Difference between revisions of "3D Fantasy Zone: Opa-Opa Bros."
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| bobscreen=3DFantasyZone_Title.png | | bobscreen=3DFantasyZone_Title.png | ||
| icon=3DFantasyZone_3DS_Icon.png | | icon=3DFantasyZone_3DS_Icon.png | ||
− | |||
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[M2]] | | developer=[[M2]] | ||
| system=[[Nintendo 3DS]] | | system=[[Nintendo 3DS]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
− | | genre= | + | | genre=Shooting |
| releases={{releases3DS | | releases={{releases3DS | ||
− | | | + | | 3ds_date_jp_d=2014-03-19{{ref|https://web.archive.org/web/20160801224412/http://archives.sega.jp/3d/fz/index.shtml}} |
− | | | + | | 3ds_rrp_jp_d=762e{{ref|https://web.archive.org/web/20160801224412/http://archives.sega.jp/3d/fz/index.shtml}} |
− | | | + | | 3ds_rating_jp_d=a |
− | | | + | | 3ds_date_us_d=2015-02-12{{ref|http://web.archive.org/web/20190505035718/https://www.nintendo.com/games/detail/3d-fantasy-zone-3ds/}} |
− | | | + | | 3ds_rrp_us_d=5.99{{ref|http://web.archive.org/web/20190505035718/https://www.nintendo.com/games/detail/3d-fantasy-zone-3ds/}} |
− | | | + | | 3ds_rating_us_d=e |
− | | | + | | 3ds_date_uk_d=2015-02-12{{ref|http://archive.fo/Ge9Ii|https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/3D-Fantasy-Zone--955727.html}} |
+ | | 3ds_rrp_uk_d=4.49 | ||
+ | | 3ds_code_uk_d=CTR-N-JF8P-00 | ||
+ | | 3ds_rating_uk_d=3 | ||
+ | | 3ds_date_eu_d=2015-02-12{{ref|http://archive.fo/wvRyW|https://www.nintendo.fr/Jeux/Jeux-a-telecharger-sur-Nintendo-3DS/3D-Fantasy-Zone--955727.html}} | ||
+ | | 3ds_rrp_eu_d=4.99 | ||
+ | | 3ds_code_eu_d=CTR-N-JF8P-00 | ||
+ | | 3ds_rating_eu_d=3 | ||
+ | | 3ds_date_de_d=2015-02-12{{ref|http://archive.fo/b5Qc3|https://www.nintendo.de/Spiele/Nintendo-3DS-Download-Software/3D-Fantasy-Zone--955727.html}} | ||
+ | | 3ds_rrp_de_d=4.99 | ||
+ | | 3ds_code_de_d=CTR-N-JF8P-00 | ||
+ | | 3ds_rating_de_d=6 | ||
}} | }} | ||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (3D ファンタジーゾーン オパオパブラザーズ) is an enhanced port of the [[Sega System 16]] version of ''[[Fantasy Zone]]'' for the [[Nintendo 3DS]] released as part of the ''3D Classics'' range. ''3D Fantasy Zone'' is the first in the ''3D Classics'' series to gain a subtitle - this is because Opa-Opa's brother, Upa-Upa, can be unlocked as a playable character. | |
− | + | ==Gameplay== | |
+ | ''{{PAGENAME}}'' enhances the game in various ways. Locating enemy bases has been made easier as a map is displayed on the touch screen to pinpoint their locations, along with optional markers displayed on-screen to direct the player. Coins collected in gameplay are saved to a "Coin Stock", allowing the player to withdraw some money when starting a new game. A maximum of $9,999,000 can be saved in the Coin Stock. | ||
− | Other new features include saving replays, savestates, a stage select and | + | Other new features include saving replays, savestates, and a stage select. |
+ | |||
+ | ===Upa-Upa Mode=== | ||
+ | [[Image:3DFantasyZone 3DS UpaUpaMode.png|thumb|right|190px|Upa-Upa Mode gameplay. Weapons are accessed on the touch screen.]] | ||
