Difference between revisions of "Daytona USA"

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{{OtherPage|desc=the [[Sega Dreamcast]] game known in North America as Daytona USA|page=Daytona USA 2001}}
 
{{OtherPage|desc=the 2011 remake|page=Daytona USA (2011)}}
 
{{OtherPage|desc=the 2011 remake|page=Daytona USA (2011)}}
 
{{Bob
 
{{Bob
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| developer={{company|[[Sega AM2]]|system=MOD2}}
 
| developer={{company|[[Sega AM2]]|system=MOD2}}
 
{{company|[[Sega PC]]|system=PC}}
 
{{company|[[Sega PC]]|system=PC}}
 +
| distributor={{company|[[Worldwise Enterprise]]|system=PC|region=TW}}
 
| licensor=[[wikipedia:International Speedway Corporation|International Speedway Corporation]]
 
| licensor=[[wikipedia:International Speedway Corporation|International Speedway Corporation]]
 
| system=[[Sega Model 2]], [[Sega Saturn]], [[Windows PC]]
 
| system=[[Sega Model 2]], [[Sega Saturn]], [[Windows PC]]
 
| sounddriver={{SAT}} SCSP/CD-DA (21 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (21 tracks)
| peripherals={{SAT}} [[Arcade Racer]]
+
| peripherals={{SAT}} [[Arcade Racer]], [[Saturn Backup Memory]]
 
| players={{Arcade}} 1-8, {{SAT}} 1
 
| players={{Arcade}} 1-8, {{SAT}} 1
 
| genre=Driving{{fileref|Daytonausa sat jp backcover.jpg}}, Racing{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 
| genre=Driving{{fileref|Daytonausa sat jp backcover.jpg}}, Racing{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
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| mod2_date_jp=1994-03{{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=130}}
 
| mod2_date_jp=1994-03{{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=130}}
 
| mod2_rrp_jp=2,200,000{{magref|mms|22|93}}
 
| mod2_rrp_jp=2,200,000{{magref|mms|22|93}}
| mod2_date_jp_1=[[Amusement Machine Show 1993|1993-08]]
 
| mod2_type_jp_1=location test
 
 
| mod2_date_us=1994-03{{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}
 
| mod2_date_us=1994-03{{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}
 
| mod2_date_uk=1994-05{{magref|cvg|150|32}}
 
| mod2_date_uk=1994-05{{magref|cvg|150|32}}
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| sat_code_uk=MK-81200-50
 
| sat_code_uk=MK-81200-50
 
| sat_rating_uk=3
 
| sat_rating_uk=3
| sat_rrp_uk=49.99{{magref|ssm|1|95}}{{magref|gamesworld|15|69}}
+
| sat_rrp_uk=49.99{{magref|ssm|1|95}}{{magref|gamesworld|15|69}}<!--29.99{{fileref|SegaFY1997BrandReview US.pdf|page=10}}-->
 
| sat_date_de=1995-07-08
 
| sat_date_de=1995-07-08
 
| sat_code_de=MK-81200-50
 
| sat_code_de=MK-81200-50
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| pc_code_jp_1=HCJ-0110
 
| pc_code_jp_1=HCJ-0110
 
| pc_rating_jp_1=all
 
| pc_rating_jp_1=all
| pc_date_jp_Ultra 2000=2000
+
| pc_date_jp_u2000=1999-11-19{{ref|https://web.archive.org/web/20001006191248/http://www.media-kite.co.jp/product/page16.html}}
| pc_rrp_jp_Ultra 2000=2000e
+
| pc_rrp_jp_u2000=2,000e{{ref|https://web.archive.org/web/20001006191248/http://www.media-kite.co.jp/product/page16.html}}
 
| pc_date_us=1996-12{{magref|ugameplayers|89|75}}
 
| pc_date_us=1996-12{{magref|ugameplayers|89|75}}
 
| pc_code_us=
 
| pc_code_us=
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| pc_rrp_us_ex=19.99{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 
| pc_rrp_us_ex=19.99{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 
| pc_rating_us_ex=ka
 
| pc_rating_us_ex=ka
| pc_date_eu=1996-11-14{{magref|cvg|181|49}}
+
| pc_date_eu=1996-11-28{{magref|ctw|615|36}}<!--1996-11-14{{magref|cvg|181|49}}-->
 
| pc_code_eu=MK-85044-50
 
| pc_code_eu=MK-85044-50
 
| pc_rating_eu=3
 
| pc_rating_eu=3
 +
| pc_date_uk=1996-11-28{{magref|ctw|615|36}}<!--1996-11-14{{magref|cvg|181|49}}-->
 +
| pc_code_uk=MK-85044-50
 +
| pc_rating_uk=3
 
| pc_rrp_de=100.00{{magref|pcaction|1996-12|129}}
 
| pc_rrp_de=100.00{{magref|pcaction|1996-12|129}}
 
| pc_date_tw=199x
 
| pc_date_tw=199x
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}}
 
}}
 
}}
 
}}
'''''{{PAGENAME}}''''' (デイトナUSA) is a [[Sega Model 2]] arcade racing game developed by [[Sega AM2]]. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March.
+
'''''{{PAGENAME}}''''' ({{ruby|DAYTONA|デイトナ}} USA) is a [[Sega Model 2]] arcade racing game developed by [[Sega AM2]]. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March.
  
