Difference between revisions of "Mortal Kombat II"
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− | {{ | + | {{OtherPage|desc=the [[Sega Master System]] and [[Sega Game Gear]] game|page=Mortal Kombat II (8-bit)}} |
{{Bob | {{Bob | ||
− | | bobscreen=MK2 Title.png | + | | bobscreen=MKIIGen1.png |
− | | publisher=[[Acclaim]] | + | | bobscreen2=MK2 Title.png |
− | | developer=[[ | + | | bobscreen3=MK2Saturn Title.PNG |
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− | | | + | | tab2=32X |
− | + | | tab3=Saturn | |
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+ | | developer={{company|[[Probe Software]]|system=MD}} | ||
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+ | {{company|[[Red Team]]|system=SAT}} | ||
+ | | distributor={{company|[[SF Interactive Media]]|system=MD|region=SE rental}} | ||
+ | | licensor=[[Midway Manufacturing]] | ||
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| players=1-2 | | players=1-2 | ||
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− | | | + | | originalsystem=Arcade boards |
− | | | ||
− | | | ||
| releases={{releasesMD | | releases={{releasesMD | ||
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| md_date_br=1994-09 | | md_date_br=1994-09 | ||
| md_code_br=047070 | | md_code_br=047070 | ||
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| md_code_au_spc=FMOR01SMC | | md_code_au_spc=FMOR01SMC | ||
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+ | | md_date_pt=199x | ||
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+ | | md_date_se_r=199x | ||
+ | | md_date_za=199x | ||
}} | }} | ||
{{releasesSat | {{releasesSat | ||
− | | sat_date_jp=1996-03-29 | + | | sat_date_jp=1996-03-29{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}} |
| sat_code_jp=T-8107G | | sat_code_jp=T-8107G | ||
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}} | }} | ||
{{releases32X | {{releases32X | ||
− | | 32x_date_jp=1995-05-19 | + | | 32x_date_jp=1995-05-19{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}} |
| 32x_rrp_jp=9,800 | | 32x_rrp_jp=9,800 | ||
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}} | }} | ||
− | | | + | | otherformats={{NonSega|Arcade|SNES|Amiga|IBMPC|PS}} |
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}} | }} | ||
− | ''''' | + | '''''{{PAGENAME}}''''', called '''''Mortal Kombat II: Kyuukyoku Shinken''''' (モータルコンバットII 究極神拳) in Japan, is the sequel to the critically acclaimed ''[[Mortal Kombat]]''. It was originally released in 1993 as an arcade game before being ported to numerous platforms. It is considered by many to be the best fighter of the series. It sports a cast of twelve characters with numerous special moves including new finishers and new kinds of finishers. |
+ | |||
+ | It is the last game of the series to be officially released in Japan for a Sega console. ''[[Mortal Kombat 3]]'', which was the final ''[[:Category:Mortal Kombat (franchise)|Mortal Kombat]]'' game to be released in Japan, was only released in that region for the [[PlayStation]]. | ||
+ | |||
+ | ==Story== | ||
+ | {{ScreenThumb|Mortal Kombat II Saturn, Introduction.png|align=left|width=200|Shao Kahn}} | ||
+ | Following his failure to defeat Liu Kang in the previous Mortal Kombat tournament, the evil Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that if they hold the next Mortal Kombat Tournament in Outworld, the Earthrealm warriors must travel away from home to attend. | ||
+ | |||
+ | Kahn agrees to this plan and restores Shang Tsung's youth and martial arts prowess. He then extends the invitation to the thunder god and Earthrealm's protector, Rayden, who gathers his warriors and takes them into Outworld. | ||
==Gameplay== | ==Gameplay== | ||
− | The game plays almost identically to | + | {{ScreenThumb|MK2Saturn Charselect.PNG|width=200|Choose Your Fighter}} |
+ | The game plays almost identically to ''[[Mortal Kombat]]'', with numerous improvements. There are several changes in standard moves: a crouching punch was added, low and high kicks have greater differentiation, roundhouse kicks are made more powerful (now knocking opponents across the screen, like the uppercut), and it is easier to perform combos due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in midair, and the game plays almost twice as fast as the original. The game is completely uncensored from the start, so no code is needed to uncensor the game. | ||
+ | |||
+ | As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point, the losing character becomes dazed and the winner has a short amount of time to perform a finishing move. All characters share the same basic attacks, such as uppercuts, foot sweeps, and throws, although these moves vary in speed and power from character and character. When using a three-button controller, not all of these moves are available. Characters are differentiated by several special moves that can be performed by entering certain button combinations. | ||
− | + | The single-player game consists of a series of fights against the other playable characters of the game, before moving onto one of two secret characters if certain conditions are met. From there, the player battles the shapeshifting sorcerer Shang Tsung and the monstrous Kintaro before fighting the game's final boss, Shao Kahn. There are five difficulty settings for computer-controlled opponents (Very Easy, Easy, Medium, Hard, and Very Hard), and players can change the number of starting credits in the options. A second player can challenge the first by pressing {{Start}} during gameplay, with the winner continuing in the tournament. The game lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons. | |
− | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{C}}, and a high kick with {{Z}}. They block by holding {{B}} or {{Y}}. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked. | |
− | + | When using a standard three-button control pad on the Mega Drive and 32X versions, characters perform a low punch with {{A}}, a high punch with {{left}}+{{A}} or {{right}}+{{A}}, a low kick with {{B}}, and a high kick with {{C}}, and {{Start}} blocks. Support for the [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] must be manually enabled in the options. The control type is set to "[[Activator]]" by default, which is equivalent to a three-button control pad. | |
+ | |||
+ | Fatalities are performed as in the original game, and each character now has two of each, in addition to three stage-specific Fatalities. Non-lethal finishing moves have also been added: Babalities (which transforms the loser into an infant) and Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent). These were put into the original arcade version of the game to poke fun at those who felt the original ''Mortal Kombat'' was too violent. | ||
===Characters=== | ===Characters=== | ||
+ | {{MoveListNote|legend=MortalKombat}} | ||
+ | All characters can perform roundhouse kicks with {{left}}+{{HighKick}} (which knock the opponent across the screen), leg sweeps with {{left}}+{{LowKick}} (which cause the opponent to fall down), and uppercuts with {{down}}+{{HighPunch}} (which knock the opponent high into the air). Throws are performed by pressing {{LowPunch}} when next to the opponent. | ||
+ | |||
+ | When using a standard three-button control pad on the Mega Drive and 32X versions, for moves requiring {{LowPunch}}, hold the direction and {{LowPunch}} simultaneously. For moves requiring {{HighPunch}}, release the direction before pressing {{LowPunch}}. Special moves requiring {{LowPunch}}+{{HighPunch}} can be done with just {{LowPunch}}. Uppercuts are performed with {{down}}+{{LowPunch}}. | ||
+ | |||
+ | Fatalities often require being a certain distance from the opponent in order to execute. All finishing moves can be performed while holding the {{Block}} button, which is sometimes useful to avoid accidentally moving or hitting the opponent before the button combination is fully pressed. Friendships and Babalities can only be performed if the player does not use either punch button during the final round. | ||
+ | |||
+ | Each character has a special button combination for performing the stage-specific Fatalities on the Kombat Tomb and the Pit II stages. There is a third stage-specific Fatality for the Dead Pool stage, but it is done with the same button combination for all characters: hold {{LowPunch}}+{{LowKick}} while performing an uppercut. | ||
+ | |||
+ | The Saturn version of the game has an option to change the ninja slide ability, shared by Reptile and Sub-Zero, from {{left}}+{{Block}}+{{LowPunch}}+{{LowKick}} (same as the arcade version) to {{left}}+{{LowKick}}+{{HighKick}} (same as the Mega Drive and 32X versions). | ||
+ | |||
====Playable==== | ====Playable==== | ||
− | {{ | + | Liu Kang, Johnny Cage, Sub-Zero, Scorpion, Reptile, Rayden, and Shang Tsung return from the original game (with Reptile and Shang Tsung now playable). Sonya and Kano are the only playable characters from the first game who do not return as playable characters, appearing only in the background of the Kahn's Arena stage, chained and on display as his prisoners. |
− | + | ||
− | + | Kung Lao, Jax, Kitana, Mileena, and Baraka make their debuts. | |
− | + | {{InfoTable| | |
− | + | {{InfoRow | |
− | + | | title=Liu Kang | |
− | + | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=0|crop_y=0}} | |
− | + | | desc=A Shaolin monk. He is canonically the victor of the Shaolin Tournament in the first ''[[Mortal Kombat]]'' game. He returns to his temples to find them in ruins and his Shaolin brothers slain by Shang Tsung's Outworld invaders. He travels to Outworld to seek vengeance. | |
− | + | {{MoveListTable | | |
− | + | {{MoveListRow | High Fireball | {{right}} {{right}} {{HighPunch}}<br>{{right}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Liu Kang shoots a fireball while standing. This move can be done in midair.}} | |
