Difference between revisions of "Naoki Someya"
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− | | company=[[Sega | + | | company=[[Amusement Vision]] |
+ | | start=2002{{ref|https://nagoshistudio.com/staff/naoki-someya}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=Nagoshi Studio | ||
+ | | start=2022-01{{ref|https://nagoshistudio.com/staff/naoki-someya}} | ||
+ | | notsega=yes | ||
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− | {{sub-stub}}'''{{PAGENAME}}''' ( | + | {{sub-stub}}'''{{PAGENAME}}''' (染屋 直樹) was a graphic designer at [[Sega]], with experience in both arcade games and console games. He was a background designer for the ''[[:category:Yakuza (franchise)|Yakuza]]'' series and art director for the ''[[Judgment]]'' spin-off series.{{ref|https://nagoshistudio.com/staff/naoki-someya}} |
+ | |||
+ | A frequent collaborator with [[Toshihiro Nagoshi]], he left Sega to join Nagoshi Studio.{{ref|https://nagoshistudio.com/staff/naoki-someya}} | ||
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Naoki Someya}} | + | {{ProductionHistory|Naoki Someya|染屋 直樹|染谷 直樹}} |
+ | |||
+ | ==External links== | ||
+ | * [https://www.facebook.com/naoki.someya.16 {{PAGENAME}}] on [https://www.facebook.com Facebook] | ||
+ | * [https://nagoshistudio.com/staff/naoki-someya {{PAGENAME}} profile for Nagoshi Studio] | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 16:09, 5 February 2024
Naoki Someya |
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Employment history: Amusement Vision (2002[1] – )
Divisions:
Nagoshi Studio (2022-01[1] – )
|
Role(s): Artist |
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Naoki Someya (染屋 直樹) was a graphic designer at Sega, with experience in both arcade games and console games. He was a background designer for the Yakuza series and art director for the Judgment spin-off series.[1]
A frequent collaborator with Toshihiro Nagoshi, he left Sega to join Nagoshi Studio.[1]
Production history
Games
- Super Monkey Ball 2 (GameCube; 2002) — Assistant Designers
- F-Zero AX (Triforce; 2003) — Character & Machine Designers
- F-Zero GX (GameCube; 2003) — Character & Machine Designers
- Yakuza (PlayStation 2; 2005) — Stage Design
- Yakuza 2 (PlayStation 2; 2006) — Background Production
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — ステージ制作 (as 染谷 直樹)
- Yakuza 3 (PlayStation 3; 2009)
- Yakuza 4 (PlayStation 3; 2010) — Background Art Lead
- Yakuza: Dead Souls (PlayStation 3; 2011) — Environment & Object Lead Artist
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — デザインサポート (as 染屋 直樹)
- Yakuza 5 (PlayStation 3; 2012) — Background Design Lead
- Sanrio Characters: Fantasy Theater (iOS; 2016) — Lead Digital Artist
- Sanrio Characters: Fantasy Theater (Android; 2016) — Lead Digital Artist
- D×2: Shin Megami Tensei Liberation (Android; 2018) — スペシャルサンクス (as 染谷 直樹)
- D×2: Shin Megami Tensei Liberation (iOS; 2018) — スペシャルサンクス (as 染谷 直樹)
- D×2: Shin Megami Tensei Liberation (Android; 2018) — Special Thanks
- D×2: Shin Megami Tensei Liberation (iOS; 2018) — Special Thanks
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Planning Production Cooperation
- Judgment (PlayStation 4; 2018) — Art Supervisor
- Lost Judgment (PlayStation 4; 2021) — Art Supervisor
- Lost Judgment (PlayStation 5; 2021) — Art Supervisor
- Lost Judgment (Xbox One; 2021) — Art Supervisor
Music
- Judge Eyes: Shinigami no Yuigon Original Soundtrack (CD; 2018) — Art Supervisor (as 染屋 直樹)