Difference between revisions of "Daytona USA 2: Power Edition"
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{{Bob | {{Bob | ||
| bobscreen=DaytonaUSAPowerEdition title.png | | bobscreen=DaytonaUSAPowerEdition title.png | ||
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Sega AM2]], [[Sega AM11]] | | developer=[[Sega AM2]], [[Sega AM11]] | ||
| system=[[Sega Model 3 Step 2.1]] | | system=[[Sega Model 3 Step 2.1]] | ||
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| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1-16 | | players=1-16 | ||
| genre=Racing | | genre=Racing | ||
− | | releases={{ | + | | releases={{releasesArcade |
− | | | + | | mod3_date_jp=1998-12{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=151}} |
}} | }} | ||
}} | }} | ||
− | ''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' (デイトナUSA2 パワーエディション) is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions. |
− | The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. | + | The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes. |
− | It also | + | It also modifies the Secret "Special" car "for Hornet fans" - the ''Daytona USA'' Hornet which is the staple car of the series. The Hornet is now more or less a direct copy of the car from the first game, with the same handling characteristics from the first game replacing the tuning option from the original version. |
Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2 (Xbox)|OutRun 2]]'' for the [[Xbox]]. | Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2 (Xbox)|OutRun 2]]'' for the [[Xbox]]. | ||
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==Production credits== | ==Production credits== | ||
{{multicol| | {{multicol| | ||
− | '''Director:''' [[Makoto Osaki]] | + | {{creditstable| |
− | '''Design Director:''' [[Naotake Nishimura]] | + | *'''Director:''' [[Makoto Osaki]] |
− | '''Program Director:''' [[Takashi Fujimura]] | + | *'''Design Director:''' [[Naotake Nishimura]] |
− | + | *'''Program Director:''' [[Takashi Fujimura]] | |
− | '''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]] | + | {{creditsheader|Programming Team}} |
− | '''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]] | + | *'''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]] |
− | '''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]] | + | *'''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]] |
− | '''Enemy Car Program:''' [[Koki Koiwa]] | + | *'''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]] |
− | '''Navigation & Attract Mode Program:''' [[Hideki Tanaka]] | + | *'''Enemy Car Program:''' [[Koki Koiwa]] |
− | '''Crash & Collision Program:''' [[Tetsuya Sugimoto]], [[Hiroshi Masui]] | + | *'''Navigation & Attract Mode Program:''' [[Hideki Tanaka]] |
− | '''Camera Program:''' [[Takayuki Kazama]] | + | *'''Crash & Collision Program:''' [[Tetsuya Sugimoto]], [[Hiroshi Masui]] |
− | '''Live Mode Program:''' [[Hiroshi Masui]] | + | *'''Camera Program:''' [[Takayuki Kazama]] |
− | '''Sound & Cabinet Control Program:''' [[Koki Koiwa]] | + | *'''Live Mode Program:''' [[Hiroshi Masui]] |
− | + | *'''Sound & Cabinet Control Program:''' [[Koki Koiwa]] | |
− | '''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]] | + | {{creditsheader|Design Team}} |
− | '''Course Side Design:''' [[Jun-ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]] | + | *'''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]] |
− | '''Car Design:''' [[Shigetaka Kyoya]], [[Jun-ichi Yamanaka]] | + | *'''Course Side Design:''' [[Junichi Yamanaka|Jun-ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]] |
− | '''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]] | + | *'''Car Design:''' [[Shigetaka Kyoya]], [[Junichi Yamanaka|Jun-ichi Yamanaka]] |
− | '''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]] | + | *'''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]] |
− | '''Motion Design:''' [[Kazuhiro Izaki]] (AM11), [[Ringo Manabe]] | + | *'''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]] |
− | + | *'''Motion Design:''' [[Kazuhiro Izaki]] (AM11), [[Ringo Manabe]] | |
− | '''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]] | + | {{creditsheader|Sound Team}} |
− | '''Sound Director & Composer:''' [[Fumio Ito]] | + | *'''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]] |
− | + | *'''Sound Director & Composer:''' [[Fumio Ito]] | |
− | '''Product Supervisor:''' [[Masao Yoshimoto]] | + | {{creditsheader|Cabinet Development Team}} |
− | '''Industrial Designer:''' Ztton Design | + | *'''Product Supervisor:''' [[Masao Yoshimoto]] |
− | '''Mechanical Engineers''' | + | *'''Industrial Designer:''' Ztton Design |
− | + | *'''Mechanical Engineers''' | |
− | : [[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]] | + | **'''(Chief Engineer):''' [[Yasuo Ishikawa]], [[Seiji Ishii]] |
− | '''Electronic Engineers''' | + | **''':''' [[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]] |
− | + | *'''Electronic Engineers''' | |
− | : [[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]] | + | **'''(Chief Engineer):''' [[Hiroki Koyama]] |
− | + | **''':''' [[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]] | |
− | '''Publicity:''' [[Ai Kotani]] | + | {{creditsheader|Publicity Team}} |
− | '''Design:''' [[Akira Yamanaka]] | + | *'''Publicity:''' [[Ai Kotani]] |
− | + | *'''Design:''' [[Akira Yamanaka]] | |
