Difference between revisions of "SoJ"

From Sega Retro

(etc)
Line 23: Line 23:
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
 
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D]]
 
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
Line 33: Line 32:
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D 8|R&D 8]]
 
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
Line 41: Line 39:
 
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
 
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||  
+
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
+
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || ||  
 
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || ||  
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]]
 
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
Line 63: Line 60:
 
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
 
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
| || || || ||
+
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||  
 
|colspan="2" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]]
 
|colspan="2" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
Line 75: Line 72:
 
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
 
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
|colspan="5" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Racing R&D]]
 
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 94: Line 90:
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
| || || || ||
+
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC R&D]]
 
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"

Revision as of 08:29, 5 March 2017