Difference between revisions of "Shinobi"

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{{OtherPage|desc=the home computer versions|page=Shinobi (home computers)|desc2=the PlayStation 2 game|page2=Shinobi (2002)}}
 
{{Bob
 
{{Bob
 
| bobscreen=Shinobi Title.png
 
| bobscreen=Shinobi Title.png
| publisher=[[Sega]], {{NES}} [[Tengen]], {{TG16}} [[Asmik]]
+
| bobscreen2=Shinobi SMS title.png
| developer=[[Team Shinobi]], {{NES}} [[Tengen]], {{TG16}} [[Asmik]]
+
| bobscreen3=Shinobi PCE Title.png
| system=[[Sega System 16]], [[Sega Master System]], NES, TurboGrafx-16, [[Virtual Console]], [[Xbox Live Arcade]]
+
| bobscreen4=Shinobi NES Title.png
| romsize={{Arcade}} 1025kB,{{ref|http://mamedb.com/game/shinobi}} {{SMS}} 256kB
+
| tab1=System 16
 +
| tab2=Master System
 +
| tab3=PC Engine
 +
| tab4=NES
 +
| publisher={{company|[[Sega]]|system=SYS16,SMS,VC}}
 +
{{company|[[Tengen]]|system=NES}}
 +
{{company|[[Asmik]]|system=PCE}}
 +
| developer={{company|[[Sega R&D 1]]|system=SYS16}}
 +
{{company|[[Sega R&D 2]]|system=SMS}}
 +
{{company|[[Sanritsu]]|system=NES}}
 +
{{company|[[Asmik]]|system=PCE}}
 +
{{company|[[M2]]{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-3}}|system=VC}}
 +
| distributor={{company|[[Segasa|Sonic]]|system=SYS16|region=ES}}
 +
| licensor={{company|[[Sega]]|system=NES,PCE}}
 +
| system=[[Sega System 16]], [[Sega Master System]], [[NES]], [[PC Engine]], [[Virtual Console]], [[Xbox 360]]
 
| sounddriver=
 
| sounddriver=
| peripherals=
+
| peripherals={{SMS}} [[FM Sound Unit]]
| players=
+
| players=1
| genre=Action
+
| genre=Action{{ref|https://web.archive.org/web/20201114213233/https://sega.jp/history/hard/segamark3/software.html}}, Arcade{{fileref|Shinobi SMS EU cover.jpg}}
| releases={{releases
+
| releases={{releasesArcade
| arcade_date_us=1987
+
| sys16_date_us=1987
| arcade_date_jp=1987
+
| sys16_date_jp=1987-11-16{{magref|mdfan|28|103|printpage=103}}
| tg16_date_jp=1989-12-08
+
| mega6_date_jp=19xx
| nes_date_us=1989
+
| megatech_date_uk=19xx
 
}}
 
}}
 
{{releasesSMS
 
{{releasesSMS
 +
| sms_date_jp=1988-06-19{{ref|https://web.archive.org/web/20201114213233/https://sega.jp/history/hard/segamark3/software.html}}
 +
| sms_rrp_jp=5,500
 +
| sms_code_jp=G-1353
 +
| sms_date_us=1988-09{{magref|ce|7.07|08}}
 +
| sms_code_us=7009
 +
| sms_rrp_us=44.95{{magref|vgce|5|30}}
 
| sms_date_eu=1988
 
| sms_date_eu=1988
| sms_rrp_uk=24.95 {{fileref|ACE UK 16.pdf|page=166}}
 
 
| sms_code_eu=MK-7009-50
 
| sms_code_eu=MK-7009-50
| sms_date_us=1988-09
+
| sms_date_uk=1988-10{{fileref|BristolEveningPost UK 1988-10-14 Page 81.jpg}}<!--1988-11{{fileref|1988 89 SMS UK Catalogue.pdf|page=2}}-->
| sms_code_us=7009
+
| sms_code_uk=MK-7009-50
| sms_rrp_us=44.95{{fileref|VG&CE US 05.pdf|page=30}}
+
| sms_rrp_uk=24.95{{magref|ace|16|166}}{{magref|gamesmachineuk|14|58}}
| sms_date_jp=1988-06-19
 
| sms_rrp_jp=5,500
 
| sms_code_jp=G-1353
 
 
| sms_date_br=19xx
 
| sms_date_br=19xx
| sms_code_br=026090
+
| sms_date_br_Blue=19xx
| sms_date_kr=19xx
+
| sms_code_br_Blue=026090
 +
| sms_rating_br_Blue=ti
 +
| sms_date_kr=1989-12
 
| sms_code_kr=GB-2353
 
| sms_code_kr=GB-2353
 +
| sms_date_au=19xx
 +
| sms_date_bx=19xx
 +
| sms_date_se=19xx
 +
| sms_date_pt=19xx
 +
| sms_code_pt=MSJ7009
 +
}}
 +
{{releasesPCE
 +
| pce_date_jp=1989-12-08
 +
| pce_code_jp=AS01001
 +
| pce_rrp_jp=6,800
 +
}}
 +
{{releases
 +
| nes_date_us=1989-12<ref>[https://retrocdn.net/index.php?title=File%3AComputerEntertainer_US_Vol.8_10.pdf&page=22 Computer Entertainer (January 1990)]</ref>
 
}}
 
}}
 
{{releases360
 
{{releases360
| xbla_date_eu=2009-06-10
+
| pts=yes
| xbla_rrp_eu=400
+
| 360_date_eu_d=2009-06-10{{ref|http://web.archive.org/web/20130813025518/http://marketplace.xbox.com:80/de-DE/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
| xbla_date_us=2009-06-10
+
| 360_rrp_eu_d=400{{ref|http://web.archive.org/web/20130813025518/http://marketplace.xbox.com:80/de-DE/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
| xbla_rrp_us=400
+
| 360_rating_eu_d=12
| xbla_date_jp=2009
+
| 360_date_eu_d_Trial Game=2009-06-10{{ref|http://web.archive.org/web/20130813025518/http://marketplace.xbox.com:80/de-DE/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
| xbla_rrp_jp=400
+
| 360_rrp_eu_d_Trial Game=free
| xbla_date_au=2009-06-10
+
| 360_rating_eu_d_Trial Game=12
 +
| 360_date_de_d=2009-06-10{{ref|http://web.archive.org/web/20130813025518/http://marketplace.xbox.com:80/de-DE/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_de_d=400{{ref|http://web.archive.org/web/20130813025518/http://marketplace.xbox.com:80/de-DE/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rating_de_d=12
 +
| 360_date_de_d_Trial Game=2009-06-10{{ref|http://web.archive.org/web/20130813025518/http://marketplace.xbox.com:80/de-DE/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_de_d_Trial Game=free
 +
| 360_rating_de_d_Trial Game=12
 +
| 360_date_us_d=2009-06-10{{ref|http://web.archive.org/web/20101101182445/http://marketplace.xbox.com:80/en-US/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_us_d=400{{ref|http://web.archive.org/web/20101101182445/http://marketplace.xbox.com:80/en-US/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rating_us_d=e10
 +
| 360_date_us_d_Trial Game=2009-06-10{{ref|http://web.archive.org/web/20101101182445/http://marketplace.xbox.com:80/en-US/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_us_d_Trial Game=free
 +
| 360_rating_us_d_Trial Game=e10
 +
| 360_date_uk_d=2009-06-10{{ref|http://web.archive.org/web/20110101034205/http://marketplace.xbox.com:80/en-GB/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_uk_d=400{{ref|http://web.archive.org/web/20110101034205/http://marketplace.xbox.com:80/en-GB/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rating_uk_d=12
 +
| 360_date_uk_d_Trial Game=2009-06-10{{ref|http://web.archive.org/web/20110101034205/http://marketplace.xbox.com:80/en-GB/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_uk_d_Trial Game=free
 +
| 360_rating_uk_d_Trial Game=12
 +
| 360_date_jp_d=2009-06-10{{ref|http://web.archive.org/web/20111114052234/http://marketplace.xbox.com:80/ja-JP/Product/SHINOBI-忍/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_jp_d=400{{ref|http://web.archive.org/web/20111114052234/http://marketplace.xbox.com:80/ja-JP/Product/SHINOBI-忍/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rating_jp_d=b
 +
| 360_date_jp_d_Otameshiban=2009-06-10{{ref|http://web.archive.org/web/20111114052234/http://marketplace.xbox.com:80/ja-JP/Product/SHINOBI-忍/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_jp_d_Otameshiban=free
 +
| 360_rating_jp_d_Otameshiban=b
 +
| 360_date_au_d=2009-06-10{{ref|http://web.archive.org/web/20111112014517/http://marketplace.xbox.com:80/en-AU/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_au_d=400{{ref|http://web.archive.org/web/20111112014517/http://marketplace.xbox.com:80/en-AU/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rating_au_d=pg
 +
| 360_date_au_d_Trial Game=2009-06-10{{ref|http://web.archive.org/web/20111112014517/http://marketplace.xbox.com:80/en-AU/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4}}
 +
| 360_rrp_au_d_Trial Game=free
 +
| 360_rating_au_d_Trial Game=pg
 
