Difference between revisions of "Michael Jackson's Moonwalker"
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer={{company|[[Sega R&D 2]]|system=MD}} | | developer={{company|[[Sega R&D 2]]|system=MD}} | ||
− | {{company|[[Arc]]|system=SMS}} | + | {{company|[[Arc]], [[Sega R&D 2]]|system=SMS}} |
| system=[[Sega Mega Drive]], [[Sega Master System]] | | system=[[Sega Mega Drive]], [[Sega Master System]] | ||
| sounddriver={{MD}} [[SMPS 68000]] | | sounddriver={{MD}} [[SMPS 68000]] | ||
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| md_rrp_jp=6,000 | | md_rrp_jp=6,000 | ||
| md_code_jp=G-4028 | | md_code_jp=G-4028 | ||
− | | md_date_us=1990-08{{magref|egm|14|18}} | + | | md_date_us=1990-09{{ref|https://groups.google.com/g/rec.games.video/c/0_oOwBPdcV0/m/kL2cZZd6ZyUJ}}<!--1990-08{{magref|egm|14|18}}--> |
+ | | md_code_us=1013<!--{{magref|sv|8|60}}--> | ||
| md_date_eu=1991-02{{magref|megatech|18|93}} | | md_date_eu=1991-02{{magref|megatech|18|93}} | ||
+ | | md_code_eu=1013<!--{{magref|SegaFromVirginJuly1991 DE Trade Price List.pdf|page=5}}--> | ||
| md_date_uk=1991-02{{magref|megatech|18|93}} | | md_date_uk=1991-02{{magref|megatech|18|93}} | ||
+ | | md_code_uk=1013<!--{{magref|SegaFromVirginJuly1991 DE Trade Price List.pdf|page=5}}--> | ||
| md_rrp_uk=34.99{{magref|raze|11|76}}{{magref|segapower|17|11}} | | md_rrp_uk=34.99{{magref|raze|11|76}}{{magref|segapower|17|11}} | ||
| md_date_br=199x | | md_date_br=199x | ||
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}} | }} | ||
{{releasesSMS | {{releasesSMS | ||
− | | sms_date_us= | + | | sms_date_us=1991-05{{magref|megaplay|3|32}} |
| sms_rrp_us=29.95{{magref|gamepro|20|83}} | | sms_rrp_us=29.95{{magref|gamepro|20|83}} | ||
| sms_code_us=7052 | | sms_code_us=7052 | ||
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}} | }} | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (マイケルジャクソンズ ムーンウォーカー) is | + | '''''{{PAGENAME}}''''' (マイケルジャクソンズ ムーンウォーカー) is a [[Sega Mega Drive]] action platform game developed by [[Sega CS]] and published by [[Sega]]. Based on the titular 1988 film ''[[wikipedia:Michael Jackson’s Moonwalker|Michael Jackson's Moonwalker]]'' and starring world-famous pop music artist [[Michael Jackson]], it was first released in August 1990 as one of the system's earliest big-name titles. It later received a relatively faithful [[Sega Master System]] port early the following year by developer [[Arc System Works|Arc]]. |
− | + | ''Moonwalker'', alongside its [[Michael Jackson's Moonwalker (System 18)|arcade counterpart of the same name]], is notable for being one of the earliest uses of direct celebrity endorsement in video game production, and marks the very beginning of Jackson's long and storied collaboration with Sega.{{fileref|BangorDailyNews US 1990-01-17; Page 19.png}}{{fileref|DetroitFreePress US 1990-12-13; Page 36 (3C).png}} | |
− | == | + | ==Story== |
− | The game is based on the ''Smooth Criminal'' segment of ''[[wikipedia:Michael | + | The game is based on the ''Smooth Criminal'' segment of the film ''[[wikipedia:Michael Jackson's Moonwalker|Michael Jackson's Moonwalker]]'', following Michael Jackson in suit and fedora through stages based on his different music videos as he rescues children from the drug dealer Mr. Big.{{ref|http://www.hardcoregaming101.net/michael-jacksons-moonwalker-genesissms}} |
==Gameplay== | ==Gameplay== | ||
− | Michael | + | ===Mega Drive version=== |
+ | {{ScreenThumb2|Moonwalker MD, Shooting Star.png|Moonwalker MD, Mecha Jackson.png|width=200|Shooting star}} | ||