+ | After the game has been cleared once, Upa-Upa Mode will be unlocked. This mode stars Upa-Upa, Opa-Opa's younger brother who was previously only featured in ''[[Fantasy Zone: The Maze]]'' and ''[[Galactic Protector]]'', on his own adventure to save the Fantasy Zone while borrowing some of his brother's savings. | ||
+ | |||
+ | When playing as Upa-Upa, no shop balloons will appear. Instead, the player chooses an engine to use at the start of the game, and has immediate access to all of the weapons on the touch screen. However, it will cost the player some gold each time the weapons are fired. Most weapons charge money for each shot fired, while the Laser Beam charges money for every second it is fired. The player cannot change their engine during gameplay. When the player reaches the ending in this mode, the game will not loop back to the beginning. Coins collected in this mode will also be saved to the Coin Stock. | ||
+ | |||
+ | Playing in Upa-Upa Mode will also change the background music for Plaleaf (Round 1) to a new track known as "Upa-Upa!". The rest of the soundtrack remains the same. | ||
+ | |||
+ | ===Secret features=== | ||
+ | A number of secret features can also be unlocked by in-game accomplishments. | ||
+ | |||
+ | ====Master System bosses==== | ||
+ | If the player meets certain conditions in Opa-Opa Mode, the regular bosses at the end of certain rounds will be replaced with their counterparts from the [[Sega Master System]] version. When these bosses are encountered at least once, they can be disabled in the settings. These bosses are: | ||
+ | |||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title='''U.S.B.M.G.S.Tot''' (ウルトラスーパービッグマキシムグレートストロングトット) | ||
+ | | screenshot=3DFantasyZone 3DS USBMGSTot.png | ||
+ | | desc=Start from Plaleaf (Round 1) without using the Coin Stock, exceed $95,000 before reaching Dolimicca (Round 4), then defeat every enemy that appears on-screen and collect every coin that appears during Round 4. U.S.B.M.G.S.Tot will suddenly appear and bump Crabumger off the screen. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title='''DZ·Deno·Roma''' (dz・デノ・ローマ) | ||
+ | | screenshot=3DFantasyZone 3DS DZDenoRoma.png | ||
+ | | desc=Start from Plaleaf (Round 1) without using the Coin Stock, exceed $235,000 before reaching Mockstar (Round 6), then destroy all the enemy bases and collect less than $10,000 worth of gold within the round. DZ·Deno·Roma will suddenly drop from the sky and crush Winklone. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Extra settings==== | ||
+ | Three extra settings can be unlocked after the player's savings in the Coin Stock exceeds certain values: | ||
+ | * '''Extended Weapon Time:''' Extends the amount of time a primary weapon upgrade can be used. Unlocked by saving $1,000,000 in the Coin Stock. | ||
+ | * '''Gold Rush:''' Increases the value of gold dropped by enemies. Unlocked by saving $2,000,000 in the Coin Stock. | ||
+ | * '''Infinite Weapon Time:''' Primary weapon upgrades can be used for an infinite amount of time. Unlocked by saving $3,000,000 in the Coin Stock. | ||
+ | |||
+ | The rapid-fire rate settings normally only go up to two levels, but the player can unlock a third rapid-fire speed by highlighting the setting, then hold the {{A}} button for five seconds. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''ORIGINAL GAME DEVELOPED BY:''' [[SEGA]] | ||
+ | *'''DLC VERSION DEVELOPED BY:''' [[M2]] | ||
