MD US MDMini2 manual.pdf|Mega Drive Mini 2 US manual | ||
+ | RollingThunder2 MD EU MDMini2 manual.pdf|Mega Drive Mini 2 EU manual | ||
+ | </gallery> | ||
==Magazine articles== | ==Magazine articles== | ||
Line 136: | Line 222: | ||
==Promotional material== | ==Promotional material== | ||
{{gallery | {{gallery | ||
− | |||
|{{GalleryPrintAd | |{{GalleryPrintAd | ||
− | + | |gi|3|2 | |
− | + | |gamepro|31|39 | |
− | + | |egm|32|61 | |
− | + | |sv|8|57 | |
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |megasega|1|2-3 | ||
}} | }} | ||
}} | }} | ||
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{{ratings | {{ratings | ||
| icon=MD | | icon=MD | ||
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}} | }} | ||
{{Scanbox | {{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=JP | ||
+ | | cover=RT2 MD JP Box.jpg | ||
+ | | cart=RT2 MD JP Cart.jpg | ||
+ | | carttop=RollingThunder2 MD JP CartTop.jpg | ||
+ | | manual=Rollingthunder2 md jp manual.pdf | ||
+ | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=US | | region=US | ||
Line 210: | Line 251: | ||
| cart=RollingThunder2 MD US Cart.jpg | | cart=RollingThunder2 MD US Cart.jpg | ||
| manual=Rolling Thunder 2 MD US Manual.pdf | | manual=Rolling Thunder 2 MD US Manual.pdf | ||
+ | | item1=RollingThunder2 MD US pcb.jpg | ||
+ | | item1name=PCB | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
Line 215: | Line 258: | ||
| cover=RollingThunder2 MD EU Box.jpg | | cover=RollingThunder2 MD EU Box.jpg | ||
| cart=RollingThunder2 MD EU Cart.jpg | | cart=RollingThunder2 MD EU Cart.jpg | ||
+ | | manual=RollingThunder2 MD EU Manual.jpg | ||
+ | | item1=RollingThunder2 MD EU pcb.jpg | ||
+ | | item1name=PCB | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
− | | region= | + | | region=AU |
− | | cover= | + | | cover= |
− | |||
− | |||
− | |||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==External links== | ==External links== | ||
Line 230: | Line 276: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{RollingThunder2Omni}} | ||
+ | {{RollingThunder}} | ||
+ | [[Category:Mega Drive Mini 2 games]] |
Revision as of 19:57, 10 January 2024
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Rolling Thunder 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive, Virtual Console | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Namco | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Namco M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Namco System 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Namco sound driver | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Rolling Thunder 2 (ローリングサンダー2) is a run-and-gun game by Namco, originally released in 1990 for the arcade and ported to the Sega Mega Drive in 1991 (though Europe got a release in 1992). It is the second game in the Rolling Thunder trilogy and the first to be released on a Sega platform.
Contents
Story
Geldra, the evil organization that was destroyed in the original game, returns under new leadership as Neo-Geldra. The group is destroying the Earth's satellites. The player controls Leila or Albatross, two operatives of Interpol's fictional Rolling Thunder task force.
Gameplay
The game is an action platformer. The player can choose to play as Leila or Albatross, who both control identically. The characters walk with and and crouch with . They jump with and jump higher with +. If they high jump in front of a balcony or other ledge, they automatically pull themselves over the railing; they can jump back down from the platform with +. They can enter doors and hide by holding while standing in front of a doorway; they come back out when is released. There are also numerous objects that can be used as cover by either the player or an enemy. Doors can contain special items, including weapons and ammunition. Some rounds contain hidden doors.
The characters shoot with . Shots cannot be aimed, and the characters cannot shoot while in mid-air but can shoot while crouching with +. The characters are initially armed with pistols but can acquire more advanced weapons as the game progresses. Weapons have limited ammunition. When they run out of ammo, they can only shoot slow "chaser" shots; only one can be on screen at a time.
Characters start with two hit points. Hits from bullets and other projectiles such as lasers cost two hit points. Running into an enemy but not being attacked knocks the character back but does not cost hit points. Characters lose a life when they run out of hit points, and the player must restart the round from the beginning or from the last predetermined continue point. Rounds are timed, and the player loses a life if time runs out. Some doorways contain extra hit points or extra time. Players are given an extra life after each round is cleared. There are also hidden extra lives in the rounds that are found by shooting at certain areas. Hit points and weapons do not carry over to the next round.
