Difference between revisions of "SoJ"

From Sega Retro

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|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[R&D8]]
+
|colspan="15" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
 
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
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|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || ||
 
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || ||
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]]
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="7" class="colour-bg-blue" style="border: 1px solid #999;"|[[R&D7]]
 
|colspan="8" class="colour-bg-blue" style="border: 1px solid #999;"|[[Hardware R&D]]
 
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 72: Line 66:
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[AM Annex]]
+
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[AM Annex]]
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[AM12]]
 
 
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
 
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
 
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
Line 104: Line 97:
 
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]]
 
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D3]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D3]]
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D3]]
 
 
|-style="font-size: 9pt;"  
 
|-style="font-size: 9pt;"  
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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|
 
|
 
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
 
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Online R&D]]
 
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
|}
 
|}
 
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly>
 
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly>
 
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude>
 
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude>

Revision as of 04:48, 20 March 2017