− | + | {{MoveListRow | Low Fireball | {{right}} {{right}} {{LowPunch}} | Liu Kang shoots a fireball while crouching.}} | |
− | + | {{MoveListRow | Flying Kick | {{right}} {{right}} {{HighKick}} | Liu Kang launches himself across the screen in a kicking pose.}} | |
− | + | {{MoveListRow | Bicycle Kick | Hold {{LowKick}} for 5 seconds and release | Liu Kang flies across the screen while kicking multiple times, resembling pedaling a bicycle.}} | |
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{down}} {{right}} {{left}} {{left}} {{HighKick}} (close) | Liu Kang transforms into a dragon and bites his opponent in half at the torso.}} | ||
+ | {{MoveListRow | Fatality 2 | {{hold|{{Block}}|D-Pad in a 360° rotation counterclockwise}} (half screen away or closer) | Liu Kang does a cartwheel and then uppercuts his opponent.}} | ||
+ | {{MoveListRow | Stage Fatality | {{left}} {{right}} {{right}} {{LowKick}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{right}} {{left}} {{left}} {{left}} {{LowKick}} | Liu Kang dances under a mirror ball.}} | ||
+ | {{MoveListRow | Babality | {{down}} {{down}} {{right}} {{left}} {{LowKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kung Lao | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=44|crop_y=0}} | ||
+ | | desc=A former Shaolin monk and member of the White Lotus Society who is close friends with Liu Kang. He is descended from another Kung Lao, who was defeated by Goro 500 years prior. He seeks to avenge his ancestor and the destruction of the Shaolin temple. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Hat Throw | {{left}} {{right}} {{LowPunch}}<br>{{left}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Kung Lao throws his hat like a discus.}} | ||
+ | {{MoveListRow | Bullet Kick | {{down}}+{{HighKick}} before the apex of a jump | Kung Lao drops diagonally in a kick.}} | ||
+ | {{MoveListRow | Whirlwind Spin | {{up}} {{up}} {{LowKick}} (press {{LowKick}} to keep spinning) | Kung Lao spins in place, doing damage at his sides.}} | ||
+ | {{MoveListRow | Teleport | {{down}} {{up}} | Kung Lao disappears into the air and reappears behind his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{right}} {{right}} {{LowKick}} (sweep distance) | Kung Lao slices his opponent in half with his hat.}} | ||
+ | {{MoveListRow | Fatality 2 | {{hold|{{LowPunch}}|{{left}} {{right}}}} (full screen away) | Kung Lao throws his hat at his opponent. The player can control the hat as it is flying with {{up}} and {{down}}. In the Mega Drive and 32X versions, the hat decapitates the opponent unless directed elsewhere. This move cannot be performed using a three-button control pad. In the Saturn version, the player must aim the hat at the opponent's head for the decapitation.}} | ||
+ | {{MoveListRow | Stage Fatality | {{right}} {{right}} {{right}} {{HighPunch}} (close)<br>{{right}} {{right}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button)}} | ||
+ | {{MoveListRow | Friendship | {{left}} {{left}} {{left}} {{down}} {{HighKick}} | Kung Lao pulls a rabbit from his hat.}} | ||
+ | {{MoveListRow | Babality | {{left}} {{left}} {{right}} {{right}} {{HighKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Johnny Cage | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=88|crop_y=0}} | ||
+ | | desc=A Hollywood actor who disappears from the set of his latest film to follow his ally Liu Kang to the otherworldly dimension of Outworld and protect Earthrealm from Shao Kahn. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | High Green Flame | {{HCB}} {{HighPunch}}<br>{{HCB}}+{{LowPunch}} (Mega Drive/32X 3-button) | Johnny Cage throws a fireball in a high arc.}} | ||
+ | {{MoveListRow | Low Green Flame | {{HCF}} {{LowPunch}}<br>{{HCF}}+{{LowPunch}} (Mega Drive/32X 3-button) | Johnny Cage throws a fireball in a low arc.}} | ||
+ | {{MoveListRow | Shadow Kick | {{left}} {{right}} {{LowKick}} | Johnny Cage slides forward while kicking.}} | ||
+ | {{MoveListRow | Shadow Uppercut | {{left}} {{down}} {{left}} {{HighPunch}}<br>{{left}} {{down}} {{left}}+{{LowPunch}} (Mega Drive/32X 3-button) | Johnny Cage flies diagonally into the air with his elbow out.}} | ||
+ | {{MoveListRow | Low Blow | {{Block}}+{{LowPunch}}<br>{{LowKick}}+{{HighKick}} (Mega Drive/32X 3-button) | Johnny Cage does the splits and punches his opponent in the crotch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{down}} {{down}} {{right}} {{right}} {{LowPunch}} (close)<br>{{down}} {{down}} {{right}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Johnny Cage tears his opponent's torso off and throws it on the ground.}} | ||
+ | {{MoveListRow | Fatality 2 | {{right}} {{right}} {{down}} {{up}} (close) | Johnny Cage does an uppercut that decapitates his opponent. Holding down {{down}}+{{Block}}+{{LowPunch}}+{{LowKick}} before Cage performs the move knocks off three reappearing heads. In the Mega Drive and 32X versions, the extra decapitations cannot be performed using a three-button control pad.}} | ||
+ | {{MoveListRow | Stage Fatality | {{down}} {{down}} {{down}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{down}} {{down}} {{down}} {{down}} {{HighKick}} | Johnny Cage signs an autograph on a picture of himself for his opponent.}} | ||
+ | {{MoveListRow | Babality | {{left}} {{left}} {{left}} {{HighKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Reptile | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=132|crop_y=0}} | ||
+ | | desc=Shang Tsung's personal bodyguard. He appears in the form of a human ninja, but he is believed to be a horrific reptilian creature in disguise. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Acid Spit | {{right}} {{right}} {{HighPunch}}<br>{{right}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Reptile takes his mask off and spits a gob of acid.}} | ||
+ | {{MoveListRow | Slide | {{left}}+{{LowKick}}+{{HighKick}} (Mega Drive/32X)<br>{{left}}+{{Block}}+{{LowPunch}}+{{LowKick}} (Saturn) | Reptile slides forward with a leg sweep.}} | ||
+ | {{MoveListRow | Force Ball | {{left}} {{left}} {{LowPunch}}+{{HighPunch}}<br>{{left}} {{left}} {{LowPunch}} (Mega Drive/32X 3-button) | Reptile conjures a force ball that moves across the screen and knocks the opponent down.}} | ||
+ | {{MoveListRow | Invisibility | {{hold|{{Block}}|{{up}} {{up}} {{down}}}} {{HighPunch}} | Reptile makes himself invisible until he is attacked.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{left}} {{left}} {{down}} {{LowPunch}} (half screen away) | Reptile removes his mask, revealing his reptilian head, and uses his tongue to remove and eat his opponent's head.}} | ||
+ | {{MoveListRow | Fatality 2 | {{right}} {{right}} {{down}} {{HighKick}} (close, while invisible) | Reptile cuts his opponent in half at the torso.}} | ||
+ | {{MoveListRow | Stage Fatality | {{down}} {{right}} {{right}} {{Block}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{left}} {{left}} {{down}} {{LowKick}} | Reptile advertises a Reptile doll.}} | ||
+ | {{MoveListRow | Babality | {{down}} {{left}} {{left}} {{LowKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sub-Zero | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=0|crop_y=61}} | ||
+ | | desc=A male ninja who possesses cryokinesis, thought to be a member of the secretive Lin Kuei clan. Though apparently killed in the first tournament, he mysteriously returns, traveling into Outworld to again attempt to assassinate Shang Tsung. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Deep Freeze | {{down}} {{right}} {{LowPunch}}<br>{{down}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Sub-Zero shoots a burst of ice across the screen, freezing his opponent on contact. Hitting an already frozen opponent "backfires" and freezes Sub-Zero while unfreezing his opponent.}} | ||
+ | {{MoveListRow | Ground Freeze | {{down}} {{left}} {{LowKick}} | Sub-Zero shoots ice at the ground in front of him, which causes his opponent to slip uncontrollably if walked on.}} | ||
+ | {{MoveListRow | Slide | {{left}}+{{LowKick}}+{{HighKick}} (Mega Drive/32X)<br>{{left}}+{{Block}}+{{LowPunch}}+{{LowKick}} (Saturn) | Sub-Zero slides forward with a leg sweep.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{right}} {{down}} {{HighKick}} (sweep distance), then {{right}} {{down}} {{right}} {{right}} {{HighPunch}} (close)<br>{{right}} {{right}} {{down}} {{HighKick}} (sweep distance), then {{right}} {{down}} {{right}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Sub-Zero shoots a flurry of ice, deep freezing his opponent, then uppercuts the resulting ice statue, shattering the upper part of the opponent's body.}} | ||
+ | {{MoveListRow | Fatality 2 | {{hold|{{LowPunch}}|{{left}} {{left}} {{down}} {{right}}}} (full screen away)<br> {{hold|{{LowKick}}|{{left}} {{left}} {{down}} {{right}}}} (full screen away) (Mega Drive/32X 3-button) | Sub-Zero throws an ice ball that causes his opponent to explode.}} | ||
+ | {{MoveListRow | Stage Fatality | {{down}} {{right}} {{right}} {{Block}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{left}} {{left}} {{down}} {{HighKick}} | Sub-Zero advertises a Sub-Zero doll.}} | ||
+ | {{MoveListRow | Babality | {{down}} {{left}} {{left}} {{HighKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shang Tsung | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=44|crop_y=61}} | ||
+ | | desc=A shapeshifting sorcerer. After his defeat in the first game, he convinced Shao Kahn to spare his life. He has a new plan to appease his master, who, in turn, restores Tsung's youth. Although playable in this installment, he also serves as a sub-boss of the game, always appearing before Kintaro in the single-player mode. | ||
+ | |||
