Difference between revisions of "Resident Evil 3: Nemesis"

From Sega Retro

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{{stub}}'''''{{PAGENAME}}''''', known as '''''Biohazard 3 Last Escape''''' (バイオハザード3 ラストエスケープ) in Japan, is the sequel to ''[[Resident Evil 2]]''. It was released among other consoles for the [[Sega Dreamcast]] in 2000.
 
{{stub}}'''''{{PAGENAME}}''''', known as '''''Biohazard 3 Last Escape''''' (バイオハザード3 ラストエスケープ) in Japan, is the sequel to ''[[Resident Evil 2]]''. It was released among other consoles for the [[Sega Dreamcast]] in 2000.
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==Items==
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 +
 +
===Jill's Handgun===
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 +
A Beretta M92FS heavily customised by Robert Kendo for STARS officers, nicknamed "Samurai Edge". Weak but ammo is plentiful. Can fire enhanced rounds which cause more damage but at the cost of lower fire rate.
 +
 +
 +
===Shotgun===
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 +
Benelli M3 Super 90. Powerful shotgun which can cause head shots if fired upwards from point blank range. Limited range. Can be acquired at the early game inside a basement near an intersection. Can fire enchanced shotgun rounds with greater firepower at the cost of lower fire rate. Ammo is somewhat uncommon but not rare. Mikhail carries this during the Mercenaries mode.
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 +
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===STI Eagle===
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 +
A special handgun whose parts can be acquired from Nemesis during your first and second encounter with him. Fires much faster than Samurai Edge and can cause random critical hits but cannot fire enchanced handgun rounds. Carlos carries this during the Mercenaries mode.
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 +
 +
===Western Custom M37===
 +
 +
A sawn-off shotgun with unique level action pattern. Similar to STI, its parts can be acquired from Nemesis during your fourth and fifth encounter. Fires somewhat faster and more powerful but has even lower range and cannot use enhanced shotgun rounds. (Trivia: Developers appearently tried to make the gun look like Winchester 1887, the famous shotgun from Terminator 2 but model and firing animation makes it look like another level action rifle not a shotgun)
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 +
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===Grenade Launcher===
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 +
A fictional grenade launcher which, similar to Bazooka from the first game and the one from second game fires different types of ammunition. Cluster rounds, Acid Rounds, Flame Rounds and newly introduced Freeze Rounds. Cluster rounds are weaker but can hit multiple enemies. Acid rounds are lethal against Hunters and other humanoid enemies. Flame rounds are lethal against plants and most regular enemies. Freeze rounds can only be produced using reloading tool and very powerful against most enemies, including Nemesis. (Warning: Nemesis can occasionally evade grenade rounds)
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 +
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===Magnum===
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A S&W Model 629 Classic revolver which fires .44 caliber bullets. Can be found either in the STARS Office or in the Power Station. A very powerful weapon which can kill most enemies with a single shot and cause serious damage to Nemesis and other bosses. Ammo is very, VERY rare however. (Can only be found twice in the entire game) Can be made using reloading tool but requires an expensive gunpower formula. Save it for Nemo. Mikhail carries this during the Mercenaries mode.
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 +
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===Mine Launcher===
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This fictional weapon fires small homing missiles which stick to enemies and explode after a while damaging everyone around them. (Including you if you are close enough) Use against more powerful enemies while keeping your distance. Not too useful against Nemesis considering how quickly he can run towards you. Reloading this weapon while rounds are "pinging" will cause fired missiles to dissappear.
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 +
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===Carlos' Handgun===
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Sig PRO 2009. Carlos uses this during his segment in the Hospital. It is identical to Jill's handgun in every aspect.
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 +
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===Assault Rifle===
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 +
M4A1 Carbine. Jill starts with this in her inventory if game is played in easy mode or can be acquired near the end of the game, in the Dead Factory. Uses percentage system similar to the MAC-11 from the Resident Evil 2. Fires rapidly but shots are weaker from the pistols despite being an assault rifle. Carlos carries this during his visit to hospital and during the Mercenaries mode.
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 +
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===Gatling Gun===
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Same weapon from Resident Evil 2. Can be unlocked for the main game if bought from the Mercenary mode.
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 +
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===Rocket Launcher===
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Same M202 FLASH from the first game, incorrectly called M66. Can be used during the final part of the game. Can be unlocked for the game if bought from Mercenaries mode. Mikhail carries an 8-rounds version in the Mercenaries mode.
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===Reloading Tool===
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 +
A new addition to the series, reloading tool can create different types of ammunition when combined with different gunpowders. 
  