+ | ''Michael Jackson's Moonwalker'' is an action platform game which emphasises exploration. It plays similarly to the developer's previous game ''[[Shinobi]]''. Michael has attacks based on his dance moves and a significant jumping ability. Each round contains three levels, the objective of which is to find and rescue all of the children. Upon doing so, Michael's pet chimpanzee Bubbles arrives and directs him to the boss area, where Mr. Big taunts Michael and dispatches a wave of goons (which includes gangsters and animals) to battle him. | ||
+ | |||
+ | Michael walks with {{left}} and {{right}} and crouches with {{down}}. He can moonwalk by holding {{B}} and then {{left}} or {{right}} (though this has no gameplay benefit). He jumps with {{C}} and jumps off platforms with {{down}}+{{C}}. He climbs stairs with {{upleft}} or {{upright}} and descends them with {{downleft}} or {{downright}}. While on a staircase, he can slide down the banister with {{A}}, which knocks out enemies in the way. He can look in doors, windows, car trunks, bushes, and other background elements with {{up}}. These areas often contain missing children or enemies. He can also enter elevators or caves or activate teleporters in some levels with {{up}}. | ||
+ | |||
+ | Michael has a Star Power gauge that indicates his health and also the strength of his attacks. His Star Power is depleted as he is harmed by enemies; rescuing children restores a portion of his Star Power (and his Star Power is fully restored after rescuing the last child in a level). Michael attacks by punching or kicking with {{B}}. He can attack while crouching with {{down}}+{{B}} or attack upward with {{up}}+{{B}}. He can also attack while jumping. His attacks are accompanied by magic sparkles that extend their range, and the power of his attacks and the size of the sparkles is dependent on his Star Power. When his Star Power is high, the gauge is blue and his attacks are strongest. When it gets lower, the gauge turns yellow and his attacks are weaker and his sparkles lose distance. When he is low on Star Power, the gauge turns red and his attacks no longer have sparkles. Attacks can shove some objects, such as chairs and rocks, which hurt enemies in their way. | ||
+ | |||
+ | Michael can use Star Magic by holding {{A}}, which performs special attacks but also drains Star Power (and therefore health). He initially spins, attacking nearby enemies. If the button is held for longer, Michael also throws his fedora at enemies, which can be directed with {{left}} and {{right}}. If the button is held for even longer, Michael performs the Dance Attack, a special ability where enemies are compelled to dance to short beats from "[[wikipedia:Bad (Michael Michael song)|Bad]]," "[[wikipedia:Thriller (song)|Thriller]]," and "[[wikipedia:Another Part of Me|Another Part of Me]]" before being defeated as a result.{{ref|http://www.hardcoregaming101.net/michael-jacksons-moonwalker-genesissms}} Star Magic can also interact with the environment in some ways, such as dropping a staircase in the first round or opening a manhole cover in the second round. If Michael does not have enough Star Power to use Star Magic, pressing {{A}} causes him to grab his crotch but does not attack enemies. Michael loses a life if he loses all of his Star Power. The game ends if Michael runs out of lives, but it can be continued a limited number of times. | ||
+ | |||
+ | In certain levels, rescuing a certain child first triggers a shooting star to fall from the sky that can be grabbed, briefly transforming Michael into the giant robot from the movie. In this form, he can fly with {{C}}, shoot eye lasers with {{B}} (which can be directed downward by holding {{down}} while firing), and shoot homing missiles with {{A}} (which cost Star Power). The form lasts for about thirty seconds, during which Michael is invulnerable to most attacks from enemies (but can still be harmed by the laser guns that some of them wield) and can see hiding children. Michael automatically changes into this form for the penultimate showdown with Mr. Big's henchmen. Michael additionally transforms into a spaceship for the final battle, which consists of a flight simulator-like minigame. | ||