 
It is loosely based on the NASCAR racing event at the [[wikipedia:Daytona International Speedway|Daytona International Speedway]], located in real life in Daytona Beach, Florida in the United States of America. ''Daytona USA'' and all of its sequels and rereleases (except ''[[Sega Racing Classic]]'', in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.
 
It is loosely based on the NASCAR racing event at the [[wikipedia:Daytona International Speedway|Daytona International Speedway]], located in real life in Daytona Beach, Florida in the United States of America. ''Daytona USA'' and all of its sequels and rereleases (except ''[[Sega Racing Classic]]'', in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.
Line 99: Line 102:
 
The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.
 
The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.
  
''Daytona USA'' has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is ''Daytona USA'''s multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the roll of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).
+
''Daytona USA'' has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is ''Daytona USA'''s multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the role of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).
  
 
The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash. Most of the rival teams in the game are not named, however several adopt the logos or colour schemes of Japanese car magazines, which in return wrote articles about ''Daytona USA''{{magref|cvg|176|83}}.
 
The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash. Most of the rival teams in the game are not named, however several adopt the logos or colour schemes of Japanese car magazines, which in return wrote articles about ''Daytona USA''{{magref|cvg|176|83}}.
Line 145: Line 148:
  
 
When developing ''[[Sega Rally Championship]]'', [[Sega AM3]] suggested that ''Daytona USA'' was only using "50%" of the Model 2's capabilities{{magref|cvg|170|20}}.
 
When developing ''[[Sega Rally Championship]]'', [[Sega AM3]] suggested that ''Daytona USA'' was only using "50%" of the Model 2's capabilities{{magref|cvg|170|20}}.
 +
 +
===Location testing===
 +
{{LocationTestTable|
 +
{{LocationTestRow
 +
| venue=[[Ikebukuro GiGO]], 1st Floor{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
 +
| start=1993-12{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
 +
| end=1993-12{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
 +
}}
 +
}}
 +
 +
The game reached the amount of money needed to pass its location test on Saturday, December 25, very near closing time.{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
  
 
===Legacy===
 
===Legacy===
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===Xbox Live Arcade/PlayStation Network===
 
===Xbox Live Arcade/PlayStation Network===
 
{{mainArticle|Daytona USA (2011)}}
 
{{mainArticle|Daytona USA (2011)}}
In 2011 ''Daytona USA'' was released for [[Xbox Live Arcade]] and [[PlayStation Network]], sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set is also available).
+
In 2011 ''Daytona USA'' was released for [[Xbox Live Arcade]] and [[PlayStation Network]], sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set from ''[[Sega Racing Classic]]'' is also available, with vocals by [[Takenobu Mitsuyoshi]]).
  
 
===Comparisons===
 
===Comparisons===
Line 190: Line 204:
  
 
==Production credits==
 
==Production credits==
===Arcade version===
+
{{mainArticle|{{PAGENAME}}/Production credits}}
{{multicol|
 
{{creditstable|
 
*'''Sound Composer:''' [[Takenobu Mitsuyoshi]], [[David Leytze]]
 
*'''Planner:''' [[Yukinobu Arikawa]], [[Makoto Osaki]]
 
*'''Programmers:''' [[Koki Koiwa|Kouki Koiwa]], [[Daichi Katagiri]], [[Hideomi Miyauchi]], [[Masahiko Kobayashi]]
 
*'''Designers:''' [[Yasuo Kawagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Hiroyuki Nakagomi]]
 
*'''Chief Programmer:''' [[Takuji Masuda]]
 
*'''Chief Designer:''' [[Toshihiro Nagoshi]]
 
*'''Producer and Director:''' [[Toshihiro Nagoshi]]
 
*'''Producer:''' [[Yu Suzuki]]
 
*'''Special Thanks:''' [[Yu Suzuki]], All Staffs of Sega R&D Dept. #4, #2
 
*'''Presented by:''' [[Sega]], [[AM2]]
 
| source=In-game credits
 
| console=MOD2
 
}}
 
}}
 
 
 
===Saturn version===
 
{{creditstable|
 
{{multicol|
 
*'''Producer:''' [[Wallace Poulter]] & [[Gerald DeYoung]]
 
*'''Executive Proucer:''' [[Wayne Townsend]]
 
*'''Lead Test:''' [[Tracy Johnson]]
 
*'''Assistant Lead:''' [[Aron Drayer]], [[Mark Paniagua]], [[Lorne Asuncion]], [[Howard Gipson]]
 
*'''Testers:''' [[Richie Hideshima]], [[Sean Potter]], Craig Drummong, [[Crisi Albertson]], [[John Jansen]], [[John Amirkhan]], [[Gregg Vogt]], [[Darin Johnston]], [[Dermot Lyons]], [[Rick Greer]], [[Lancelot Nelson|Lance Nelson]], [[Steve Wong]], [[Kim Rogers]], [[David Paniagua]], Mike Borg, Dylan Manger, Eric Molina, [[Don Carmichael]], [[Steve Bourdet]]
 
*'''Product Manager:''' [[Craig Ostrander]]
 
*'''Manual:''' [[Wendy Dinsmore]]
 
*'''Sega Sports:''' [[Michael Meischeid|Mike Meisheid]], [[Chris Smith]], [[Scott Rohde]], [[Chris Cutliff]], [[Rosie Freeman]], [[Kelly Ryan]]
 
