Item carriers fly across the screen sometimes. They can be reached by Super Jumping with {{down}} {{up}} and attacked to release items. The characters are taken from the Capcom game ''SonSon''.
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Item carriers fly across the screen sometimes. They can be reached by Super Jumping with {{down}} {{up}} and attacked to release items. The characters are taken from the Capcom game ''SonSon'' (which was released for the Saturn as part of ''[[Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru]]'').
Pocket Fighter (ポケットファイター) is a versus fighting game by Capcom, released for the Sega Saturn in 1998. The original arcade game was released in Western regions as Super Gem Fighter Mini Mix, but the Saturn version was only released in Japan.
As with Super Puzzle Fighter II Turbo, it uses "super deformed" character designs, with characters chiefly hailing from the Street Fighter and Darkstalkers franchises. It also features many character cameos from various Capcom games in the backgrounds of the stages and in the transformations that the playable characters make.
The game is a fighting game that incorporates elements from the Street Fighter, Darkstalkers (Vampire), and Red Earth (War-Zard) series by Capcom. It only uses three buttons (compared to the six used by most Capcom fighting games) and thus features a reduced moveset, with easier to master special moves. Characters start each match with two life icons, and matches are fought until a character loses both life icons (by depleting their vitality or having less vitality than the other character when the timer runs out in a round). The expression on the life icon changes depending on the progress of the round. The game includes items that can be collected: elemental orbs that can be thrown at opponents, food items that restore vitality, and gems that increase the power of the character's special moves. Items can be found in treasure chests or collected by attacking item carriers that fly across the screen.
Similar to Super Puzzle Fighter II Turbo, there are various colored gems that players can collect from treasure chests and from attacking each other during matches to power up their characters. There are three colored Gem gauges at the bottom of the screen for each character. These display the level of three of the character's special moves. Most characters only have three special moves. Collecting a gem increases the level of the Gem gauge of the same color. When it fills, that ability increases by a level, which empowers it in some way (for example, a projectile attack may travel faster and hit more times when it is leveled up). Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to level up the corresponding special moves for additional effects.
Characters move with and and crouch with . The dash with and . They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with . They attack by punching with or kicking with . Forward dashes can be followed up by an attack button for special advancing attacks. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with , which is a short animation during which the character is vulnerable to attack.
Players also have a "Special" button, , which performs a special move called a Guard Crush where the character spawns an object magically and strikes the opponent with it, dropping gems upon impact. Guard Crushes can be charged by holding the button, with more gems dropping if the button is held for longer. Holding a direction along with the Special button drops gems of a particular color: for red, for yellow, and for blue. These moves cannot be blocked, but the character is vulnerable to attack while the move is being charged.
Each character has a Mighty Combo gauge, which determines the character's ability to perform Mighty Combos. The gauge fills whenever the character performs a move, damages the opponent, or collects a gem or other item. It can be filled up to 9 levels, which can be spent on Mighty Combos, extra special moves that hit more and do more damage than regular special moves. Most Mighty Combos only consume a single level of the gauge.
Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Special moves (including Mighty Combo moves) do no chip damage when blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. When blocking, characters can perform a Guard Cancel, a special counterattack, by holding toward the opponent and the Special button simultaneously. This costs one level of the Mighty Combo gauge.
If the character has at least one level of the gauge, the character also has access to a desperation move called a Mega Crush, performed by holding the punch, kick, and Special buttons together (++ by default). The Mega Crush surrounds the character in a green energy shield and causes all of the character's collected gems to shoot out and damage the enemy, after which they can be collected again by either player. Performing the Mega Crush drains the Mighty Combo gauge and all three Gem gauges. This can be done while standing, jumping, or blocking.
Throws and grabs are done by holding or when next to an opponent and pressing the punch and kick buttons together simultaneously (+ by default). Some characters can perform throws in midair by holding with punch and kick. Throws cannot be blocked, but the same combinations can be used to escape a throw for reduced damage. Characters all have special throws that can be performed with or combined with punch and kick simultaneously. These special throws do additional damage, and each character has one "Power Throw" that cannot be escaped.