+ | |||
+ | The game has three selectable difficulty levels (Easy, Normal, and Hard). There is a two-player mode where players take turns playing. | ||
+ | |||
+ | ====Rounds==== | ||
+ | Each round (besides the final round) has three levels. | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Club 30 | ||
+ | | screenshot=Moonwalker MD, Stage 1-1.png | ||
+ | | screenshot2=Moonwalker MD, Stage 1-2.png | ||
+ | | screenshot3=Moonwalker MD, Stage 1-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The music for this round is "Smooth Criminal." | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Street | ||
+ | | screenshot=Moonwalker MD, Stage 2-1.png | ||
+ | | screenshot2=Moonwalker MD, Stage 2-2.png | ||
+ | | screenshot3=Moonwalker MD, Stage 2-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The music for this round is "Beat It." Michael can spray water from the fire hydrants by standing on them and pressing {{A}}. He can enter elevators with {{up}} when standing in front of them. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Woods | ||
+ | | screenshot=Moonwalker MD, Stage 3-1.png | ||
+ | | screenshot2=Moonwalker MD, Stage 3-2.png | ||
+ | | screenshot3=Moonwalker MD, Stage 3-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The music for this round is "Another Part of Me." The music was "Thriller" in the prototype version, but it was changed in the final version, likely because that song was written by Rod Temperton and not Michael Jackson.{{ref|https://tcrf.net/Proto:Michael_Jackson%27s_Moonwalker_(Genesis)}} Michael can grab the tree branches in this round with {{up}}+{{C}} when in front of them. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Cavern | ||
+ | | screenshot=Moonwalker MD, Stage 4-1.png | ||
+ | | screenshot2=Moonwalker MD, Stage 4-2.png | ||
+ | | screenshot3=Moonwalker MD, Stage 4-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The music for this round is "Billie Jean." Michael can enter the caverns in this round with {{up}} when standing in front of them. Some of the caverns are behind spiders or, in the last level, a waterfall. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Enemy Hideout | ||
+ | | screenshot=Moonwalker MD, Stage 5-1.png | ||
+ | | screenshot2=Moonwalker MD, Stage 5-2.png | ||
+ | | screenshot3=Moonwalker MD, Stage 5-3.png | ||
+ | | tabs=yes | ||
+ | | desc=The music for this round is "Bad." Michael can activate the teleporters in this round with {{up}} when standing on top of them. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Michael's Battle Plane | ||
+ | | screenshot=Moonwalker MD, Stage 6.png | ||
+ | | desc=Michael's spaceship moves with the D-Pad and attacks with {{A}}, {{B}}, or {{C}} (which can be held for rapid-fire). The radar in the bottom-right of the HUD shows the location of Mr. Big's spaceship as a blue dot. | ||
+ | }} | ||
+ | }} | ||
− | + | ===Master System version=== | |
+ | The game is an action platformer played as Michael Jackson, who must rescue all of the children in each level. After finding the last child, Michael is taken to a room where he fights waves of Mr. Big's thugs. The player can see how many children remain missing by pausing the game with {{Pause}}. | ||
− | + | Michael moves with {{left}} and {{right}}. He moonwalks by holding {{1}} while moving. He jumps with {{2}} and jumps off platforms with {{down}}+{{2}}. He attacks enemies by punching or kicking with {{1}}, which can also be done while crouching or jumping. He climbs stairs with {{upleft}} or {{upright}} and descends them with {{downleft}} or {{downright}}. He can open doors, windows, car trunks, and other background elements with {{up}}, which can help him find lost children or bonus items (but also sometimes contain enemies or bombs). He can also enter elevators or caves or activate teleporters in some levels with {{up}}. | |
