Difference between revisions of "Victory Goal"
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Revision as of 06:33, 31 July 2016
Victory Goal | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Sega | ||||||||||
Developer: Team Aquila | ||||||||||
Sound driver: SCSP/CD-DA (42 tracks) | ||||||||||
Peripherals supported: Saturn 6 Player Adaptor | ||||||||||
Genre: Sports | ||||||||||
Number of players: 1-4 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Victory Goal (ビクトリーゴール) is a Japanese football game developed by Team Aquila exclusively for the Sega Saturn. It was Team Aquila's first creation as a sub-department of Sega AM6, and the first in the Victory Goal series. Being released in 1995, it also stands as one of the first 3D football games, though the players are represented as 2D sprites.
Victory Goal was announced alongside the Saturn in early 1994, under the working title of Virtua Soccer. However, it is only assumed Virtua Soccer became Victory Goal - in this early incarnation, only simple demo footage was shown (as was the case for Clockwork Knight, Daytona USA and Panzer Dragoon - only Virtua Fighter was partially playable), with no specific details on the team listings.
Contrary to popular belief, Victory Goal was a Japanese exclusive, featuring teams from the Japanese J. League. Its engine would be adapted and J. League teams replaced with international teams in Sega International Victory Goal. Victory Goal is hence sometimes referred to as J. League Victory Goal to make the distinction.
Production credits
- Executive Producer: Mamoru Shigeta
- Producers: Yoji Ishii, Toshinori Asai, Hirotsugu Kobayashi
- Technical Director: Toshinori Asai
- Art Producer: Kou Tanaka
- Director: Tetsuo Shinyu
- Game Design / Game Coordination: Takayuki Yanagihori
- Main Program: Yuichiro Mine
- System Program: Kenji Murayama
- Select Screen Program: Masashi Hayashida
- Result Screen Program: Maki Kato (Hitachi Microsoftware Systems,Inc.)
- A.I. Program: Kiyotaka Akaza
- CD Control Program: Yuichi Matsuoka
- Backup Utility Program: Akihito Wada
- Opening Program: Yoshio Inoue
- Art Coordination: Katsuhiko Sato
- Opening Visual / Background: Hiroshi Nakatani
- Modeling: Toshiko Arisaka
- Main Characters: Ayumu Nishino
- Characters: Hiroki Okabata
- Photo Import: Mayumi Moro
- Sound Director: Tomonori Sawada
- Music Compose / Performance: Jun Senoue
- Recording Director: Tatsutoshi Narita
- Recording Engineer: Naoyuki Machida
- Sound Effects: Miki Obata
- Manipulate / Performance: Masafumi Nakao
- Special thanks to: Junichi Tsuchiya, Tatsuyuki Maeda, Satoru Takiguchi, Nifty-Serve Soccer Forum, Hitachi Microsoftware Systems, Inc., I.T.L., InVision Interactive
Physical scans
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Based on 23 reviews |
References
- ↑ 1.0 1.1 File:CDConsoles FR 05.pdf, page 98 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 05.pdf_p98" defined multiple times with different content - ↑ 2.0 2.1 File:CVG UK 160.pdf, page 22 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 160.pdf_p22" defined multiple times with different content - ↑ 3.0 3.1 File:MAN!AC DE 1995-04.pdf, page 25 Cite error: Invalid
<ref>
tag; name ":File:MAN!AC DE 1995-04.pdf_p25" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachinesSega30UK.pdf, page 63 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega30UK.pdf_p63" defined multiple times with different content - ↑ 5.0 5.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 30
- ↑ Consoles +, "Mars 1995" (FR; 1995-0x-xx), page 114
- ↑ Edge, "April 1995" (UK; 1995-02-23), page 70
- ↑ Excalibur, "" (CZ; 1995-07-06), page 1
- ↑ Famitsu, "1995-02-03" (JP; 1995-01-20), page 1
- ↑ HiTech, "Marzo 1995" (ES; 1995-02-24), page 58
- ↑ Joypad, "Février 1995" (FR; 1995-0x-xx), page 60
- ↑ Maximum, "October 1995" (UK; 1995-09-01), page 145
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 40
- ↑ Magazina Igrushek, "5/1995" (RU; 1995-xx-xx), page 92
- ↑ Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 45
- ↑ Saturn Fan, "1995 April" (JP; 1995-03-08), page 40
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 59
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 66
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 16
- ↑ Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 76
- ↑ Última Generación, "Mayo 1995" (ES; 1995-0x-xx), page 90
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 69
Games in the Victory Goal/Sega Worldwide Soccer Series | |
---|---|
Victory Goal (1995) | Sega International Victory Goal (1995) | Sega International Victory Goal (1995) | Victory Goal '96 (1996) | Sega Worldwide Soccer 97 (1996) | J.League Victory Goal '97 (1997) | Sega Worldwide Soccer 98 (1997) | World Cup '98 France: Road to Win (1998) | |
Sega Worldwide Soccer 2000 (1999) | Sega Worldwide Soccer 2000: Euro Edition (2000) | UEFA Dream Soccer (2000) | |
Sega Worldwide Soccer 97 (1996) | Worldwide Soccer 98 (1998) | Worldwide Soccer Championship (1999) | |
Victory Goal related media | |
Victory Goal '96 Soundtrack (1996) | |
Sega International Victory Goal Hisshou Kouryakuhou (1995) | J.League Victory Goal '96 Hisshou Kouryakuhou (1996) | J.League Victory Goal '97 Hisshou Kouryakuhou (1997) |
- Pages with reference errors
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- Old-style rating (cdconsoles)
- Use magref
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- Old-style rating (gamesmaster)
- Old-style rating (joypad)
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- Old-style rating (mms)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (ssmjp r)
- Old-style rating (ufg)
- Update ratings template
- 16 old ratings
- Victory Goal (franchise)