Difference between revisions of "Virtua Racing Deluxe"
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''Virtua Racing Deluxe'' operates at around 20FPS during gameplay - a third of the average frame rate of the arcade game which targets 60FPS (though more than the Mega Drive conversion). | ''Virtua Racing Deluxe'' operates at around 20FPS during gameplay - a third of the average frame rate of the arcade game which targets 60FPS (though more than the Mega Drive conversion). | ||
− | In order to speed up processing time, the collision detection has been | + | In order to speed up processing time, the collision detection has been pared back. In the arcade version, driving into a palm tree causes the car to stop and coconuts to fall, while on the 32X the car clips straight through. Likewise road signs which would be pushed out of the way by the player's car in the arcade have no collision detection on the 32X. |
==Production credits== | ==Production credits== |
Revision as of 08:57, 26 December 2018
Virtua Racing Deluxe | |||||||||||||||||||||||||||||||||||
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System(s): Sega 32X | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega CS | |||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Virtua Racing Deluxe (バーチャレーシング デラックス) is an enhanced port of Virtua Racing, released as a launch title for the Sega 32X in North America and Europe in late 1994.
Much of its team was comprised of developers who had produced the port of Virtua Racing to the Sega Mega Drive, however the visuals in Virtua Racing Deluxe are far more accurate and the some music was rearranged. Naofumi Hataya also composed several new tracks for the game, in some cases replacing original themes.
Contents
Gameplay
With ideas similar to the original, Virtua Racing Deluxe plays much the same as its 1992 arcade counterpart, however now you can also play with two new types of cars, Stock (a standard racing car) and Prototype (a sleeker car).
Tracks
Virtua Racing Deluxe includes all three tracks from the arcade Virtua Racing, plus two exclusive tracks to the 32X:
Highland | |
---|---|
Highland is a mountainous track with buildings and trees as scenery. | |
Sand Park | |
Sand Park is a desert track with rock formations. |
Versions
Virtua Racing Deluxe operates at around 20FPS during gameplay - a third of the average frame rate of the arcade game which targets 60FPS (though more than the Mega Drive conversion).
In order to speed up processing time, the collision detection has been pared back. In the arcade version, driving into a palm tree causes the car to stop and coconuts to fall, while on the 32X the car clips straight through. Likewise road signs which would be pushed out of the way by the player's car in the arcade have no collision detection on the 32X.
Production credits
- Producer: K.Nagata
- Chief Programmer: R.Hattori
- SH Programmer: O.Hori
- Programmers: K.Toya, E.Horita, K.Yokoo
- Chief Designer: M.Matsuura
- Designers: R.Manabe, M.Kubo
- Planner: Y.Saito
- Music Composer: N.Hataya
- Sound Director: T.Kozaki
- Sound Programmer: Y.Kashima
- Adviser: M.Kobayashi
- Special Thanks: K.Umeda, H.Anbo, R.Hasegawa, K.Yamaji, Y.Soejima, N.Sekine, H.Yokaichiya, T.Sasaki, T.Mitsuyoshi, T.Nakagawa, A.Miyazawa
Magazine articles
- Main article: Virtua Racing Deluxe/Magazine articles.
