Difference between revisions of "SoJ"

From Sega Retro

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|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]]
 
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
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|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]]
 
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]]
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|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
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|colspan="15" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
+
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]]
 
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
 
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
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|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
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+
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|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
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|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|R&D3, Div. 1]] | [[Ryu Ga Gotoku Studio]]
 
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|R&D3, Div. 1]] | [[Ryu Ga Gotoku Studio]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]]
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
|colspan="12" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega|CS]] | [[Sonic Team]] | [[Team Andromeda]]
+
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|-style="font-size: 9pt;"
+
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]]  
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]] | [[Team Vega]]
 
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Sports Design R&D Dept.]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Sports Design R&D Dept.]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
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+
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]]
 
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"

Revision as of 14:22, 29 March 2017