*'''Chief Programmer:''' [[Yutaka Nishino]]
 
*'''Programmers:''' [[Hideya Shibazaki]], [[Takayuki Yamaguchi]], [[Kazuo Ohtani]], [[Matsuhide Mizoguchi]], [[Koue Tsukuda]]
 
*'''Designers:''' [[Yoshinao Asako]], [[Youji Kato]], [[Ryoya Yui]]
 
*'''Sound Engineers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Kazuhiko Kouchi]]
 
*'''Special Thanks:''' [[Keiji Okayasu]], [[Toshihiro Nagoshi]], [[Yu Suzuki]], [[Joe Miller]], [[Michael Latham|Mike Latham]], [[Yukimi Shimura]], [[Toshiro Nakayama]], [[Jef Feltman]], [[Larry Loth]], [[Willie Mancero]], [[Scot Bayless|Scott Bayless]], [[Jesse Taylor]], [[Eric Rawlins]], Mike Weiner, [[Blair Bullock]], [[Mark Lindstrom]], [[Tim Dunley]] and [[Nemer Velasquez]]
 
}}
 
| source=US manual
 
| pdf=Daytonausa sat us manual.pdf
 
| pdfpage=18
 
| console=SAT
 
}}
 
 
 
===Windows PC version===
 
{{multicol|
 
{{creditstable|
 
*'''Project Leader and Programmer:''' [[Tatsuya Sato]]
 
*'''Programmers:''' [[Akihiko Kakinuma]], [[Tomonobu Takahashi]], [[Tetsuji Mukai]], [[Hajime Sawada]], [[Kei Takashima]]
 
*'''Designers:''' [[Yuich Ide]], [[Katsufumi Yoshimoni]]
 
*'''Testers:''' [[Takahiro Hirakawa]], [[Toshiyuki Fujimoto]], [[Tomohisa Nakayasu]]
 
*'''Manager (Manual):''' [[Taiji Okamoto]]
 
*'''Editors (Manual):''' [[Chono Mithuaki]], [[John McClain]], [[Ko Ariizumi]]
 
*'''Designers (Manual):''' [[Yohsihiro Sakuta]], [[Yumi Noda]], [[Hayato Takebayashi]]
 
*'''Chief Coordinators:''' [[Techie Tokoro]], [[Takao Nomura]]
 
*'''Coordinators:''' [[Yasuhide Nagasawa]], [[Yuko Kuramoto]], [[Satomi Kawasaki]], [[Chisako Yoshimura]], [[Noriko Suzuki]]
 
*'''Publicity:''' [[Hiroyuki Otaka]]
 
*'''Planner:''' [[Hiroto Saiki]]
 
*'''Special Thanks:''' [[Andrew Gurtis]]
 
*'''Director:''' [[Takahiro Nagata]]
 
*'''Producers:''' [[Shinji Fujiwara]], [[Toshinori Asai]]
 
*'''Executive Producer:''' [[Shoichiro Irimajiri]]
 
*'''Produced and Copyrighted by:''' Sega Enterprises, Ltd.
 
*Daytona USA is a registered trademark of the International Speedway Corporation and is used under license from Daytona Properties.
 
*(C) SEGA ENTERPRISES, LTD. 1994, 1996
 
| console=PC
 
| source=In-game credits
 
}}
 
}}
 
  
 
==Digital manuals==
 
==Digital manuals==
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{{Scanbox
 
{{Scanbox
 
| console=PC
 
| console=PC
| region=JP (Ultra 2000)
+
| region=JP ([[Ultra 2000 Series]])
 
| front=DaytonaUSA PC JP Box Front Ultra2000.jpg
 
| front=DaytonaUSA PC JP Box Front Ultra2000.jpg
 
| back=
 
| back=
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=418,392,576|date= |source=CD-ROM (EU)|comments=MK-81200-50 V1.000|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=418,902,960|date=1995-03-01|source=CD-ROM (JP)|comments=GS-9013 V1.000|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=418,392,576|date= |source=CD-ROM (US)|comments=81200 V1.000|quality=good|prototype=}}
 
}}
 
 
 
===Track list===
 
====Saturn version====
 
{{multicol|
 
{{tracklist|
 
{{track|data}}
 
{{track|SEGA AM2 Logo|time=0:09}}
 
{{track|Let's Go Away (Advertise Theme)|time=0:57}}
 
{{track|Wait Coin|time=0:35}}
 
{{track|Start Your Engines|time=0:31}}
 
{{track|The King Of Speed|time=4:58}}
 
{{track|Let's Go Away|time=4:18}}
 
{{track|Sky High|time=4:43}}
 
{{track|Pounding Pavement|time=4:52}}
 
{{track|Breakdown|time=0:10}}
 
{{track|Raggin'|time=0:10}}
 
{{track|Check It Out!|time=0:10}}
 
{{track|Sweat|time=0:10}}
 
{{track|Rolling Start|time=0:35}}
 
{{track|The Dream Of Daytona|time=0:39}}
 
{{track|Can You Fly?|time=0:38}}
 
{{track|Pounding Pavement (Reprise)|time=0:38}}
 
{{track|G, A, M, E, O, V, E, R|time=0:10}}
 
{{track|David Goes To The Victory Lane|time=0:25}}
 
{{track|Let's Go Away (Karaoke)|time=4:17}}
 
{{track|Sky High (Karaoke)|time=4:43}}
 
{{track|Pounding Pavement (Karaoke)|time=4:48}}
 
}}
 
}}
 
  
 