Promotional material
Physical scans
84 | |
---|---|
Based on 41 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
3MB | Cartridge (US) | |||||||||||
✔ |
|
3MB | Cartridge (JP) | |||||||||||
✔ |
|
3MB | Cartridge (EU) |
References
- ↑ File:GamePro US 065.pdf, page 66
- ↑ File:CVG UK 159.pdf, page 78
- ↑ File:SegaMegazone AU 49.pdf, page 40
- ↑ File:BeepMD_JP_1995-01.pdf, page 26
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 84
- ↑ 6.0 6.1 File:CDConsoles FR 02.pdf, page 132 Cite error: Invalid
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tag; name ":File:CDConsoles FR 02.pdf_p132" defined multiple times with different content - ↑ 7.0 7.1 File:CVG UK 157.pdf, page 132 Cite error: Invalid
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tag; name ":File:CVG UK 157.pdf_p132" defined multiple times with different content - ↑ 8.0 8.1 File:CVG IT 43.pdf, page 44 Cite error: Invalid
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tag; name ":File:HobbyConsolas ES 039.pdf_p102" defined multiple times with different content - ↑ 13.0 13.1 File:Joypad FR 037.pdf, page 98 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 037.pdf_p98" defined multiple times with different content - ↑ 14.0 14.1 File:MAN!AC DE 1995-01.pdf, page 50 Cite error: Invalid
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tag; name ":File:MAN!AC DE 1995-01.pdf_p50" defined multiple times with different content - ↑ 15.0 15.1 File:MegaForce FR Supplement 34.pdf, page 26 Cite error: Invalid
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tag; name ":File:MegaForce FR Supplement 34.pdf_p26" defined multiple times with different content - ↑ 16.0 16.1 File:MegaFun DE 1995-01.pdf, page 30 Cite error: Invalid
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tag; name ":File:MegaFun DE 1995-01.pdf_p30" defined multiple times with different content - ↑ 17.0 17.1 File:Micromania2 ES 079.pdf, page 23 Cite error: Invalid
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tag; name ":File:SegaPower UK 62.pdf_p46" defined multiple times with different content - ↑ 21.0 21.1 File:SegaForce SE 1995 02.pdf, page 12 Cite error: Invalid
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tag; name ":File:SegaForce SE 1995 02.pdf_p12" defined multiple times with different content - ↑ File:UltimateFutureGames UK 02.pdf, page 78
- ↑ File:VideoGames DE 1995-02.pdf, page 88
- ↑ 24.0 24.1 File:VideoGames US 71.pdf, page 140 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 71.pdf_p140" defined multiple times with different content - ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 26
- ↑ Famitsu, "1994-12-23" (JP; 1994-12-09), page 1
- ↑ FLUX, "Issue #4" (US; 1995-xx-xx), page 82
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 27
- ↑ Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 48
- ↑ GamesMaster (UK) "Series 4, episode 8" (1994-11-08, 24:00) (+10:24)
- ↑ Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 15
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 40
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 28
- ↑ Mega Play, "February/March 1995" (US; 1995-0x-xx), page 49
- ↑ Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 56
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 62
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 101
- ↑ Power Unlimited, "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 41
- ↑ Saturn Fan, "1995 March" (JP; 1995-02-08), page 40
- ↑ Score, "Leden 1995" (CZ; 1995-01-01), page 39
- ↑ Sega Magazine, "December 1994" (UK; 1994-11-15), page 74
- ↑ Sega Pro, "January 1995" (UK; 1994-12-01), page 44
- ↑ Sega Pro, "April 1996" (UK; 1996-02-28), page 25
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
- ↑ Todo Sega, "Diciembre 1994" (ES; 1994-1x-xx), page 32
- ↑ Ultimate Future Games, "January 1995" (UK; 1994-12-01), page 88
- ↑ Video Games, "2/95" (DE; 1995-01-18), page 92
Virtua Racing Deluxe | |
---|---|
Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information |
Virtua Racing series of games | |
---|---|
Virtua Racing (1992) | Virtua Formula (1993) | |
Virtua Racing (1994) | |
Virtua Racing Deluxe (1994) | |
Time Warner Interactive's VR Virtua Racing (1995) | |
Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut (2004) | |
Sega Ages Virtua Racing (2019) | |
Virtua Racing related media | |
Virtua Racing & OutRunners (1993) | Yu Suzuki Produce G-LOC/R360/Virtua Racing (1998) | |
Virtua Racing Hisshou Kouryaku Hou (1994) | Virtua Racing: Official Racing Guide (1994) | |
Virtua Racing: Virtua Video (?) |
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