 
==Versions==
 
==Versions==

Revision as of 18:02, 1 August 2020

n/a

ResidentEvil3 title.png

Resident Evil 3: Nemesis
System(s): Sega Dreamcast
Publisher: Capcom (Japan, US), Virgin Interactive (Europe)
Developer:
Peripherals supported: Dreamcast VGA Box, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit
Genre: Adventure[1]

















Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Deutsch
  • Français
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥5,800 (6,090)5,800e[2] T-1222M
    Sega Rating: Violent Content
    Sega Dreamcast
    US
    $19.9919.99[3] T-1220N
    ESRB: Mature 17+
    Sega Dreamcast
    DE
    T-7021D-18
    USK: 16
    Sega Dreamcast
    FR
    T-7021D-72
    SELL: 12+
    Sega Dreamcast
    UK
    £29.9929.99[4][5] T-7021D-56
    BBFC: Suitable for 15 years and over (15)
    Sega Dreamcast
    UK/IT
    T-7021D-56
    Sega Dreamcast
    ES/FR
    T-7021D-72
    Non-Sega versions

    This short article is in need of work. You can help Sega Retro by adding to it.


    Resident Evil 3: Nemesis, known as Biohazard 3 Last Escape (バイオハザード3 ラストエスケープ) in Japan, is the sequel to Resident Evil 2. It was released among other consoles for the Sega Dreamcast in 2000.

    Items

    Jill's Handgun

    A Beretta M92FS heavily customised by Robert Kendo for STARS officers, nicknamed "Samurai Edge". Weak but ammo is plentiful. Can fire enhanced rounds which cause more damage but at the cost of lower fire rate.


    Shotgun

    Benelli M3 Super 90. Powerful shotgun which can cause head shots if fired upwards from point blank range. Limited range. Can be acquired at the early game inside a basement near an intersection. Can fire enchanced shotgun rounds with greater firepower at the cost of lower fire rate. Ammo is somewhat uncommon but not rare. Mikhail carries this during the Mercenaries mode.


    STI Eagle

    A special handgun whose parts can be acquired from Nemesis during your first and second encounter with him. Fires much faster than Samurai Edge and can cause random critical hits but cannot fire enchanced handgun rounds. Carlos carries this during the Mercenaries mode.


    Western Custom M37

    A sawn-off shotgun with unique level action pattern. Similar to STI, its parts can be acquired from Nemesis during your fourth and fifth encounter. Fires somewhat faster and more powerful but has even lower range and cannot use enhanced shotgun rounds. (Trivia: Developers appearently tried to make the gun look like Winchester 1887, the famous shotgun from Terminator 2 but model and firing animation makes it look like another level action rifle not a shotgun)


    Grenade Launcher

    A fictional grenade launcher which, similar to Bazooka from the first game and the one from second game fires different types of ammunition. Cluster rounds, Acid Rounds, Flame Rounds and newly introduced Freeze Rounds. Cluster rounds are weaker but can hit multiple enemies. Acid rounds are lethal against Hunters and other humanoid enemies. Flame rounds are lethal against plants and most regular enemies. Freeze rounds can only be produced using reloading tool and very powerful against most enemies, including Nemesis. (Warning: Nemesis can occasionally evade grenade rounds)


    Magnum

    A S&W Model 629 Classic revolver which fires .44 caliber bullets. Can be found either in the STARS Office or in the Power Station. A very powerful weapon which can kill most enemies with a single shot and cause serious damage to Nemesis and other bosses. Ammo is very, VERY rare however. (Can only be found twice in the entire game) Can be made using reloading tool but requires an expensive gunpower formula. Save it for Nemo. Mikhail carries this during the Mercenaries mode.


