Difference between revisions of "Daytona USA 2: Power Edition"
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| system=[[Sega Model 3 Step 2.1]] | | system=[[Sega Model 3 Step 2.1]] |
Latest revision as of 07:34, 11 November 2024
Daytona USA 2: Power Edition | |||||||||
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System(s): Sega Model 3 Step 2.1 | |||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||
Developer: Sega AM2, Sega AM11 | |||||||||
Genre: Racing | |||||||||
Number of players: 1-16 | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Daytona USA 2: Power Edition (デイトナUSA2 パワーエディション) is an update to Daytona USA 2: Battle on the Edge, and was released for Sega Model 3 Step 2.1 hardware in 1998. Power Edition serves as an update to Battle on the Edge in a similar way to how Daytona USA: Championship Circuit Edition updates Daytona USA. It is mostly the same game, bar a new introduction, rebranding and a few additions.
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other Daytona USA games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes.
It also modifies the Secret "Special" car "for Hornet fans" - the Daytona USA Hornet which is the staple car of the series. The Hornet is now more or less a direct copy of the car from the first game, with the same handling characteristics from the first game replacing the tuning option from the original version.
Like Battle on the Edge, Daytona USA: Power Edition saw no home ports. However its three tracks are included as part of OutRun 2 for the Xbox.
Contents
Production credits
- Director: Makoto Osaki
- Design Director: Naotake Nishimura
- Program Director: Takashi Fujimura
- Car Control Program: Takashi Fujimura, Masaki Katoh
- Network Program: Tetsuya Sugimoto, Takashi Fujimura
- Effect Program: Takeshi Iwasaki, Dai Matsuzaki
- Enemy Car Program: Koki Koiwa
- Navigation & Attract Mode Program: Hideki Tanaka
- Crash & Collision Program: Tetsuya Sugimoto, Hiroshi Masui
- Camera Program: Takayuki Kazama
- Live Mode Program: Hiroshi Masui
- Sound & Cabinet Control Program: Koki Koiwa
- Course Design: Naoaki Tasaka, Naotake Nishimura
- Course Side Design: Jun-ichi Yamanaka, Naoaki Tasaka, Kazufumi Ohashi, Shigetaka Kyoya
- Car Design: Shigetaka Kyoya, Jun-ichi Yamanaka
- Effect Design: Ringo Manabe, Naotake Nishimura, Takeshi Iwasaki
- Scroll Design: Naotake Nishimura, Kazufumi Ohashi
- Motion Design: Kazuhiro Izaki (AM11), Ringo Manabe
- Sound Producer & Composer: Takenobu Mitsuyoshi
- Sound Director & Composer: Fumio Ito
- Product Supervisor: Masao Yoshimoto
- Industrial Designer: Ztton Design
- Mechanical Engineers
- (Chief Engineer): Yasuo Ishikawa, Seiji Ishii
- : Motohiko Higashiguchi, Eiji Inoue, Yumiko Ara, Eiji Nishimura, Toshiya Yamaguchi, Masaharu Inoue
- Electronic Engineers
- (Chief Engineer): Hiroki Koyama
- : Hiroyuki Takahashi, Hideyuki Yamada, Tomoyuki Goto, Yoshiaki Yamamoto
- Publicity: Ai Kotani
- Design: Akira Yamanaka
- Design Support (AM11): Kazuhiro Izaki, Daisuke Sato, Yukinobu Arikawa, Jun-ichi Yamada
- Sound Support (AM2): Hidenori Shoji
- Recording & Mix (NY): Atsushi "Sushi" Kosugi (Beat on Beat, Inc)
- Recording & Mix (TYO): Tatsutoshi Narita, Naoyuki Machida, Yoshitada Miya
- Voice Recording: Yasuhide Takeuchi (Half HP Studio)
- Advisor: Masahiro Nakagawa (Sega AM R&D), Bill Freeman (Sega Gameworks FL), Tomoaki Inoue (Sega AM2), Takeshi Inoue (Sega Oversea Dept.), Yuka Sadano (Sega U.S. Sales Dept.), Toshihiko Ikeda (Sega U.S. Sales Dept.)
- Producer: Toshihiro Nagoshi
Magazine articles
- Main article: Daytona USA 2: Power Edition/Magazine articles.
Promotional material
Physical scans
Model 3, JP | ||||
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