+ | *'''Directors:''' [[Naoki Horii]], [[Tsuyoshi Matsuoka]] | ||
+ | *'''Planners:''' Keisuke Koga, Takaaki Hashimoto, Ken-ichiro Kikuchi | ||
+ | *'''Programmers:''' Youichirou Watanabe, Akira Saito, Nobuhisa Shinoda, Kengo Takagi, Shintaro Ishikura | ||
+ | *'''Library & Tools:''' Jun Okada, Toshinori Yuuki(WAMSOFT), Go Watanabe(WAMSOFT) | ||
+ | *'''Graphic Designer:''' Keisuke Koga | ||
+ | *'''Sound Designer:''' [[Manabu Namiki]] | ||
+ | *'''Extra Music Composer:''' [[Jane-Evelyn Nisperos]] | ||
+ | *'''Story translator:''' Mandi Cosenzo | ||
+ | *'''3D Banner Modeling:''' Norihisa Okada | ||
+ | *'''Special Thanks:''' Taiyo Mamada, Jumpei Isshiki | ||
+ | *'''Project Manager:''' Takehiro Kawachi | ||
+ | {{creditsheader|SEGA of America, Inc.}} | ||
+ | *'''Chief Operating Officer:''' [[John Cheng]] | ||
+ | *'''EVP of Publishing & Strategy:''' [[Yusuke Suai]] | ||
+ | *'''Director of Production:''' [[Todd Hartwig]] | ||
+ | *'''Producer:''' [[Samuel G Mullen]] | ||
+ | *'''Mastering Lab Supervisor:''' [[Rey Casto Buzon|Rey Buzon]] | ||
+ | *'''Group Marking Manager:''' [[David DePaulis]] | ||
+ | *'''Senior Brand Manager:''' [[Mai Kawaguchi]] | ||
+ | *'''Associate Brand Manager:''' [[Stephen Akana]] | ||
+ | *'''Community Manager:''' [[Julian Mehlfeld]] | ||
+ | *'''Senior PR Manager:''' [[Kerstin Hunt]] | ||
+ | *'''Video Editor:''' Arthur Swidzinski | ||
+ | *'''Web Manager:''' [[Michael Dobbins]] | ||
+ | *'''Senior Graphic Designer:''' [[Marco Garcia]] | ||
+ | *'''First Party Coordinator:''' [[Andrew Wong]] | ||
+ | {{creditsheader|SEGA Europe Ltd.}} | ||
+ | *'''Head of Studio Localisation and ESD:''' [[Charlie Harris]] | ||
+ | *'''Assistant Producer:''' [[Mimo Funakoshi]] | ||
+ | *'''Digital Product Manager:''' [[Lewis Herbert]] | ||
+ | *'''Senior Business Manager:''' [[Anh Luong]] | ||
+ | *'''Head of QA & Localisation QA:''' [[Ghulam Khan]] | ||
+ | *'''Production Manager:''' [[Teressa Wright]] | ||
+ | *'''Localisation Manager:''' [[Marta Lois González|Marta Lois Gonzalez]] | ||
+ | *'''Localisation Project Supervisor:''' [[Gabriel Casas]] | ||
+ | *'''Translators:''' [[Anais Maniaval]], [[Gwladys Gaye]], [[Benjamin Brunet]] | ||
+ | *'''Mastering & Equipment Manager:''' [[Phil Adams]] | ||
+ | *'''Senior Mastering Technician:''' [[Mike Veness]] | ||
+ | *'''Assistant Mastering Technicians:''' [[Andrew Doran]], [[Danny Florey]], [[Shaun Young]] | ||
+ | *'''Project Lead:''' [[Luke Tarasek]] | ||
+ | *'''Compliance Supervisor:''' [[Darran Wall]] | ||
+ | *'''Compliance QA Lead:''' [[Mohammed Ajiab]] | ||
+ | *'''Compliance Tester:''' [[Aaron Wright]] | ||
+ | *'''Localisation QA Team Lead:''' [[Ruggero Varisco]] | ||
+ | *'''Language QA Tester:''' Sebastien Kernst | ||
+ | {{creditsheader|SEGA OF JAPAN}} | ||
+ | *'''Producer:''' [[Yosuke Okunari]] | ||
+ | *'''SOJ Overseas Consumer Business Dept:''' [[Tomoko Kondo]], [[Nobuyuki Minato]] | ||
+ | *'''SOJ Quality Assurance:''' [[Akira Nishikawa]], [[Osamu Sato]], [[Atsushi Hirano]], [[Hidaka Ogasawara]] | ||
+ | *'''Software Manual Production:''' [[Yoshihiro Sakuta]], [[Colin Restall]], [[Makoto Nishino]], [[Hiroki Osawa]] | ||
+ | *'''1st Party Relation:''' [[Toyohisa Hiwatari]], [[Chiaki Furuya]] | ||