==Specifications==
 
==Specifications==

Revision as of 19:33, 25 February 2024

For the Sega Dreamcast game known in North America as Daytona USA, see Daytona USA 2001.
For the 2011 remake, see Daytona USA (2011).

n/a

  • Model 2
  • Saturn
  • Windows PC

Daytona USA Title.png

DaytonaUSA Saturn JP SSTitle.png

DaytonaUSA PC Title.png

Daytona USA
System(s): Sega Model 2, Sega Saturn, Windows PC
Publisher: Sega, Samsung (KR)
Developer:
Distributor:
Windows PC
Worldwise Enterprise (TW)
Licensor: International Speedway Corporation
Sound driver:
Sega Saturn
SCSP/CD-DA (21 tracks)
Peripherals supported:
Sega Saturn
Arcade Racer, Saturn Backup Memory
Genre: Driving[1], Racing[2]

















Number of players:
Arcade
1-8,
Sega Saturn
1
Release Date RRP Code
Arcade (Model 2)
JP
¥2,200,000[3] ?
Arcade (Model 2)
US
$? ?
Arcade (Model 2)
UK
£16,000[3] ?
























Sega Saturn
JP
¥6,8006,800 GS-9013
Sega Rating: All Ages
Sega Saturn
US
$59.9959.99[8] 81200
ESRB: Kids to Adults
Sega Saturn
EU
MK-81200-50
ELSPA: 3+ OK
Sega Saturn
DE
MK-81200-50
USK: 6
Sega Saturn
PT
STJ81200
Sega Saturn
UK
£49.9949.99[9][10] MK-81200-50
ELSPA: 3+ OK
Sega Saturn
PL
219zł219
Sega Saturn
AU
FDAY01SSC
Sega Saturn
BR
193026
Tectoy: 6+
Sega Saturn
KR
GS-9501J
MK-81200-08
Windows PC
JP
¥9,800 (10,290)9,800 (10,290)[11] HCJ-0121
Sega Rating: All Ages
Windows PC
JP
(You Kakuchou Board-ban)
¥9,800 (10,094)9800e[13] HCJ-0110
Sega Rating: All Ages
Windows PC
JP
(Ultra 2000 Series)
¥2,000 (2,100)2,000e[14]
Windows PC
US
ESRB: Kids to Adults
Windows PC
US
(Expert Software)
$19.9919.99[16]
ESRB: Kids to Adults
Windows PC
EU
MK-85044-50
ELSPA: 3+ OK
Windows PC
UK
MK-85044-50
ELSPA: 3+ OK
Windows PC
PL
169zł169
Windows PC
BR
504486
Tectoy: Todas as Idades
Windows PC
CN
Windows PC
TW

Daytona USA (DAYTONAデイトナ USA) is a Sega Model 2 arcade racing game developed by Sega AM2. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March.

It is loosely based on the NASCAR racing event at the Daytona International Speedway, located in real life in Daytona Beach, Florida in the United States of America. Daytona USA and all of its sequels and rereleases (except Sega Racing Classic, in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.

Gameplay

The original arcade release has the player drive a stock car, known as the "Hornet" (number 41, producer Toshihiro Nagoshi's "lucky number") loosely based on a Chevrolet Beretta, racing against numerous other cars around three selectable tracks. Player one's car by default is coloured red and blue (the manual car uses a red, black and yellow colour scheme), and can be seen at the forefront of all game covers, flyers and similar media related to the series with the exception of Daytona USA 2 and its update, Daytona USA 2: Power Edition.

The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.

Daytona USA has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is Daytona USA's multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the role of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).

The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash. Most of the rival teams in the game are not named, however several adopt the logos or colour schemes of Japanese car magazines, which in return wrote articles about Daytona USA[20].

Tracks

Note: In the original Model 2 version of the game, tracks were not given names. It was only subsequent ports (and the official Daytona USA soundtrack) which named them.

DaytonaUSA Beginner.png

Three-Seven Speedway (Beginner)
The beginner track, Three-Seven Speedway (or 777 Speedway), is the simplest and most iconic track of the series, built similarly to real NASCAR tracks and is loosely based on the Pocono Speedway in Pennsylvania. It is essentially a circle, which by default has the user race 8 laps against 39 other cars. Notable features include a cliff face with Sonic the Hedgehog ingraved into the side. It is the only track in the game to offer a "rolling start".

DaytonaUSA Advanced.png

Dinosaur Canyon (Advanced)
The advanced track, Dinosaur Canyon is as expected, more challenging in nature. The number of laps required has dropped to 4, and the number of cars to 20. Both the advanced and expert tracks are designed like more traditional racing games and are not based on NASCAR tracks. They also typically require the player to make heavy use of drifting in order to get around tight corners.

The music played on this track is "Let's Go Away", of which a shortened version is used as part of the attract mode.

DaytonaUSA Expert.png

Sea-Side Street Galaxy (Expert)
The expert track, Sea-Side Street Galaxy reduces the number of laps to 2 but raises the amount of oppoents to 30. As expected it is the hardest course in game and is the only track to contain mulitple paths (aside from the pit lane).