}}
 
}}
 
{{releasesWii
 
{{releasesWii
| vc_date_jp=2009-07-14
+
| vca_date_jp=2009-07-14{{ref|http://web.archive.org/web/20180305233321/https://www.nintendo.co.jp/wii/vc/software/10.html}}
| vc_rrp_jp=800
+
| vca_rrp_jp=800{{ref|http://web.archive.org/web/20090718150852/http://vc.sega.jp:80/vca_shinobi}}
| vc_date_us=2009-12-07
+
| vca_rating_jp=b
| vc_rrp_us=800
+
| vca_date_us=2009-12-07{{ref|http://web.archive.org/web/20101122224739/http://www.nintendo.com/games/detail/UFn5-0Pxr-smpT9rLnc-YIdawDyG8KiJ}}
| vc_date_eu=2009-10-23
+
| vca_rrp_us=800{{ref|http://web.archive.org/web/20101122224739/http://www.nintendo.com/games/detail/UFn5-0Pxr-smpT9rLnc-YIdawDyG8KiJ}}
| vc_rrp_eu=800
+
| vca_rating_us=e10
 +
| vca_date_eu=2009-10-23{{ref|http://web.archive.org/web/20170915130804/http://www.nintendolife.com:80/games/vcarcade/shinobi}}{{ref|https://archive.is/3S2My|https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/Shinobi--278920.html}}
 +
| vca_rrp_eu=800{{ref|http://web.archive.org/web/20170915130804/http://www.nintendolife.com:80/games/vcarcade/shinobi}}
 +
| vca_rating_eu=12
 +
| vca_date_au=2009-10
 +
| vca_rrp_au=800{{ref|1=http://web.archive.org/web/20120328052345/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=88&prod_id=20016&pageID=4}}
 +
| vca_rating_au=pg
 +
}}
 +
}}
 +
'''''{{PAGENAME}}''''' (忍) is a [[Sega System 16]] arcade game developed by [[Sega]]. It follows the journey of a ninja called Joe Musashi who must free children from his clan from the evil Zeed organisation.
 +
 
 +
==Story==
 +
{{quote|赤忍者、青忍者、黄忍者、そしてアウトローたちが集合した極悪非道のシンジケートに、子供忍者が囚われてしまった。体術、忍術の奥義を極めた“ジョー・ムサシ”は、救出とシンジケート壊滅のため単身敵地へと向かう。ムサシよ、正義の忍術で悪を断て。}}
 +
{{quote|A dangerous group of evil criminals has taken people and are holding them as hostages. Musashi, a master of Ninjutsu and other martial arts, fights single handedly in the opponent's territory on a mission to rescue the hostages and wipe out the band of villains.}}
 +
A ninja named Joe Musashi must stop a criminal organization called Zeed from kidnapping the children of his ninja clan.
 +
 
 +
==Gameplay==
 +
===System 16 version===
 +
The game is a side-scrolling action platformer that resembles [[Namco]]'s earlier arcade hit ''[[:Category:Rolling Thunder|Rolling Thunder]]''. The player controls the ninja Joe Musashi, who is on a mission to stop the Zeed terrorist organization, which has been kidnapping students of his clan. Musashi must rescue all of the hostage children in each stage (by finding and touching them), then find the exit. Because Musashi can only sustain one hit before dying, the player is encouraged to move through each stage and clear enemies deliberately and methodically. The controls consist of an eight-way joystick and three action buttons for attacking, jumping, and using ninjutsu techniques called "ninja magic."
 +
 
 +
Musashi walks with {{left}} or {{right}}. He can crouch with {{down}} or perform a crouching walk with {{downleft}} or {{downright}}, which allows him to sneak under enemy projectiles. Stages are designed to have multiple floors, and Musashi can jump between floors by holding {{up}} or {{down}} while pressing the jump button. He cannot attack enemies on different floors or be attacked by them. Musashi fights with punches and kicks when enemies are nearby and by throwing shurikens (which are unlimited in supply) otherwise. Rescuing certain hostages in each stage upgrades Musashi's weapons by replacing his throwing stars with a gun and his close-ranged attacks with a katana slash. He can use his ninja magic once on every stage, which attacks every enemy on screen at once.
 +
 
 +
Hostages are guarded by enemies that include mohawked punks, mercenary thugs wielding knives or guns, other ninjas, and Mongolian swordsmen. If Musashi touches most enemies, he is bumped back without being harmed (with ninjas being a notable exception because of their katanas). However, he is killed in one hit if he is struck by an enemy's weapon (including projectile attacks) or killed instantly if he falls into a bottomless pit. When the player runs out of lives, additional coins continue the game except the final mission. The time limit is three minutes per stage and bonus points are awarded for time, with additional bonuses for refraining from ninjutsu technique (except on the final round) or using only melee attacks. Extra lives are awarded for achieving certain scores, completing the bonus round, or rescuing a special hostage.
 +
 
 +
====Ninjutsu spells====
 +
Ninjutsu techniques can only be used once per stage and clear the screen of all enemies or greatly damage a boss. A different technique is chosen for the player on each stage.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Doppelgängers
 +
| sprite={{sprite | Shinobi Arcade, Ninjutsu Spells.png | 2 | crop_width=16 | crop_height=14 | crop_x=0 | crop_y=0}}
 +
| desc=Summons duplicates of Musashi to attack all enemies on screen.
 +
}}
 +
{{InfoRow
 +
| title=Thunderstorm
 +
| sprite={{sprite | Shinobi Arcade, Ninjutsu Spells.png | 2 | crop_width=16 | crop_height=14 | crop_x=16 | crop_y=0}}
 +
| desc=Summons bolts of lightning to destroy all enemies on screen.
 +
}}
 +
{{InfoRow
 +
| title=Tornado
 +
| sprite={{sprite | Shinobi Arcade, Ninjutsu Spells.png | 2 | crop_width=16 | crop_height=14 | crop_x=32 | crop_y=0}}
 +
| desc=Summons whirlwinds to destroy all enemies on screen.
 +
}}
 +
}}
 +
 
 +
====Items====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Child
 +
| sprite={{sprite | Shinobi Arcade, Items.png | 2 | crop_width=22 | crop_height=28 | crop_x=48 | crop_y=0}}
 +
| desc=Musashi must rescue all of the hostage children in a stage before finding the exit.
 +
}}
 +
{{InfoRow
 +
| title=Bonus Points
 +
| sprite={{sprite | Shinobi Arcade, Items.png | 2 | crop_width=37 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| sprite2={{sprite | Shinobi Arcade, Items.png | 2 | crop_width=37 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| sprite3={{sprite | Shinobi Arcade, Items.png | 2 | crop_width=46 | crop_height=17 | crop_x=0 | crop_y=32}}
 +
| desc=Most rescued children give 200, 500, or 1,000 bonus points when collected.
 +
}}
 +
{{InfoRow
 +
| title=Pow
 +
| sprite={{sprite | Shinobi Arcade, Items.png | 2 | crop_width=48 | crop_height=18 | crop_x=0 | crop_y=48}}
 +
| desc=Some rescued children give a Pow bonus, which upgrades Musashi's shurikens to a gun and his melee attacks to a sword.
 +
}}
 +
}}
 +
 
 +
====Missions====
 +
The first mission has three stages, but all the subsequent missions have four stages. The last stage of each mission is a boss encounter.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Slums
 +
| screenshot=Shinobi Arcade, Bosses, Ken Oh.png
 +
| screenshot2=Shinobi Arcade, Stage 1-1.png
 +
| screenshot3=Shinobi Arcade, Stage 1-2.png
 +
| screenshot4=Shinobi Arcade, Stage 1 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| info1name=Boss
 +
| info1=Ken Oh
 +
| desc=Musashi fights through the slums of a major metropolis, encountering knife-wielding punks and armed thugs. Ken-Oh, a three-meter-tall behemoth of a man who attacks with guided fireballs, awaits at the end.
 +
}}
 +
{{InfoRow
 +
| title=Harbor
 +
| screenshot=Shinobi Arcade, Bosses, Black Turtle.png
 +
| screenshot2=Shinobi Arcade, Stage 2-1.png
 +
| screenshot3=Shinobi Arcade, Stage 2-2.png
 +
| screenshot4=Shinobi Arcade, Stage 2-3.png
 +
| screenshot5=Shinobi Arcade, Stage 2 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| info1name=Boss
 +
| info1=Black Turtle
 +
| desc=Musashi makes his way through the shipyards and enters an ominous-looking freighter with blood red walls. Frogmen try to hinder his progress as he passes through the pier. At the end of the stage, he faces the Black Turtle, a heavily armed transport helicopter that swarms him with its full complement of flying ninjas.
 +
}}
 +
{{InfoRow
 +
| title=Weapons Factory
 +
| screenshot=Shinobi Arcade, Bosses, Mandara.png
 +
| screenshot2=Shinobi Arcade, Stage 3-1.png
 +
| screenshot3=Shinobi Arcade, Stage 3-2.png
 +
| screenshot4=Shinobi Arcade, Stage 3-3.png
 +
| screenshot5=Shinobi Arcade, Stage 3 Boss 1.png
 +
| screenshot6=Shinobi Arcade, Stage 3 Boss 2.png
 +
| tabs=yes
 +
| selected=2
 +
| info1name=Boss
 +
| info1=Mandara
 +
| desc=Deep within the mountain range, Musashi infiltrates the factory that supplies the armies of the Ring of Five with state of the art weapons. He must eliminate brutes armed with rocket launchers and vicious green ninjas. Musashi must battle Mandara at the end. It is possible to time the jumps to hit two statues at a time. The electric bolt at the back of the room can kill Musashi in a single touch if he is not careful.
 +
}}
 +
{{InfoRow
 +
| title=Outpost
 +
| screenshot=Shinobi Arcade, Bosses, Lobster.png
 +
| screenshot2=Shinobi Arcade, Stage 4-1.png
 +
| screenshot3=Shinobi Arcade, Stage 4-2.png
 +
| screenshot4=Shinobi Arcade, Stage 4-3.png
 +
| screenshot5=Shinobi Arcade, Stage 4 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| info1name=Boss
 +
| info1=Lobster
 +
| desc=Musashi traverses another mountain range with numerous pitfalls and enemies at the every corner. Musashi must defeat Lobster, a gigantic, heavily armored samurai warrior who can only be hurt when he lowers his sword from his face.
 +
}}
 +
{{InfoRow
 +
| title=Enemy Base
 +
| screenshot=Shinobi Arcade, Bosses, Masked Ninja.png
 +
| screenshot2=Shinobi Arcade, Stage 5-1.png
 +
| screenshot3=Shinobi Arcade, Stage 5-2.png
 +
| screenshot4=Shinobi Arcade, Stage 5-3.png
 +
| screenshot5=Shinobi Arcade, Stage 5 Boss 1.png
 +
| screenshot6=Shinobi Arcade, Stage 5 Boss 2.png
 +
| screenshot7=Shinobi Arcade, Stage 5 Boss 3.png
 +
| screenshot8=Shinobi Arcade, Stage 5 Boss 4.png
 +
| tabs=yes
 +
| selected=2
 +
| info1name=Boss
 +
| info1=Masked Ninja
 +
| desc=Victory is at hand if Musashi can survive the endless waves of enemies. He must move slowly through the bamboo forest to avoid being swarmed by ninjas who swoop down on him like meteors. Inside the Masked Ninja's castle, Musashi faces aggressive and relentless monks who chase him down with their staves. At the end of the stage, the Masked Ninja is ready to fight Musashi to death.
 +
 