− | ===Rounds=== | + | Michael has a Star Magic gauge. He loses Star Magic when he takes damage from an enemy or hazard. Michael can perform a dance attack by holding {{1}}, which defeats all enemies on the screen but costs three segments of the Star Magic gauge. The dance attack cannot be performed if Michael does not have more than three segments on his Star Magic gauge. Michael loses a life if he loses all of his Star Magic, and the game ends if Michael runs out of lives, but it can be continued an unlimited number of times. |
− | {{InfoTable|imagewidths= | + | |
+ | ====Items==== | ||
+ | The following items can be found inside doors and other hidden spots. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Child | ||
+ | | sprite={{sprite | Moonwalker SMS, Items.png | 2 | crop_width=12 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Michael must find all of the children to complete each level. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Yellow Suit | ||
+ | | sprite={{sprite | Moonwalker SMS, Items.png | 2 | crop_width=12 | crop_height=24 | crop_x=12 | crop_y=0}} | ||
+ | | desc=Restores three segments of Michael's Star Magic gauge. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Orange Suit | ||
+ | | sprite={{sprite | Moonwalker SMS, Items.png | 2 | crop_width=12 | crop_height=24 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Gives Michael the ability to throw his fedora at enemies as a ranged attack with {{1}}. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bomb | ||
+ | | sprite={{sprite | Moonwalker SMS, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=36 | crop_y=0}} | ||
+ | | desc=Explodes and harms Michael if he is too close. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Rounds==== | ||
+ | Each round (besides the final round) has three levels. | ||
+ | {{InfoTable|imagewidths=256| | ||
{{InfoRow | {{InfoRow | ||
| title=Club 30 | | title=Club 30 | ||
− | | screenshot=Moonwalker | + | | screenshot=Moonwalker SMS, Stage 1.png |
+ | | map=Moonwalker-SMS-Stage11.png | ||
+ | | map2=Moonwalker-SMS-Stage12.png | ||
+ | | map3=Moonwalker-SMS-Stage13.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Parking Lot |
− | | screenshot= | + | | screenshot=Moonwalker SMS, Stage 2.png |
+ | | map=Moonwalker-SMS-Stage21.png | ||
+ | | map2=Moonwalker-SMS-Stage22.png | ||
+ | | map3=Moonwalker-SMS-Stage23.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Woods | | title=Woods | ||
− | | screenshot= | + | | screenshot=Moonwalker SMS, Stage 3.png |
+ | | map=Moonwalker-SMS-Stage31.png | ||
+ | | map2=Moonwalker-SMS-Stage32.png | ||
+ | | map3=Moonwalker-SMS-Stage33.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Cavern | | title=Cavern | ||
− | | screenshot= | + | | screenshot=Moonwalker SMS, Stage 4.png |
+ | | map=Moonwalker-SMS-Stage41.png | ||
+ | | map2=Moonwalker-SMS-Stage42.png | ||
+ | | map3=Moonwalker-SMS-Stage43.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=The Enemy Hideout | | title=The Enemy Hideout | ||
− | | screenshot= | + | | screenshot=Moonwalker SMS, Stage 5.png |
+ | | map=Moonwalker-SMS-Stage51.png | ||
+ | | map2=Moonwalker-SMS-Stage52.png | ||
+ | | map3=Moonwalker-SMS-Stage53.png | ||
| desc= | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Final Round | ||
+ | | screenshot=Moonwalker SMS, Stage 6-1.png | ||
+ | | screenshot2=Moonwalker SMS, Stage 6-2.png | ||
+ | | tabs=yes | ||
+ | | desc=The final two levels are played like a shooting gallery game. Michael's robot or spaceship can be moved side to side with {{left}} and {{right}} and shoot with {{1}} or {{2}}. | ||