The music played here is "Sky High", also known as "Blue, Blue Skies".

There is a statue of Jeffry McWild from Virtua Fighter.

History

Development

The idea of Daytona USA was conceived during one of Toshihiro Nagoshi's visits to North America, where he went to watch a NASCAR race. At the time, his team were looking for new ways to expand and develop the racing genre, and the simplistic-yet-exciting nature of NASCAR prompted the team to try and emulate this in video game form.

The soundtrack was composed and performed by Takenobu Mitsuyoshi, however in the Model 2 version he does not sing entire songs at once. Instead parts of his vocals were recorded and played at various pitches and lengths in order to construct songs, hence their arguably simplistic nature. This is because Model 2 hardware has comparatively limited sound capabilities compared to systems which rely on CD audio.

Daytona USA's original arcade release was notable for a number of reasons. At the time, it was considered perhaps the most detailed 3D racing game ever created. Unlike Sega's previous creation Virtua Racing (released in 1992), the 3D world was fully texture-mapped, giving the impression of a more realistic world. It was also the first game to use texture filtering, allowing smoother graphics. Coupled with the graphical advances, Daytona USA is able to keep a constant full 60 FPS refresh rate, even with multiple on-screen opponents.

The 1994 worldwide arcade release has slightly better AI than the 1993 Japanese original, but is otherwise identical. Other arcade revisions of the game involve advertisements for the Sega Saturn. The deluxe cabinet version features a large 50-inch display.[21]

During development the game was originally known simply as Daytona, and then briefly as Daytona GP.

A port was planned for the Sega 32X, announced in early 1994[6], but ultimately failed to materialise.

When developing Sega Rally Championship, Sega AM3 suggested that Daytona USA was only using "50%" of the Model 2's capabilities[22].

Location testing

Location tests
Venue Start date End date Comments
Ikebukuro GiGO, 1st Floor[23] 1993-12[23] 1993-12[23]


The game reached the amount of money needed to pass its location test on Saturday, December 25, very near closing time.[23]

Legacy

Due to its popularity, Daytona USA was released as a Western launch title for the Sega Saturn in 1995. This version, like the Sega Saturn itself, was rushed for a quick release and was widely criticised for its lower framerate (~20FPS) and numerous graphical concerns. This lead to Sega releasing an update; Daytona USA: Championship Circuit Edition. Like Sega Rally, this version was tuned up and offered a more stable framerate with more tracks and features.

Championship Circuit Edition would mark the first in a long line of sequels, which, with the exception of Daytona USA 2, simply took the formula of the original arcade game and "upgraded" it, rather than offering a brand new experience. Sega Racing Classic, released fifteen years after Daytona USA is even worse in this regard, as it is almost identical in nature bar some increased screen resolutions and missing Daytona branding (as another arcade company already acquired the arcade license at the time).

Versions

Saturn version

Daytona USA was the second of two "big" games announced early in the development of the Sega Saturn console (the other being Virtua Fighter) and became one of the first first-party games to arrive on the platform. While ultimately Panzer Dragoon became the first Saturn released game to push texture-mapped polygons, Daytona USA was given much more coverage in the press due to its performance in the arcade scene.

However, views on the end product were mixed, with the Saturn version receiving severe cutbacks to both run relatively smoothly on the platform and meet its release date. Most notably, the game runs at only a third of the frame rate of the arcade, averaging roughly 20 frames per second. Polygon counts were lowered across the board, as was the screen resolution and texture detail, though some of this is made up with a higher quality CD audio soundtrack (Takenobu Mitsuyoshi re-recorded each song from beginning to end rather than splice clips around like in the Model 2 version). Also offered are new gameplay modes and options, such as a two-player split-screen feature.

On the Saturn, Daytona USA's draw distance is significantly shorter, meaning only scenery close to the Hornet is rendered at any given point. While not uncommon for games of the era, Daytona USA makes no attempt to hide the flaws, leading to obvious clipping and pop-in issues as geometry suddenly appears on screen (later Saturn games would use "fogging", which gives the impression that the world "fades out" when it reaches the end of the draw distance, or simply made arrangements so that the draw distance was longer). The camera is considerably more jerky in some sections of the game.

This was not seen as a good thing for the Saturn, as the PlayStation's port of Namco's Ridge Racer, released at a similar time, was neither rushed nor struggled to mask graphical concerns (it is also widely considered that the arcade version of Daytona USA is more technically advanced than the arcade version of Ridge Racer). These sorts of issues in early Saturn games gave users the impression the PlayStation was much better equipped to handle 3D worlds, which, in the west at least, was seen as the way forward for video games.

The Saturn version does include some enhancements however, such as the option to play as the other cars seen in the arcade version. It is compatible with the Arcade Racer and surprisingly, the 3D Control Pad (released a full year after Daytona USA). The game interprets the 3D Control Pad as an Arcade Racer when it is set to "analog".

PC version

The Saturn version of Daytona USA was ported to Windows PCs in 1996, and offers only limited improvements over its console counterpart. By default the game does not use "true" hardware acceleration (using the Windows DirectDraw API - a 2D rendering system not always tailored for the many competing 3D accelerator cards on the market at the time), rendering an image similar to that of the Saturn (complete with "checkerboard" semi-transparency).

