Difference between revisions of "Mega Play"
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:''This article is about the arcade system. For the US magazine, see [[Mega Play (magazine)]].'' | :''This article is about the arcade system. For the US magazine, see [[Mega Play (magazine)]].'' | ||
{{ConsoleBob | {{ConsoleBob | ||
− | | | + | | logo=MegaPlay logo.png |
| consoleimage=Megaplay2.png | | consoleimage=Megaplay2.png | ||
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| maker=[[Sega]] | | maker=[[Sega]] | ||
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| releases={{releasesArcade | | releases={{releasesArcade | ||
| system_date_world=1991 | | system_date_world=1991 | ||
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− | The '''Mega Play''' is the name of a [[wikipedia:Japan Amusement Machinery Manufacturers Association|JAMMA]]-based [[arcade]] board with the ability to run [[Sega Mega Drive]] games. It was the second attempt by [[Sega]] to bring the home console to the arcades, following the [[Mega-Tech]] arcade system. | + | The '''Mega Play''' is the name of a [[wikipedia:Japan Amusement Machinery Manufacturers Association|JAMMA]]-based [[arcade]] board with the ability to run [[Sega Mega Drive]] games. It was the second attempt by [[Sega]] to bring the home console to the arcades, following the [[Mega-Tech]] arcade system. Mega Play hardware saw a release throughout Asia and the PAL regions, but was not released in North America. |
+ | ==Hardware== | ||
On first glance, a Mega Play machine is very similar to a Mega-Tech one, but there are a number of key differences. Both allow the user to select from a number of built-in games via a menu, however whereas Mega-Tech can hold up to eight cartridges, Mega Play hardware can only store four. Mega-Tech and Mega Play cartridges are not interchangeable, and both systems contain modifications to stop arcade owners from purchasing and running cheaper retail Mega Drive cartridges instead. Also unlike Mega-Tech hardware, no [[Sega Master System]] games were released for Mega Play hardware. | On first glance, a Mega Play machine is very similar to a Mega-Tech one, but there are a number of key differences. Both allow the user to select from a number of built-in games via a menu, however whereas Mega-Tech can hold up to eight cartridges, Mega Play hardware can only store four. Mega-Tech and Mega Play cartridges are not interchangeable, and both systems contain modifications to stop arcade owners from purchasing and running cheaper retail Mega Drive cartridges instead. Also unlike Mega-Tech hardware, no [[Sega Master System]] games were released for Mega Play hardware. | ||
− | Though there were fewer games released for Mega Play hardware than Mega-Tech hardware, each game was modified for use in the arcades. With Mega-Tech, the user inserts coins for time, and can die as often as | + | Though there were fewer games released for Mega Play hardware than Mega-Tech hardware, each game was modified for use in the arcades. With Mega-Tech, the user inserts coins for time, and can die as often as they want without repercussions. Mega Play differs in that a user pays for lives and is generally not hindered by time, similar to other arcade systems. All Mega Play games were modified to limit the number of extra chances (for example, ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' replaces all the extra life monitors). |
− | The Mega Play system was seen as an upgrade to Mega-Tech, and could be housed within a Mega-Tech cabinet. | + | The Mega Play system was seen as an upgrade to Mega-Tech, and could be housed within a Mega-Tech cabinet, which displays the contents of the bottom screen on the top screen. This is because the Mega Play only gets video output from JAMMA and connector CN8 (JST 6P) - CN8 is directly connected to the JAMMA video. On Mega-Tech, CN9 (JST 5P) would have the secondary video, however on Mega Play, that connector has data signals instead. Mega Play does not have a choice menu, and this is why the "Take Control" screen shows up before each demo when no credits are inserted, and when there's a credit inserted it just prompts the user to press the {{Select}} button to cycle through games. As a result, there's no other use for the second monitor besides mirroring the first one. Mega Play is made compatible with the Mega-Tech cabinet because it was sold as conversion hardware. There was no "Mega Play Cabinet" but rather repurposed Mega Tech cabinets. |
==List of games== | ==List of games== | ||
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Latest revision as of 09:59, 14 July 2024
- This article is about the arcade system. For the US magazine, see Mega Play (magazine).
Mega Play | |||||||||
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Manufacturer: Sega | |||||||||
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The Mega Play is the name of a JAMMA-based arcade board with the ability to run Sega Mega Drive games. It was the second attempt by Sega to bring the home console to the arcades, following the Mega-Tech arcade system. Mega Play hardware saw a release throughout Asia and the PAL regions, but was not released in North America.
Contents
Hardware
On first glance, a Mega Play machine is very similar to a Mega-Tech one, but there are a number of key differences. Both allow the user to select from a number of built-in games via a menu, however whereas Mega-Tech can hold up to eight cartridges, Mega Play hardware can only store four. Mega-Tech and Mega Play cartridges are not interchangeable, and both systems contain modifications to stop arcade owners from purchasing and running cheaper retail Mega Drive cartridges instead. Also unlike Mega-Tech hardware, no Sega Master System games were released for Mega Play hardware.
Though there were fewer games released for Mega Play hardware than Mega-Tech hardware, each game was modified for use in the arcades. With Mega-Tech, the user inserts coins for time, and can die as often as they want without repercussions. Mega Play differs in that a user pays for lives and is generally not hindered by time, similar to other arcade systems. All Mega Play games were modified to limit the number of extra chances (for example, Sonic the Hedgehog replaces all the extra life monitors).
The Mega Play system was seen as an upgrade to Mega-Tech, and could be housed within a Mega-Tech cabinet, which displays the contents of the bottom screen on the top screen. This is because the Mega Play only gets video output from JAMMA and connector CN8 (JST 6P) - CN8 is directly connected to the JAMMA video. On Mega-Tech, CN9 (JST 5P) would have the secondary video, however on Mega Play, that connector has data signals instead. Mega Play does not have a choice menu, and this is why the "Take Control" screen shows up before each demo when no credits are inserted, and when there's a credit inserted it just prompts the user to press the SELECT button to cycle through games. As a result, there's no other use for the second monitor besides mirroring the first one. Mega Play is made compatible with the Mega-Tech cabinet because it was sold as conversion hardware. There was no "Mega Play Cabinet" but rather repurposed Mega Tech cabinets.
List of games
There are twelve games known to exist for the Mega Play hardware:
- Bio-Hazard Battle (199x)
- Columns III: Revenge of Columns (199x)
- Mazin Saga: Mutant Fighter (199x)
- Sonic the Hedgehog (199x)
- Sonic the Hedgehog 2 (199x)
- Streets of Rage (199x)
- Streets of Rage 2 (199x)
- Tecmo World Cup '92 (199x)
Magazine articles
- Main article: Mega Play/Magazine articles.
Promotional material
Photo gallery
References
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