}} | }} | ||
}} | }} | ||
==Production credits== | ==Production credits== | ||
+ | {{mainArticle|{{PAGENAME}}/Production credits}} | ||
===Mega Drive version=== | ===Mega Drive version=== | ||
{{multicol| | {{multicol| | ||
Line 102: | Line 219: | ||
*'''Designer:''' [[Doydoy]], [[Chie Yoshida|Chie Sama]], [[Jina Ishiwatari|Jiyna]] | *'''Designer:''' [[Doydoy]], [[Chie Yoshida|Chie Sama]], [[Jina Ishiwatari|Jiyna]] | ||
*'''Programmer:''' [[Ekas]], [[Mt. Book]], [[610]] | *'''Programmer:''' [[Ekas]], [[Mt. Book]], [[610]] | ||
− | *'''Programmer Assistant:''' [[Nas Atagan]] | + | *'''Programmer Assistant:''' [[Koichi Nagata|Nas Atagan]] |
*'''Sound Composer:''' [[Hiroshi Kubota|Jimita]] | *'''Sound Composer:''' [[Hiroshi Kubota|Jimita]] | ||
*'''Sound Assistant:''' [[Takayuki Nakamura|Middle Village]], [[Kazuhiko Nagai|Iagan]] | *'''Sound Assistant:''' [[Takayuki Nakamura|Middle Village]], [[Kazuhiko Nagai|Iagan]] | ||
Line 108: | Line 225: | ||
*'''Special Thanks:''' [[Al Nilsen]] | *'''Special Thanks:''' [[Al Nilsen]] | ||
*'''Game Concept and Design by:''' [[Michael Jackson]] | *'''Game Concept and Design by:''' [[Michael Jackson]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Moonwalker MD credits.pdf | ||
| console=MD | | console=MD | ||
}} | }} | ||
}} | }} | ||
+ | Wikipedia.jp lists the director by the name 小泉 治, due to an edit made by the arcade version's planner [[Roppyaku Tsurumi]]. Documents for the game and the unreleased [[Mega-CD]] game ''[[Michael Jackson's Dangerous]]'', shown by Roppyaku Tsurumi on social media, credit both console Michael Jackson games to [[Tadashi Koizumi]].{{ref|https://archive.ph/9gwQz}} | ||
===Master System version=== | ===Master System version=== | ||
{{creditstable| | {{creditstable| | ||
− | *'''Designers:''' [[Udi]], [[Sadou]], [[Fudou]] | + | *'''Designers:''' [[Udi]], [[Sadou]], [[Ryo Kudou|Fudou]] |
− | *'''Planners:''' [[Tomozou Endo|Tomozou]], [[Hiroshi Aso|Asohy]], [[Pata]] | + | *'''Planners:''' [[Tomozou Endo|Tomozou]], [[Hiroshi Aso|Asohy]], [[Yasushi Takeuchi|Pata]] |
*'''Sound Programmer:''' [[Takayuki Nakamura|T N]] | *'''Sound Programmer:''' [[Takayuki Nakamura|T N]] | ||
− | *'''Programmers:''' [[Minepy]], [[Kidopyu]], [[Mochaponpon]], [[Kozaoyaji]] | + | *'''Programmers:''' [[Minepy]], [[Minoru Kidooka|Kidopyu]], [[Mochaponpon]], [[Junya Kozakai|Kozaoyaji]] |
*'''Presented by:''' [[Sega]] | *'''Presented by:''' [[Sega]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Moonwalker SMS credits.pdf | ||
| console=SMS | | console=SMS | ||
}} | }} | ||
Line 217: | Line 339: | ||
| region=BX | | region=BX | ||
| cover=Moonwalker SMS BX cover.jpg | | cover=Moonwalker SMS BX cover.jpg | ||
− | | manual | + | | manual=Moonwalker SMS BX Manual.jpg |
− | |||
− | |||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
Line 281: | Line 401: | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | }} | ||
==References== | ==References== |
Revision as of 00:04, 30 April 2024
- For the Sega System 18 arcade game, see Michael Jackson's Moonwalker (System 18).
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Michael Jackson's Moonwalker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 Arc, Sega R&D 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3], Arcade[4] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Michael Jackson's Moonwalker (マイケルジャクソンズ ムーンウォーカー) is a Sega Mega Drive action platform game developed by Sega CS and published by Sega. Based on the titular 1988 film Michael Jackson's Moonwalker and starring world-famous pop music artist Michael Jackson, it was first released in August 1990 as one of the system's earliest big-name titles. It later received a relatively faithful Sega Master System port early the following year by developer Arc.
