Difference between revisions of "Twin Cobra"
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The helicopter in all home versions of the game is grey as opposed to the original red colour scheme. There is also some noticable load times before boss fights | The helicopter in all home versions of the game is grey as opposed to the original red colour scheme. There is also some noticable load times before boss fights | ||
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+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd | ||
+ | |Megadrive Fan 1991-01.pdf|mdfan|12|38 | ||
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==Production credits== | ==Production credits== |
Revision as of 21:23, 12 May 2018
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Twin Cobra | ||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: Treco (US Sega though Treco is credited) | ||||||||||||||||||||
Developer: Toaplan with GRC doing sound | ||||||||||||||||||||
Developer(s) of original games: Toaplan | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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Twin Cobra, known as Kyuukyoku Tiger (究極タイガー) in Japan, is a 1987 arcade shoot-'em-up by Toaplan ported to the Sega Mega Drive in 1991 and released in Japan, the US and Brazil.
This Mega Drive variant of the game is slightly misleading. The name "Twin Cobra" (or Twin Cobra: Desert Attack Helicopter as listed on the packaging) originates from the localised arcade name for Kyuukyoku Tiger, but the "twin" implies "two", when it is in fact only a one-player game. In Japan, the arcade Kyuukyoku Tiger was originally released in a single-player only-form - a product which did not make it to the US, but is what this Mega Drive port is derived from.
In Brazil this was partially rectified by simply calling the game Desert Attack Helicopter on its packaging, though it uses the Twin Cobra name in-game.
Contents
Gameplay
The game auto scrolls like most shoot'em ups, A boss awaits at the end of each stage. The game loops after clearing it.
shoots.
and
drop bombs (which is available in a limited supply). These have very big radius and power, furthermore absorb all bullets while the explosion lasts, but also have a (intentional) delay. Autofire cab be turned on or off. Using an autofire controller can give higher firing rates than the game's internal autofire.
Powerups are collected in the usual manner but are scarce as only green helicopters drop them. Compared to other game's power up carriers, these are exceptionally well armored. It's worth mentioning that weapons and weapon power ups are different items.
Weapons
- Red: Standard straight shot, widening the more you power up
- Green: narrow, strong laser
- Blue: Spread shot
- Yellow: forward and sideway shot, becomes cross shaped when powered up
History
Legacy
The game was also ported to several others systems of different generations like the NES; FM-Towns and PlayStation as part as Toaplan Shooting Battle Vol.1, the latter being the most faithful port.
In 1995 it received a sequel, Twin Cobra II/Kyuukyoku Tiger II, which would be ported exclusively to the Sega Saturn and released in Japan as Kyuukyoku Tiger II Plus.
A boss in Namco's shoot'em up Dangerous Seed is called "Ultimate Tiger", which is a direct translation of Twin Cobra's name. This could be a deliberate reference.
Versions
By default the Mega Drive port of Twin Cobra is harder than its arcade counterpart, but this difficulty it can be adjusted in the options menu. Its overall presentation (complete with the "insert coin screen"), gameplay, levels layout and enemy patterns are faithful to the arcade original, unlike a rival PC Engine version which stripped its gameplay down and offers simplified presentation and stage design.
The Mega Drive Twin Cobra has a very simplistic way of handling colour, choosing a 64 colour palette at the start of the game and sticking with it regardless of what is happening on screen. This leads to some curious design choices, such as the tanks in stage 1 being bright yellow, as their palette is shared with explosions. On top of this, 16 of those colours are reserved for hit confirmation effects (yellow/red flashing when hitting an enemy), giving even less choice for stages and objects.