 +
In his first form, he jumps around while protected by a magic shield. His shield disappears momentarily when he lands, which is when he is vulnerable to attack. In his second from, he turns into a tornado and attacks with wind slashes. In his third form, he makes series of long jumps and can be attacked when he lands. In his final form, he runs towards Musashi at full speed and attacks.
 +
}}
 +
}}
 +
 
 +
====Bonus stage====
 +
{{ScreenThumb|Shinobi Arcade, Bonus Stage.png|width=200|Bonus stage}}
 +
A bonus stage is played after defeating the boss of each mission. It has a first-person perspective where Musashi he tosses shuriken at incoming enemy ninjas. The player is awarded an extra life for successfully completing the bonus round, but it is failed if a ninja makes it past the shurikens and attacks the player.
 +
 
 +
===Master System version===
 +
''Shinobi'' is a side-scrolling action platforming game played as the ninja master Joe Musashi. Rescuing children is optional in this version, but doing so provides bonuses such as upgrades to the close and long-range weapons, restoring or expanding the health gauge, or accessing the bonus stage.
 +
 
 +
Musashi walks with {{left}} and {{right}} and crouches with {{down}}. He can move while crouching with {{downleft}} and {{downright}}. Musashi attacks with {{1}}. Initially, he throws shurikens from a distance or punches or kicks (when crouching) enemies in close quarters. He jumps with {{2}}. Stages are designed with multiple vertical levels, and Musashi can jump between them with {{up}}+{{2}} and {{down}}+{{2}}. Musashi cannot interact with a level unless he is standing on it (including attacking or being attacked by enemies or rescuing hostages).
 +
 
 +
Instead of one-hit kills, Musashi now has a health gauge before losing a life. He can extend the length of his health gauge by collecting bonuses given by some hostages. Musashi can bump into most enemies without harm and is only harmed if he is struck by an enemy's attack or a projectile. The stage restarts if Musashi takes damage without any health remaining or falls down a bottomless pit, which costs a life and any weapon or life bonuses. The game ends if the player runs out of lives. The player receives an extra life for every 100,000 points earned.
 +
 
 +
====Power-ups====
 +
These bonuses are awarded for rescuing children. A message appears in the top-right corner of the screen when a hostage is rescued to indicate which bonus or which weapon was received.
 +
*'''Power Up:''' Upgrades Musashi's projectile attack.
 +
*'''Sword''', '''Nunchaku''', or '''Chain:''' Changes Musashi's melee attack.
 +
*'''Life Max:''' Fully recovers Musashi's health.
 +
*'''Life Up:''' Increases Musashi's health limit.
 +
*'''Bonus Stage:''' Enters the bonus stage after completing the current stage.
 +
*'''10,000 Pts:''' Awards 10,000 bonus points.
 +
 
 +
====Weapons====
 +
=====Projectile=====
 +
Musashi throws projectile weapons when there are no enemies adjacent to him.
 +
*'''Shuriken:''' The starting ranged attack. Travels the full length of the screen. Only one can be on screen at a time.
 +
*'''Shuriken Tempo Up:''' Allows Musashi to throw a second shuriken without waiting for the first to disappear.
 +
*'''Throwing Knives:''' Move faster than shurikens.
 +
*'''Hand Grenades:''' Powerful but short-ranged. Roll along the ground if thrown while crouching.
 +
*'''Handgun:''' The most powerful weapon. It can kill any regular enemy with a single shot.
 +
=====Melee=====
 +
Musashi uses melee attacks when there is an enemy in close range.
 +
*'''Punches and Kicks:''' The starting melee attacks. Punches are performed while standing, and kicks are performed while crouching.
 +
*'''Sword:''' The sword does the same damage as punches and kicks but attacks more quickly.
 +
*'''Nunchaku:''' Two sticks linked by a short chain. They do more damage and have longer reach than the sword.
 +
*'''Manriki-Kusari:''' A length of chain with a weight attached at the end. It does the most damage and has the longest reach.
 +
 
 +
====Ninjutsu spells====
 +
Musashi can acquire special ninjutsu abilities from the bonus stages. Each use of a ninjutsu ability appears in the status area as an icon. The player can hold as many as four ninjutsu abilities at a time. After eliminating 10 enemies in a stage, the leftmost icon begins to blink, which indicates that a ninjutsu ability can now be used. The player can unleash Musashi's ninja magic by holding {{2}} until Musashi poses and then pressing {{1}}. Defeating another 10 enemies allows Musashi to use another ninja spell. Ninja magic cannot be used in the boss battles or bonus stages.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Metal Binding ({{rolloverText|金縛りの術|The Binding Technique}})
 +
| bgcolor=#000
 +
| sprite={{sprite | Shinobi SMS, Ninjutsu Spells.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Paralyzes all enemies on the screen.
 +
}}
 +
{{InfoRow
 +
| title=Flying Squirrel ({{rolloverText|ムササビの術|The Flying Squirrel Technique}})
 +
| bgcolor=#000
 +
| sprite={{sprite | Shinobi SMS, Ninjutsu Spells.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Allows Musashi to fly for a duration. He moves in any direction using the D-Pad.
 +
}}
 +
{{InfoRow
 +
| title=Eight Hands ({{rolloverText|分身の術|The Alter Ego Technique}})
 +
| bgcolor=#000
 +
| sprite={{sprite | Shinobi SMS, Ninjutsu Spells.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Creates eight other selves that kill all enemies on the screen.
 +
}}
 +
{{InfoRow
 +
| title=Lightning ({{rolloverText|稲妻の術|The Lightning Technique}})
 +
| bgcolor=#000
 +
| sprite={{sprite | Shinobi SMS, Ninjutsu Spells.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Calls down lightning to kill all enemies on the screen.
 +
}}
 +
{{InfoRow
 +
| title=Tornado ({{rolloverText|龍巻の術|The Tornado Technique}})
 +
| bgcolor=#000
 +
| sprite={{sprite | Shinobi SMS, Ninjutsu Spells.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Summons a whirlwind to kill all enemies on the screen.
 +
}}
 +
{{InfoRow
 +
| title=Invincibility ({{rolloverText|園雲隠れの術|The Hidden Cloud Technique}})
 +
| bgcolor=#000
 +
| sprite={{sprite | Shinobi SMS, Ninjutsu Spells.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Renders Musashi immune to enemy attacks for the rest of the stage. He can still die if he falls down a bottomless pit.
 +
}}
 +
}}
 +
 
 +
====Missions====
 +
The first mission has three stages, but all the subsequent missions have four stages. The last stage of each mission is a boss encounter.
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=Slums
 +
| screenshot=Shinobi SMS, Bosses, Ken Oh.png
 +
| screenshot2=Shinobi SMS, Stage 1-1.png
 +
| screenshot3=Shinobi SMS, Stage 1-2.png
 +
| screenshot4=Shinobi SMS, Stage 1 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| map=Shinobi-SMS-Stage11.png
 +
| map2=Shinobi-SMS-Stage12.png
 +
| info1name=Boss
 +
| info1=Ken Oh
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Harbor
 +
| screenshot=Shinobi SMS, Bosses, Black Turtle.png
 +
| screenshot2=Shinobi SMS, Stage 2-1.png
 +
| screenshot3=Shinobi SMS, Stage 2-2.png
 +
| screenshot4=Shinobi SMS, Stage 2-3.png
 +
| screenshot5=Shinobi SMS, Stage 2 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| map=Shinobi-SMS-Stage21.png
 +
| map2=Shinobi-SMS-Stage22.png
 +
| map3=Shinobi-SMS-Stage23.png
 +
| info1name=Boss
 +
| info1=Black Turtle
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Weapons Factory
 +
| screenshot=Shinobi SMS, Bosses, Mandara.png
 +
| screenshot2=Shinobi SMS, Stage 3-1.png
 +
| screenshot3=Shinobi SMS, Stage 3-2.png
 +
| screenshot4=Shinobi SMS, Stage 3-3.png
 +
| screenshot5=Shinobi SMS, Stage 3 Boss 1.png
 +
| screenshot6=Shinobi SMS, Stage 3 Boss 2.png
 +
| tabs=yes
 +
| selected=2
 +
| map=Shinobi-SMS-Stage31.png
 +
| map2=Shinobi-SMS-Stage32.png
 +
| map3=Shinobi-SMS-Stage33.png
 +
| info1name=Boss
 +
| info1=Mandara
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Outpost
 +
| screenshot=Shinobi SMS, Bosses, Lobster.png
 +
| screenshot2=Shinobi SMS, Stage 4-1.png
 +
| screenshot3=Shinobi SMS, Stage 4-2.png
 +
| screenshot4=Shinobi SMS, Stage 4-3.png
 +
| screenshot5=Shinobi SMS, Stage 4 Boss.png
 +
| tabs=yes
 +
| selected=2
 +
| map=Shinobi-SMS-Stage41.png
 +
| map2=Shinobi-SMS-Stage42.png
 +
| map3=Shinobi-SMS-Stage43.png
 +
| info1name=Boss
 +
| info1=Lobster
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Enemy Base
 +
| screenshot=Shinobi SMS, Bosses, Masked Ninja.png
 +
| screenshot2=Shinobi SMS, Stage 5-1.png
 +
| screenshot3=Shinobi SMS, Stage 5-2.png
 +
| screenshot4=Shinobi SMS, Stage 5-3.png
 +
| screenshot5=Shinobi SMS, Stage 5 Boss 1.png
 +
| screenshot6=Shinobi SMS, Stage 5 Boss 2.png
 +
| screenshot7=Shinobi SMS, Stage 5 Boss 3.png
 +
| screenshot8=Shinobi SMS, Stage 5 Boss 4.png
 +
| tabs=yes
 +
| selected=2
 +
| map=Shinobi-SMS-Stage51.png
 +
| map2=Shinobi-SMS-Stage52.png
 +
| map3=Shinobi-SMS-Stage53.png
 +
| info1name=Boss
 +
| info1=Masked Ninja
 +
| desc=
 
}}
 
}}
| esrb=e10
 
| cero=b
 
| pegi=12
 
| oflc=pg
 
| tectoy=ti
 
 
}}
 
}}
  
:''For the PlayStation 2 game, see ''[[Shinobi (2002)]]''.''
+
====Bonus stage====
:''For the home computer versions, see ''[[Shinobi (home computers)]]''.''
+
{{ScreenThumb|Shinobi SMS, Bonus Stage.png|width=200|Bonus stage}}
 +
Some hostages, when rescued, provide access to the bonus stage. The bonus stage plays like a shooting gallery game, with Musashi throwing shurikens from a first-person perspective at ninjas as they run across two platforms. The player aims with {{left}} and {{right}} and throws a shuriken with {{1}} or {{2}}.
  