+ | *'''Special Thanks:''' [[Kenji Tsujisaka]] ([[Wave Master]]), Susumu Hirota ([[SLS]]), [[Masaki Kondoh]], [[Osamu Ogata]], [[Masato Nishimura]] | ||
+ | *'''Senior Producers:''' [[Akira Nishino]], [[Yoichi Shimosato]] | ||
+ | *'''Chief Producer:''' [[Osamu Ohashi]] | ||
+ | *'''Executive Producers:''' [[Hideki Okamura]], [[Yukio Sugino]], [[Toshihiro Nagoshi]] | ||
+ | :'''©[[SEGA]]''' | ||
+ | :'''Presented by:''' [[SEGA]] | ||
+ | | source=In-game credits | ||
+ | | console=3DS | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==External links== | ==External links== | ||
− | * [http://archives.sega.jp/3d/fz/ | + | * Sega of Japan catalogue pages (Japanese): [http://archives.sega.jp/3d/fz/ Nintendo 3DS] |
− | * [http://blogs.sega.com/2015/02/09/sega-3d-classics-%E2%80%93-3d-fantasy-zone-opa-opa-brothers-%E2%80%93-developer-interview-part-1/ 3D Fantasy Zone Interview - Part 1] | + | * [https://web.archive.org/web/20150709133304/http://blogs.sega.com/2015/02/09/sega-3d-classics-%E2%80%93-3d-fantasy-zone-opa-opa-brothers-%E2%80%93-developer-interview-part-1/ ''3D Fantasy Zone'' Interview - Part 1] |
− | * [http://blogs.sega.com/2015/02/10/sega-3d-classics-3d-fantasy-zone-opa-opa-brothers-part-2/ 3D Fantasy Zone Interview - Part 2] | + | * [https://web.archive.org/web/20150711103519/http://blogs.sega.com/2015/02/10/sega-3d-classics-3d-fantasy-zone-opa-opa-brothers-part-2/ ''3D Fantasy Zone'' Interview - Part 2] |
+ | * Nintendo catalogue pages: [https://www.nintendo.co.jp/titles/50010000020779 JP], [https://www.nintendo.com/games/detail/3d-fantasy-zone-3ds/ US], [https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/3D-Fantasy-Zone--955727.html UK] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
{{NoScans|console=Nintendo 3DS}} | {{NoScans|console=Nintendo 3DS}} | ||
− | |||
{{FantasyZone}} | {{FantasyZone}} | ||
{{3DClassics}} | {{3DClassics}} |
Revision as of 04:55, 21 August 2024
3D Fantasy Zone: Opa-Opa Bros. | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Nintendo 3DS | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: M2 | ||||||||||||||||||||||||||||||
Genre: Shooting | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
|
3D Fantasy Zone: Opa-Opa Bros. (3D ファンタジーゾーン オパオパブラザーズ) is an enhanced port of the Sega System 16 version of Fantasy Zone for the Nintendo 3DS released as part of the 3D Classics range. 3D Fantasy Zone is the first in the 3D Classics series to gain a subtitle - this is because Opa-Opa's brother, Upa-Upa, can be unlocked as a playable character.
Contents
Gameplay
3D Fantasy Zone: Opa-Opa Bros. enhances the game in various ways. Locating enemy bases has been made easier as a map is displayed on the touch screen to pinpoint their locations, along with optional markers displayed on-screen to direct the player. Coins collected in gameplay are saved to a "Coin Stock", allowing the player to withdraw some money when starting a new game. A maximum of $9,999,000 can be saved in the Coin Stock.
Other new features include saving replays, savestates, and a stage select.
Upa-Upa Mode
After the game has been cleared once, Upa-Upa Mode will be unlocked. This mode stars Upa-Upa, Opa-Opa's younger brother who was previously only featured in Fantasy Zone: The Maze and Galactic Protector, on his own adventure to save the Fantasy Zone while borrowing some of his brother's savings.
