Difference between revisions of "SoJ"

From Sega Retro

Line 28: Line 28:
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|AM1]]
+
|colspan="8" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|AM1]]
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]]
+
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
Line 40: Line 40:
 
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
 
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
+
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
|
 
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|Sega Interactive R&D3]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|Sega Interactive R&D3]]
| || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="8" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
 
|-style="font-size: 9pt;"
 
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || ||  
+
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || ||
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
+
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]]
Line 74: Line 67:
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
 
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
 +
| || || ||
 +
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
 +
|colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 90: Line 86:
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
| || || || || || || || || || || || || || ||  
+
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
 
|colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || ||
 
 
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
Line 108: Line 100:
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
 
|
 
|
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]]
+
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]]
 
|colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3]]
 
|colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3]]
 
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]]
 
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]]

Revision as of 13:06, 17 March 2017