Difference between revisions of "Shoji Katsuragawa"
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− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}''' (桂川 昇治) is a programmer at [[Sega of Japan]] and the release manager for the ''[[:category:Yakuza (franchise)|Yakuza]]'' series, a position he has held since ''[[Yakuza: Like a Dragon]]''. |
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+ | Katsuragawa first joined Sega under [[Amusement Vision]], where his first project, ''[[F-Zero AX]]''/''[[F-Zero GX|GX]]'', saw him as part of a 4-person team create patented technology concerning the game's character customization features{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903002761666566}}. | ||
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Shoji Katsuragawa}} | + | {{ProductionHistory|Shoji Katsuragawa|桂川 昇治}} |
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 13:28, 13 January 2024
Shoji Katsuragawa |
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Employment history:
Divisions:
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Role(s): Programmer |
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Shoji Katsuragawa (桂川 昇治) is a programmer at Sega of Japan and the release manager for the Yakuza series, a position he has held since Yakuza: Like a Dragon.
Katsuragawa first joined Sega under Amusement Vision, where his first project, F-Zero AX/GX, saw him as part of a 4-person team create patented technology concerning the game's character customization features[1].
Production history
- F-Zero AX (Triforce; 2003) — Programmers
- F-Zero GX (GameCube; 2003) — Programmers
- Yakuza (PlayStation 2; 2005) — Programming
- Yakuza 2 (PlayStation 2; 2006) — Adventure Mode Programming
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — シーケンスプログラム (as 桂川 昇治)
- Yakuza 3 (PlayStation 3; 2009) — Sequence Programmeing
- Yakuza 4 (PlayStation 3; 2010) — System Programming
- Yakuza: Dead Souls (PlayStation 3; 2011) — Interface Programming
- Yakuza 5 (PlayStation 3; 2012) — Programmers
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — ゲームプログラムチーム (as 桂川 昇治)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — ゲームプログラムチーム (as 桂川 昇治)
- Yakuza 0 (PlayStation 3; 2015) — Game Programming Lead
- Yakuza Kiwami (PlayStation 3; 2016) — Game Programming Team
- Yakuza Kiwami (PlayStation 4; 2016) — Game Programming Team
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Game Programming Team
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Game Programming Lead
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Program Support
- Judgment (PlayStation 4; 2018) — Game Programming
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Release Manager
- Yakuza: Like a Dragon (Xbox One; 2020) — Release Manager
- Yakuza: Like a Dragon (Steam; 2020) — Release Manager
- Lost Judgment (PlayStation 4; 2021) — Release Manager
- Lost Judgment (PlayStation 5; 2021) — Release Manager
- Lost Judgment (Xbox One; 2021) — Release Manager
- Like a Dragon: Ishin! (PlayStation 4; 2023) — Release Manager
- Like a Dragon: Ishin! (PlayStation 5; 2023) — Release Manager
- Like a Dragon: Ishin! (Xbox One; 2023) — Release Manager
- Like a Dragon: Ishin! (Steam; 2023) — Release Manager
- Like a Dragon Gaiden: The Man Who Erased His Name (Steam; 2023) — Release Manager
- Like a Dragon Gaiden: The Man Who Erased His Name (PlayStation 5; 2023) — Release Manager
- Like a Dragon Gaiden: The Man Who Erased His Name (Xbox One; 2023) — Release Manager
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Release Manager
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Release Manager
- Like a Dragon: Infinite Wealth (Steam; 2024) — Release Manager