Difference between revisions of "SoJ"
From Sega Retro
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | |||
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | |colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | ||
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]] | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]] | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | |||
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | |colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] | ||
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]] | ||
Line 41: | Line 39: | ||
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]] | |colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | + | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | |
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | |colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]] | ||
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]] | ||
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | |colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]] | ||
− | |colspan=" | + | |colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
− | |||
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | ||
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | |colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | ||
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|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | |colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | | || || || || | + | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || |
|colspan="2" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]] | |colspan="2" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
Line 75: | Line 72: | ||
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]] | |colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]] | ||
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]] | |colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]] | ||
− | |||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | ||
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|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | | || || || || | + | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || |
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC R&D]] | |colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" |