Difference between revisions of "The Ooze"
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− | {{stub}}'''''{{PAGENAME}}''''' (ジ・ウーズ) is a [[Sega Mega Drive]] game | + | {{stub}}'''''{{PAGENAME}}''''' (ジ・ウーズ) is a [[Sega Mega Drive]] action strategy game developed by [[Sega Technical Institute]] and published by [[Sega]]. Released in 1995 to mixed reviews, the game is the last STI would publish for the aging 16-bit platform. |
==Gameplay== | ==Gameplay== | ||
− | + | Taking place with an overhead point of view, the main character is a puddle of green ooze which can be moved about the play area using an advanced fluid-like algorithm developed specifically for the game. Attacking enemies and navigating obstacles involves stretching out the ooze puddle into a controllable “arm” whose length is provided by briefly shifting ooze from the main puddle. Additionally, small portions of the puddle itself can be shot as a projectile attack. Taking damage will reduce the size of the ooze puddle, and will result in death if reduced too low, or if the puddle’s head is attacked directly. | |
===Levels=== | ===Levels=== |
Revision as of 02:09, 18 March 2021
The Ooze | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Sega Technical Institute, Sega of America | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
The Ooze (ジ・ウーズ) is a Sega Mega Drive action strategy game developed by Sega Technical Institute and published by Sega. Released in 1995 to mixed reviews, the game is the last STI would publish for the aging 16-bit platform.
Contents
Gameplay
Taking place with an overhead point of view, the main character is a puddle of green ooze which can be moved about the play area using an advanced fluid-like algorithm developed specifically for the game. Attacking enemies and navigating obstacles involves stretching out the ooze puddle into a controllable “arm” whose length is provided by briefly shifting ooze from the main puddle. Additionally, small portions of the puddle itself can be shot as a projectile attack. Taking damage will reduce the size of the ooze puddle, and will result in death if reduced too low, or if the puddle’s head is attacked directly.
Levels
Toxic Dump | |
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Waste Plant | |
Genetics Lab | |
Power Core | |
Plague Factory | |
History
Development
The Ooze is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of The Bitmap Brothers' game The Chaos Engine (called Soldiers of Fortune in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls The Toxic Avenger. The development team included people who later worked for Blizzard North on Diablo and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.
Legacy
The game's status as a cult classic is confirmed by its inclusion in the Japanese version of Sonic Mega Collection and in all versions of Sonic Mega Collection Plus. It is unlockable in two ways: In the Xbox and PlayStation 2 version, it can be unlocked if you have a Sonic Heroes save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.
Production credits
- Producer: Michael Wallis
- Concept & Lead Programmer: Dave Sanner
- Art Directors: Robert Steele, John Duggan
- Artists: Alan Ackerman, Stieg Hedlund, Dean Ruggles, Joe Stephenson, Craig Stitt, Tom Tobey, Marte Thompson
- Design: Jason Kuo, Stieg Hedlund, Dave Sanner
- Intro & Ending Artwork: Tony De Zuniga, Tom Tobey
- Music & Sound Effects: Howard Drossin
- Boss Programming: Robert Morgan
- Lead Tester: Rey Alferez
- Testers: Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu
- Programming & Technical Thanks: Scott Chandler, Jason Plumb, Mark Cerny
- Special Thanks: Roger Hector, Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng
- Created by: Sega Technical Institute
- Presented By: Sega & Sega of America
Magazine articles
- Main article: The Ooze/Magazine articles.
Physical scans
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69 | |
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Based on 17 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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1995-07-31 | Page | |||||||||||
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1995-07-28 | Page | |||||||||||
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1995-07-03 | Page | |||||||||||
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1995-06-29 | Page | |||||||||||
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1995-06-29 | Page | |||||||||||
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1995-06-26 | Page | |||||||||||
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1995-06-22 | Page | |||||||||||
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1995-06-19 | Page | |||||||||||
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1995-06-15 | Page |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ 2.0 2.1 GamePro, "November 1995" (US; 1995-xx-xx), page 80
- ↑ 3.0 3.1 3.2 3.3 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 67
- ↑ SuperGamePower, "Outubro 1995" (BR; 1995-xx-xx), page 13
- ↑ Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 66-68 (67)
- ↑ 6.0 6.1 Player One, "Mars 1996" (FR; 1996-0x-xx), page 100
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 156
- ↑ Electronic Gaming Monthly, "September 1995" (US; 1995-0x-xx), page 35
- ↑ Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
- ↑ Game Informer, "September 1995" (US; 1995-0x-xx), page 55
- ↑ Joypad, "Mars 1996" (FR; 1996-0x-xx), page 43
- ↑ Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 72
- ↑ Next Generation, "October 1995" (US; 1995-09-19), page 125
- ↑ Power Up!, "Saturday, February 17, 1996" (UK; 1996-02-17), page 1
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 70
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 29
- ↑ Sonic the Comic, "24 May 1996" (UK; 1996-05-11), page 17
- ↑ Tricks, "Vypusk 8" (RU; 1996-xx-xx), page 27
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 130
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 80
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