Difference between revisions of "SoJ"
From Sega Retro
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|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]] | ||
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]] | ||
− | |colspan=" | + | |colspan="8" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|AM1]] |
− | |colspan=" | + | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]] |
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]] | |colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | |colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | ||
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | ||
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | |colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | ||
− | |colspan=" | + | |colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] |
− | |||
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|Sega Interactive R&D3]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|Sega Interactive R&D3]] | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]] | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]] | ||
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | ||
− | |colspan=" | + | |colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] |
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]] | ||
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]] | ||
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|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | |colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | ||
+ | | || || || | ||
+ | |colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]] | ||
+ | |colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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Line 90: | Line 86: | ||
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | ||
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | ||
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|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]] | ||
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− | |colspan=" | + | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]] |
|colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3]] | |colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3]] | ||
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]] | |colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]] |