    Mine Launcher

    This fictional weapon fires small homing missiles which stick to enemies and explode after a while damaging everyone around them. (Including you if you are close enough) Use against more powerful enemies while keeping your distance. Not too useful against Nemesis considering how quickly he can run towards you. Reloading this weapon while rounds are "pinging" will cause fired missiles to dissappear.


    Carlos' Handgun

    Sig PRO 2009. Carlos uses this during his segment in the Hospital. It is identical to Jill's handgun in every aspect.


    Assault Rifle

    M4A1 Carbine. Jill starts with this in her inventory if game is played in easy mode or can be acquired near the end of the game, in the Dead Factory. Uses percentage system similar to the MAC-11 from the Resident Evil 2. Fires rapidly but shots are weaker from the pistols despite being an assault rifle. Carlos carries this during his visit to hospital and during the Mercenaries mode.


    Gatling Gun

    Same weapon from Resident Evil 2. Can be unlocked for the main game if bought from the Mercenary mode.


    Rocket Launcher

    Same M202 FLASH from the first game, incorrectly called M66. Can be used during the final part of the game. Can be unlocked for the game if bought from Mercenaries mode. Mikhail carries an 8-rounds version in the Mercenaries mode.


    Reloading Tool

    A new addition to the series, reloading tool can create different types of ammunition when combined with different gunpowders.

    Versions

    Localised names

    Also known as
    Language Localised Name English Translation
    English Resident Evil 3: Nemesis Resident Evil 3: Nemesis
    English (US) Resident Evil 3: Nemesis Resident Evil 3: Nemesis
    Japanese バイオハザード3 ラストエスケープ Biohazard 3 Last Escape

    Magazine articles

    Main article: Resident Evil 3: Nemesis/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (JP) #2000-37: "2000-37 (2000-11-24)" (2000-11-10)
    Logo-pdf.svg

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    75 №18, p116/117
    92 [6]
    60 [7]
    80 [8]
    87 [9]
    78 №623, p33
    84 [10]
    Sega Dreamcast
    79
    Based on
    7 reviews
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    70
    [11]
    Ação Games (BR)
    70
    [12]
    Consoles Max (FR) PAL
    75
    [13]
    Consoles + (FR) PAL
    92
    [14]
    Computer & Video Games (UK) PAL
    50
    [7]
    Dreamcast Monthly (UK) PAL
    60
    [15]
    DC-UK (UK) PAL
    70
    [4]
    Digitiser (UK)
    80
    [16]
    Dreamcast Magazine (JP) NTSC-J
    87
    [9]
    Dreamcast Magazine (UK) PAL
    68
    [5]
    Dorimaga (JP) NTSC-J
    84
    [10]
    Electronic Gaming Monthly (US) NTSC-U
    80
    [17]
    Entsiklopediya igr dlya Dreamcast (RU)
    83
    [18]
    Famitsu (JP) NTSC-J
    78
    [19]
    GamePlay RPG (FR) PAL
    89
    [20]
    GamePro (US) NTSC-U
    85
    [21]
    Game Informer (US) NTSC-U
    78
    [22]
    GameWEEK (US) NTSC-U
    83
    [23]
    MAN!AC (DE) PAL
    84
    [24]
    Neo Plus (PL)
    70
    [25]
    Official Dreamcast Magazine (UK) PAL
    80
    [26]
    Official Dreamcast Magazine (US) NTSC-U
    80
    [3]
    PSX Extreme (PL)
    73
    [27]
    Revista Oficial Dreamcast (ES) PAL
    80
    [28]
    Master Games (BG)
    50
    [29]
    Video Games (DE) PAL
    78
    [30]
    Sega Dreamcast
    76
    Based on
    26 reviews