Characters can pursue knocked down opponents by holding with punch or kick. When knocked down, characters can escape by pressing or rapidly.
Elemental orbs can be thrown at opponents to have an effect such as burning or freezing them. Each character starts each match with a particular orb but can collect others from item carriers. Orbs are thrown by pressing the kick and Special buttons simultaneously (+ by default). They are thrown far normally, but they can be thrown shorter by holding or rolled on the ground by holding . When placed on the ground, they explode after a short duration.
The game also features Flash Combos (or "Costume Combos"), where the player can start a combo with the punch button and then follow it up with three additional punches or kicks (for a total of four hits). These combos usually cause the character to change into various costumes during the sequence and finish with a powerful attack. These costumes range from uniforms (such as traffic cops or schoolgirls), swimsuits, or cosplays of other Capcom characters. For example, Chun-Li turns into Jill from Resident Evil, while Felicia turns into Mega Man or other Darkstalkers characters not playable in the game.
Modes
The game has multiple modes:
Arcade Battle: The single-player mode consists of eight matches against computer-controlled opponents, with the last opponent varying depending on the character played. A second player can join the game to challenge the other player to a fight by pressing START , with the victor continuing in the game. There are eight different difficulty levels for computer-controlled opponents.
Free Battle: A dedicated two-player mode. Players choose any character, any stage, the game speed, and a handicap. The game keeps track of wins and losses for each player.
Running Battle: A single-player survival mode. The player chooses any character and fights all twelve characters in the game. Matches consist of a single round. The character's vitality gauge is restored by a certain amount after each match depending on the time remaining and the gems collected. The player only has one chance to succeed; the game ends and cannot be continued if the player loses a match.
Training: A single-player mode where the player can practice playing a character against a non-hostile opponent. The player can select some options with START , such as whether the opponent blocks attacks, whether the opponent stands, blocks, or jumps, or the levels of the Mighty Combo and Gem gauges.
Power gems
Larger gems increase the level of their associated gauges by larger amounts.
Red
Increases the red Gem gauge.
Yellow
Increases the yellow Gem gauge.
Blue
Increases the blue Gem gauge.
Rainbow
Increases all three Gem gauges, as well as the Mighty Combo gauge.
Elemental orbs
Each character starts with an elemental orb, and more can be collected during the match. Orbs damage opponents if they directly hit them, but they explode in an area or have a secondary effect if they land on the ground.
Fire
Breaks into a large burst of fire that immolates the opponent.
Ice
Breaks into an ice spray that freezes the opponent.
Lightning
Calls down a lightning strike that shocks the opponent.
Death
Breaks into a cloud of poisonous gas that stuns the opponent.
Stone
Breaks into a spray of dust that petrifies the opponent.
Banana
Drops a banana peel on the floor that causes the opponent to slip.
Bomb
Explodes in an area.
Item carriers
Item carriers fly across the screen sometimes. They can be reached by Super Jumping with and attacked to release items. The characters are taken from the Capcom game SonSon (which was released for the Saturn as part of Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru).
Sonson
Drops gems, which increase the Gem gauges.
Tonton
Drops food, which restores vitality.
Kappa
Drops elemental orbs, which can be thrown at opponents.
Sanjou
Drops random items.
Kaminari
Causes damage.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed.
Originally appeared in:
Street Fighter
Elemental orb:
Lightning
Final battle:
Tabasa
Ryu
Ryu searches for Tabasa, who may know a new challenge for him.
Move list (Mighty Moves)
Name
Command
Description
Hadouken
P
Ryu focuses energy through his palms and fires a surging punch across the screen.
Shouryuuken
P
Ryu launches into the air with an uppercut, knocking down his opponent on impact. His punch is infused with lightning when the move is leveled up.
Tatsumaki Senpuukyaku
K
Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. His kick is infused with lightning when the move is leveled up. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Sakotsu Wari
+P
Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Quick Punch
+P
Ryu does a quick jab.
Uppercut
+P
Ryu does an uppercut.
Kakato Otoshi
+K
Ryu does a dropping heel kick.