By default the game targets a 640x480 resolution, however assets are unchanged from the Saturn version, and so are crudely resized in software. 3D elements are rendered at the native resolution, although computers of the day would struggle to maintain a consistent frame rate at these settings. As compensation, a lower resolution option exists, but with different elements resizing in different ways, the picture is noticeably more distorted than its Saturn counterpart.

Options exist to turn some of the background scenery into wireframes, but one can also go in the other direction, extending the draw distance beyond the default Saturn distance.

In Japan (and possibly elsewhere), two versions of the PC port were released due to the changing nature of the PC market of the time. The first "Requires Expansion Board" version (HCJ-0110) is optimised to take advantage of the Diamond Edge 3D and Leadtek WinFast 3D GD400 video cards, while the second (HCJ-0121) utillises Microsoft's DirectX technology (and requires Windows 95). Content wise the two versions are identical.

Xbox Live Arcade/PlayStation Network

Main article: Daytona USA (2011).

In 2011 Daytona USA was released for Xbox Live Arcade and PlayStation Network, sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set from Sega Racing Classic is also available, with vocals by Takenobu Mitsuyoshi).

Comparisons

Main article: Daytona USA/Comparisons.

Localised names

Also known as
Language Localised Name English Translation
English Daytona USA Daytona USA
English (US) Daytona USA Daytona USA
Japanese デイトナUSA Daytona USA
Korean 데이토나USA Daytona USA

Production credits

Main article: Daytona USA/Production credits.

Digital manuals

Magazine articles

Main article: Daytona USA/Magazine articles.

Promotional material

Main article: Daytona USA/Promotional material.

Artwork

Photo gallery

Physical scans

Model 2 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
96
[24]
Games World: The Magazine (UK)
93
[25]
Arcade (Model 2)
95
Based on
2 reviews

Daytona USA

Model 2, US (deluxe)
Model 2, US (twin)
Model 2, US (upright)
DaytonaUSA Model2 Manual Upright.pdf
Manual
Model 2, JP (deluxe)
Model 2, JP (twin)
Model 2, UK (deluxe)
Model 2, UK (twin)
DaytonaUSA Model2 UK Manual Twin.pdf
Manual
Model 2,
DaytonaUSA Model2 Export Manual Special.pdf
Manual

Saturn version

Sega Retro Average 
Publication Score Source
90 №342, p33
84 №30, p58/59
88 №27, [1]
92
100 [9]
Sega Saturn
91
Based on
5 reviews
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
91
[26]
CD Consoles (FR)
60
[27]
Consoles + (FR) NTSC-J
93
[28]
Computer & Video Games (UK)
96
[29]
Computer & Video Games (UK) PAL
96
[30]
Digitiser (UK)
90
[31]
Edge (UK)
80
[32]
Electronic Entertainment (US) NTSC-U
75
[33]
Electronic Gaming Monthly (US) NTSC-U
78
[34]
Famitsu (JP) NTSC-J
75
[35]
GameFan (US) NTSC-U
88
[36]
Game Players (US) NTSC-U
90
[37]
GamePro (US) NTSC-U
83
[8]
Games World: The Magazine (UK) NTSC
93
[38]
Games World: The Magazine (UK) PAL
94
[10]
Game Informer (US) NTSC-U
86
[39]
HiTech (ES) NTSC-J
80
[40]
Level (TR)
50
[41]
MAN!AC (DE) NTSC-J
85
[42]
MAN!AC (DE) PAL
85
[43]
Maximum (UK)
100
[44]
Mega (UK) NTSC-J
95
[45]
Mega Force (FR) NTSC-J
95
[46]
Mega Fun (DE) PAL
87
[47]
Magazina Igrushek (RU)
75
[48]
Mean Machines Sega (UK) NTSC-J
92
[49]
Mean Machines Sega (UK) PAL
96
[50]
Next Generation (US) NTSC-J
75
[51]
Player One (FR)
95
[52]
Players (BR)
69
[53]
Power Unlimited (NL)
85
[54]
Saturn Fan (JP) NTSC-J
87
[55]
Saturn+ (UK) PAL
82
[56]
Secret Service (PL)
80
[57]
Sega Magazin (DE)
90
[58]
Sega Magazine (UK) PAL
94
[59]
Sega News (CZ)
88
[60]
Sega Power (UK) NTSC-J
87
[61]
Sega Pro (UK)
94
[62]
Sega Pro (UK) PAL
92
[63]
Świat Gier Komputerowych (PL)
75
[64]
Sega Megazone (AU)
88
[65]
Sega Saturn Magazine (JP) NTSC-J
93
[66]
Sega Saturn Magazine (JP) NTSC-J
86
[67]
Strana Igr (RU)
60
[68]
Super Juegos (ES)
89
[69]
Todo Sega (ES)
93
[70]
Top Consoles (FR) NTSC-J
80
[71]
Total Saturn (UK) PAL
63
[72]
Ultimate Future Games (UK)
84
[73]
Ultimate Future Games (UK) PAL
84
[74]
Última Generación (ES)
88
[75]
Video Games (DE)
90
[76]
Video Games (DE)
90
[77]
VideoGames (US) NTSC-U
80
[78]
Sega Saturn
85
Based on
55 reviews