'''''Shinobi''''' (忍) is a [[Sega System 16]] arcade game developed by [[Sega]]. It follows the journey of a ninja called Joe Musashi who must free children from his clan from the evil Zeed organisation.
+
The ninjas start on the furthest platform and make their way to the closest platform. The bonus stage is failed if a ninja slips through and attacks Musashi. Otherwise, the player earns 500 points for each ninja successfully killed and Musashi gains the use of a ninjutsu ability. Most of the ninjas that appear are green, but one blue ninja appears and runs more quickly than the others. Killing this ninja awards a second use of the same ninjutsu ability if the round is completed successfully.
  
==Story==
+
===Achievements===
{{quote|赤忍者、青忍者、黄忍者、そしてアウトローたちが集合した極悪非道のシンジケートに、子供忍者が囚われてしまった。体術、忍術の奥義を極めた“ジョー・ムサシ”は、救出とシンジケート壊滅のため単身敵地へと向かう。ムサシよ、正義の忍術で悪を断て。}}
+
{{mainArticle|{{PAGENAME}}/Achievements}}
{{quote|A dangerous group of evil criminals has taken people and are holding them as hostages. Musashi, a master of Ninjutsu and other martial arts, fights single handedly  in the opponent's territory on a mission to rescue the hostages and wipe out the band of villains.}}
 
  
 
==History==
 
==History==
 
===Legacy===
 
===Legacy===
As well as being released in arcades, the game was brought to the [[Sega Master System]] in 1988. It was also brought to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS computers, MSX, NES, TurboGrafx-16, and ZX Spectrum. More recently the arcade version has been released on the [[Xbox Live Arcade]] and [[Virtual Console]] services for the [[Xbox 360]] and [[Wii]] consoles respectively.
+
As well as being released in arcades, the game was brought to the [[Sega Master System]] in 1988. It was also brought to the [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[DOS]] computers, [[MSX]], [[NES]], [[PC Engine]], and [[ZX Spectrum]].
 +
 
 +
More recently, the arcade version has been released on the [[Xbox Live Arcade]] and [[Virtual Console]] services for the [[Xbox 360]] and [[Wii]] consoles respectively. These versions change the posters of Marilyn Monroe to the werewolf from ''[[Altered Beast]]'' and recolor the ''[[Spider-Man]]''-like enemies.
  
 
A number of sequels followed, the first two being developed together and released in 1989: ''[[Shadow Dancer]]'' for the arcade, and ''[[The Revenge of Shinobi]]'' for the [[Sega Mega Drive]] (and later the [[Mega-Tech]]).
 
A number of sequels followed, the first two being developed together and released in 1989: ''[[Shadow Dancer]]'' for the arcade, and ''[[The Revenge of Shinobi]]'' for the [[Sega Mega Drive]] (and later the [[Mega-Tech]]).
  
==Production Credits==
+
==Production credits==
===Arcade version===
+
{{mainArticle|{{PAGENAME}}/Production credits}}
'''Staff:''' Sugachan 26, Wagamama Kenchi, Topi, Gyofunori, Hanachan, Super Haggar, Fanta Jijii, Yamiagari, Shinjuku Otoko<br>
+
 
'''Special Thanks:''' Pachinker Uke, Ponchan 25
+
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
<gallery>
+
{{gallery
Shinobi Arcade JP Flyer.jpg|System 16 JP flyer
+
|{{gitem|Shinobi Arcade JP Flyer.jpg|System 16 JP flyer}}
Shinobi System16 EU Flyer SCKit.jpg|System 16 EU flyer (Super conversion kit)
+
|{{gitem|Shinobi System16 EU Flyer SCKit.jpg|System 16 export flyer (Super conversion kit)}}
Tengen NES US PrintAdvert.jpg|NES US print advert
+
|{{gitem|Shinobi System16 ES Flyer.jpg|System 16 ES flyer}}
</gallery>
+
|{{gitem|Shinobi SMS JP TVAdvert.mp4|Master System JP TV advert}}
 +
|{{gitem|Tengen NES US PrintAdvert.jpg|NES US print advert}}
 +
|{{gitem|MS TV advert NL.mp4|Master System NL TV advert}}
 +
|{{gitem|SMS Outrun Shinobi MX TV advert 1990.mp4|Master System MX TV advert}}
 +
|{{gitem|SMS Shinobi QC TVAdvert.mp4|Master System CA TV advert}}
 +
|{{gitem|SMS ES promo 3.jpg|ES advert (1990)}}
 +
|{{gitem|MDMS MX advert.png|MX advert (1991)}}
 +
|{{galleryPrintAd
 +
|pixel|66|118-119|
 +
}}
 +
}}
  
 
==Physical scans==
 
==Physical scans==
 
===System 16 version===
 
===System 16 version===
{{ratings
+
{{ratings|SYS16}}
| icon=Arcade
 
| cuser=80
 
| cuser_source={{num|54}}, [https://archive.org/stream/commodore-user-magazine-54/Commodore_User_Issue_54_1988_Mar#page/n102/mode/1up p103]''
 
}}
 
 
{{ScanArcade
 
{{ScanArcade
 
| type=upright
 
| type=upright
Line 93: Line 458:
 
| region=US
 
| region=US
 
| marquee=Shinobi System16 US Marquee.jpg
 
| marquee=Shinobi System16 US Marquee.jpg
}}{{ScanArcade
+
| manual=Shinobi System 16 US Manual.pdf
| type=upright
+
}}
 +
{{ScanArcade
 
| console=System 16
 
| console=System 16
 
| region=JP
 
| region=JP
| instructionsR1=Shinobi System16 JP InstructionCard.jpg
+
| instructioncard1=Shinobi System16 JP InstructionCard.jpg
 
}}
 
}}
  
 
===Master System version===
 
===Master System version===
{{ratings
+
{{ratings|SMS}}
| icon=SMS
 
| allgame=90
 
| allgame_source=''[https://web.archive.org/web/20141210150230/www.allgame.com/game.php?id=1788 AllGame]''
 
| asm=67
 
| asm_source={{num|11/88|page=85|pdf=ASM DE 1988-11.pdf|pdfpage=68}}
 
| cgtc=87
 
| cgtc_source={{num|1|page=70}}
 
| cgtc_1=87
 
| cgtc_source_1={{num|4|page=106|pdf=CGtC UK 04.pdf}}
 
| cgts=87
 
| cgts_source={{num|1|page=62|pdf=TheCompleteGuideToSega UK.pdf}}
 
| cvg=80
 
| cvg_source={{num|84|page=119|pdf=CVG UK 084.pdf}}
 
| gamesmachineuk=82
 
| gamesmachineuk_source={{num|14|page=58|pdf=TGM UK 14.pdf}}
 
| gen4=88
 
| gen4_source={{num|7}}, ''[http://www.abandonware-magazines.org/affiche_mag.php?mag=27&num=394&album=oui p59]''
 
| mms=87
 
| mms_source={{num|1|page=136|pdf=MeanMachinesSega01UK.pdf}}
 
| segapower=100
 
| segapower_source={{num|23|page=59}}
 
| segapower_1=100
 
| segapower_source_1={{num|46|page=101|pdf=SegaPower UK 46.pdf}}
 
| segapro=89
 
| segapro_source={{num|6|page=28|pdf=SegaPro UK 06.pdf}}
 
| segapro_1=81
 
| segapro_source_1={{num|13|page=25}}
 
| videogamecritic=100
 
| videogamecritic_source=''[http://videogamecritic.com/mastersz.htm?e=25333#rev3115 2009-03-10]''
 
}}
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Master System
 +
| region=JP
 +
| cover=Shinobi SMS JP cover.jpg
 +
| cart=Shinobi sms jp cart.jpg
 +
| manual=ShinobiSMSJPManual.pdf
 +
}}{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=US
 
| region=US
Line 147: Line 489:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=EU<br>"No Limits" variant
+
| region=EU (Sega®)
| cover=Shinobi SMS EU nolimits cover.jpg
 