+ | As in the first game, Shang Tsung is able to morph into any of the playable characters, retaining their moves. The Saturn version of the game has an option to allow Shang Tsung to morph into any character (which usually requires pausing gameplay to load the character from the disc), to morph only into his opponent (which has no load time), or to disable morphs entirely. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Flaming Skull | {{left}} {{left}} {{HighPunch}}<br>{{left}} {{left}}+{{LowPunch}} (Mega Drive/32X 3-button) | Shang Tsung shoots a flaming skull from his hands.}} | ||
+ | {{MoveListRow | Two Flaming Skulls | {{left}} {{left}} {{right}} {{HighPunch}}<br>{{left}} {{left}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Shang Tsung shoots two successive flaming skulls from his hands.}} | ||
+ | {{MoveListRow | Three Flaming Skulls | {{left}} {{left}} {{right}} {{right}} {{HighPunch}}<br>{{left}} {{left}} {{right}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Shang Tsung shoots three successive flaming skulls from his hands.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Morphs | | ||
+ | {{MoveListRow | Baraka | {{down}} {{down}} {{LowKick}}}} | ||
+ | {{MoveListRow | Jax | {{down}} {{right}} {{left}} {{HighKick}}}} | ||
+ | {{MoveListRow | Johnny Cage | {{left}} {{left}} {{down}} {{LowPunch}}}} | ||
+ | {{MoveListRow | Kitana | {{Block}} {{Block}} {{Block}}}} | ||
+ | {{MoveListRow | Kung Lao | {{left}} {{down}} {{left}} {{HighKick}}}} | ||
+ | {{MoveListRow | Liu Kang | {{left}} {{right}} {{right}} {{Block}}}} | ||
+ | {{MoveListRow | Mileena | Hold {{HighPunch}} for 2 seconds and release<br>Hold {{LowKick}} for 2 seconds and release (Mega Drive/32X 3-button)}} | ||
+ | {{MoveListRow | Rayden | {{down}} {{left}} {{right}} {{LowKick}}}} | ||
+ | {{MoveListRow | Reptile | {{hold|{{Block}}|{{up}} {{down}}}} {{HighPunch}}}} | ||
+ | {{MoveListRow | Scorpion | {{hold|{{Block}}|{{up}} {{up}}}}}} | ||
+ | {{MoveListRow | Sub-Zero | {{right}} {{down}} {{right}} {{HighPunch}}<br>{{right}} {{down}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button)}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{down}} {{up}}}} {{LowKick}} (close) | Shang Tsung steals his opponent's soul.}} | ||
+ | {{MoveListRow | Fatality 2 | Hold {{HighKick}} for 2 seconds and release (sweep distance) | Shang Tsung is sucked into his opponent's mouth and explodes his opponent from the inside.}} | ||
+ | {{MoveListRow | Fatality 3 | Hold {{LowPunch}} for 30 seconds during the match<br>Hold {{LowKick}} for 30 seconds during the match (Mega Drive/32X 3-button) | Shang Tsung morphs into Kintaro and splits his opponent in half at the torso with a punch.}} | ||
+ | {{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{down}} {{down}} {{up}}}} {{down}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{right}} {{left}} {{left}} {{left}} {{LowKick}} | Shang Tsung makes a rainbow.}} | ||
+ | {{MoveListRow | Babality | {{down}} {{down}} {{right}} {{left}} {{LowKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kitana | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=88|crop_y=61}} | ||
+ | | desc=A female ninja who works as a personal assassin in the service of Shao Kahn. She has been suspected of secretly aiding the Earthrealm warriors. She is armed with a pair of steel fans. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Fan Throw | {{right}} {{right}} {{LowPunch}}+{{HighPunch}}<br>{{right}} {{right}} {{LowPunch}} (Mega Drive/32X 3-button) | Kitana throws a spinning fan like a sawblade. This move can be done in midair.}} | ||
+ | {{MoveListRow | Fan Swipe | {{left}}+{{HighPunch}}<br>{{left}}+{{LowPunch}} (Mega Drive/32X 3-button) | Kitana swipes a fan in front of her.}} | ||
+ | {{MoveListRow | Fan Lift | {{left}} {{left}} {{left}} {{HighPunch}}<br>{{left}} {{left}} {{left}}+{{LowPunch}} (Mega Drive/32X 3-button) | Kitana spins her fan at the air, generating waves that can catch and lift opponents.}} | ||
+ | {{MoveListRow | Square Wave Punch | {{HCB}} {{HighPunch}}<br>{{HCB}}+{{LowPunch}} (Mega Drive/32X 3-button) | Kitana jumps into the air and shoots across the screen with her fist extended.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{Block}} {{Block}} {{Block}} {{HighKick}} (close) | Kitana decapitates her opponent with a fan.}} | ||
+ | {{MoveListRow | Fatality 2 | {{hold|{{LowKick}}|{{right}} {{right}} {{down}} {{right}}}} (close) | Kitana gives her opponent a "kiss of death," causing the opponent to bloat and explode.}} | ||
+ | {{MoveListRow | Stage Fatality | {{right}} {{down}} {{right}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{hold|{{Block}}|{{down}} {{down}} {{down}} {{up}}}} {{LowKick}} | Kitana bakes a cake.}} | ||
+ | {{MoveListRow | Babality | {{down}} {{down}} {{down}} {{LowKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Jax | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=132|crop_y=61}} | ||
+ | | desc=A US Special Forces officer who enters the tournament to retrieve his partner Sonya Blade and the wanted criminal Kano from Outworld. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Sonic Wave | {{HCB}} {{HighKick}} | Jax throws an energy wave across the screen.}} | ||
+ | {{MoveListRow | Ground Pound | Hold {{LowKick}} for 3 seconds and release | Jax punches the ground, causing an opponent on the ground to lose balance.}} | ||
+ | {{MoveListRow | Gotcha Grab | {{right}} {{right}} {{LowPunch}} (close) | Jax grabs his opponent by the throat and punches twice. Keep tapping {{LowPunch}} for up to three more hits.}} | ||
+ | {{MoveListRow | Back Breaker | {{Block}} in midair (close) | Jax grabs his opponent in midair, drops to the ground, and snaps the opponent's back on his shoulder.}} | ||
+ | {{MoveListRow | Body Slam | {{HighPunch}} during throw | Jax slams his opponent against the ground. This move can be done multiple times by pressing {{HighPunch}} repeatedly.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{Block}} {{Block}} {{Block}} {{Block}} {{LowPunch}} (closer than sweep distance) | Jax rips his opponent's arms off.}} | ||
+ | {{MoveListRow | Fatality 2 | {{hold|{{LowPunch}}|{{right}} {{right}} {{right}}}}<br>{{hold|{{HighKick}}|{{right}} {{right}} {{right}}}} (Mega Drive/32X 3-button) | Jax smashes his opponent's skull by clapping his hands.}} | ||
+ | {{MoveListRow | Stage Fatality | {{left}} {{right}} {{right}} {{LowKick}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{right}} {{left}} {{left}} {{left}} {{LowKick}} | Jax cuts a pattern of people into folded paper.}} | ||
+ | {{MoveListRow | Babality | {{down}} {{down}} {{right}} {{left}} {{LowKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mileena | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=0|crop_y=122}} | ||
+ | | desc=Twin sister to Kitana who also serves as an assassin for Kahn. Her mission during the tournament is to ensure the loyalty of her sister, but she also has plans of her own. She is armed with a pair of sai. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Sai Throw | Hold {{HighPunch}} for 2 seconds and release<br>Hold {{LowKick}} for 2 seconds and release (Mega Drive/32X 3-button) | Mileena throws a pair of sai across the screen. This move can be done in midair.}} | ||
+ | {{MoveListRow | Teleport Kick | {{right}} {{right}} {{LowKick}}<br>{{right}} {{right}} {{HighKick}} (Mega Drive/32X 3-button) | Mileena disappears, then drops from the air in front of her opponent while kicking.}} | ||
+ | {{MoveListRow | Roll Attack | {{left}} {{left}} {{down}} {{HighKick}} | Mileena rolls quickly along the ground, knocking over her opponent on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{left}} {{right}} {{LowPunch}} (close)<br>{{right}} {{left}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Mileena stabs her opponent repeatedly with her sai.}} | ||
+ | {{MoveListRow | Fatality 2 | Hold {{HighKick}} for 3 seconds and release (close) | Mileena swallows her opponent then spits out a pile of bones.}} | ||
+ | {{MoveListRow | Stage Fatality | {{right}} {{down}} {{right}} {{LowKick}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{hold|{{Block}}|{{down}} {{down}} {{down}} {{up}}}} {{HighKick}} | Mileena plants a flower.}} | ||
+ | {{MoveListRow | Babality | {{down}} {{down}} {{down}} {{HighKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Baraka | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=44|crop_y=122}} | ||
+ | | desc=A warlord belonging to a race of nomadic mutants living in the wastelands of Outworld. He is responsible for the assault on the Shaolin Monastery on the orders of Shao Kahn. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Blade Spark | {{down}} {{left}} {{HighPunch}}<br>{{down}} {{left}}+{{LowPunch}} (Mega Drive/32X 3-button) | Baraka shoots a blade across the screen.}} | ||
+ | {{MoveListRow | Blade Swipe | {{left}}+{{HighPunch}}<br>{{left}}+{{LowPunch}} (Mega Drive/32X 3-button) | Baraka swipes a blade in front of him.}} | ||
+ | {{MoveListRow | Blade Fury | {{left}} {{left}} {{left}} {{LowPunch}} | Baraka kneels and repeatedly waves his blades in the air, dicing opponents caught in them.}} | ||
+ | {{MoveListRow | Double Kick | {{HighKick}} {{HighKick}} (close) | Baraka does a kick that hits his opponent twice.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{left}} {{left}} {{left}} {{left}} {{HighPunch}} (close)<br>{{left}} {{left}} {{left}} {{left}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Baraka decapitates his opponent with a blade.}} | ||
+ | {{MoveListRow | Fatality 2 | {{left}} {{right}} {{down}} {{right}} {{LowPunch}} (close)<br>{{left}} {{right}} {{down}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Baraka raises his opponent into the air with his blades, with gravity impaling the opponent.}} | ||