When playing as Upa-Upa, no shop balloons will appear. Instead, the player chooses an engine to use at the start of the game, and has immediate access to all of the weapons on the touch screen. However, it will cost the player some gold each time the weapons are fired. Most weapons charge money for each shot fired, while the Laser Beam charges money for every second it is fired. The player cannot change their engine during gameplay. When the player reaches the ending in this mode, the game will not loop back to the beginning. Coins collected in this mode will also be saved to the Coin Stock.
Playing in Upa-Upa Mode will also change the background music for Plaleaf (Round 1) to a new track known as "Upa-Upa!". The rest of the soundtrack remains the same.
Secret features
A number of secret features can also be unlocked by in-game accomplishments.
Master System bosses
If the player meets certain conditions in Opa-Opa Mode, the regular bosses at the end of certain rounds will be replaced with their counterparts from the Sega Master System version. When these bosses are encountered at least once, they can be disabled in the settings. These bosses are:
U.S.B.M.G.S.Tot (ウルトラスーパービッグマキシムグレートストロングトット) | |
---|---|
Start from Plaleaf (Round 1) without using the Coin Stock, exceed $95,000 before reaching Dolimicca (Round 4), then defeat every enemy that appears on-screen and collect every coin that appears during Round 4. U.S.B.M.G.S.Tot will suddenly appear and bump Crabumger off the screen. | |
DZ·Deno·Roma (dz・デノ・ローマ) | |
Start from Plaleaf (Round 1) without using the Coin Stock, exceed $235,000 before reaching Mockstar (Round 6), then destroy all the enemy bases and collect less than $10,000 worth of gold within the round. DZ·Deno·Roma will suddenly drop from the sky and crush Winklone. |
Extra settings
Three extra settings can be unlocked after the player's savings in the Coin Stock exceeds certain values:
- Extended Weapon Time: Extends the amount of time a primary weapon upgrade can be used. Unlocked by saving $1,000,000 in the Coin Stock.
- Gold Rush: Increases the value of gold dropped by enemies. Unlocked by saving $2,000,000 in the Coin Stock.
- Infinite Weapon Time: Primary weapon upgrades can be used for an infinite amount of time. Unlocked by saving $3,000,000 in the Coin Stock.
The rapid-fire rate settings normally only go up to two levels, but the player can unlock a third rapid-fire speed by highlighting the setting, then hold the button for five seconds.
Production credits
- ORIGINAL GAME DEVELOPED BY: SEGA
- DLC VERSION DEVELOPED BY: M2
- Directors: Naoki Horii, Tsuyoshi Matsuoka
- Planners: Keisuke Koga, Takaaki Hashimoto, Ken-ichiro Kikuchi
- Programmers: Youichirou Watanabe, Akira Saito, Nobuhisa Shinoda, Kengo Takagi, Shintaro Ishikura
- Library & Tools: Jun Okada, Toshinori Yuuki(WAMSOFT), Go Watanabe(WAMSOFT)
- Graphic Designer: Keisuke Koga
- Sound Designer: Manabu Namiki
- Extra Music Composer: Jane-Evelyn Nisperos
- Story translator: Mandi Cosenzo
- 3D Banner Modeling: Norihisa Okada
- Special Thanks: Taiyo Mamada, Jumpei Isshiki
- Project Manager: Takehiro Kawachi
- Chief Operating Officer: John Cheng
- EVP of Publishing & Strategy: Yusuke Suai
- Director of Production: Todd Hartwig
- Producer: Samuel G Mullen
- Mastering Lab Supervisor: Rey Buzon
- Group Marking Manager: David DePaulis
- Senior Brand Manager: Mai Kawaguchi