The helicopter in all home versions of the game is grey as opposed to the original red colour scheme. There is also some noticable load times before boss fights
Promotional material
Production credits
Kyuukyoku Tiger
- Publisher: Hajime Satomi
- Producer: Hiromitsu Kususe
- Assistant Producer: Tatsuhiko Tsuchida, Takashi Ohga, Midori Sawada, Takashi Kuroda, Akihiro Murayama
- Program Designer: Hyakumangoku Hamada, Oshiete Kawacyan
- Art Creator: Numataroh, Etoh Shiwasu, Kencyan Arumon Mark-2, Harada Riku-Shicyoh, Arumon Puls, Hashiuri Yuki, Kidokoro Mai
- Music Arranger: Raika no Papa
- Super Data Maker: Dotsukanpo Itoh
- Executive Director: Yoshiaki Sawada
- Special Thanks: Damenanoyo-N Shigecyan, Silpheed, Silence Takahashi, Dadida Syohji, Tetorisu Kudasai Maccyan, Bakkin Tamayama, Yukimi Papa, Urakureani Man 7, Egawa Bucyoh, Yamanaka San, Hex Dec Bin Imoto
- Presented by: Treco
© 1991 All Rights Reserved
Twin Cobra
- Publisher: Hajime Satomi
- Producer: Hiromitsu Kususe
- Assistant Producer: Tatsuhiko Tsuchida, Takashi Ohga, Midori Sawada, Takashi Kuroda, Akihiro Murayama
- Program Designer: Hyakumangoku Hamada, Oshiete Kawacyan
- Art Creator: Numataroh, Etoh Shiwasu, Kencyan Arumon Mark-2, Harada Riku-Shicyoh, Arumon Puls, Hashiuri Yuki, Kidokoro Mai
- Music Arranger: Raika no Papa
- Super Data Maker: Dotsukanpo Itoh
- Executive Director: Yoshiaki Sawada
- Special Thanks: Damenanoyo-N Shigecyan, Silpheed, Silence Takahashi, Dadida Syohji, Tetorisu Kudasai Maccyan, Bakkin Tamayama, Yukimi Papa, Urakureani Man 7, Egawa Bucyoh, Yamanaka San, Hex Dec Bin Imoto
- Presented by: Sega Enterprises Ltd.
© 1991 All Rights Reserved
Magazine articles
- Main article: Twin Cobra/Magazine articles.
Physical scans
65 | |
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Based on 31 reviews |
References
NEC Retro has more information related to Kyuukyoku Tiger
|
- ↑ 1.0 1.1 File:EGM US 023.pdf, page 22 Cite error: Invalid
<ref>
tag; name ":File:EGM US 023.pdf_p22" defined multiple times with different content - ↑ File:GamePro US 023.pdf, page 42
- ↑ File:BeepMD_JP_1991-03.pdf, page 36
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 87
- ↑ 5.0 5.1 File:TheCompleteGuideToSega UK.pdf, page 38 Cite error: Invalid
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tag; name ":File:TheCompleteGuideToSega UK.pdf_p38" defined multiple times with different content - ↑ 6.0 6.1 File:CVG UK 114.pdf, page 76 Cite error: Invalid
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tag; name ":File:CVG UK 114.pdf_p76" defined multiple times with different content - ↑ 7.0 7.1 File:MegaTech UK 01.pdf, page 81 Cite error: Invalid
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tag; name ":File:MegaTech UK 01.pdf_p81" defined multiple times with different content - ↑ 8.0 8.1 File:SegaPro UK 06.pdf, page 31 Cite error: Invalid
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tag; name ":File:SegaPro UK 06.pdf_p31" defined multiple times with different content - ↑ 9.0 9.1 File:SegaForce UK 08.pdf, page 90 Cite error: Invalid
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tag; name ":File:SegaForce UK 08.pdf_p90" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 322
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 252
- ↑ Aktueller Software Markt, "Mai 1991" (DE; 1991-04-26), page 128
- ↑ Beep! MegaDrive, "March 1991" (JP; 1991-02-08), page 34
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 136
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 365
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 113
- ↑ Famitsu, "" (JP; 1991-0x-xx), page 1
- ↑ Hippon Super, "March 1991" (JP; 1991-02-04), page 42
- ↑ Joystick, "Avril 1991" (FR; 1991-0x-xx), page 127
- ↑ 20.0 20.1 Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "May 1991" (JP; 1991-04-08), page 95
- ↑ Mega Play, "May/June 1991" (US; 1991-0x-xx), page 43
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Power Play, "5/91" (DE; 1991-04-12), page 139
- ↑ 25.0 25.1 Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ 26.0 26.1 Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Juin 1991" (FR; 1991-0x-xx), page 75
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 208
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 27
- ↑ Video Games, "2/91" (DE; 1991-06-07), page 91
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