Moonwalker, alongside its arcade counterpart of the same name, is notable for being one of the earliest uses of direct celebrity endorsement in video game production, and marks the very beginning of Jackson's long and storied collaboration with Sega.[14][15]
Contents
Story
The game is based on the Smooth Criminal segment of the film Michael Jackson's Moonwalker, following Michael Jackson in suit and fedora through stages based on his different music videos as he rescues children from the drug dealer Mr. Big.[16]
Gameplay
Mega Drive version
Michael Jackson's Moonwalker is an action platform game which emphasises exploration. It plays similarly to the developer's previous game Shinobi. Michael has attacks based on his dance moves and a significant jumping ability. Each round contains three levels, the objective of which is to find and rescue all of the children. Upon doing so, Michael's pet chimpanzee Bubbles arrives and directs him to the boss area, where Mr. Big taunts Michael and dispatches a wave of goons (which includes gangsters and animals) to battle him.
Michael walks with and and crouches with . He can moonwalk by holding and then or (though this has no gameplay benefit). He jumps with and jumps off platforms with +. He climbs stairs with or and descends them with or . While on a staircase, he can slide down the banister with , which knocks out enemies in the way. He can look in doors, windows, car trunks, bushes, and other background elements with . These areas often contain missing children or enemies. He can also enter elevators or caves or activate teleporters in some levels with .
Michael has a Star Power gauge that indicates his health and also the strength of his attacks. His Star Power is depleted as he is harmed by enemies; rescuing children restores a portion of his Star Power (and his Star Power is fully restored after rescuing the last child in a level). Michael attacks by punching or kicking with . He can attack while crouching with + or attack upward with +. He can also attack while jumping. His attacks are accompanied by magic sparkles that extend their range, and the power of his attacks and the size of the sparkles is dependent on his Star Power. When his Star Power is high, the gauge is blue and his attacks are strongest. When it gets lower, the gauge turns yellow and his attacks are weaker and his sparkles lose distance. When he is low on Star Power, the gauge turns red and his attacks no longer have sparkles. Attacks can shove some objects, such as chairs and rocks, which hurt enemies in their way.
Michael can use Star Magic by holding , which performs special attacks but also drains Star Power (and therefore health). He initially spins, attacking nearby enemies. If the button is held for longer, Michael also throws his fedora at enemies, which can be directed with and . If the button is held for even longer, Michael performs the Dance Attack, a special ability where enemies are compelled to dance to short beats from "Bad," "Thriller," and "Another Part of Me" before being defeated as a result.[16] Star Magic can also interact with the environment in some ways, such as dropping a staircase in the first round or opening a manhole cover in the second round. If Michael does not have enough Star Power to use Star Magic, pressing causes him to grab his crotch but does not attack enemies. Michael loses a life if he loses all of his Star Power. The game ends if Michael runs out of lives, but it can be continued a limited number of times.
In certain levels, rescuing a certain child first triggers a shooting star to fall from the sky that can be grabbed, briefly transforming Michael into the giant robot from the movie. In this form, he can fly with , shoot eye lasers with (which can be directed downward by holding while firing), and shoot homing missiles with (which cost Star Power). The form lasts for about thirty seconds, during which Michael is invulnerable to most attacks from enemies (but can still be harmed by the laser guns that some of them wield) and can see hiding children. Michael automatically changes into this form for the penultimate showdown with Mr. Big's henchmen. Michael additionally transforms into a spaceship for the final battle, which consists of a flight simulator-like minigame.
The game has three selectable difficulty levels (Easy, Normal, and Hard). There is a two-player mode where players take turns playing.
Rounds
Each round (besides the final round) has three levels.