+ | {{MoveListRow | Stage Fatality | {{right}} {{right}} {{down}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{up}} {{right}} {{right}} {{HighKick}} | Baraka offers his opponent a wrapped present.}} | ||
+ | {{MoveListRow | Babality | {{right}} {{right}} {{right}} {{HighKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Scorpion | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=88|crop_y=122}} | ||
+ | | desc=A hellspawned spectre who returns to the tournament to once again assassinate Sub-Zero to avenge the death of his family at the hands of the Lin Kuei clan. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Spear | {{left}} {{left}} {{LowPunch}} | Scorpion throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | ||
+ | {{MoveListRow | Decoy Punch | {{QCB}} {{HighPunch}}<br>{{QCB}}+{{LowPunch}} (Mega Drive/32X 3-button) | Scorpion teleports to the other side of the screen, flying in with a punch. This move can be done in midair.}} | ||
+ | {{MoveListRow | Scissor Takedown | {{HCB}} {{LowKick}} | Scorpion grabs his opponent with his legs and takes them down to the ground.}} | ||
+ | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Scorpion grabs and throws his opponent in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{up}}}} {{HighPunch}} (half screen away)<br>{{hold|{{Block}}|{{up}} {{up}}}} {{LowPunch}} (sweep distance) (Mega Drive/32X 3-button) | Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath.}} | ||
+ | {{MoveListRow | Fatality 2 | {{hold|{{Block}}|{{down}} {{down}} {{up}} {{up}}}} {{HighPunch}} (anywhere)<br>{{hold|{{Block}}|{{down}} {{down}} {{up}} {{up}}}} {{LowPunch}} (anywhere) (Mega Drive/32X 3-button) | Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath. Toasty!}} | ||
+ | {{MoveListRow | Fatality 3 | Hold {{HighPunch}} for 3 seconds and release (Mega Drive/32X)<br>Hold {{HighKick}} for 3 seconds and release (Mega Drive/32X 3-button)<br>{{hold|{{HighPunch}}|{{down}} {{right}} {{right}} {{right}}}} (Saturn) | Scorpion uses his spear to cut off his opponent at the head and torso.}} | ||
+ | {{MoveListRow | Stage Fatality | {{down}} {{right}} {{right}} {{Block}} (close)}} | ||
+ | {{MoveListRow | Friendship | {{left}} {{left}} {{down}} {{HighKick}} | Scorpion advertises a Scorpion doll.}} | ||
+ | {{MoveListRow | Babality | {{down}} {{left}} {{left}} {{HighKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rayden | ||
+ | | sprite={{sprite|MK2 Saturn Sprite Portraits.png|2|crop_width=44|crop_height=61|crop_x=132|crop_y=122}} | ||
+ | | desc=A mystical thunder god who returns gathers the remaining warriors from the Shaolin Torunament to Outworld in order to stop Kahn's evil plans of taking Earthrealm for his own. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Lightning | {{down}} {{right}} {{LowPunch}}<br>{{down}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Rayden shoots a bolt of lightning across the screen.}} | ||
+ | {{MoveListRow | Flying Thunderbolt | {{left}} {{left}} {{right}} | Rayden flies across the screen, grabbing and slamming his opponent against the wall. This move can be done in midair.}} | ||
+ | {{MoveListRow | Teleport | {{down}} {{up}} | Rayden teleports to the other side of his opponent.}} | ||
+ | {{MoveListRow | Shock<br>(Multiplayer only) | Hold {{HighPunch}} for 3 seconds and release (close)<br>Hold {{HighKick}} for 3 seconds and release (close) (Mega Drive/32X 3-button) | Rayden grabs and shocks his opponent. This move can only be done in two-player matches.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | Hold {{LowKick}} for 3 seconds, then release and tap {{Block}}+{{LowKick}} (close) | Rayden grabs and electrocutes his opponent.}} | ||
+ | {{MoveListRow | Fatality 2 | Hold {{HighPunch}} for 8 seconds and release (close)<br>Hold {{HighKick}} for 8 seconds and release (close) (Mega Drive/32X 3-button) | Rayden uppercuts his opponent, who explodes.}} | ||
+ | {{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{up}} {{up}}}} {{HighPunch}} (close)<br>{{hold|{{Block}}|{{up}} {{up}}}} {{LowPunch}} (close) (Mega Drive/32X 3-button)}} | ||
+ | {{MoveListRow | Friendship | {{down}} {{left}} {{right}} {{HighKick}} | Rayden conjures a diminutive clone of himself.}} | ||
+ | {{MoveListRow | Babality | {{hold|{{Block}}|{{down}} {{down}} {{up}}}} {{HighKick}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Bosses==== | ||
+ | Finishing moves cannot be performed by or against the boss or secret characters. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Kintaro | ||
+ | | sprite={{sprite | Mortal Kombat II Saturn, Boss Characters.png | crop_width=96 | crop_height=144 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Shao Kahn's four-armed bodyguard, sent by his race to avenge Goro's defeat. He is the game's penultimate boss. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shao Kahn | ||
+ | | sprite={{sprite | Mortal Kombat II Saturn, Boss Characters.png | crop_width=96 | crop_height=144 | crop_x=96 | crop_y=0}} | ||
+ | | desc=The evil Emperor of Outworld, who wishes to conquer Earthrealm by any means. He is the host of the tournament and the game's final boss. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Smoke | ||
+ | | sprite={{sprite | Mortal Kombat II Saturn, Hidden Characters.png | crop_width=64 | crop_height=128 | crop_x=64 | crop_y=0}} | ||
+ | | desc=A male ninja clad in grey who constantly emits smoke. He moves very quickly and has Scorpion's spear. Smoke is fought by pressing {{down}}+{{Start}} when Dan Forden pops up in the bottom-right corner of the screen and shouts "Toasty!" in the Portal stage. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Jade | ||
+ | | sprite={{sprite | Mortal Kombat II Saturn, Hidden Characters.png | crop_width=64 | crop_height=128 | crop_x=0 | crop_y=0}} | ||
+ | | desc=A female ninja clad in green. She is immune to projectiles (which pass harmlessly through her) and uses Kitana's steel fans. Jade is fought by defeating the opponent before the "?" with only the {{LowKick}} button. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Noob Saibot | ||
+ | | sprite={{sprite | Mortal Kombat II Saturn, Hidden Characters.png | crop_width=64 | crop_height=128 | crop_x=128 | crop_y=0}} | ||
+ | | desc=A dark, silhouetted ninja. He uses Scorpion's spear. Noob Saibot is fought by winning 25 two-player matches in a row. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | {{mainArticle|{{PAGENAME}}/Comparisons}} | ||
+ | The stages are played in order (and loop around after the last one), with the exception of the Kahn's Arena stage, which is solely used for the boss fights with Kintaro and Shao Kahn. The Dead Pool, Kombat Tomb, and Pit II stages have stage-specific Fatalities. | ||
+ | |||
+ | The hidden characters are fought in a blue version of the Portal stage in the Mega Drive and 32X versions and in Goro's Lair (returning from the original ''[[Mortal Kombat]]'') in the Saturn version (and the original arcade version). | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|MK2 Saturn TheDeadPool.png|The Dead Pool}} | ||
+ | {{gitem|MK2 Saturn KombatTomb.png|Kombat Tomb}} | ||
+ | {{gitem|MK2 Saturn Wasteland.png|Wasteland}} | ||
+ | {{gitem|MK2 Saturn TheTower.png|The Tower}} | ||
+ | {{gitem|MK2 Saturn LivingForest.png|Living Forest}} | ||
+ | {{gitem|MK2 Saturn TheArmory.png|The Armory}} | ||
+ | {{gitem|MK2 Saturn ThePitII.png|The Pit II}} | ||
+ | {{gitem|MK2 Saturn ThePortal.png|The Portal}} | ||
+ | {{gitem|MK2 Saturn KahnsArena.png|Kahn's Arena}} | ||
}} | }} | ||
− | ==== | + | ==History== |
− | + | ===Release=== | |
− | + | Like the first game, ''Mortal Kombat II'' was banned in Germany. Only the [[Game Boy]] version was available in the country until the game was unbanned in 2005. | |
− | |||
− | |||
− | |||
==Versions== | ==Versions== | ||
− | ===Mega Drive=== | + | ===Mega Drive version=== |
− | The Mega Drive version was developed by Probe Entertainment. Differences from the | + | The Mega Drive version was developed by Probe Entertainment. Differences from the arcade version include a limited color palette, reduced voice samples, and original game music. Gameplay speed is slightly increased. In the place of Goro's Lair is a slightly modified Portal stage, which replaces the reds and oranges with blue. The game endings have also been reduced to text which scrolls across the screen as the winning player poses in Shao Kahns Arena. There are some Easter eggs that are exclusive to this version such as the "Oooh Nasty" debug option which replaces the Dan Forden "Toasty" image with a kids drawing and gives Rayden a "Fergality" special move. |
− | ===32X=== | + | ===32X version=== |
− | ''Mortal Kombat II'' (known as ''Mortal Kombat II: Kyuukyoku Shinken'' in Japan) was ported to the 32X by Probe Entertainment, the same company behind the | + | ''Mortal Kombat II'' (known as ''Mortal Kombat II: Kyuukyoku Shinken'' in Japan) was ported to the 32X by [[Probe Entertainment]], the same company behind the Mega Drive version of the game. The original port was first released in the United States on December 4, 1994 in time for the Christmas season. A revision fixing minor programming issues and bugs that were most likely not addressed due to the Christmas deadline was released in January 1995. The game was released in Europe and Japan in 1995. |
− | This port is built off of the | + | This port is built off of the Mega Drive version, and much of the game still relies on the Mega Drive hardware, with most of the backgrounds and menu graphics being rendered by the 16-bit hardware. The 32X side is used to give character sprites more colours and render more advanced shadows, which in turn frees up some more palette entries for the backgrounds on the Mega Drive side. |
