Difference between revisions of "Hiroyuki Sakamoto"

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{{PersonBob
 
{{PersonBob
| image=Hiroyuki Sakamoto.jpg
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| image=HiroyukiSakamoto.jpeg
 
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| dob=1977-7-29
 
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{{Employment
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| company=[[Amusement Vision]]
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}}
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]], [[Ryu ga Gotoku Studio]]
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}}
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{{Employment
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| company=[[Sega Games]]
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| divisions=[[Ryu ga Gotoku Studio]]
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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| divisions=[[Ryu ga Gotoku Studio]]{{ref|https://web.archive.org/web/20230104123659/https://www.gameinformer.com/feature/2022/11/24/the-future-of-ryu-ga-gotoku-studio}}
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}}
 
| role=Designer, Director
 
| role=Designer, Director
 
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{{sub-stub}}'''{{PAGENAME}}''' (阪本 寛之)
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{{sub-stub}}'''{{PAGENAME}}''' (阪本 寛之)[[Category:No starting paragraph]]
  
 
==Production history==
 
==Production history==
 
{{ProductionHistory|Hiroyuki Sakamoto|阪本 寛之}}
 
{{ProductionHistory|Hiroyuki Sakamoto|阪本 寛之}}
*''[[Yakuza 2]]'' (2006) — Sub-Story Director
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*''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Adventure Game Design
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==Interviews==
*''[[Yakuza 3]]'' (2009) — Sub-Story Scripts, Localization Director
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*''Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]'' by AUTOMATON: [https://automaton-media.com/articles/interviewsjp/20230222-238177/ Japanese], [https://automaton-media.com/en/interviews/20230324-18204/ English]
*''[[Yakuza 4]]'' (2010) — Product Development - Special Thanks
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*''[[Binary Domain]]'' (2012) — Lead Game Designer
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==Photographs==
*''[[Ryu ga Gotoku Ishin!]]'' (2014) — Development Director
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
*''[[Yakuza 6: The Song of Life]]'' (2016) — Director
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*''[[Yakuza Kiwami 2]]'' (2017) — Director
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==External links==
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* [https://web.archive.org/web/*/http://www.amusementvision.com/column/plan_04.html Amusement Vision planning column #4]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 12:11, 5 July 2024

HiroyukiSakamoto.jpeg
Hiroyuki Sakamoto
Date of birth: 1977-7-29 (age 47)
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Designer, Director

This teeny-tiny article needs some work. You can help us by expanding it.


Hiroyuki Sakamoto (阪本 寛之)

Production history


Interviews

  • Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview] by AUTOMATON: Japanese, English

Photographs

Main article: Photos of Hiroyuki Sakamoto

External links

References