Club 30 | |
---|---|
The music for this round is "Smooth Criminal." | |
Street | |
The music for this round is "Beat It." Michael can spray water from the fire hydrants by standing on them and pressing . He can enter elevators with when standing in front of them. | |
Woods | |
The music for this round is "Another Part of Me." The music was "Thriller" in the prototype version, but it was changed in the final version, likely because that song was written by Rod Temperton and not Michael Jackson.[17] Michael can grab the tree branches in this round with + when in front of them. | |
Cavern | |
The music for this round is "Billie Jean." Michael can enter the caverns in this round with when standing in front of them. Some of the caverns are behind spiders or, in the last level, a waterfall. | |
The Enemy Hideout | |
The music for this round is "Bad." Michael can activate the teleporters in this round with when standing on top of them. | |
Michael's Battle Plane | |
Michael's spaceship moves with the D-Pad and attacks with , , or (which can be held for rapid-fire). The radar in the bottom-right of the HUD shows the location of Mr. Big's spaceship as a blue dot. |
Master System version
The game is an action platformer played as Michael Jackson, who must rescue all of the children in each level. After finding the last child, Michael is taken to a room where he fights waves of Mr. Big's thugs. The player can see how many children remain missing by pausing the game with PAUSE .
Michael moves with and . He moonwalks by holding while moving. He jumps with and jumps off platforms with +. He attacks enemies by punching or kicking with , which can also be done while crouching or jumping. He climbs stairs with or and descends them with or . He can open doors, windows, car trunks, and other background elements with , which can help him find lost children or bonus items (but also sometimes contain enemies or bombs). He can also enter elevators or caves or activate teleporters in some levels with .
Michael has a Star Magic gauge. He loses Star Magic when he takes damage from an enemy or hazard. Michael can perform a dance attack by holding , which defeats all enemies on the screen but costs three segments of the Star Magic gauge. The dance attack cannot be performed if Michael does not have more than three segments on his Star Magic gauge. Michael loses a life if he loses all of his Star Magic, and the game ends if Michael runs out of lives, but it can be continued an unlimited number of times.
Items
The following items can be found inside doors and other hidden spots.
Rounds
Each round (besides the final round) has three levels.
Club 30 | |
---|---|
Maps: 1️⃣ | 2️⃣ | 3️⃣ | |
Parking Lot | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | |
Woods | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | |
Cavern | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | |
The Enemy Hideout | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | |
Final Round | |
The final two levels are played like a shooting gallery game. Michael's robot or spaceship can be moved side to side with and and shoot with or . |
Production credits
- Main article: Michael Jackson's Moonwalker/Production credits.
Mega Drive version
- Planner: Koi
- Planner Assistant: Captain Elf
- Designer: Doydoy, Chie Sama, Jiyna
- Programmer: Ekas, Mt. Book, 610
- Programmer Assistant: Nas Atagan
- Sound Composer: Jimita
- Sound Assistant: Middle Village, Iagan
- Sound Adviser: Bo
- Special Thanks: Al Nilsen
- Game Concept and Design by: Michael Jackson
Wikipedia.jp lists the director by the name 小泉 治, due to an edit made by the arcade version's planner Roppyaku Tsurumi. Documents for the game and the unreleased Mega-CD game Michael Jackson's Dangerous, shown by Roppyaku Tsurumi on social media, credit both console Michael Jackson games to Tadashi Koizumi.[19]
Master System version
Magazine articles
- Main article: Michael Jackson's Moonwalker/Magazine articles.
Promotional material
- Main article: Michael Jackson's Moonwalker/Promotional material.
Physical scans
Mega Drive version
77 | |
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Based on 34 reviews |
Mega Drive, SE (Rental) |
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|
Mega Drive, AU |
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|
Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
72 | |
---|---|
Based on 18 reviews |
Master System, BR (cardboard) |
---|
Mega-Tech version
Technical information
- Main article: Michael Jackson's Moonwalker/Technical information.