}}{{Scanbox
 
| console=Master System
 
| region=EU<br>® variant
 
 
| cover=Shinobi SMS EU R cover.jpg
 
| cover=Shinobi SMS EU R cover.jpg
 
| cart=Shinobi SMS EU R cart.jpg
 
| cart=Shinobi SMS EU R cart.jpg
Line 157: Line 495:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=EU<br>8 language variant
+
| region=EU ("No Limits")
 +
| cover=Shinobi SMS EU nolimits cover.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=EU<br>8 Languages variant
 
| cover=Shinobi SMS EU 8lang cover.jpg
 
| cover=Shinobi SMS EU 8lang cover.jpg
 
| manual=ShinobiSMSEUManual8L.pdf
 
| manual=ShinobiSMSEUManual8L.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=JP
+
| region=PT
| cover=Shinobi SMS JP cover.jpg
+
| cover=Shinobi SMS PT cover.jpg
| cart=Shinobi sms jp cart.jpg
+
}}{{Scanbox
| manual=ShinobiSMSJPManual.pdf
+
| console=Master System
 +
| region=SE ([[Brio]])
 +
| cover=
 +
| cart=
 +
| manual=ShinobiSMSSEManual.jpg
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=SE ([[Dennis Bergström]])
 +
| cover=
 +
| cart=
 +
| manual=ShinobiSMSSEManual DBE.pdf
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=BX
 +
| front=Shinobi SMS BX front.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
Line 173: Line 531:
 
| item1=Vacuum-Formed Clamshell Case SMS AU Inside.jpg
 
| item1=Vacuum-Formed Clamshell Case SMS AU Inside.jpg
 
| item1name=Case
 
| item1name=Case
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Not for rental/hotline stickers)
 +
| front=Shinobi SMS AU norental cover.jpg
 +
| back=Shinobi SMS AU norental back.jpg
 +
| spinemissing=yes
 +
| cart=Shinobi SMS AU Cart.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Classics)
 +
| cover=Shinobi SMS AU classics cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
Line 206: Line 575:
 
| cart=
 
| cart=
 
| manual=ShinobiSMSKrManual.pdf
 
| manual=ShinobiSMSKrManual.pdf
}}{{Scanbox
 
| console=Master System
 
| region=SE
 
| cover=
 
| cart=
 
| manual=ShinobiSMSSEManual.jpg
 
 
}}
 
}}
  
 
===NES version===
 
===NES version===
{{ratings
 
| icon=NES
 
| segafan=64
 
| segafan_source=''[http://www.segafan.com/analisis.php?id=135 2002-12-22]''
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=NES
 
| console=NES
Line 227: Line 585:
 
| spinemissing=yes
 
| spinemissing=yes
 
| cart=Shinobi NES US Cart.jpg
 
| cart=Shinobi NES US Cart.jpg
 +
| manual=Shinobi NES Manual.pdf
 
}}
 
}}
  
 
===PC Engine version===
 
===PC Engine version===
{{ratings
+
{{ratings|PCE}}
| icon=PCE
 
| cvg=81
 
| cvg_source={{num|100|page=96|pdf=CVG UK 100.pdf}}
 
| gamesmachineuk=88
 
| gamesmachineuk_source={{num|28|page=52|pdf=TGM UK 28.pdf}}
 
| pp=78
 
| pp_source={{num|5/90|page=120|pdf=PowerPlay DE 026.pdf}}
 
| tilt=85
 
| tilt_source={{num|76|page=82|pdf=Tilt FR 076.pdf}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=PC Engine
 
| console=PC Engine
Line 258: Line 607:
 
| cover=
 
| cover=
 
| cart=Shinobi MT Cart.jpg
 
| cart=Shinobi MT Cart.jpg
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SMS|sha1=7c0778c055dc9c2b0aae1d166dbdb4734e55b9d1|md5=3dd2c025185e19ac9bf1ed16b695c629|crc32=0c6fac4e|size=256kB|date=|source=Cartridge (US/EU/BR)|comments=Rev 1|quality=good|prototype=}}
 +
{{rom|SMS|sha1=26070deaa2d3c170d31ac395a50231204250bdf3|md5=789b285290688cbd0a786f888f9dada1|crc32=e1fff1bb|size=256kB|date=|source=Cartridge (JP/BR)|comments=|quality=good|prototype=}}
 +
{{rom|NES|sha1=66662f77437a69a9ba0470f877754e7946c157d7|md5=3bc8f6e9e606e28f40655531cb5cc5ee|crc32=eb0bda7e|size=256kB|date=|source=Cartridge (US)|comments=|quality=good|prototype=}}
 +
{{rom|PCE|sha1=c219f8477dc2b34b53c25a419332595835d1f5ec|md5=1659d9fa2ed7628d342fd7c7fbe6d439|crc32=bc655cf3|size=384kB|date=|source=Card (JP)|comments=|quality=good|prototype=}}
 
}}
 
}}
  
 
==External links==
 
==External links==
* [http://vc.sega.jp/vca_shinobi/ Sega of Japan Virtual Console page (Japanese)]
+
* Sega of Japan Virtual Console pages: [http://vc.sega.jp/vca_shinobi/ Arcade]
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/en-GB/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4 GB], [http://marketplace.xbox.com/en-US/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4 US], [http://marketplace.xbox.com/ja-JP/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4 JP]
+
* Nintendo catalogue pages: [https://www.nintendo.com/games/detail/UFn5-0Pxr-smpT9rLnc-YIdawDyG8KiJ US], [http://web.archive.org/web/20120328052345/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=88&prod_id=20016&pageID=4 AU]
 +
* ''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4 JP], [http://marketplace.xbox.com/en-US/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4 US], [http://marketplace.xbox.com/en-GB/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4 UK], [http://marketplace.xbox.com/en-AU/Product/Shinobi/66acd000-77fe-1000-9115-d802584109a4 AU]
  
 
==References==
 
==References==
<references />
+
{{NECRetro|italics=yes}}
 +
<references/>
  
{{clear}}
+
{{ShinobiOmni}}
 
{{Shinobi}}
 
{{Shinobi}}
 
[[Category:1987 System 16 games]]
 
[[Category:System 16 games]]
 
 
[[Category:Mega-Tech games]]
 
[[Category:Mega-Tech games]]

Revision as of 01:53, 19 June 2024

For the home computer versions, see Shinobi (home computers). For the PlayStation 2 game, see Shinobi (2002).

n/a

  • System 16
  • Master System
  • PC Engine
  • NES

Shinobi Title.png

Shinobi SMS title.png

Shinobi PCE Title.png

Shinobi NES Title.png

Shinobi
System(s): Sega System 16, Sega Master System, NES, PC Engine, Virtual Console, Xbox 360
Publisher:
Arcade (System 16)
Sega Master System
Wii Virtual Console
Sega
Nintendo Entertainment System
Tengen
PC Engine
Asmik
Developer:
Distributor:
Arcade (System 16)
Sonic (ES)
Licensor:
Nintendo Entertainment System
PC Engine
Sega
Peripherals supported:
Sega Master System
FM Sound Unit
Genre: Action[2], Arcade[3]

















Number of players: 1
Release Date RRP Code
Arcade (System 16)
JP
¥? ?
Arcade (System 16)
US
$? ?
Arcade (Mega 6)
JP
¥? ?
Arcade (Mega-Tech System)
UK
£? ?

























Sega Master System
JP
¥5,5005,500 G-1353
Sega Master System
US
$44.9544.95[6] 7009
Sega Master System
EU
MK-7009-50
Sega Master System
BX
Sega Master System
PT
MSJ7009
Sega Master System
UK
£24.9524.95[8][9] MK-7009-50
Sega Master System
SE
Sega Master System
AU
Sega Master System
BR
Sega Master System
BR
(Blue)
026090
Tectoy: Todas as Idades
Sega Master System
KR
GB-2353
PC Engine
JP
¥¥6,800 AS01001

{{#ifeq: 0 | 0 |

Nintendo Entertainment System
US
1989-12[10] $? ?
Xbox 360
JP
400MSP400[14]
CERO: B
Xbox 360
JP
(Otameshiban)
FREEfree
CERO: B
Xbox 360
US
400MSP400[12]
ESRB: Everyone 10+
Xbox 360
US
(Trial Game)
FREEfree
ESRB: Everyone 10+
Xbox 360
EU
400MSP400[11]
PEGI: 12+
Xbox 360
EU
(Trial Game)
FREEfree
PEGI: 12+
Xbox 360
DE
400MSP400[11]
USK: 12
Xbox 360
DE
(Trial Game)
FREEfree
USK: 12
Xbox 360
UK
400MSP400[13]
PEGI: 12+
Xbox 360
UK
(Trial Game)
FREEfree
PEGI: 12+
Xbox 360
AU
400MSP400[15]
OFLC: Parental Guidance (PG)
Xbox 360
AU
(Trial Game)
FREEfree
OFLC: Parental Guidance (PG)
Wii Virtual Console
JP
(Arcade)
800pts800[17]
CERO: B
Wii Virtual Console
US
(Arcade)
800pts800[18]
ESRB: Everyone 10+
Wii Virtual Console
EU
(Arcade)
800pts800[19]
PEGI: 12+
Wii Virtual Console
AU
(Arcade)
800pts800[21]
OFLC: Parental Guidance (PG)

Shinobi (忍) is a Sega System 16 arcade game developed by Sega. It follows the journey of a ninja called Joe Musashi who must free children from his clan from the evil Zeed organisation.

Story

赤忍者、青忍者、黄忍者、そしてアウトローたちが集合した極悪非道のシンジケートに、子供忍者が囚われてしまった。体術、忍術の奥義を極めた“ジョー・ムサシ”は、救出とシンジケート壊滅のため単身敵地へと向かう。ムサシよ、正義の忍術で悪を断て。



A dangerous group of evil criminals has taken people and are holding them as hostages. Musashi, a master of Ninjutsu and other martial arts, fights single handedly in the opponent's territory on a mission to rescue the hostages and wipe out the band of villains.


A ninja named Joe Musashi must stop a criminal organization called Zeed from kidnapping the children of his ninja clan.

Gameplay

System 16 version

The game is a side-scrolling action platformer that resembles Namco's earlier arcade hit Rolling Thunder. The player controls the ninja Joe Musashi, who is on a mission to stop the Zeed terrorist organization, which has been kidnapping students of his clan. Musashi must rescue all of the hostage children in each stage (by finding and touching them), then find the exit. Because Musashi can only sustain one hit before dying, the player is encouraged to move through each stage and clear enemies deliberately and methodically. The controls consist of an eight-way joystick and three action buttons for attacking, jumping, and using ninjutsu techniques called "ninja magic."