Sweep Kick
+K
Ryu does a sweep kick.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Shinkuu Hadouken
P or SPECIAL
Ryu fires a version of the Hadouken that can hit his opponent multiple times.
Boufuu Tatsumaki Senpuukyaku
K or SPECIAL
Ryu performs his Tatsumaki Senpuukyaku under a storm cloud. Opponents inside the rainy portion are sucked into his spinning kick.
Reppuu Jinrai Shou
PPK SPECIAL or SPECIAL
Ryu batters his opponent with a series of punches, ending in an uppercut. If the uppercut connects, he launches his opponent into the air with a high Shouryuuken.
Originally appeared in:
Street Fighter
Elemental orb:
Fire
Final battle:
Morrigan
Ken
Ken is looking for a beautiful woman to have tea with when he and his wife Eliza begin drifting away after their honeymoon.
Move list (Mighty Moves)
Name
Command
Description
Hadouken
P
Ken focuses energy through his palms and fires a surging punch across the screen.
Shouryuuken
P
Ken launches into the air with an uppercut, knocking down his opponent on impact. His punch is infused with fire when the move is leveled up.
Tatsumaki Senpuukyaku
K
Ken jumps into the air and spins around an axis with his leg extended, hitting his opponent multiple times. His kick is infused with fire when the move is leveled up. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Inazuma Kakato Wari
+K
Ken kicks high into the air, then brings his leg down like an axe chop. This is an overhead strike that can hit characters who are crouch blocking.
Uppercut
+P
Ken does an uppercut.
Sweep Kick
+K
Ken does a sweep kick.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Shouryuu Reppa
P or SPECIAL
Ken advances forward with two low Shouryuukens, finishing with a high Shouryuuken.
Shinryuuken
K or SPECIAL
Ken rises high into the air with a Flaming Shouryuuken, drawing in nearby opponents.
Shippuujinrai Kyaku
K or SPECIAL
Ken moves forward with a series of kicks, ending in a knee strike. If the knee strike connects, he launches his opponent into the air with a rising Tatsumaki Senpuukyaku.
Originally appeared in:
Street Fighter II
Elemental orb:
Ice
Final battle:
Felicia
Chun-Li
Chun-Li goes in search of a missing zoo animal and accidentally mistakes Felicia for the missing animal.
Move list (Mighty Moves)
Name
Command
Description
Kikouken
P
Chun-Li shoots an energy ball across the screen.
Hishou Kyaku
K
Chun-Li jumps high into the air while spinning her legs around in kicks.
Hyakuretsu Kyaku
KKKKK
Chun-Li unleashes a flurry of rapid kicks.
Spinning Bird Kick
K
Chun-Li flips upside down and spins her legs while moving forward.
Move list (Command normals)
Name
Command
Description
Sankaku Tobi
D-Pad in the opposite direction when jumping onto the edge of the screen
Chun-Li can jump off the edges of the screen.
Yousou Kyaku
+K in midair
Chun-Li holds a straight leg in a head stomp.
Forward Kick
+K
Chun-Li does a forward kick that has extended reach.
Upward Kick
+P
Chun-Li kicks high into the air.
Sweep Kick
+K
Chun-Li does a sweep kick.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Kikoushou
P or SPECIAL
Chun-Li produces a large fireball directly in front of her.
Rinkaishou
P or SPECIAL
Chun-Li dresses as a traffic officer and directs a throng of people on bicycles to run over her opponent).
Hazan Hishou Kyaku
K or SPECIAL
Chun-Li does a backflip kick, followed by a Hishou Kyaku high into the air.
Originally appeared in:
Street Fighter Zero 2
Elemental orb:
Banana
Final battle:
Ryu
Sakura
Sakura makes it her job to look for her friend and idol, Ryu, who agrees to train her if she can defeat him.
Move list (Mighty Moves)
Name
Command
Description
Hadouken
P
Sakura shoots a fireball that travels most of the width of the screen.
Shou'ou San
P
Sakura dashes forward, then performs a jumping uppercut with an umbrella (using it as a parachute on her way down).