Daytona USA

Saturn, JP
Daytonausa sat jp backcover.jpgDaytonausa sat jp frontcover.jpg
Cover
DaytonaUSA Saturn JP Spinecard.jpg
Spinecard
DaytonaUSA Saturn JP Disc.jpg
Disc
DaytonaUSA SS jp manual.pdf
Manual
Saturn, US
Daytonausa sat us backcover.jpgDaytonausa sat us frontcover.jpg
Cover
Daytonausa sat us disc.jpg
Disc
Daytonausa sat us manual.pdf
Manual
Saturn, US (Not For Resale)
DaytonaSaturnUSBack-NFR.jpgNospine-small.pngDaytonaSaturnUSFront-NFR.jpg
Cover
DaytonaSaturnUSDisc-NFR.jpg
Disc
Saturn, EU
DaytonaUSA saturn eu cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
DaytonaUSASaturnEUManual.pdf
Manual
Saturn, DE
DaytonaUSA Sat DE cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
Saturn, PT
DaytonaUSA Sat PT cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
Saturn, AU
DaytonaUSA Sat AU cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
Saturn, BR
DaytonaUSASaturnBRBack.jpgDaytonaUSASaturnBRSpine.jpgDaytonaUSA Sat BR cover.jpg
Cover
Saturn, KR
DaytonaUSA Saturn KR Box Back.jpgDaytonaUSA Saturn KR Box Side.jpgDaytonaUSA Saturn KR Box Front.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
56
80 [79]
Windows PC
68
Based on
2 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
93
[80]
Digitiser (UK) PAL
76
[81]
The Games Machine (IT)
88
[82]
Hacker (HR)
51
[83]
Intelligent Gamer (US) NTSC-U
75
[84]
PC Action (DE)
75
[19]
PC Gamer Po Polsku (PL)
65
[85]
PC Team (FR)
86
[86]
Power Play (DE)
52
[87]
Secret Service (PL)
85
[88]
Windows PC
75
Based on
10 reviews

Daytona USA

PC, JP
DaytonaUSA PC JP Box Back.jpgNospine.pngDaytonaUSA PC JP Box Front.jpg
Cover
PC, JP (You Kakuchou Board-ban)
DaytonaUSA PC JP Box Back Alt.jpgNospine.pngDaytonaUSA PC JP Box Front Alt.jpg
Cover
PC, JP (Ultra 2000 Series)
DaytonaUSA PC JP Box Front Ultra2000.jpg
Cover
PC, US
DaytonaUSA PC US Box Front.jpg
Cover
PC, US (Expert Software)
DaytonaUSA PC US Box Back Expert.jpgNospine.pngDaytonaUSA PC US Box Front Expert.jpg
Cover
DaytonaUSA PC US Disc Expert.jpg
Disc
DaytonaUSA PC Box Back JewelCase Expert.jpgDaytonaUSA PC Box Front JewelCase Expert.jpg
Jewel Case
PC, EU

DaytonaUSA PC EU disc.jpg
Disc
DaytonaUSA PC EU jback.jpgDaytonaUSA PC EU jfront.jpg
Jewel Case
PC, BR (Tec Toy)
Daytona PC Capa Back.jpgDaytona PC Capa.jpg
Cover
Daytona Disco.jpg
Disc
PCDiscoDaytonaUSABack.jpgPcDaytonaUSAManualTecToy.pdf
Jewel Case
PC, TW

PC, CN
DaytonaUSA PC CN Box Back.jpgDaytonaUSA PC CN Box Spine.jpgDaytonaUSA PC CN Box Front.jpgDaytonaUSA PC CN Box Spine2.jpg
Cover
DaytonaUSA PC CN Disc.jpg
Disc

Technical information

Main article: Daytona USA/Technical information.

Specifications

Dimensions

Deluxe Twin Upright
1.14 m (44.882")
1.87 m (73.622")
2.8 m (110.236")


1.588 m (62.5")
1.829 m (72")
1.499 m (59")


632.46 mm (24.9")
1.811 m (71.3")
939.8 mm (37")


Mass: 375 kg (825 lbs) Mass: 544 kg (1,200 lbs) Mass: 136 kg (300 lbs)

External links

  • Sega of America webpage: Saturn, PC
  • Sega of Japan catalogue pages (Japanese): Saturn, PC