    Resident Evil 3: Nemesis

    Dreamcast, JP
    ResidentEvil3 DC JP Box Back.jpgResidentEvil3 DC JP Box Front.jpg
    Cover
    Biohazard3 DC JP Spinecard.jpg
    Spinecard
    Biohazard3 DC JP Disc.jpg
    Disc
    Dreamcast, US
    ResidentEvil3 DC US Box Back.jpgResidentEvil3 DC US Box Front.jpg
    Cover
    ResidentEvil3 DC US Disc.jpg
    Disc
    RE3DCUSInlay.jpg
    Inlay
    Dreamcast, UK/IT
    ResidentEvil3 DC UK Box Back.jpgResidentEvil3 DC UK Box Front.jpg
    Cover
    ResidentEvil3 DC UK Disc.jpg
    Disc
    Dreamcast, DE
    ResidentEvil3 DC DE Box Back.jpgNospine-small.pngResidentEvil3 DC DE Box Front.jpg
    Cover
    Dreamcast, FR/ES
    ResidentEvil3 DC FR-ES Box Back.jpgResidentEvil3 DC FR-ES Box Front.jpg
    Cover
    ResidentEvil3 DC FR-ES Disc.jpg
    Disc

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments

    External links

    • Sega of Japan catalogue pages (Japanese): Dreamcast

    References

    1. https://sega.jp/history/hard/dreamcast/software_l.html (Wayback Machine: 2020-02-01 22:57)
    2. 2.0 2.1 http://sega.jp/dc/001108/ (Wayback Machine: 2015-07-06 07:25)
    3. 3.0 3.1 Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 74
    4. 4.0 4.1 DC-UK, "January 2001" (UK; 2000-12-14), page 58
    5. 5.0 5.1 Dreamcast Magazine, "No. 17" (UK; 2000-12-28), page 72
    6. Consoles +, "Janvier 2001" (FR; 200x-xx-xx), page 80-82 (80)
    7. 7.0 7.1 Computer & Video Games, "February 2001" (UK; 2001-01-17), page 108
    8. Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 70 (74)
    9. 9.0 9.1 Dreamcast Magazine, "2000-37 (2000-11-24)" (JP; 2000-11-10), page 20
    10. 10.0 10.1 Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
    11. 576 Konzol, "Április 2001" (HU; 2001-xx-xx), page 43
    12. Ação Games, "Fevereiro 2001" (BR; 2001-xx-xx), page 42
    13. Consoles Max, "Janvier 2001" (FR; 200x-xx-xx), page 116
    14. Consoles +, "Janvier 2001" (FR; 200x-xx-xx), page 80
    15. Dreamcast Monthly, "January 2001" (UK; 2000-12-21), page 46
    16. Digitiser (UK) (2001-01-23)
    17. Electronic Gaming Monthly, "February 2001" (US; 2001-01-09), page 132
    18. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 186
    19. Famitsu, "2000-11-24" (JP; 2000-11-10), page 33
    20. GamePlay RPG, "Janvier 2001" (FR; 200x-xx-xx), page 58
    21. GamePro, "January 2001" (US; 200x-xx-xx), page 106
    22. Game Informer, "January 2001" (US; 200x-xx-xx), page 127
    23. GameWEEK, "November 6, 2000" (US; 2000-11-06), page 30
    24. MAN!AC, "02/2001" (DE; 2001-01-03), page 60
    25. Neo Plus, "Styczeń 2001" (PL; 2001-xx-xx), page 42
    26. Official Dreamcast Magazine, "February 2001" (UK; 2001-01-04), page 60
    27. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
    28. Revista Oficial Dreamcast, "Enero 2001" (ES; 200x-xx-xx), page 34
    29. Master Games, "Yanuari 2001" (BG; 2001-xx-xx), page 34
    30. Video Games, "02/2001" (DE; 2001-01-03), page 62



    Resident Evil games for Sega systems
    Sega Saturn
    Resident Evil (1997) | Resident Evil 2 (unreleased)
    Sega Dreamcast
    Resident Evil 2 (1999) | Resident Evil Code: Veronica (2000) | Resident Evil 3: Nemesis (2000) | Biohazard Code: Veronica Kanzenban (2001)
    Arcade
    Gun Survivor 2: Biohazard CODE:Veronica (2001)
    Sampler Discs
    Sega Dreamcast
    Biohazard Code: Veronica Trial Edition (1999)
    Resident Evil related media
    Book
    Saturn Ban Biohazard Official Guide (1997) | V Jump Books Game Series: Sega Saturn Ban Bio Hazard (1997) | Biohazard: Code Veronica Koushiki Guide Book (2000) | Luchshiye igry dlya PlayStation. Ves' mir Resident Evil i Tomb Raider (2001)