Shunka Shuutou
K
Sakura dashes forward with a flurry of hand slaps.
Move list (Command normals)
Name
Command
Description
Flower Kick
+K
Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
Uppercut
+P
Sakura does an uppercut.
Sweep Kick
+K
Sakura does a sweep kick.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Shinkuu Hadouken
P SPECIAL
Sakura fires a version of the Hadouken that can her his opponent multiple times.
Midare Harusame
K SPECIAL
Sakura advances forward with two low Shou'ou Sans, finishing with a high Shou'ou San.
Haru Ranman
P SPECIAL
Sakura dresses in a bunny girl costume and calls two musclemen to carry her opponent away and pummel them off-screen.
Originally appeared in:
Vampire
Elemental orb:
Bomb
Final battle:
Chun-Li
Morrigan
Morrigan is jealous of Chun-Li's beauty and goes to find her to prove she is the most attractive and the more powerful woman. She believes that defeating her would prove it.
Move list (Mighty Moves)
Name
Command
Description
Soul Fist
P
Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.
Shadow Blade
P
Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.
Parasite Roll
K
Morrigan spins forward through the air while using her wings as blades, which knocks down her opponent on impact.
Move list (Command normals)
Name
Command
Description
Shell Kick
+K in midair
Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Snap Back
+P
Morrigan strikes forward with her wings.
Uppercut
+P
Morrigan does an uppercut.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Darkness Illusion
PPK SPECIAL (close) or SPECIAL (close)
Morrigan transforms her wings into a jetpack and flies toward her opponent. Lilith appears on the other side of her opponent, and the two of them perform a series of attacks.
Death Blade
P or SPECIAL
Morrigan advances forward with two low Shadow Blades, finishing with a high Shadow Blade.
Parasite Tempest
K or SPECIAL
Morrigan hovers in the air while performing a Parasite Roll.
Originally appeared in:
Vampire Hunter
Elemental orb:
Bomb
Final battle:
Zangief
Lei-Lei (Hsien-Ko)
Lei-Lei and her sister Lin-Lin (Mei-Ling) are searching for Zangief, who is offering a part-time job, because they are unemployed and short of money.
Move list (Mighty Moves)
Name
Command
Description
Anki Hou
P
Lei-Lei tosses an item across the screen. This move can be charged by holding P, which increases the damage done and the chance of stunning the opponent on impact.
Henkyou Ki
P
Lei-Lei bangs a gong, which can absorb projectiles or damage nearby enemies with its sound waves. This move can be performed in midair.
Chirei Tou
P
Lei-Lei impales the ground, causing multiple large blades to spike out of the ground in front of her.
Move list (Command normals)
Name
Command
Description
Air Walk
or in midair
Lei-Lei can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.
Ghost Walk
HOLD SPECIAL
Lei-Lei disappears while dashing forward.
Edoga
+P
Lei-Lei shoots her claws diagonally to the top of the screen.
Chainsaw
+K
Lei-Lei jabs forward with a low chainsaw bar.
Uppercut
+P
Lei-Lei does an uppercut.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Tenrai Ha
P SPECIAL KK or SPECIAL
Lei-Lei holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.
Rairai Kyuu
K or SPECIAL
Lei-Lei transforms into a panda on a giant ball and rolls across the screen.
Tenkaisan
P (close) or SPECIAL (close)
Lei-Lei stabs her opponent with an umbrella, then tosses them into the air. She unfurls the umbrella and twirls it, damaging her opponent as they roll along it.
Originally appeared in:
Vampire
Elemental orb:
Lightning
Final battle:
Ken
Felicia
Felicia searches for Ken, who has contacts in the movie industry, so she can branch out her artistic pursuits.
Move list (Mighty Moves)
Name
Command
Description
Sand Splash
K
Felicia kicks dirt off the ground at her opponent.
Rolling Buckler
P
Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing P.
Delta Kick
K
Felicia jumps into the air, attacking with her knee and a kick, then dives diagonally downward with her clawed foot first.
Move list (Command normals)
Name
Command
Description
Sankaku Tobi
D-Pad in the opposite direction when jumping onto the edge of the screen
Felicia can jump off the edges of the screen.
