Difference between revisions of "SoJ"
From Sega Retro
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|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]] | ||
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] | ||
− | |colspan="6" class="colour-bg- | + | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|AM2]] |
− | |colspan="5" class="colour-bg- | + | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]] |
− | |colspan="3" class="colour-bg- | + | |colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || | + | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || |
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | |colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | ||
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | ||
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|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | |colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | + | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || |
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]] | |colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]] | ||
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
− | |colspan=" | + | |colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || | | || || || || | ||
|colspan="2" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]] | |colspan="2" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | | || || || || || || | + | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || |
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]] | |colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]] | ||
|colspan="5" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]] | |colspan="5" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]] | ||
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|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]] | ||
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | ||
− | |colspan="5" class="colour-bg- | + | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D3, Div. 1]] |
− | |colspan="3" class="colour-bg- | + | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | + | | || || || || || || || || || || || || || || || || || || || || || || || || || | |
− | |colspan="6" class="colour-bg- | + | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[R&D]] |
− | |colspan="6" class="colour-bg- | + | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS R&D]] |
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | |colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | ||
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | ||
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|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | ||
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]] | ||
− | |colspan="2" class="colour-bg- | + | |colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2]] |
− | |colspan="5" class="colour-bg- | + | |colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D3, Div. 2]] |
− | |colspan="3" class="colour-bg- | + | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Games R&D2]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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