Difference between revisions of "SoJ"
From Sega Retro
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|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]] | |colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | |colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | ||
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]] | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]] | ||
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|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | |colspan=" | + | |colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] |
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]] | ||
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] | |colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] | ||
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|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | |colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | ||
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | |colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | ||
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|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|R&D3, Div. 1]] | [[Ryu Ga Gotoku Studio]] | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|R&D3, Div. 1]] | [[Ryu Ga Gotoku Studio]] | ||
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]] | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | | | + | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]] |
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− | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda | ||
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | ||
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | ||
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Sports Design R&D Dept.]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Sports Design R&D Dept.]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]] | |colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" |