- Associate Brand Manager: Stephen Akana
- Community Manager: Julian Mehlfeld
- Senior PR Manager: Kerstin Hunt
- Video Editor: Arthur Swidzinski
- Web Manager: Michael Dobbins
- Senior Graphic Designer: Marco Garcia
- First Party Coordinator: Andrew Wong
- Head of Studio Localisation and ESD: Charlie Harris
- Assistant Producer: Mimo Funakoshi
- Digital Product Manager: Lewis Herbert
- Senior Business Manager: Anh Luong
- Head of QA & Localisation QA: Ghulam Khan
- Production Manager: Teressa Wright
- Localisation Manager: Marta Lois Gonzalez
- Localisation Project Supervisor: Gabriel Casas
- Translators: Anais Maniaval, Gwladys Gaye, Benjamin Brunet
- Mastering & Equipment Manager: Phil Adams
- Senior Mastering Technician: Mike Veness
- Assistant Mastering Technicians: Andrew Doran, Danny Florey, Shaun Young
- Project Lead: Luke Tarasek
- Compliance Supervisor: Darran Wall
- Compliance QA Lead: Mohammed Ajiab
- Compliance Tester: Aaron Wright
- Localisation QA Team Lead: Ruggero Varisco
- Language QA Tester: Sebastien Kernst
- Producer: Yosuke Okunari
- SOJ Overseas Consumer Business Dept: Tomoko Kondo, Nobuyuki Minato
- SOJ Quality Assurance: Akira Nishikawa, Osamu Sato, Atsushi Hirano, Hidaka Ogasawara
- Software Manual Production: Yoshihiro Sakuta, Colin Restall, Makoto Nishino, Hiroki Osawa
- 1st Party Relation: Toyohisa Hiwatari, Chiaki Furuya
- Special Thanks: Kenji Tsujisaka (Wave Master), Susumu Hirota (SLS), Masaki Kondoh, Osamu Ogata, Masato Nishimura
- Senior Producers: Akira Nishino, Yoichi Shimosato
- Chief Producer: Osamu Ohashi
- Executive Producers: Hideki Okamura, Yukio Sugino, Toshihiro Nagoshi
Magazine articles
- Main article: 3D Fantasy Zone: Opa-Opa Bros./Magazine articles.
External links
- Sega of Japan catalogue pages (Japanese): Nintendo 3DS
- 3D Fantasy Zone Interview - Part 1
- 3D Fantasy Zone Interview - Part 2
- Nintendo catalogue pages: JP, US, UK
References
- ↑ 1.0 1.1 http://archives.sega.jp/3d/fz/index.shtml (Wayback Machine: 2016-08-01 22:44)
- ↑ 2.0 2.1 https://www.nintendo.com/games/detail/3d-fantasy-zone-3ds/ (Wayback Machine: 2019-05-05 03:57)
- ↑ https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/3D-Fantasy-Zone--955727.html (archive.today)
- ↑ https://www.nintendo.fr/Jeux/Jeux-a-telecharger-sur-Nintendo-3DS/3D-Fantasy-Zone--955727.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Nintendo-3DS-Download-Software/3D-Fantasy-Zone--955727.html (archive.today)
Games in the 3D Classics Series | |
---|---|
3D Space Harrier (2012) | 3D Super Hang-On (2013) | 3D Sonic the Hedgehog (2013) | 3D Altered Beast (2013) | 3D Ecco the Dolphin (2013) | 3D Galaxy Force II (2013) | 3D Shinobi III (2013) | 3D Streets of Rage (2013) | 3D After Burner II (2013) | 3D Fantasy Zone: Opa-Opa Bros. (2014) | 3D OutRun (2014) | 3D Fantasy Zone II W (2014) | 3D Thunder Blade (2014) | 3D Streets of Rage 2 (2015) | 3D Gunstar Heroes (2015) | 3D Sonic the Hedgehog 2 (2015) | 3D Power Drift (2015) | 3D Puyo Puyo 2 (2016) | |
Sega 3D Fukkoku Archives (2014) | Sega 3D Classics Collection (2015) | Sega 3D Fukkoku Archives 1 & 2 Double Pack (2015) | Sega 3D Fukkoku Archives 3: Final Stage (2016) | Sega 3D Fukkoku Archives 1-2-3 Triple Pack (2016) | |
3D Classics related media | |
Sega Archives - M2 Music Memorial - (2023) | |
Sega 3D Fukkoku Archives Maniax (2016) |
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