− | + | The 32X version enhances the sound effects to bring them more in-line with the arcade version, and adds many voice clips that were missing in its Mega Drive counterpart, namely Shao Kahn's announcing of the rounds and various screaming noises. Due to the game's tight release schedule, however, it retains the Mega Drive version's soundtrack. | |
− | The port received many lukewarm reviews due to its inferior soundtrack, but is preferred by some over the | + | The port received many lukewarm reviews due to its inferior soundtrack, but is preferred by some over the [[Super NES]] version for its tight controls. |
− | === | + | ===Saturn version=== |
− | + | {{ScreenThumb2|Mortal Kombat II Saturn, Comparison, Shang Tsung No Morphs.png|Mortal Kombat II Saturn, Comparison, Shang Tsung All Morphs.png|width=200|Sprite quality comparison for Shang Tsung morphs on and off}} | |
+ | This port is essentially a conversion of the Probe Entertainment-developed [[DOS]] port (which was reprogrammed in C). A later [[PlayStation]] version was released only in Japan (it is thought it went unreleased in Western territories because of a possible conflict with the Sony-published PlayStation version of ''[[Mortal Kombat 3]]''). Based on the Sega Saturn version, the PlayStation port includes an option to enable Shao Kahn's dialogue (such as his announcing of the rounds), and several voice samples like Kitana's death screams have been restored. This is assumed to be missing on the Sega Saturn version to benefit slightly better load times. The Sega Saturn version has an option for allowing Shang Tsung to morph to any character (which suffers from a short delay to load the character into memory from the disc) or only to his opponent. Sprites appear less detailed in matches with Shang Tsung when he is allowed to morph into anyone. | ||
− | + | Both of these ports, however, have been received negatively by many gamers. They are widely considered to be inferior to the 16-bit ports for their lack of certain sound effects, poor load times, and occasional slowdown. The Saturn version was also released almost two and a half years after the original arcade version, so many found there to be no excuse for these issues. | |
− | |||
− | + | In Japan, this version is known as '''''Mortal Kombat II Kanzenban''''' (モータルコンバットII 完全版). | |
− | |||
− | |||
==Production credits== | ==Production credits== | ||
Line 137: | Line 459: | ||
{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | {{creditsheader| | + | {{creditsheader|Midway Mortal Kombat Team}} |
− | + | *Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel | |
− | {{creditsheader| | + | {{creditsheader|For Probe Software}} |
*'''Programmed by:''' David Leitch with the kind assistance of Paul Carruthers | *'''Programmed by:''' David Leitch with the kind assistance of Paul Carruthers | ||
*'''Graphics by:''' Terry Ford | *'''Graphics by:''' Terry Ford | ||
− | *'''Music and SFX by:''' Matt Furniss | + | *'''Music and SFX by:''' [[Matt Furniss]], [[Shaun Hollingworth|S. Hollingworth]] ([[Krisalis Software]]) |
*'''Graphics Utilities:''' Gary Liddon, Carl Muller, Bob Armour | *'''Graphics Utilities:''' Gary Liddon, Carl Muller, Bob Armour | ||
*'''Compression Programming:''' Nick Pelling, Greg Michael | *'''Compression Programming:''' Nick Pelling, Greg Michael | ||
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*'''Special Thanks to:''' Tiny 'Bubbles' Beckwith | *'''Special Thanks to:''' Tiny 'Bubbles' Beckwith | ||
*'''Mr Leitch's Portrait by:''' Alan Seagrave | *'''Mr Leitch's Portrait by:''' Alan Seagrave | ||
− | {{creditsheader| | + | {{creditsheader|Acclaim Development by The Gray Team}} |
*'''Producer:''' Rob Leingang | *'''Producer:''' Rob Leingang | ||
*'''Associate Producer:''' Stacy Hendrickson | *'''Associate Producer:''' Stacy Hendrickson | ||
*'''Analysts:''' John Cirabisi, James Johnson, Joe Libertella | *'''Analysts:''' John Cirabisi, James Johnson, Joe Libertella | ||
*'''Special Thanks to:''' Alex De Lucia, Billy Pidgeon, Diane Cambria, Eric Weiner, Steffan Levine, Shawn Rosen, Eric Kuby, Mark Mermelstein, Mike Hong, Eric Samulski | *'''Special Thanks to:''' Alex De Lucia, Billy Pidgeon, Diane Cambria, Eric Weiner, Steffan Levine, Shawn Rosen, Eric Kuby, Mark Mermelstein, Mike Hong, Eric Samulski | ||
+ | | source=In-game credits | ||
+ | | pdf=Mortal Kombat II MD credits.pdf | ||
+ | | console=MD | ||
}} | }} | ||
}} | }} | ||
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{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | {{creditsheader| | + | {{creditsheader|Midway Mortal Kombat Team}} |
− | + | *Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel | |
− | {{creditsheader| | + | {{creditsheader|For Probe Entertainment Limited}} |
*'''Programmed by:''' Cameron Sheppard, David Leitch | *'''Programmed by:''' Cameron Sheppard, David Leitch | ||
*'''Graphics by:''' Terry Ford | *'''Graphics by:''' Terry Ford | ||
− | *'''Music and SFX by:''' Matt Furniss | + | *'''Music and SFX by:''' [[Matt Furniss]], [[Shaun Hollingworth|S. Hollingworth]] ([[Krisalis Software]]) |
*'''Samples by:''' PC Music | *'''Samples by:''' PC Music | ||
*'''Samples Driver by:''' Ed Haynes | *'''Samples Driver by:''' Ed Haynes | ||
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*'''Produced by:''' Rob O'Farrel (Barg) | *'''Produced by:''' Rob O'Farrel (Barg) | ||
*'''Executive Producer:''' Tony Porter | *'''Executive Producer:''' Tony Porter | ||
− | {{creditsheader| | + | {{creditsheader|Acclaim Development by The Gray Team}} |
*'''Producer:''' Rob Leingang | *'''Producer:''' Rob Leingang | ||
*'''Associate Producer:''' Alex De Lucia | *'''Associate Producer:''' Alex De Lucia | ||
*'''Analysts:''' Joey Libertella, Eric Weiner, Mark Hermelstein, Steffan Levine | *'''Analysts:''' Joey Libertella, Eric Weiner, Mark Hermelstein, Steffan Levine | ||
*'''Special Thanks to:''' Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski | *'''Special Thanks to:''' Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski | ||
− | '''Thanks again Stacy. We'll miss you!!''' | + | :'''Thanks again Stacy. We'll miss you!!''' |
+ | | source=In-game credits | ||
+ | | pdf=Mortal Kombat II 32X credits.pdf | ||
+ | | console=32X | ||
}} | }} | ||
}} | }} | ||
− | === | + | ===Saturn version=== |
{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | {{creditsheader|''' | + | {{creditsheader|The [[Probe]] Team}} |
− | : | + | *'''C Conversion:''' Gary Liddon |
− | *''' | + | *'''Saturn Programming:''' Gary Liddon, Simon Golding, Carl Muller |
− | *''' | + | *'''Artistry:''' Little Kev, Blizzard, Terry Ford |
− | *''' | + | *'''Music:''' PC Music |
− | *''' | + | *'''Assistant Producer:''' Tim Bradstock |
− | *''' | + | *'''QA Manager:''' Cliff Ramsey |
− | *''' | + | *'''QA Engineers:''' Nick McGee, Mike Movel, Mark Viccary, James Brown, Michael Patrick, Robert Lewtas, Russel Wark |
− | *''' | + | *'''Producer:''' Rob O'Farrell |
− | *''' | + | *'''Special Thanks to:''' Cameron Sheppard, David Leitch, George Allan, Jamie Rivett, Paul Carruthers, Keith Burkhill, James Stewart, Justin Garvanovic, Mr Fish, Linford, Demi, Christie, Bliz, Dan Phillips, Dave Collins, Bubbly Beckwith, and of course, you! |
− | {{creditsheader|''' | + | {{creditsheader|[[Acclaim]] Red Team}} |
− | *''' | + | *'''Producer:''' Billy Pidgeon |
− | *''' | + | *'''Associate Producer:''' Jay Luss |
− | *''' | + | *'''Analysts:''' E!, Mot |
− | *'''Special Thanks to:''' | + | *'''Special Thanks:''' Kelly Coleman, Alex De Lucia, Eric Kuby, Jason Shreiber, Eric Samulski |
+ | {{creditsheader|Acclaim QA}} | ||
+ | *'''Senior Manager:''' Mike Weiner | ||
+ | *'''Supervisors:''' Adam Ingberman, Carol Caracciolo | ||
+ | *'''Tech Support:''' Harry Reimer, Howard Perlman, John Gonzales, Robert Coffey | ||
+ | *'''Lead Analyst:''' Mike Hong | ||
+ | *'''Game Analyst:''' Jeff Zentil | ||
+ | *'''Game Testers:''' Robert Asche, Andre Abramowitz, Art Scheffer, Mat Kraemer, Eric Zilberman | ||
+ | {{creditsheader|''Mortal Kombat II'' Design Team}} | ||
+ | *'''Design and Software:''' Ed Boon | ||
+ | *'''Design and Graphics:''' John Tobias | ||
+ | *'''Sounds and Music:''' Dan Forden | ||
+ | *'''Background Graphics:''' Tony Goskie | ||
+ | *'''Additional Graphics:''' John Vogel | ||
+ | *'''Executive Producers:''' Neil Nicastro, Ken Fedesna | ||
+ | *'''Senior Hardware Technician:''' Sheridan Oursler | ||
+ | *'''Hardware Design:''' Ray Macika, Pat Cox, Cary Mednick, Ray Gay, Al Lask | ||
+ | *'''OCS Sound System:''' Matt Booty, Ed Keenan, John Lowes | ||
+ | *'''Speech:''' Steve Ritchie, Jon Hey, Vince Pontarelli, Dan (Toasty) Forden, Ed Boon | ||
+ | *'''Shao Kahn Costume:''' Mark Runyon | ||
+ | *'''Special Thanks to:''' Mark Penacho, George Petro, Shawn Liptak, Warren Davis, Bill Dabelstein, Jeff Johnson, Mark Turmell, Sal DiVita, Jason Skiles, Paul Dussault, Roger Sharpe, Eric Kinkead, Jake Gimpson, Steve Beran, Paul Barker, John McCaffer, Lee Schiff, Jin Im, The Internet Guys | ||
+ | *'''Game Testers/Specialists:''' Eddie Ferrier | ||
+ | | source=In-game credits | ||
+ | | pdf=Mortal Kombat II Saturn credits.pdf | ||
+ | | console=SAT | ||
}} | }} | ||
}} | }} | ||
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==Promotional material== | ==Promotional material== | ||
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==Physical scans== | ==Physical scans== | ||
===Mega Drive version=== | ===Mega Drive version=== | ||
− | + | {{ratings|MD}} | |
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− | }} | ||
{{Scanbox | {{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=JP | ||
+ | | cover=MK2 MD JP Box.jpg | ||
+ | | cart=MortalKombat2 MD JP Cart.jpg | ||
+ | | carttop=MortalKombat2 MD JP CartTop.jpg | ||
+ | | manual=Mortal Kombat II MD JP Manual.pdf | ||
+ | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=US | | region=US | ||
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| cover=MK2 MD EU Box.jpg | | cover=MK2 MD EU Box.jpg | ||
| cart=MK2 MD EU Cart.jpg | | cart=MK2 MD EU Cart.jpg | ||
+ | | item1=MK2 MD EU pcb.jpg | ||
+ | | item1name=PCB | ||
+ | | manual=Mortal Kombat II MD EU Manual.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=PT | ||
+ | | cover=MK2 MD PT cover.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=SE rental (SF) | ||
+ | | cover=MK2 MD SE Box rental.jpg | ||
+ | | cart= | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
− | | region= | + | | region=GR ([[Zegetron]]) |
− | | cover= | + | | cover= |
− | | cart= | + | | cart=MK2 MD EU Cart.jpg |
− | |||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=AU | | region=AU | ||
| front=MortalKombatII MD AU cover.jpg | | front=MortalKombatII MD AU cover.jpg | ||
+ | | back=MK2 MD AU back.jpg | ||
+ | | spinemissing=yes | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=AU (alt) | ||
+ | | cover=MK2 MD AU alt cover.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=AU ([[Sega Platinum Collection]]) | | region=AU ([[Sega Platinum Collection]]) | ||
| cover=MK2 MD AU Box Platinum.jpg | | cover=MK2 MD AU Box Platinum.jpg | ||
− | | cart= | + | | cart=Mortal Kombat II MD AU Cart.jpg |
+ | | manual=Mortal Kombat II MD EU Manual.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
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| cover=MK2 MD BR Box.jpg | | cover=MK2 MD BR Box.jpg | ||
| cart=MK2 MD BR Cart.jpg | | cart=MK2 MD BR Cart.jpg | ||
− | }}{{Scanbox | + | | manual=Mortal Kombat II MD BR Manual.pdf |
+ | }} | ||
+ | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
− | | region= | + | | region=ZA |
− | | cover=MK2 MD | + | | cover=MK2 MD ZA Box.jpg |
− | | cart= | + | | cart=MK2 MD EU Cart.jpg |
}} | }} | ||
===32X version=== | ===32X version=== | ||
− | + | {{ratings | |
| icon=32X | | icon=32X | ||
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| gamesmaster=88 | | gamesmaster=88 | ||
− | | gamesmaster_source={{ | + | | gamesmaster_source={{magref|gamesmaster|27|69}} |
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{{Scanbox | {{Scanbox | ||
+ | | console=32X | ||
+ | | region=JP | ||
+ | | front=MK2 32X JP Box Front.jpg | ||
+ | | back=MK2 32X JP Box Back.jpg | ||
+ | | spine=MortalKombat232x MD JP BoxSpine.jpg | ||
+ | | cart=MortalKombat232x MD JP Cart.jpg | ||
+ | | carttop=MortalKombat232x MD JP CartTop.jpg | ||
+ | | manual=Mkii 32x jp manual.pdf | ||
+ | }}{{Scanbox | ||
| console=32X | | console=32X | ||
| region=US | | region=US | ||
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| square= | | square= | ||
| cart=MK2 32X EU Cart.jpg | | cart=MK2 32X EU Cart.jpg | ||
+ | | manual=Mortal Kombat II 32X EU manual.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=32X | | console=32X | ||
− | | region= | + | | region=PT |
− | | front= | + | | front= |
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}}{{Scanbox | }}{{Scanbox | ||
+ | | console=32X | ||
+ | | region=AU | ||
+ | | front=MK2 32X AU Box Front.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=32X | | console=32X | ||
| region=BR | | region=BR | ||
− | | | + | | cover=MK2 32X BR Box.jpg |
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| cart=MK2 32X BR Cart.jpg | | cart=MK2 32X BR Cart.jpg | ||
+ | | manual=Mortal Kombat II 32X BR Manual.pdf | ||
}} | }} | ||
===Saturn version=== | ===Saturn version=== | ||
− | + | {{ratings|SAT}} | |
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{{Scanbox | {{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=JP | ||
+ | | front=MK2 Saturn JP Box.jpg | ||
+ | | back=MK2 Saturn JP Box Back.jpg | ||
+ | | square=yes | ||
+ | | spinecard=MortalKombatII Saturn JP Spinecard.jpg | ||
+ | | disc=MortalKombatII Saturn JP Disc.jpg | ||
+ | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
| region=US | | region=US | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
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==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
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==References== | ==References== | ||
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<references/> | <references/> | ||
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+ | {{MortalKombatIIOmni}} | ||
{{MortalKombat}} | {{MortalKombat}} | ||
[[Category:Tectoy Mega Net games]] | [[Category:Tectoy Mega Net games]] |
Revision as of 05:06, 3 April 2024
- For the Sega Master System and Sega Game Gear game, see Mortal Kombat II (8-bit).
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Mortal Kombat II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega 32X, Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment Acclaim Japan (JP) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Probe Software Probe Entertainment The Gray Team Red Team | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: SF Interactive Media (SE rental) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Midway Manufacturing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver SCSP (1 track) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Mega Net 2 Six Button Control Pad | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action/Fighting[2], Action[3][4][5][6][7] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mortal Kombat II, called Mortal Kombat II: Kyuukyoku Shinken (モータルコンバットII 究極神拳) in Japan, is the sequel to the critically acclaimed Mortal Kombat. It was originally released in 1993 as an arcade game before being ported to numerous platforms. It is considered by many to be the best fighter of the series. It sports a cast of twelve characters with numerous special moves including new finishers and new kinds of finishers.
It is the last game of the series to be officially released in Japan for a Sega console. Mortal Kombat 3, which was the final Mortal Kombat game to be released in Japan, was only released in that region for the PlayStation.
Contents
Story
Following his failure to defeat Liu Kang in the previous Mortal Kombat tournament, the evil Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that if they hold the next Mortal Kombat Tournament in Outworld, the Earthrealm warriors must travel away from home to attend.
Kahn agrees to this plan and restores Shang Tsung's youth and martial arts prowess. He then extends the invitation to the thunder god and Earthrealm's protector, Rayden, who gathers his warriors and takes them into Outworld.
Gameplay
The game plays almost identically to Mortal Kombat, with numerous improvements. There are several changes in standard moves: a crouching punch was added, low and high kicks have greater differentiation, roundhouse kicks are made more powerful (now knocking opponents across the screen, like the uppercut), and it is easier to perform combos due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in midair, and the game plays almost twice as fast as the original. The game is completely uncensored from the start, so no code is needed to uncensor the game.
As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point, the losing character becomes dazed and the winner has a short amount of time to perform a finishing move. All characters share the same basic attacks, such as uppercuts, foot sweeps, and throws, although these moves vary in speed and power from character and character. When using a three-button controller, not all of these moves are available. Characters are differentiated by several special moves that can be performed by entering certain button combinations.
The single-player game consists of a series of fights against the other playable characters of the game, before moving onto one of two secret characters if certain conditions are met. From there, the player battles the shapeshifting sorcerer Shang Tsung and the monstrous Kintaro before fighting the game's final boss, Shao Kahn. There are five difficulty settings for computer-controlled opponents (Very Easy, Easy, Medium, Hard, and Very Hard), and players can change the number of starting credits in the options. A second player can challenge the first by pressing START during gameplay, with the winner continuing in the tournament. The game lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons.
Characters move with and and crouch with . They jump with and flip back and forth with and . All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with , a high punch with , a low kick with , and a high kick with . They block by holding or . Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.
When using a standard three-button control pad on the Mega Drive and 32X versions, characters perform a low punch with , a high punch with + or +, a low kick with , and a high kick with , and START blocks. Support for the Six Button Control Pad must be manually enabled in the options. The control type is set to "Activator" by default, which is equivalent to a three-button control pad.
Fatalities are performed as in the original game, and each character now has two of each, in addition to three stage-specific Fatalities. Non-lethal finishing moves have also been added: Babalities (which transforms the loser into an infant) and Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent). These were put into the original arcade version of the game to poke fun at those who felt the original Mortal Kombat was too violent.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
All characters can perform roundhouse kicks with + HK (which knock the opponent across the screen), leg sweeps with + LK (which cause the opponent to fall down), and uppercuts with + HP (which knock the opponent high into the air). Throws are performed by pressing LP when next to the opponent.