Upper Kick
+P
Felicia stands on her tail to do a high kick.
Sweep Kick
+K
Felicia does a sweep kick.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Dancing Flash
P or SPECIAL
Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.
Please Help Me!
P or SPECIAL
Felicia cries for help, and a group of other catwomen pounce her opponent.
Crazy for You
K or SPECIAL
Felicia summons a group of show dancers, who perform a kickline.
Originally appeared in:
War-Zard
Elemental orb:
Ice
Final battle:
Lei-Lei
Tabasa (Tessa)
Tabasa goes in search of a magic wand that Lei-Lei owns.
Move list (Mighty Moves)
Name
Command
Description
Dragon Blow
P
Tabasa punches with a dragon puppet, which knocks her opponent far back on impact.
Reverie Sword
P
Tabasa rises high into the air with a spinning sword.
Dragon's Roar
K
Tabasa curls into a ball and rolls forward.
Move list (Command normals)
Name
Command
Description
Cat Kick
+K in midair
Tabasa kicks in the air with a cat attached to her foot.
Witch's Hat
+P
Tabasa's hat comes to life and spins.
Cat Roll
+K
Tabasa kicks with a rolling cat attached to her foot, which sweeps opponents.
Muse Whip
+K after Super Jumping
Tabasa dives diagonally downward with a kick.
Move list (Mighty Combos)
Name
Command
Description
Astron Cannon
P or SPECIAL
Tabasa summons her robot to shoot a giant laser beam.
Untouchable Force
K or SPECIAL
Tabasa transforms into a robot and punches her opponent multiple times.
Dragon Apocalypse
K or SPECIAL
Tabasa rolls into a ball and spins in place, transforming into a dragon.
Originally appeared in:
Street Fighter II
Elemental orb:
Stone
Final battle:
Felicia
Zangief
Zangief seeks Felicia to convince her to perform a concert in Russia.
Move list (Mighty Moves)
Name
Command
Description
Screw Piledriver
D-Pad in a 360° rotation, then P+K (close)
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Double Lariat
P+ SPECIAL
Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning.
Banishing Flat
P
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name
Command
Description
Body Press
+P in midair
Zangief falls down with a diving splash.
Iron Press
+P in midair
Zangief turns to iron and falls straight down in his body press.
Double Knee Drop
+K in midair
Zangief falls with his knees forward.
Strong Upper
+P
Zangief does an uppercut.
Dynamite Kick
+K
Zangief does a sweep kick.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Final Atomic Buster
D-Pad in a 360° rotation twice, then P+K (close) or D-Pad in a 360° rotation twice, then SPECIAL
Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.
Heavy Bite
P+K or SPECIAL
Zangief leaps across the screen, grabs his opponent, and bites them aggressively.
Russian Beat
K or SPECIAL
Zangief moves forward with a series of squat kicks.
Originally appeared in:
Street Fighter III
Elemental orb:
Fire
Final battle:
Sakura
Ibuki
Ibuki is searching for Sakura, who might know the location of the ice cream shop in Harajuku.
Move list (Mighty Moves)
Name
Command
Description
Kunai
P
Ibuki jumps into the air, transforms into Rolento, and throws a giant shuriken downward. This move can be performed in midair.
Kazekiri
K
Ibuki does a split kick high into the air.
Hien
K
Ibuki transforms into a giant penguin, leaps across the screen, and kicks her opponent in the face multiple times.
Tsumuji
K
Ibuki does a spinning heel kick, which has long reach.
Move list (Command normals)
Name
Command
Description
Split Kick
+P
Ibuki kicks into the air.
Spin Kick
+K
Ibuki does a sweep kick.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Kasumi Suzaku
P or SPECIAL
Ibuki jumps into the air, transforms into Rolento, and throws multiple giant shuriken downward. This move can be performed in midair.
Jiraiya
K or SPECIAL
Ibuki summons a giant frog and commands it to breathe a large cloud of fire.
Hayate
P or SPECIAL
Ibuki charges with a katana and dices her opponent into small squares.
