Difference between revisions of "Koji Tokieda"

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(Added image, kanji, Interviews, Photographs. Changed employment.)
 
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| employment={{Employment
 
| employment={{Employment
 
| company=[[Amusement Vision]]
 
| company=[[Amusement Vision]]
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| start=2001{{ref|https://web.archive.org/web/20210805015539/https://iroots.jp/plus/archives/1547}}{{ref|https://nagoshistudio.com/staff/koji-tokieda}}
 
}}
 
}}
 
{{Employment
 
{{Employment
| company=[[Sega of Japan]]
+
| company=[[Sega Corporation (2000-2015)|Sega]]
| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]]
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| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-2015)|Sega CS1]]
 
}}
 
}}
 
{{Employment
 
{{Employment
 
| company=[[Sega Games]]
 
| company=[[Sega Games]]
 +
| divisions=[[Sega Games CS Studio 1|CS Studio 1]]
 +
}}
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
 +
| divisions=
 +
}}
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{{Employment
 +
| company=Nagoshi Studio
 +
| start=2022-01{{ref|https://nagoshistudio.com/staff/koji-tokieda}}
 +
| notsega=yes
 
}}
 
}}
 
| role=Programmer
 
| role=Programmer
 
| education=
 
| education=
 
}}
 
}}
{{sub-stub}}'''{{PAGENAME}}''' (時枝 浩司) is a programmer at [[Sega]], as well as a director and supervisor of other programmers for the ''[[:category:Yakuza (franchise)|Yakuza]]'' series.
+
{{sub-stub}}'''{{PAGENAME}}''' (時枝 浩司) is a former programmer at [[Sega]]. He joined [[Amusement Vision]] in 2001, working on the company's [[Nintendo Gamecube]] titles{{ref|https://web.archive.org/web/20210805015539/https://iroots.jp/plus/archives/1547}}. Starting in 2004{{ref|https://web.archive.org/web/20210805015539/https://iroots.jp/plus/archives/1547}}, he worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' series, later becoming a director and supervisor of its other programmers. He frequently worked with [[Toshihiro Nagoshi]], and accompanied him as they departed for Nagoshi Studio.{{ref|https://nagoshistudio.com/sta ff/koji-tokieda}}
  
 
==Production history==
 
==Production history==
{{ProductionHistory|{{PAGENAME}}|時枝 浩司}}
+
{{ProductionHistory|{{PAGENAME}}|Kouji Tokieda|時枝 浩司}}
  
 
==Interviews==
 
==Interviews==
 +
* [https://www.marubeni-sys.com/infinite-ideas/chousen/sega/ ''Yakuza 4'': Mitsunori Fujimoto, {{PAGENAME}} & Naohiro Warama interview by Infinite-Ideas (July, 2010)]
 
* [https://game.criware.jp/interview/ryu-ga-gotoku7/ ''Yakuza: Like a Dragon'': {{PAGENAME}}, Yoshiaki Hattori & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)]
 
* [https://game.criware.jp/interview/ryu-ga-gotoku7/ ''Yakuza: Like a Dragon'': {{PAGENAME}}, Yoshiaki Hattori & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)]
  
 
==Photographs==
 
==Photographs==
 
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
 
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
 +
 +
==External links==
 +
* [https://nagoshistudio.com/staff/koji-tokieda {{PAGENAME}} profile for Nagoshi Studio]
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 03:49, 17 January 2024

KojiTokieda CRI YLaD.jpg
Koji Tokieda
Employment history:
Divisions:
Divisions:
Nagoshi Studio (2022-01[2] – )
Role(s): Programmer

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Koji Tokieda (時枝 浩司) is a former programmer at Sega. He joined Amusement Vision in 2001, working on the company's Nintendo Gamecube titles[1]. Starting in 2004[1], he worked on the Yakuza series, later becoming a director and supervisor of its other programmers. He frequently worked with Toshihiro Nagoshi, and accompanied him as they departed for Nagoshi Studio.[3]

Production history


Interviews

Photographs

Main article: Photos of Koji Tokieda

External links

References