− | '''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Jun-ichi Yamada]] | + | {{creditsheader|Special Thanks}} |
− | '''Sound Support (AM2):''' [[Hidenori Shoji]] | + | *'''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Junichi Yamada|Jun-ichi Yamada]] |
− | '''Recording & Mix (NY):''' [[Atsushi Kosugi|Atsushi "Sushi" Kosugi]] (Beat on Beat, Inc) | + | *'''Sound Support (AM2):''' [[Hidenori Shoji]] |
− | '''Recording & Mix (TYO):''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Yoshitada Miya]] | + | *'''Recording & Mix (NY):''' [[Atsushi Kosugi|Atsushi "Sushi" Kosugi]] (Beat on Beat, Inc) |
− | '''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio) | + | *'''Recording & Mix (TYO):''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Yoshitada Miya]] |
− | '''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sadano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.) | + | *'''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio) |
− | '''Producer:''' [[Toshihiro Nagoshi]] | + | *'''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sadano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.) |
+ | *'''Producer:''' [[Toshihiro Nagoshi]] | ||
+ | | console=MOD3 | ||
+ | | source=In-game credits | ||
+ | }} | ||
}} | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Promotional material== | ==Promotional material== | ||
− | + | {{gallery | |
− | + | |{{gitem|DaytonaUSA2PE JP Flyer Front.jpg|JP flyer (front)}} | |
− | + | |{{gitem|DaytonaUSA2PE JP Flyer Back.jpg|JP flyer (back)}} | |
− | + | }} | |
==Physical scans== | ==Physical scans== | ||
Line 82: | Line 86: | ||
| region=JP | | region=JP | ||
}} | }} | ||
− | + | ||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
{{DaytonaUSA}} | {{DaytonaUSA}} | ||
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− | |||
[[Category:Model 3 Step 2.1 games]] | [[Category:Model 3 Step 2.1 games]] |
Latest revision as of 18:56, 9 May 2024
Daytona USA 2: Power Edition | |||||||||
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System(s): Sega Model 3 Step 2.1 | |||||||||
Publisher: Sega | |||||||||
Developer: Sega AM2, Sega AM11 | |||||||||
Genre: Racing | |||||||||
Number of players: 1-16 | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Daytona USA 2: Power Edition (デイトナUSA2 パワーエディション) is an update to Daytona USA 2: Battle on the Edge, and was released for Sega Model 3 Step 2.1 hardware in 1998. Power Edition serves as an update to Battle on the Edge in a similar way to how Daytona USA: Championship Circuit Edition updates Daytona USA. It is mostly the same game, bar a new introduction, rebranding and a few additions.
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other Daytona USA games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes.
It also modifies the Secret "Special" car "for Hornet fans" - the Daytona USA Hornet which is the staple car of the series. The Hornet is now more or less a direct copy of the car from the first game, with the same handling characteristics from the first game replacing the tuning option from the original version.
Like Battle on the Edge, Daytona USA: Power Edition saw no home ports. However its three tracks are included as part of OutRun 2 for the Xbox.
Contents
Production credits
- Director: Makoto Osaki
- Design Director: Naotake Nishimura
- Program Director: Takashi Fujimura
- Car Control Program: Takashi Fujimura, Masaki Katoh
- Network Program: Tetsuya Sugimoto, Takashi Fujimura
- Effect Program: Takeshi Iwasaki, Dai Matsuzaki
- Enemy Car Program: Koki Koiwa
- Navigation & Attract Mode Program: Hideki Tanaka
- Crash & Collision Program: Tetsuya Sugimoto, Hiroshi Masui
- Camera Program: Takayuki Kazama
- Live Mode Program: Hiroshi Masui
- Sound & Cabinet Control Program: Koki Koiwa
- Course Design: Naoaki Tasaka, Naotake Nishimura
- Course Side Design: Jun-ichi Yamanaka, Naoaki Tasaka, Kazufumi Ohashi, Shigetaka Kyoya
- Car Design: Shigetaka Kyoya, Jun-ichi Yamanaka
- Effect Design: Ringo Manabe, Naotake Nishimura, Takeshi Iwasaki
- Scroll Design: Naotake Nishimura, Kazufumi Ohashi
- Motion Design: Kazuhiro Izaki (AM11), Ringo Manabe
- Sound Producer & Composer: Takenobu Mitsuyoshi
- Sound Director & Composer: Fumio Ito
- Product Supervisor: Masao Yoshimoto
- Industrial Designer: Ztton Design
- Mechanical Engineers
- (Chief Engineer): Yasuo Ishikawa, Seiji Ishii
- : Motohiko Higashiguchi, Eiji Inoue, Yumiko Ara, Eiji Nishimura, Toshiya Yamaguchi, Masaharu Inoue
- Electronic Engineers
- (Chief Engineer): Hiroki Koyama
- : Hiroyuki Takahashi, Hideyuki Yamada, Tomoyuki Goto, Yoshiaki Yamamoto
- Publicity: Ai Kotani
- Design: Akira Yamanaka
- Design Support (AM11): Kazuhiro Izaki, Daisuke Sato, Yukinobu Arikawa, Jun-ichi Yamada
- Sound Support (AM2): Hidenori Shoji
- Recording & Mix (NY): Atsushi "Sushi" Kosugi (Beat on Beat, Inc)
- Recording & Mix (TYO): Tatsutoshi Narita, Naoyuki Machida, Yoshitada Miya
- Voice Recording: Yasuhide Takeuchi (Half HP Studio)
- Advisor: Masahiro Nakagawa (Sega AM R&D), Bill Freeman (Sega Gameworks FL), Tomoaki Inoue (Sega AM2), Takeshi Inoue (Sega Oversea Dept.), Yuka Sadano (Sega U.S. Sales Dept.), Toshihiko Ikeda (Sega U.S. Sales Dept.)
- Producer: Toshihiro Nagoshi
Magazine articles
- Main article: Daytona USA 2: Power Edition/Magazine articles.
Promotional material
Physical scans
Model 3, JP | ||||
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