Gouki is on the lookout for a new location to practice his skills after his island is turned into an amusement park.
Move list (Mighty Moves)
Name
Command
Description
Gou Hadouken
P
Gouki focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken
P in midair
Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair.
Shakunetsu Hadouken
P
Gouki shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
Gou Shouryuken
P
Gouki launches into the air with an uppercut, knocking down his opponent on impact. His punch is infused with dark energy when the move is leveled up.
Tatsumaki Zankuukyaku
K
Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. His kick is infused with dark energy when the move is leveled up. This move can be performed in midair.
Hyakki Shuu
P
Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. When Gouki is near his opponent, he can throws them with P or K instead.
Ashura Senkuu Forward
P+ SPECIAL or K
Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P+ SPECIAL or half the screen with K.
Ashura Senkuu Backward
P+ SPECIAL or K
Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P+ SPECIAL or half the screen with K.
Move list (Command normals)
Name
Command
Description
Tenma Kuujin Kyaku
+K before the apex of the jump while flipping forward in the air
Gouki dive kicks diagonally downward.
Uppercut
+P
Gouki does an uppercut.
Kakato Otoshi
+K
Gouki does a dropping heel kick.
Sweep Kick
+K
Gouki does a sweep kick.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Messatsu Gou Hadou
P or SPECIAL
Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu
P or SPECIAL
Gouki advances forward with two low Shouryuukens, finishing with a high Shouryuuken.
Tenma Gou Zankuu
P in midair or SPECIAL in midair
Gouki fires two Zankuu Hadouken that hit multiple times.
Shun Goku Satsu
PPK SPECIAL (at level 3) or SPECIAL (at level 3)
Gouki glides to his opponent, then performs a series of attacks, with the screen flashing on each attack. The Super Combo gauge must be at level 3 to perform this move.
Originally appeared in:
Street Fighter Zero
Elemental orb:
Banana
Final battle:
Sakura
Dan
Dan is looking for students to start a new school. He finds Sakura and sees her as his first student.
Move list (Mighty Moves)
Name
Command
Description
Gadouken
P
Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand.
Kouryuuken
P
Dan rises off the ground while punching upwards, knocking down his opponent on impact.
Dankuukyaku
K
Dan leaps forward and performs a sequence of three kicks in midair.
Move list (Command normals)
Name
Command
Description
Chouhatsu
TAUNT
Dan's taunt uniquely can be performed multiple times per round and increases the power in his Mighty Combo gauge.
Kuuchuu Chouhatsu
TAUNT in midair
Dan can perform his taunt in midair.
Shami Chouhatsu
+ TAUNT
Dan can perform his taunt while crouching.
Uppercut
+P
Dan does an uppercut.
Sweep Kick
+K
Dan does a sweep kick.
Move list (Flash Combos)
Name
Command
Description
Flash Combo 1
PPPP
Flash Combo 2
PPKK
Flash Combo 3
PKPP
Flash Combo 4
PKKK
Move list (Mighty Combos)
Name
Command
Description
Chouhatsu Densetsu
TAUNT
Dan rolls forward multiple times, stopping each time to taunt.
Shinkuu Gadouken
P or SPECIAL
Dan fires a version of the Gadouken Fireball that travels farther and can hit his opponent multiple times.
Kouryuu Rekka
K or SPECIAL
Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Oyaji Blast
P or SPECIAL
Dan summons the spirit of his deceased father, who shoots a large energy beam from his nose.
Hisshou Buraiken
SPECIAL (at level 2)
Dan performs a barrage of punches right in front of him before rising high into a cyclone with a Kouryuuken. The Mighty Combo gauge must be at least level 2 to perform this move.
Jun Koku Satsu
PPK SPECIAL (at level 3) or SPECIAL (at level 3)
Dan summons the spirit of his deceased father, who glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Mighty Combo gauge must be at least level 3 to perform this move.
Stages
Stages are chosen randomly (but can be selected manually in the two-player mode). Each stage contains cameo appearances by numerous Capcom characters. The Running Battle mode uses a unique stage.