When using a standard three-button control pad on the Mega Drive and 32X versions, for moves requiring LP , hold the direction and LP simultaneously. For moves requiring HP , release the direction before pressing LP . Special moves requiring LP + HP can be done with just LP . Uppercuts are performed with + LP .
Fatalities often require being a certain distance from the opponent in order to execute. All finishing moves can be performed while holding the BL button, which is sometimes useful to avoid accidentally moving or hitting the opponent before the button combination is fully pressed. Friendships and Babalities can only be performed if the player does not use either punch button during the final round.
Each character has a special button combination for performing the stage-specific Fatalities on the Kombat Tomb and the Pit II stages. There is a third stage-specific Fatality for the Dead Pool stage, but it is done with the same button combination for all characters: hold LP + LK while performing an uppercut.
The Saturn version of the game has an option to change the ninja slide ability, shared by Reptile and Sub-Zero, from + BL + LP + LK (same as the arcade version) to + LK + HK (same as the Mega Drive and 32X versions).
Playable
Liu Kang, Johnny Cage, Sub-Zero, Scorpion, Reptile, Rayden, and Shang Tsung return from the original game (with Reptile and Shang Tsung now playable). Sonya and Kano are the only playable characters from the first game who do not return as playable characters, appearing only in the background of the Kahn's Arena stage, chained and on display as his prisoners.
Kung Lao, Jax, Kitana, Mileena, and Baraka make their debuts.
Liu Kang | |
---|---|
A Shaolin monk. He is canonically the victor of the Shaolin Tournament in the first Mortal Kombat game. He returns to his temples to find them in ruins and his Shaolin brothers slain by Shang Tsung's Outworld invaders. He travels to Outworld to seek vengeance. | |
Kung Lao | |
A former Shaolin monk and member of the White Lotus Society who is close friends with Liu Kang. He is descended from another Kung Lao, who was defeated by Goro 500 years prior. He seeks to avenge his ancestor and the destruction of the Shaolin temple. | |
Johnny Cage | |
A Hollywood actor who disappears from the set of his latest film to follow his ally Liu Kang to the otherworldly dimension of Outworld and protect Earthrealm from Shao Kahn. | |
Reptile | |
Shang Tsung's personal bodyguard. He appears in the form of a human ninja, but he is believed to be a horrific reptilian creature in disguise. | |
Sub-Zero | |
A male ninja who possesses cryokinesis, thought to be a member of the secretive Lin Kuei clan. Though apparently killed in the first tournament, he mysteriously returns, traveling into Outworld to again attempt to assassinate Shang Tsung. | |
Shang Tsung | |
A shapeshifting sorcerer. After his defeat in the first game, he convinced Shao Kahn to spare his life. He has a new plan to appease his master, who, in turn, restores Tsung's youth. Although playable in this installment, he also serves as a sub-boss of the game, always appearing before Kintaro in the single-player mode.
As in the first game, Shang Tsung is able to morph into any of the playable characters, retaining their moves. The Saturn version of the game has an option to allow Shang Tsung to morph into any character (which usually requires pausing gameplay to load the character from the disc), to morph only into his opponent (which has no load time), or to disable morphs entirely. | |
Kitana | |
A female ninja who works as a personal assassin in the service of Shao Kahn. She has been suspected of secretly aiding the Earthrealm warriors. She is armed with a pair of steel fans. | |
Jax | |
A US Special Forces officer who enters the tournament to retrieve his partner Sonya Blade and the wanted criminal Kano from Outworld. | |
Mileena | |
Twin sister to Kitana who also serves as an assassin for Kahn. Her mission during the tournament is to ensure the loyalty of her sister, but she also has plans of her own. She is armed with a pair of sai. | |
Baraka | |
A warlord belonging to a race of nomadic mutants living in the wastelands of Outworld. He is responsible for the assault on the Shaolin Monastery on the orders of Shao Kahn. | |
Scorpion | |
A hellspawned spectre who returns to the tournament to once again assassinate Sub-Zero to avenge the death of his family at the hands of the Lin Kuei clan. | |
Rayden | |
A mystical thunder god who returns gathers the remaining warriors from the Shaolin Torunament to Outworld in order to stop Kahn's evil plans of taking Earthrealm for his own. |
Bosses
Finishing moves cannot be performed by or against the boss or secret characters.
Kintaro | |
---|---|
Shao Kahn's four-armed bodyguard, sent by his race to avenge Goro's defeat. He is the game's penultimate boss. | |
Shao Kahn | |
The evil Emperor of Outworld, who wishes to conquer Earthrealm by any means. He is the host of the tournament and the game's final boss. |
Hidden
- Main article: Mortal Kombat II/Hidden content.
Stages
- Main article: Mortal Kombat II/Comparisons.
The stages are played in order (and loop around after the last one), with the exception of the Kahn's Arena stage, which is solely used for the boss fights with Kintaro and Shao Kahn. The Dead Pool, Kombat Tomb, and Pit II stages have stage-specific Fatalities.
The hidden characters are fought in a blue version of the Portal stage in the Mega Drive and 32X versions and in Goro's Lair (returning from the original Mortal Kombat) in the Saturn version (and the original arcade version).
History
Release
Like the first game, Mortal Kombat II was banned in Germany. Only the Game Boy version was available in the country until the game was unbanned in 2005.
Versions
Mega Drive version
The Mega Drive version was developed by Probe Entertainment. Differences from the arcade version include a limited color palette, reduced voice samples, and original game music. Gameplay speed is slightly increased. In the place of Goro's Lair is a slightly modified Portal stage, which replaces the reds and oranges with blue. The game endings have also been reduced to text which scrolls across the screen as the winning player poses in Shao Kahns Arena. There are some Easter eggs that are exclusive to this version such as the "Oooh Nasty" debug option which replaces the Dan Forden "Toasty" image with a kids drawing and gives Rayden a "Fergality" special move.
32X version
Mortal Kombat II (known as Mortal Kombat II: Kyuukyoku Shinken in Japan) was ported to the 32X by Probe Entertainment, the same company behind the Mega Drive version of the game. The original port was first released in the United States on December 4, 1994 in time for the Christmas season. A revision fixing minor programming issues and bugs that were most likely not addressed due to the Christmas deadline was released in January 1995. The game was released in Europe and Japan in 1995.
This port is built off of the Mega Drive version, and much of the game still relies on the Mega Drive hardware, with most of the backgrounds and menu graphics being rendered by the 16-bit hardware. The 32X side is used to give character sprites more colours and render more advanced shadows, which in turn frees up some more palette entries for the backgrounds on the Mega Drive side.
The 32X version enhances the sound effects to bring them more in-line with the arcade version, and adds many voice clips that were missing in its Mega Drive counterpart, namely Shao Kahn's announcing of the rounds and various screaming noises. Due to the game's tight release schedule, however, it retains the Mega Drive version's soundtrack.
The port received many lukewarm reviews due to its inferior soundtrack, but is preferred by some over the Super NES version for its tight controls.
Saturn version
This port is essentially a conversion of the Probe Entertainment-developed DOS port (which was reprogrammed in C). A later PlayStation version was released only in Japan (it is thought it went unreleased in Western territories because of a possible conflict with the Sony-published PlayStation version of Mortal Kombat 3). Based on the Sega Saturn version, the PlayStation port includes an option to enable Shao Kahn's dialogue (such as his announcing of the rounds), and several voice samples like Kitana's death screams have been restored. This is assumed to be missing on the Sega Saturn version to benefit slightly better load times. The Sega Saturn version has an option for allowing Shang Tsung to morph to any character (which suffers from a short delay to load the character into memory from the disc) or only to his opponent. Sprites appear less detailed in matches with Shang Tsung when he is allowed to morph into anyone.
Both of these ports, however, have been received negatively by many gamers. They are widely considered to be inferior to the 16-bit ports for their lack of certain sound effects, poor load times, and occasional slowdown. The Saturn version was also released almost two and a half years after the original arcade version, so many found there to be no excuse for these issues.
In Japan, this version is known as Mortal Kombat II Kanzenban (モータルコンバットII 完全版).
Production credits
Mega Drive version
- Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
- Programmed by: David Leitch with the kind assistance of Paul Carruthers
- Graphics by: Terry Ford
- Music and SFX by: Matt Furniss, S. Hollingworth (Krisalis Software)
- Graphics Utilities: Gary Liddon, Carl Muller, Bob Armour
- Compression Programming: Nick Pelling, Greg Michael
- QA Manager: Tim Bradstock
- QA Engineers: James Stewart, Ben O'Reilly, Nick McGee
- Creative Director: Joe Bonar
- Produced by: Rob O'Farrel (Barg)
- Special Thanks to: Tiny 'Bubbles' Beckwith
- Mr Leitch's Portrait by: Alan Seagrave
- Producer: Rob Leingang
- Associate Producer: Stacy Hendrickson
- Analysts: John Cirabisi, James Johnson, Joe Libertella
- Special Thanks to: Alex De Lucia, Billy Pidgeon, Diane Cambria, Eric Weiner, Steffan Levine, Shawn Rosen, Eric Kuby, Mark Mermelstein, Mike Hong, Eric Samulski
32X version
- Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
- Programmed by: Cameron Sheppard, David Leitch
- Graphics by: Terry Ford
- Music and SFX by: Matt Furniss, S. Hollingworth (Krisalis Software)
- Samples by: PC Music
- Samples Driver by: Ed Haynes
- Compression Programming: Nick Pelling, Cameron Sheppard
- QA Engineers: James Stewart, Nick McGee, Clifford Ramsey, Mark Viccary
- QA Manager: Tim Bradstock
- Produced by: Rob O'Farrel (Barg)
- Executive Producer: Tony Porter
- Producer: Rob Leingang
- Associate Producer: Alex De Lucia
- Analysts: Joey Libertella, Eric Weiner, Mark Hermelstein, Steffan Levine
- Special Thanks to: Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski
- Thanks again Stacy. We'll miss you!!