References
- ↑ File:Moonwalker md jp cover.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Moonwalker SMS KR backcover.jpg
- ↑ File:Moonwalker SMS EU 6lang cover.jpg
- ↑ https://groups.google.com/g/rec.games.video/c/0_oOwBPdcV0/m/kL2cZZd6ZyUJ
- ↑ 6.0 6.1 6.2 MegaTech, "June 1993" (UK; 1993-05-20), page 93
- ↑ 7.0 7.1 Raze, "September 1991" (UK; 1991-07-25), page 76
- ↑ Sega Power, "April 1991" (UK; 1991-03-07), page 11
- ↑ Mega Play, "March/April 1991" (US; 1991-04-xx), page 32
- ↑ GamePro, "March 1991" (US; 1991-xx-xx), page 83
- ↑ 11.0 11.1 Mean Machines, "January 1991" (UK; 1991-01-03), page 35
- ↑ Computer & Video Games, "February 1991" (UK; 1991-01-16), page 80
- ↑ Ação Games, "Maio 1991" (BR; 1991-05-21), page 08
- ↑ File:BangorDailyNews US 1990-01-17; Page 19.png
- ↑ File:DetroitFreePress US 1990-12-13; Page 36 (3C).png
- ↑ 16.0 16.1 http://www.hardcoregaming101.net/michael-jacksons-moonwalker-genesissms
- ↑ The Cutting Room Floor: Proto:Michael Jackson%27s Moonwalker (Genesis)
- ↑ File:Moonwalker MD credits.pdf
- ↑ https://archive.ph/9gwQz
- ↑ File:Moonwalker SMS credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 134
- ↑ ACE, "November 1990" (UK; 1990-10-xx), page 89
- ↑ Beep! MegaDrive, "September 1990" (JP; 1990-08-XX), page 25
- ↑ Buzz! Computers (UK) (+0:00)
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 32
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 48
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 132
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 127
- ↑ Computer & Video Games, "November 1990" (UK; 1990-10-16), page 80
- ↑ Electronic Gaming Monthly, "September 1990" (US; 1990-xx-xx), page 18
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 72
- ↑ Famitsu, "" (JP; 1990-xx-xx), page 1
- ↑ The Games Machine, "Dicembre 1990" (IT; 1990-1x-xx), page 36
- ↑ Game Informer, "July 2001" (US; 2001-0x-xx), page 106
- ↑ Hobby Consolas, "Febrero 1992" (ES; 1992-0x-xx), page 79
- ↑ Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 88
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
- ↑ Mega Drive Fan, "November 1990" (JP; 1990-10-08), page 63
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 21
- ↑ Mega Play, "November/December 1990" (US; 1990-xx-xx), page 29
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
- ↑ 42.0 42.1 Mean Machines, "January 1991" (UK; 1991-01-03), page 44
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Player One, "Décembre 1990" (FR; 1990-xx-xx), page 24
- ↑ Power Play, "11/90" (DE; 1990-10-12), page 140
- ↑ Raze, "December 1990" (UK; 1990-10-25), page 42
- ↑ Sega Power, "April 1991" (UK; 1991-03-07), page 10
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ 49.0 49.1 Sega Pro, "February 1992" (UK; 1992-01-16), page 19
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 114
- ↑ Zero, "December 1990" (UK; 1990-1x-xx), page 130
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 22
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 142
- ↑ Computer & Video Games, "March 1991" (UK; 1991-02-16), page 94
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 146
- ↑ GamePro, "March 1991" (US; 1991-xx-xx), page 82
- ↑ Joystick, "Mai 1991" (FR; 1991-0x-xx), page 146
- ↑ Mega Play, "March/April 1991" (US; 1991-04-xx), page 45
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Player One, "Mai 1991" (FR; 1991-xx-xx), page 20
- ↑ Power Play, "7/91" (DE; 1991-06-12), page 137
- ↑ Score, "Srpen 1994" (CZ; 1994-08-01), page 57
- ↑ Sega Power, "April 1991" (UK; 1991-03-07), page 18
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Tilt, "Juin 1991" (FR; 1991-0x-xx), page 80
- ↑ Video Games, "2/91" (DE; 1991-06-07), page 78
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