Musashi walks with Left or Right. He can crouch with Down or perform a crouching walk with Down-left or Down-right, which allows him to sneak under enemy projectiles. Stages are designed to have multiple floors, and Musashi can jump between floors by holding Up or Down while pressing the jump button. He cannot attack enemies on different floors or be attacked by them. Musashi fights with punches and kicks when enemies are nearby and by throwing shurikens (which are unlimited in supply) otherwise. Rescuing certain hostages in each stage upgrades Musashi's weapons by replacing his throwing stars with a gun and his close-ranged attacks with a katana slash. He can use his ninja magic once on every stage, which attacks every enemy on screen at once.

Hostages are guarded by enemies that include mohawked punks, mercenary thugs wielding knives or guns, other ninjas, and Mongolian swordsmen. If Musashi touches most enemies, he is bumped back without being harmed (with ninjas being a notable exception because of their katanas). However, he is killed in one hit if he is struck by an enemy's weapon (including projectile attacks) or killed instantly if he falls into a bottomless pit. When the player runs out of lives, additional coins continue the game except the final mission. The time limit is three minutes per stage and bonus points are awarded for time, with additional bonuses for refraining from ninjutsu technique (except on the final round) or using only melee attacks. Extra lives are awarded for achieving certain scores, completing the bonus round, or rescuing a special hostage.

Ninjutsu spells

Ninjutsu techniques can only be used once per stage and clear the screen of all enemies or greatly damage a boss. A different technique is chosen for the player on each stage.

Shinobi Arcade, Ninjutsu Spells.png
Doppelgängers
Summons duplicates of Musashi to attack all enemies on screen.
Shinobi Arcade, Ninjutsu Spells.png
Thunderstorm
Summons bolts of lightning to destroy all enemies on screen.
Shinobi Arcade, Ninjutsu Spells.png
Tornado
Summons whirlwinds to destroy all enemies on screen.

Items

Shinobi Arcade, Items.png
Child
Musashi must rescue all of the hostage children in a stage before finding the exit.
Shinobi Arcade, Items.png
Shinobi Arcade, Items.png
Shinobi Arcade, Items.png
Bonus Points
Most rescued children give 200, 500, or 1,000 bonus points when collected.
Shinobi Arcade, Items.png
Pow
Some rescued children give a Pow bonus, which upgrades Musashi's shurikens to a gun and his melee attacks to a sword.

Missions

The first mission has three stages, but all the subsequent missions have four stages. The last stage of each mission is a boss encounter.

Shinobi Arcade, Bosses, Ken Oh.png

Shinobi Arcade, Stage 1-1.png

Shinobi Arcade, Stage 1-2.png

Shinobi Arcade, Stage 1 Boss.png

  • Shinobi Arcade, Bosses, Ken Oh.png

  • Shinobi Arcade, Stage 1-1.png

  • Shinobi Arcade, Stage 1-2.png

  • Shinobi Arcade, Stage 1 Boss.png

Slums
Boss:
Ken Oh
Musashi fights through the slums of a major metropolis, encountering knife-wielding punks and armed thugs. Ken-Oh, a three-meter-tall behemoth of a man who attacks with guided fireballs, awaits at the end.

Shinobi Arcade, Bosses, Black Turtle.png

Shinobi Arcade, Stage 2-1.png

Shinobi Arcade, Stage 2-2.png

Shinobi Arcade, Stage 2-3.png

Shinobi Arcade, Stage 2 Boss.png

  • Shinobi Arcade, Bosses, Black Turtle.png

  • Shinobi Arcade, Stage 2-1.png

  • Shinobi Arcade, Stage 2-2.png

  • Shinobi Arcade, Stage 2-3.png

  • Shinobi Arcade, Stage 2 Boss.png

Harbor
Boss:
Black Turtle
Musashi makes his way through the shipyards and enters an ominous-looking freighter with blood red walls. Frogmen try to hinder his progress as he passes through the pier. At the end of the stage, he faces the Black Turtle, a heavily armed transport helicopter that swarms him with its full complement of flying ninjas.

Shinobi Arcade, Bosses, Mandara.png

Shinobi Arcade, Stage 3-1.png

Shinobi Arcade, Stage 3-2.png

Shinobi Arcade, Stage 3-3.png

Shinobi Arcade, Stage 3 Boss 1.png

Shinobi Arcade, Stage 3 Boss 2.png

  • Shinobi Arcade, Bosses, Mandara.png

  • Shinobi Arcade, Stage 3-1.png

  • Shinobi Arcade, Stage 3-2.png

  • Shinobi Arcade, Stage 3-3.png

  • Shinobi Arcade, Stage 3 Boss 1.png

  • Shinobi Arcade, Stage 3 Boss 2.png

Weapons Factory
Boss:
Mandara
Deep within the mountain range, Musashi infiltrates the factory that supplies the armies of the Ring of Five with state of the art weapons. He must eliminate brutes armed with rocket launchers and vicious green ninjas. Musashi must battle Mandara at the end. It is possible to time the jumps to hit two statues at a time. The electric bolt at the back of the room can kill Musashi in a single touch if he is not careful.

Shinobi Arcade, Bosses, Lobster.png

Shinobi Arcade, Stage 4-1.png

Shinobi Arcade, Stage 4-2.png

Shinobi Arcade, Stage 4-3.png

Shinobi Arcade, Stage 4 Boss.png

  • Shinobi Arcade, Bosses, Lobster.png

  • Shinobi Arcade, Stage 4-1.png

  • Shinobi Arcade, Stage 4-2.png

  • Shinobi Arcade, Stage 4-3.png

  • Shinobi Arcade, Stage 4 Boss.png

Outpost
Boss:
Lobster
Musashi traverses another mountain range with numerous pitfalls and enemies at the every corner. Musashi must defeat Lobster, a gigantic, heavily armored samurai warrior who can only be hurt when he lowers his sword from his face.

Shinobi Arcade, Bosses, Masked Ninja.png

Shinobi Arcade, Stage 5-1.png

Shinobi Arcade, Stage 5-2.png

Shinobi Arcade, Stage 5-3.png

Shinobi Arcade, Stage 5 Boss 1.png

Shinobi Arcade, Stage 5 Boss 2.png

Shinobi Arcade, Stage 5 Boss 3.png

Shinobi Arcade, Stage 5 Boss 4.png

  • Shinobi Arcade, Bosses, Masked Ninja.png

  • Shinobi Arcade, Stage 5-1.png

  • Shinobi Arcade, Stage 5-2.png

  • Shinobi Arcade, Stage 5-3.png

  • Shinobi Arcade, Stage 5 Boss 1.png

  • Shinobi Arcade, Stage 5 Boss 2.png

  • Shinobi Arcade, Stage 5 Boss 3.png

  • Shinobi Arcade, Stage 5 Boss 4.png

Enemy Base
Boss:
Masked Ninja
Victory is at hand if Musashi can survive the endless waves of enemies. He must move slowly through the bamboo forest to avoid being swarmed by ninjas who swoop down on him like meteors. Inside the Masked Ninja's castle, Musashi faces aggressive and relentless monks who chase him down with their staves. At the end of the stage, the Masked Ninja is ready to fight Musashi to death.

In his first form, he jumps around while protected by a magic shield. His shield disappears momentarily when he lands, which is when he is vulnerable to attack. In his second from, he turns into a tornado and attacks with wind slashes. In his third form, he makes series of long jumps and can be attacked when he lands. In his final form, he runs towards Musashi at full speed and attacks.

Bonus stage

Shinobi Arcade, Bonus Stage.png

Bonus stage

A bonus stage is played after defeating the boss of each mission. It has a first-person perspective where Musashi he tosses shuriken at incoming enemy ninjas. The player is awarded an extra life for successfully completing the bonus round, but it is failed if a ninja makes it past the shurikens and attacks the player.

Master System version

Shinobi is a side-scrolling action platforming game played as the ninja master Joe Musashi. Rescuing children is optional in this version, but doing so provides bonuses such as upgrades to the close and long-range weapons, restoring or expanding the health gauge, or accessing the bonus stage.

Musashi walks with Left and Right and crouches with Down. He can move while crouching with Down-left and Down-right. Musashi attacks with 1. Initially, he throws shurikens from a distance or punches or kicks (when crouching) enemies in close quarters. He jumps with 2. Stages are designed with multiple vertical levels, and Musashi can jump between them with Up+2 and Down+2. Musashi cannot interact with a level unless he is standing on it (including attacking or being attacked by enemies or rescuing hostages).

Instead of one-hit kills, Musashi now has a health gauge before losing a life. He can extend the length of his health gauge by collecting bonuses given by some hostages. Musashi can bump into most enemies without harm and is only harmed if he is struck by an enemy's attack or a projectile. The stage restarts if Musashi takes damage without any health remaining or falls down a bottomless pit, which costs a life and any weapon or life bonuses. The game ends if the player runs out of lives. The player receives an extra life for every 100,000 points earned.

Power-ups

These bonuses are awarded for rescuing children. A message appears in the top-right corner of the screen when a hostage is rescued to indicate which bonus or which weapon was received.

  • Power Up: Upgrades Musashi's projectile attack.
  • Sword, Nunchaku, or Chain: Changes Musashi's melee attack.
  • Life Max: Fully recovers Musashi's health.
  • Life Up: Increases Musashi's health limit.
  • Bonus Stage: Enters the bonus stage after completing the current stage.
  • 10,000 Pts: Awards 10,000 bonus points.

Weapons

Projectile

Musashi throws projectile weapons when there are no enemies adjacent to him.

  • Shuriken: The starting ranged attack. Travels the full length of the screen. Only one can be on screen at a time.
  • Shuriken Tempo Up: Allows Musashi to throw a second shuriken without waiting for the first to disappear.
  • Throwing Knives: Move faster than shurikens.
  • Hand Grenades: Powerful but short-ranged. Roll along the ground if thrown while crouching.
  • Handgun: The most powerful weapon. It can kill any regular enemy with a single shot.
Melee

Musashi uses melee attacks when there is an enemy in close range.