References

  1. File:Daytonausa sat jp backcover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  3. 3.0 3.1 Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 93
  4. 4.0 4.1 File:DaytonaUSA Model2 Flyer.pdf, page 2
  5. Sega Arcade History, Enterbrain, page 130
  6. 6.0 6.1 Computer & Video Games, "May 1994" (UK; 1994-04-15), page 32
  7. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
  8. 8.0 8.1 GamePro, "August 1995" (US; 1995-xx-xx), page 52
  9. 9.0 9.1 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 95
  10. 10.0 10.1 Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 69
  11. 11.0 11.1 http://sega.jp/pc/daytona/ (Wayback Machine: 2001-11-02 16:58)
  12. http://sega.jp/pc/daytonab/ (Wayback Machine: 2004-04-06 23:11)
  13. File:DaytonaUSA PC JP Box Back Alt.jpg
  14. 14.0 14.1 http://www.media-kite.co.jp/product/page16.html (Wayback Machine: 2000-10-06 19:12)
  15. Ultra Game Players, "October 1996" (US; 1996-09-03), page 75
  16. 16.0 16.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
  17. Computer Trade Weekly, "" (UK; 1996-11-25), page 36
  18. Computer Trade Weekly, "" (UK; 1996-11-25), page 36
  19. 19.0 19.1 PC Action, "12/96" (DE; 1996-11-20), page 129
  20. Computer & Video Games, "July 1996" (UK; 1996-06-12), page 83
  21. Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 68
  22. Computer & Video Games, "January 1996" (UK; 1995-12-10), page 20
  23. 23.0 23.1 23.2 23.3 File:LGATVGDUSAAB_CD_JP_booklet.pdf, page 10
  24. Computer & Video Games, "September 1994" (UK; 1994-08-15), page 66
  25. Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 25
  26. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
  27. CD Consoles, "Mai 1995" (FR; 1995-xx-xx), page 102
  28. Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 134
  29. Computer & Video Games, "June 1995" (UK; 1995-05-xx), page 15
  30. Computer & Video Games, "August 1995" (UK; 1995-07-12), page 32
  31. Digitiser (UK) (1995-07-12)
  32. Edge, "June 1995" (UK; 1995-04-27), page 72
  33. Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 76
  34. Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 114
  35. Famitsu, "1995-04-07" (JP; 1995-03-24), page 1
  36. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
  37. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 40
  38. Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 78
  39. Game Informer, "July 1995" (US; 1995-0x-xx), page 52
  40. HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 50
  41. Level, "5/97" (TR; 1997-xx-xx), page 1
  42. MAN!AC, "06/95" (DE; 1995-05-10), page 44
  43. MAN!AC, "08/95" (DE; 1995-07-12), page 45
  44. Maximum, "October 1995" (UK; 1995-09-01), page 146
  45. Mega, "May 1995" (UK; 1995-04-30), page 4
  46. Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 30
  47. Mega Fun, "08/95" (DE; 1995-07-19), page 80
  48. Magazina Igrushek, "2/1995" (RU; 1995-xx-xx), page 88
  49. Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 58
  50. Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 88
  51. Next Generation, "July 1995" (US; 1995-06-20), page 68
  52. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 60
  53. Players, "Dez 95" (BR; 1995-1x-xx), page 18
  54. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 42
  55. Saturn Fan, "1995 June" (JP; 1995-05-08), page 38
  56. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 57
  57. Secret Service, "Maj 1996" (PL; 1996-05-01), page 67
  58. Sega Magazin, "August 1995" (DE; 1995-07-12), page 60
  59. Sega Magazine, "August 1995" (UK; 1995-07-13), page 58
  60. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 13
  61. Sega Power, "June 1995" (UK; 1995-04-20), page 42
  62. Sega Pro, "May 1995" (UK; 1995-04-13), page 40
  63. Sega Pro, "September 1995" (UK; 1995-08-10), page 51
  64. Świat Gier Komputerowych, "9/1996" (PL; 1996-xx-xx), page 1
  65. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 20
  66. Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 106
  67. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
  68. Strana Igr, "" (RU; 1996-xx-xx), page 97
  69. Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 50
  70. Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 36
  71. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 78
  72. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 21
  73. Ultimate Future Games, "June 1995" (UK; 1995-05-01), page 68
  74. Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 91
  75. Última Generación, "Mayo 1995" (ES; 1995-0x-xx), page 66
  76. Video Games, "8/95" (DE; 1995-07-26), page 66
  77. Video Games, "8/95" (DE; 1995-07-26), page 64
  78. VideoGames, "June 1995" (US; 1995-0x-xx), page 75
  79. PC Games, "12/96" (DE; 1996-11-06), page 94-95 (92)
  80. 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 12
  81. Digitiser (UK) (1996-11-20)
  82. The Games Machine, "Gennaio 1997" (IT; 199x-xx-xx), page 62
  83. Hacker, "12/1996" (HR; 1996-xx-xx), page 17
  84. Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 108
  85. PC Gamer Po Polsku, "Styczeń 1997" (PL; 1997-xx-xx), page 68
  86. PC Team, "Février 1997" (FR; 1997-xx-xx), page 58
  87. Power Play, "11/96" (DE; 1996-10-09), page 144
  88. Secret Service, "Styczeń 1997" (PL; 1997-01-01), page 32
  89. File:DaytonaUSA_Model2_US_DigitalManual_Deluxe.pdf
  90. File:DaytonaUSA_Model2_US_DigitalManual_Twin.pdf


Daytona USA

Daytona USA Title.png

Main page | Comparisons | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Promotional material | Technical information | Bootlegs


Books: Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995)
Music: Daytona USA (1994)
Videos: Daytona USA CGMV (1994)

No results



Daytona USA series of games
Arcade
Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)
Sega Saturn
Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: C.C.E. NetLink Edition (1998)
Sega Dreamcast
Daytona USA 2001 (2001)
LCD handheld game
Daytona USA (199x) | Daytona USA (199x)
Windows PC
Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)
Xbox Live Arcade
PlayStation 3 PlayStation Network
Daytona USA (2011)
Daytona USA related media
Music
Daytona USA (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)
Book
Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995) | Daytona USA Circuit Edition Hisshou Kouryaku Hou (1997) | Sega Saturn Hisshou Hou Special: Daytona USA Circuit Edition (1997) | Daytona USA 2 Official Guide (1998)
Film
Daytona USA CGMV (1994)