Difference between revisions of "Interactor"
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| maker=Aura Systems | | maker=Aura Systems | ||
| madefor=[[Sega Mega Drive]], [[Super Nintendo]], [[PlayStation]] | | madefor=[[Sega Mega Drive]], [[Super Nintendo]], [[PlayStation]] | ||
+ | | distributor=Multi Styk (Poland) | ||
| releases={{releasesMD | | releases={{releasesMD | ||
| md_date_us=1994-09-05{{magref|egm2|1|45}} | | md_date_us=1994-09-05{{magref|egm2|1|45}} | ||
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| md_date_pl=1995<ref>Gry Komputerowe 6/1995 page 8</ref> | | md_date_pl=1995<ref>Gry Komputerowe 6/1995 page 8</ref> | ||
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In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen. | In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen. | ||
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==Magazine articles== | ==Magazine articles== |
Revision as of 15:57, 23 January 2023
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Made for: Sega Mega Drive, Super Nintendo, PlayStation | |||||||||||||||||||||||||
Manufacturer: Aura Systems | |||||||||||||||||||||||||
Distributor: Multi Styk (Poland) | |||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
The Interactor is a wearable Sega Mega Drive (and Super Nintendo) accessory released by Aura Systems in 1994. It was advertised as being a virtual reality device, in which the player would be able to "feel" actions in games (e.g. if punched, the player would be given a physical bump), a form of haptic feedback.
In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen.
Magazine articles
- Main article: Interactor/Magazine articles.
Promotional material
Print advert in Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)
Print advert in EGM² (US) #1: "July 1994" (1994-07-19)
Print advert in Electronic Gaming Monthly (US) #62: "September 1994" (1994-xx-xx)
Print advert in Game Players (US) #0710: "Vol. 7 No. 10 October 1994" (1994-xx-xx)
Print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[7]
Print advert in GamePro (US) #66: "January 1995" (199x-xx-xx)
Print advert in Game Players (US) #0811: "Vol. 8 No. 11 November 1995" (1995-1x-xx)
also published in:
also published in:
- Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)[8]
Print advert in Hyper (AU) #87: "January 2001" (2000-11-22)
Physical scans
References
- ↑ EGM², "July 1994" (US; 1994-07-19), page 45
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 90
- ↑ 3.0 3.1 Computer & Video Games, "September 1996" (UK; 1996-08-11), page 9
- ↑ Gry Komputerowe 6/1995 page 8
- ↑ EGM², "August 1994" (US; 1994-0x-xx), page 41
- ↑ Hyper, "January 1995" (AU; 199x-xx-xx), page 99
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 386
- ↑ Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 248