  • Punches and Kicks: The starting melee attacks. Punches are performed while standing, and kicks are performed while crouching.
  • Sword: The sword does the same damage as punches and kicks but attacks more quickly.
  • Nunchaku: Two sticks linked by a short chain. They do more damage and have longer reach than the sword.
  • Manriki-Kusari: A length of chain with a weight attached at the end. It does the most damage and has the longest reach.

Ninjutsu spells

Musashi can acquire special ninjutsu abilities from the bonus stages. Each use of a ninjutsu ability appears in the status area as an icon. The player can hold as many as four ninjutsu abilities at a time. After eliminating 10 enemies in a stage, the leftmost icon begins to blink, which indicates that a ninjutsu ability can now be used. The player can unleash Musashi's ninja magic by holding 2 until Musashi poses and then pressing 1. Defeating another 10 enemies allows Musashi to use another ninja spell. Ninja magic cannot be used in the boss battles or bonus stages.

Shinobi SMS, Ninjutsu Spells.png
Metal Binding (金縛りの術)
Paralyzes all enemies on the screen.
Shinobi SMS, Ninjutsu Spells.png
Flying Squirrel (ムササビの術)
Allows Musashi to fly for a duration. He moves in any direction using the D-Pad.
Shinobi SMS, Ninjutsu Spells.png
Eight Hands (分身の術)
Creates eight other selves that kill all enemies on the screen.
Shinobi SMS, Ninjutsu Spells.png
Lightning (稲妻の術)
Calls down lightning to kill all enemies on the screen.
Shinobi SMS, Ninjutsu Spells.png
Tornado (龍巻の術)
Summons a whirlwind to kill all enemies on the screen.
Shinobi SMS, Ninjutsu Spells.png
Invincibility (園雲隠れの術)
Renders Musashi immune to enemy attacks for the rest of the stage. He can still die if he falls down a bottomless pit.

Missions

The first mission has three stages, but all the subsequent missions have four stages. The last stage of each mission is a boss encounter.

Shinobi SMS, Bosses, Ken Oh.png

Shinobi SMS, Stage 1-1.png

Shinobi SMS, Stage 1-2.png

Shinobi SMS, Stage 1 Boss.png

  • Shinobi SMS, Bosses, Ken Oh.png

  • Shinobi SMS, Stage 1-1.png

  • Shinobi SMS, Stage 1-2.png

  • Shinobi SMS, Stage 1 Boss.png

Slums
Maps: 1️⃣ | 2️⃣ 
Boss:
Ken Oh

Shinobi SMS, Bosses, Black Turtle.png

Shinobi SMS, Stage 2-1.png

Shinobi SMS, Stage 2-2.png

Shinobi SMS, Stage 2-3.png

Shinobi SMS, Stage 2 Boss.png

  • Shinobi SMS, Bosses, Black Turtle.png

  • Shinobi SMS, Stage 2-1.png

  • Shinobi SMS, Stage 2-2.png

  • Shinobi SMS, Stage 2-3.png

  • Shinobi SMS, Stage 2 Boss.png

Harbor
Maps: 1️⃣ | 2️⃣ | 3️⃣ 
Boss:
Black Turtle

Shinobi SMS, Bosses, Mandara.png

Shinobi SMS, Stage 3-1.png

Shinobi SMS, Stage 3-2.png

Shinobi SMS, Stage 3-3.png

Shinobi SMS, Stage 3 Boss 1.png

Shinobi SMS, Stage 3 Boss 2.png

  • Shinobi SMS, Bosses, Mandara.png

  • Shinobi SMS, Stage 3-1.png

  • Shinobi SMS, Stage 3-2.png

  • Shinobi SMS, Stage 3-3.png

  • Shinobi SMS, Stage 3 Boss 1.png

  • Shinobi SMS, Stage 3 Boss 2.png

Weapons Factory
Maps: 1️⃣ | 2️⃣ | 3️⃣ 
Boss:
Mandara

Shinobi SMS, Bosses, Lobster.png

Shinobi SMS, Stage 4-1.png

Shinobi SMS, Stage 4-2.png

Shinobi SMS, Stage 4-3.png

Shinobi SMS, Stage 4 Boss.png

  • Shinobi SMS, Bosses, Lobster.png

  • Shinobi SMS, Stage 4-1.png

  • Shinobi SMS, Stage 4-2.png

  • Shinobi SMS, Stage 4-3.png

  • Shinobi SMS, Stage 4 Boss.png

Outpost
Maps: 1️⃣ | 2️⃣ | 3️⃣ 
Boss:
Lobster

Shinobi SMS, Bosses, Masked Ninja.png

Shinobi SMS, Stage 5-1.png

Shinobi SMS, Stage 5-2.png

Shinobi SMS, Stage 5-3.png

Shinobi SMS, Stage 5 Boss 1.png

Shinobi SMS, Stage 5 Boss 2.png

Shinobi SMS, Stage 5 Boss 3.png

Shinobi SMS, Stage 5 Boss 4.png

  • Shinobi SMS, Bosses, Masked Ninja.png

  • Shinobi SMS, Stage 5-1.png

  • Shinobi SMS, Stage 5-2.png

  • Shinobi SMS, Stage 5-3.png

  • Shinobi SMS, Stage 5 Boss 1.png

  • Shinobi SMS, Stage 5 Boss 2.png

  • Shinobi SMS, Stage 5 Boss 3.png

  • Shinobi SMS, Stage 5 Boss 4.png

Enemy Base
Maps: 1️⃣ | 2️⃣ | 3️⃣ 
Boss:
Masked Ninja

Bonus stage

Shinobi SMS, Bonus Stage.png

Bonus stage

Some hostages, when rescued, provide access to the bonus stage. The bonus stage plays like a shooting gallery game, with Musashi throwing shurikens from a first-person perspective at ninjas as they run across two platforms. The player aims with Left and Right and throws a shuriken with 1 or 2.

The ninjas start on the furthest platform and make their way to the closest platform. The bonus stage is failed if a ninja slips through and attacks Musashi. Otherwise, the player earns 500 points for each ninja successfully killed and Musashi gains the use of a ninjutsu ability. Most of the ninjas that appear are green, but one blue ninja appears and runs more quickly than the others. Killing this ninja awards a second use of the same ninjutsu ability if the round is completed successfully.

Achievements

Main article: Shinobi/Achievements.

History

Legacy

As well as being released in arcades, the game was brought to the Sega Master System in 1988. It was also brought to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS computers, MSX, NES, PC Engine, and ZX Spectrum.

More recently, the arcade version has been released on the Xbox Live Arcade and Virtual Console services for the Xbox 360 and Wii consoles respectively. These versions change the posters of Marilyn Monroe to the werewolf from Altered Beast and recolor the Spider-Man-like enemies.

A number of sequels followed, the first two being developed together and released in 1989: Shadow Dancer for the arcade, and The Revenge of Shinobi for the Sega Mega Drive (and later the Mega-Tech).

Production credits

Main article: Shinobi/Production credits.

Magazine articles

Main article: Shinobi/Magazine articles.

Promotional material

Shinobi Arcade JP Flyer.jpg
System 16 JP flyer
Shinobi Arcade JP Flyer.jpg
Shinobi System16 EU Flyer SCKit.jpg
System 16 export flyer (Super conversion kit)
Shinobi System16 EU Flyer SCKit.jpg
Shinobi System16 ES Flyer.jpg
System 16 ES flyer
Shinobi System16 ES Flyer.jpg
Master System JP TV advert
Tengen NES US PrintAdvert.jpg
NES US print advert
Tengen NES US PrintAdvert.jpg
Master System NL TV advert
Master System CA TV advert
SMS ES promo 3.jpg
ES advert (1990)
SMS ES promo 3.jpg
MDMS MX advert.png
MX advert (1991)
MDMS MX advert.png
Logo-pdf.svg
Print advert in Pixel (GR) #66: "Máios 1990" (1990-xx-xx)
Logo-pdf.svg

Physical scans

System 16 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Commodore User (UK)
80
[22]
Sinclair User (UK)
80
[23]
Arcade (System 16)
80
Based on
2 reviews

Shinobi

System 16, US
Shinobi System16 US Marquee.jpg
Shinobi System 16 US Manual.pdf
Manual
System 16, JP
Shinobi System16 JP InstructionCard.jpg
Instuction card(s)

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[24]
Aktueller Software Markt (DE)
67
[25]
Computer Entertainer (US)
100
[26]
Complete Guide to Consoles (UK)
87
[27]
Complete Guide to Consoles (UK)
87
[28]
The Complete Guide to Sega (UK) PAL
87
[29]
Console XS (UK) PAL
79
[30]
Computer & Video Games (UK)
80
[31]
Famitsu (JP) NTSC-J
63
[32]
Game Mania (UK)
87
[33]
The Games Machine (UK)
82
[9]
Génération 4 (FR)
88
[34]
Mean Machines Sega (UK)
87
[35]
Power Play (DE) PAL
79
[36]
Sega Power (UK) PAL
100
[37]
Sega Pro (UK)
89
[38]
Sega Pro (UK) PAL
81
[39]
Sega Pro (UK) PAL
79
[40]
Software Gids (NL)
68
[41]
Sega Master System
82
Based on
19 reviews

Shinobi

Master System, JP
Shinobi SMS JP cover.jpg
Cover
Shinobi sms jp cart.jpg
Cart
ShinobiSMSJPManual.pdf
Manual
Master System, US
Shinobi SMS US cover.jpg
Cover
Shinobi sms us cart.jpg
Cart
Shinobi sms us manual.pdf
Manual
Master System, EU
Shinobi SMS EU cover.jpg
Cover
Shinobi SMS EU Cart Top.jpg
Shinobi SMS EU Cart Back.jpgShinobi SMS EU Cart Front.jpg
Cart
Master System, EU (Sega®)
Shinobi SMS EU R cover.jpg
Cover
Shinobi SMS EU R cart.jpg
Cart
ShinobiSMSEUManual5L.pdf
Manual
Master System, EU ("No Limits")
Shinobi SMS EU nolimits cover.jpg
Cover
Master System, EU
8 Languages variant
Shinobi SMS EU 8lang cover.jpg
Cover
ShinobiSMSEUManual8L.pdf
Manual
Master System, PT
Shinobi SMS PT cover.jpg
Cover
Master System, SE (Brio)