Saturn version
- C Conversion: Gary Liddon
- Saturn Programming: Gary Liddon, Simon Golding, Carl Muller
- Artistry: Little Kev, Blizzard, Terry Ford
- Music: PC Music
- Assistant Producer: Tim Bradstock
- QA Manager: Cliff Ramsey
- QA Engineers: Nick McGee, Mike Movel, Mark Viccary, James Brown, Michael Patrick, Robert Lewtas, Russel Wark
- Producer: Rob O'Farrell
- Special Thanks to: Cameron Sheppard, David Leitch, George Allan, Jamie Rivett, Paul Carruthers, Keith Burkhill, James Stewart, Justin Garvanovic, Mr Fish, Linford, Demi, Christie, Bliz, Dan Phillips, Dave Collins, Bubbly Beckwith, and of course, you!
- Producer: Billy Pidgeon
- Associate Producer: Jay Luss
- Analysts: E!, Mot
- Special Thanks: Kelly Coleman, Alex De Lucia, Eric Kuby, Jason Shreiber, Eric Samulski
- Senior Manager: Mike Weiner
- Supervisors: Adam Ingberman, Carol Caracciolo
- Tech Support: Harry Reimer, Howard Perlman, John Gonzales, Robert Coffey
- Lead Analyst: Mike Hong
- Game Analyst: Jeff Zentil
- Game Testers: Robert Asche, Andre Abramowitz, Art Scheffer, Mat Kraemer, Eric Zilberman
- Design and Software: Ed Boon
- Design and Graphics: John Tobias
- Sounds and Music: Dan Forden
- Background Graphics: Tony Goskie
- Additional Graphics: John Vogel
- Executive Producers: Neil Nicastro, Ken Fedesna
- Senior Hardware Technician: Sheridan Oursler
- Hardware Design: Ray Macika, Pat Cox, Cary Mednick, Ray Gay, Al Lask
- OCS Sound System: Matt Booty, Ed Keenan, John Lowes
- Speech: Steve Ritchie, Jon Hey, Vince Pontarelli, Dan (Toasty) Forden, Ed Boon
- Shao Kahn Costume: Mark Runyon
- Special Thanks to: Mark Penacho, George Petro, Shawn Liptak, Warren Davis, Bill Dabelstein, Jeff Johnson, Mark Turmell, Sal DiVita, Jason Skiles, Paul Dussault, Roger Sharpe, Eric Kinkead, Jake Gimpson, Steve Beran, Paul Barker, John McCaffer, Lee Schiff, Jin Im, The Internet Guys
- Game Testers/Specialists: Eddie Ferrier
Magazine articles
- Main article: Mortal Kombat II/Magazine articles.
Promotional material
- Main article: Mortal Kombat II/Promotional material.
Physical scans
Mega Drive version
87 | |
---|---|
Based on 36 reviews |
Mega Drive, GR (Zegetron) |
---|
|
Mega Drive, AU (Sega Platinum Collection) |
---|
32X version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
82 | |
---|---|
Based on 26 reviews |
32X, PT |
---|
|
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
71 | |
---|---|
Based on 23 reviews |
Technical information
- Main article: Mortal Kombat II/Technical information.
References
- ↑ File:MK2 32X JP Box Front.jpg
- ↑ File:MK2 MD SE Box rental.jpg
- ↑ File:MK2 MD JP Box.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ 5.0 5.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ 6.0 6.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ File:MK2 Saturn JP Box Back.jpg
- ↑ Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 7
- ↑ http://www.highbeam.com/doc/1P1-2280258.html (Wayback Machine: 2013-05-02 10:45)
- ↑ https://www.latimes.com/archives/la-xpm-1994-09-09-fi-36631-story.html (Wayback Machine: 2021-04-05 18:51)
- ↑ Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 101
- ↑ Computer Trade Weekly, "" (UK; 1994-09-05), page 71
- ↑ File:DailyExpress UK 1994-09-08 14.jpg
- ↑ File:DailyMirror UK 1994-09-09 11.jpg
- ↑ 15.0 15.1 Mega, "October 1994" (UK; 1994-09-29), page 56
- ↑ https://groups.google.com/g/rec.games.video.sega/c/IVmCgjky0fc/m/bKLF76PEFjsJ
- ↑ 17.0 17.1 GamePro, "April 1996" (US; 1996-xx-xx), page 80
- ↑ Computer Trade Weekly, "" (UK; 1996-02-05), page 21
- ↑ 19.0 19.1 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 92
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 122
- ↑ 21.0 21.1 Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 20
- ↑ Computer & Video Games, "June 1995" (UK; 1995-05-xx), page 73
- ↑ File:Mortal Kombat II MD credits.pdf
- ↑ File:Mortal Kombat II 32X credits.pdf
- ↑ File:Mortal Kombat II Saturn credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 19
- ↑ Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 92
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 130
- ↑ Computer & Video Games, "September 1994" (UK; 1994-08-15), page 48
- ↑ Edge, "October 1994" (UK; 1994-08-25), page 68
- ↑ Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 32
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 334
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 91
- ↑ Famitsu, "1994-09-16" (JP; 1994-09-02), page 38
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 52
- ↑ Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 100
- ↑ GamePro, "October 1994" (US; 1994-xx-xx), page 40
- ↑ GamePro, "Oktober 1994" (DE; 1994-09-30), page 54
- ↑ GamesMaster, "September 1994" (UK; 1994-08-25), page 48
- ↑ Games World: The Magazine, "October 1994" (UK; 1994-08-25), page 12
- ↑ Game Informer, "September/October 1994" (US; 1994-0x-xx), page 14
- ↑ Joker, "Oktober 1994" (SI; 1994-xx-xx), page 27
- ↑ Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 10
- ↑ MAN!AC, "11/94" (DE; 1994-10-12), page 54
- ↑ Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 78
- ↑ Megazin, "Letnik 2, Številka 14, Oktober 1994" (SI; 1994-xx-xx), page 27
- ↑ Mean Machines Sega, "Mortal Kombat II Exclusive Review Guide" (UK; 1994-07-30), page 2
- ↑ Player One, "Septembre 1994" (FR; 1994-0x-xx), page 29
- ↑ Power Up!, "Saturday, September 10, 1994" (UK; 1994-09-10), page 1
- ↑ Score, "Únor 1995" (CZ; 1995-02-01), page 26
- ↑ Sega Magazine, "September 1994" (UK; 1994-08-xx), page 74
- ↑ Sega Power, "September 1994" (UK; 1994-08-04), page 45
- ↑ Sega Pro, "September 1994" (UK; 1994-08-11), page 44
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 101
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Octubre 1994" (ES; 1994-xx-xx), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 117
- ↑ Video Games, "11/94" (DE; 1994-10-26), page 88
- ↑ VideoGames, "October 1994" (US; 1994-xx-xx), page 65
- ↑ GamesMaster, "March 1995" (UK; 1995-02-16), page 69
- ↑ CD Consoles, "Avril 1995" (FR; 1995-xx-xx), page 104
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 100
- ↑ Computer & Video Games, "March 1995" (UK; 1995-02-15), page 58
- ↑ Digitiser (UK) (1995-04-21)
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 83
- ↑ Famitsu, "1995-05-26" (JP; 1995-05-12), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 42
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 60
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 78
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 34
- ↑ HiTech, "Marzo 1995" (ES; 1995-02-24), page 66
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 36
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 92
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 117
- ↑ Saturn Fan, "1995 August" (JP; 1995-07-07), page 70
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 78
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 38
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 40
- ↑ Sega Pro, "April 1996" (UK; 1996-02-28), page 27
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
- ↑ Todo Sega, "Abril 1995" (ES; 1995-0x-xx), page 42
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 100
- ↑ Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 78
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 70
- ↑ CD Consoles, "Décembre 1995" (FR; 1995-xx-xx), page 118
- ↑ Consoles +, "Février 1996" (FR; 1996-0x-xx), page 138
- ↑ Electronic Gaming Monthly, "March 1996" (US; 1996-xx-xx), page 29
- ↑ Famitsu, "1996-04-05" (JP; 1996-03-22), page 1
- ↑ GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 13
- ↑ GamePro, "May 1996" (UK; 1996-04-xx), page 24
- ↑ Game Informer, "March 1996" (US; 1996-0x-xx), page 54
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 116
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: March 1996" (US; 1996-0x-xx), page 74
- ↑ Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 44
- ↑ Next Generation, "April 1996" (US; 1996-03-12), page 88
- ↑ Saturn Fan, "1996 No. 12" (JP; 1996-05-24), page 70
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 44
- ↑ Sega Power, "Christmas 1995" (UK; 1995-12-21), page 48
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 78
- ↑ Sega Saturn Magazine, "1996-06 (1996-04-12)" (JP; 1996-03-22), page 235
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
- ↑ Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 52
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 86
- ↑ Última Generación, "Marzo 1996" (ES; 1996-0x-xx), page 72
- ↑ VideoGames, "March 1996" (US; 1996-02-20), page 83
Mortal Kombat II | |
---|---|
Main page | Comparisons | Hidden content | Bugs | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
Prototypes: 1995-12-15
|
Mortal Kombat games for Sega systems | |
---|---|
Mortal Kombat (1993) | Mortal Kombat II ( ?) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996) | |
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996) | |
Mortal Kombat (1994) | |
Mortal Kombat II ( ?) | |
Mortal Kombat II ( ?) | Mortal Kombat 3 (unreleased) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997) | |
Mortal Kombat Gold (1999) | |
Unlicensed Mortal Kombat games for Sega systems | |
Mortal Kombat 5 (1999) |
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