The game supports two-player cooperative play with each player controlling a different agent. If one player loses a life, the player is not revived until the other player reaches a continue point. A player can take a life from the other player with if the player has no lives remaining.
The game has a password system for continuing. The password is given as a phrase of four words (not counting articles). After completing the game, the player is given a password to start the game again on a higher difficulty level.
Special weapons
Items
These items are found in doors marked with signs.
Bullet | |
---|---|
Gives the character more ammunition for the standard pistol. | |
Arms | |
Acquires the Submachine Gun special weapon. | |
Fire | |
Acquires the Flame Gun special weapon. | |
Shot | |
Acquires the Shot Cluster special weapon. |
Rounds
Passwords
- Main article: Rolling Thunder 2/Passwords.
Versions
Compared to the arcade version, the Sega Mega Drive version of Rolling Thunder 2 has downgraded graphics and audio but contains several new stages, standard enemies, and bosses not present in the original game. A password system and short cutscenes between stages have also been added. This is in line with Namco's other ports to the Sega Mega Drive, such as Dangerous Seed.
There are no gameplay related differences and only the Japanese version of the game is region protected. Only the audio from the PAL version was optimized, but forcing it into 60Hz mode via console modding or emulation makes it play and sound just like the NTSC releases.
Production credits
- Planning: Toy‑Jun
- Programming: Fujiyama Saita
- Visual Design: Rita Nekomoto
- Sound Design: Shiba
- Visual Support: Hang Chang
- The JIRO: Sanonji
- Hometek Team: Ken Lobb, Jim Curry, Loan Vu, Carol Munoz, Eileen Noguchi
- Produce: Toyoda
- Graphic: Okamoto
- Sound: Shibano
- Program: Saita
Digital manuals
Magazine articles
- Main article: Rolling Thunder 2/Magazine articles.
Promotional material
also published in:
- GamePro (US) #31: "February 1992" (199x-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[14]
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- Electronic Gaming Monthly (US) #32: "March 1992" (1992-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[15]
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- Sega Visions (US) #8: "May/June 1992" (1992-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[16]
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Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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79 | |
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Based on 43 reviews |
Mega Drive, AU |
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Technical information
- Main article: Rolling Thunder 2/Technical information.
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ ', "" (; ), page 78
- ↑ ', "" (; ), page 67
- ↑ ', "" (; ), page 18
- ↑ ', "" (; ), page 16
- ↑ 6.0 6.1 http://www.nintendo.com/games/detail/cw9fjJ8sqduqgq34wyF7_MZSDjAR6Hm5 (Wayback Machine: 2010-11-23 02:23)
- ↑ 7.0 7.1 http://www.nintendolife.com:80/games/megadrive/rolling_thunder_2 (Wayback Machine: 2017-07-10 02:48)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Rolling-Thunder-2-278744.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/06.html (Wayback Machine: 2018-03-05 22:42)
- ↑ http://vc.sega.jp:80/vc_rthunder2/ (Wayback Machine: 2008-01-02 11:32)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19764&pageID=4 (Wayback Machine: 2012-04-03 02:25)
- ↑ File:Rolling Thunder 2 MD credits.pdf
- ↑ The Cutting Room Floor: Rolling Thunder 2 (Genesis)
- ↑ ', "January/February 1992" (; 199x-xx-xx), page 39
- ↑ ', "January/February 1992" (; 199x-xx-xx), page 61
- ↑ ', "January/February 1992" (; 199x-xx-xx), page 57
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 195
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 33
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 115
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 38
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 54
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 133
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 16
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 94
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 28
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 354
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 1
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 66
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 26
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 136
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 7
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 88
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 50
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 100
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 163
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 108
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 81
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 94
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 89
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 87
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 87
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 65
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 62
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 34
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 110
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 140
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 107
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 90
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 136
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 25
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 64
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 67
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 88
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 12
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 13
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 32
Rolling Thunder 2 | |
---|---|
Main page | Comparisons | Maps | Passwords | Hidden content | Development | Magazine articles | Reception | Region coding | Technical information | Bootlegs
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Rolling Thunder games for Sega systems | |
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Rolling Thunder 2 (1991) | Rolling Thunder 3 (1993) |
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