ShinobiSMSSEManual.jpg
Manual
Master System, SE (Dennis Bergström)

ShinobiSMSSEManual DBE.pdf
Manual
Master System, BX
Shinobi SMS BX front.jpg
Cover
Master System, AU
Shinobi SMS AU Cover.jpg
Cover
Shinobi SMS AU Cart.jpg
Cart
Vacuum-Formed Clamshell Case SMS AU Inside.jpg
Case
Master System, AU (Not for rental/hotline stickers)
Shinobi SMS AU norental back.jpgNospine.pngShinobi SMS AU norental cover.jpg
Cover
Shinobi SMS AU Cart.jpg
Cart
Master System, AU (Classics)
Shinobi SMS AU classics cover.jpg
Cover
Master System, BR (cardboard)
Shinobi SMS BR cover.jpg
Cover
Shinobi SMS BR Cart.jpg
Cart
Shinobi SMS BR Manual.pdf
Manual
Master System, BR
Shinobi SMS BR Box(Plastic White).jpg
Cover
Master System, BR (re-release)
Shinobi SMS BR Box Alt Back.jpgNospine.pngShinobi SMS BR Box Alt.jpg
Cover
Shinobi SMS BR Box Alt Cart.jpg
Cart
Master System, KR
Shinobi SMS KR backcover.jpgNospine.pngShinobi SMS KR cover.jpg
Cover
Shinobi SMS KR Cart Top.jpg
Shinobi SMS KR Cart Back.jpgShinobi SMS KR Cart.jpg
Cart
ShinobiSMSKrManual.pdf
Manual
Master System, KR (Alt)
Shinobi SMS KR Alt cover.jpg
Cover
ShinobiSMSKrManual.pdf
Manual

NES version

NES, US
Shinobi NES US Box Back.jpgNospine.pngShinobi NES US cover.jpg
Cover

PC Engine version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
63
[42]
Complete Guide to Consoles (UK)
81
[43]
Complete Guide to Consoles (UK) NTSC-J
82
[44]
Computer & Video Games (UK) NTSC-J
81
[45]
The Games Machine (UK)
88
[46]
Power Play (DE)
78
[47]
Tilt (FR)
85
[48]
Zzap! (IT) NTSC-J
90
[49]
PC Engine
81
Based on
8 reviews

Shinobi

PC Engine, JP
Shinobi PCE HuCard JP Back.jpgShinobi PCE HuCard JP Spine.jpgShinobi PCE JP Box Front.jpg
Cover

Mega-Tech version

Mega-Tech,

Shinobi MT Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
CRC32 0c6fac4e
MD5 3dd2c025185e19ac9bf1ed16b695c629
SHA-1 7c0778c055dc9c2b0aae1d166dbdb4734e55b9d1
256kB Cartridge (US/EU/BR) Rev 1
Sega Master System
CRC32 e1fff1bb
MD5 789b285290688cbd0a786f888f9dada1
SHA-1 26070deaa2d3c170d31ac395a50231204250bdf3
256kB Cartridge (JP/BR)
Nintendo Entertainment System
CRC32 eb0bda7e
MD5 3bc8f6e9e606e28f40655531cb5cc5ee
SHA-1 66662f77437a69a9ba0470f877754e7946c157d7
256kB Cartridge (US)
PC Engine
CRC32 bc655cf3
MD5 1659d9fa2ed7628d342fd7c7fbe6d439
SHA-1 c219f8477dc2b34b53c25a419332595835d1f5ec
384kB Card (JP)

External links

  • Sega of Japan Virtual Console pages: Arcade
  • Nintendo catalogue pages: US, AU
  • Shinobi on Xbox Marketplace: JP, US, UK, AU

References

Necretro-round.svg
NEC Retro has more information related to Shinobi
  1. https://www.mtwo.co.jp/development/retrogame-2/#tab-3
  2. 2.0 2.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2020-11-14 21:32)
  3. File:Shinobi SMS EU cover.jpg
  4. Mega Drive Fan, "May 1992" (JP; 1992-04-xx), page 103
  5. Computer Entertainer, "October 1988" (US; 1988-10-15), page 08
  6. VideoGames & Computer Entertainment, "June 1989" (US; 1989-0x-xx), page 30
  7. File:BristolEveningPost UK 1988-10-14 Page 81.jpg
  8. ACE, "January 1989" (UK; 1989-xx-xx), page 166
  9. 9.0 9.1 The Games Machine, "January 1989" (UK; 1988-12-15), page 58
  10. Computer Entertainer (January 1990)
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Xbox LIVE Marketplace (de-DE; Shinobi/66acd000-77fe-1000-9115-d802584109a4) (Wayback Machine: 2013-08-13 02:55)
  12. 12.0 12.1 12.2 Xbox LIVE Marketplace (en-US; Shinobi/66acd000-77fe-1000-9115-d802584109a4) (Wayback Machine: 2010-11-01 18:24)
  13. 13.0 13.1 13.2 Xbox LIVE Marketplace (en-GB; Shinobi/66acd000-77fe-1000-9115-d802584109a4) (Wayback Machine: 2011-01-01 03:42)
  14. 14.0 14.1 14.2 Xbox LIVE Marketplace (ja-JP; SHINOBI-忍/66acd000-77fe-1000-9115-d802584109a4) (Wayback Machine: 2011-11-14 05:22)
  15. 15.0 15.1 15.2 Xbox LIVE Marketplace (en-AU; Shinobi/66acd000-77fe-1000-9115-d802584109a4) (Wayback Machine: 2011-11-12 01:45)
  16. https://www.nintendo.co.jp/wii/vc/software/10.html (Wayback Machine: 2018-03-05 23:33)
  17. http://vc.sega.jp:80/vca_shinobi (Wayback Machine: 2009-07-18 15:08)
  18. 18.0 18.1 http://www.nintendo.com/games/detail/UFn5-0Pxr-smpT9rLnc-YIdawDyG8KiJ (Wayback Machine: 2010-11-22 22:47)
  19. 19.0 19.1 http://www.nintendolife.com:80/games/vcarcade/shinobi (Wayback Machine: 2017-09-15 13:08)
  20. https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/Shinobi--278920.html (archive.today)
  21. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=88&prod_id=20016&pageID=4 (Wayback Machine: 2012-03-28 05:23)
  22. Commodore User, "March 1988" (UK; 1988-02-26), page 103
  23. Sinclair User, "June 1988" (UK; 1988-05-18), page 83
  24. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 270
  25. Aktueller Software Markt, "November 1988" (DE; 1988-10-21), page 85
  26. Computer Entertainer, "January 1989" (US; 1989-01-21), page 12
  27. Complete Guide to Consoles, "" (UK; 1989-10-16), page 70
  28. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 106
  29. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 62
  30. Console XS, "June/July 1992" (UK; 1992-04-23), page 144
  31. Computer & Video Games, "October 1988" (UK; 1988-09-16), page 119
  32. Famitsu, "" (JP; 1988-xx-xx), page 1
  33. Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
  34. Génération 4, "Décembre 1988" (FR; 1988-1x-xx), page 59
  35. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
  36. Power Play, "10/88" (DE; 1988-09-12), page 52
  37. Sega Power, "October 1991" (UK; 1991-09-05), page 59
  38. Sega Pro, "April 1992" (UK; 1992-03-19), page 28
  39. Sega Pro, "November 1992" (UK; 1992-10-08), page 25
  40. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  41. Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 32
  42. Aktueller Software Markt, "März 1990" (DE; 1990-0x-xx), page 58
  43. Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 31
  44. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 52
  45. Computer & Video Games, "March 1990" (UK; 1990-02-16), page 96
  46. The Games Machine, "March 1990" (UK; 1990-02-08), page 52
  47. Power Play, "5/90" (DE; 1990-04-12), page 120
  48. Tilt, "Mars 1990" (FR; 1990-0x-xx), page 82
  49. Zzap!, "Maggio 1990" (IT; 1990-xx-xx), page 28


Shinobi

Shinobi Title.png

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Games in the Shinobi series
Arcade
Shinobi (1987) | Shadow Dancer (1989)
Sega Master System
Shinobi (1988) | The Cyber Shinobi (1990) | Shadow Dancer (1991)
Amiga
Atari ST
Amstrad CPC
Commodore 64
ZX Spectrum
IBM PC compatibles
MSX
Shinobi (1989)
Sega Mega Drive
The Revenge of Shinobi (1989) | Shadow Dancer: The Secret of Shinobi (1990) | Shinobi III: Return of the Ninja Master (1993)
Sega Game Gear
The GG Shinobi (1991) | The GG Shinobi II: The Silent Fury (1992)
Sega Saturn
Shinobi Legions (1995)
Game Boy Advance
The Revenge of Shinobi (2002)
Sony PlayStation 2
Shinobi (2002) | Nightshade (2003)
Nintendo 3DS
Shinobi 3D (2011) | 3D Shinobi III (2013)
Nintendo Switch
Sega Ages Shinobi (2019)
Shinobi related media
Music
The Super Shinobi & Works (1989) | Shinobi Original Soundtrack (2002) | Legend of Joe Musashi: Shinobi Music Collection (2009) | Shinobi 3D Original Soundtrack (2012) | Kunoichi Original Soundtrack (2014) | Shinobi III: Return of the Ninja Master (2015) | The Revenge of Shinobi (2016) | Shadow Dancer: The Secret of Shinobi (2022)
Book
Shinobi: The Fear Pavilion (1994) | Shin Shinobi Den Hisshou Kouryaku Hou (1995) | Prima's Official Strategy Guide: Shinobi (2002) | Shinobi: The Rise of Hotsuma (2002) | Shinobi: The Complete Guide (2002) | Shinobi the Wide Ilustration Archive (2003) | Kunoichi Koushiki Guide Book (2003) | Kunoichi Perfect Guide (2004)