Difference between revisions of "Resident Evil"

From Sega Retro

Line 41: Line 41:
  
 
==Story==
 
==Story==
The year is 1998. Quiet mid-western town of Raccoon City is experiencing a wave of violence that has never been seen since the city's establishment. Horribly mutilated bodies are found around the city, with autopsies reveal that they were bitten and clawed. Baffled with the amount of violence and method of murders, Raccoon City Police Department authorizes Special Tactics and Rescue Service (STARS) to investigate and neutralize the threat.  
+
The year is 1998. Quiet mid-western town of Raccoon City is experiencing a wave of violence that has never been seen since the city's establishment. Horribly mutilated bodies are found around the city, with autopsies reveal that they were bitten and clawed. Baffled with the amount of violence and method of murders, Raccoon City Police Department authorizes Special Tactics and Rescue Service (S.T.A.R.S.) to investigate and neutralize the threat.  
  
Seeking a lead, STARS Bravo Team is sent to the nearby Arklay Mountains and soon after, contact is lost. Worried about their compatriots, Alpha Team is also head to the mountains and soon after they are attacked by a pack of seemingly rapid dogs. Already losing one of their members and their helicopter pilot leaving them to their fate, team barely makes it to the nearby mansion.  
+
Seeking a lead, S.T.A.R.S. Bravo Team is sent to the nearby Arklay Mountains and soon after, contact is lost. Worried about their compatriots, Alpha Team is also head to the mountains and soon after they are attacked by a pack of seemingly rapid dogs. Already losing one of their members and their helicopter pilot leaving them to their fate, team barely makes it to the nearby mansion.  
  
 
Cut off from the outside and no chance of calling help, what's left of the Alpha team must survive the horrors waiting for them in the mansion.
 
Cut off from the outside and no chance of calling help, what's left of the Alpha team must survive the horrors waiting for them in the mansion.
Line 49: Line 49:
 
==Gameplay==
 
==Gameplay==
 
===Characters===
 
===Characters===
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=200|align=center|
 
{{InfoRow
 
{{InfoRow
 
| screenshot=Biohazard_Saturn_JP_Chris1.png
 
| screenshot=Biohazard_Saturn_JP_Chris1.png
 
| screenshot2=Biohazard_Saturn_JP_Chris2.png
 
| screenshot2=Biohazard_Saturn_JP_Chris2.png
 
| title=Chris Redfield
 
| title=Chris Redfield
| desc=Age: 25
+
| desc=Age: 25<br>Height: 1.80cm<br>Weight: 80kgs<br>Blood Type: O<br>Former US Air Force pilot. Received dishonorable discharge for insubordination and insulting a superior officer. Spent some time as a drifter and eventually reached Raccoon City. Recruited to the police force by senior officer Barry Burton. Made it to the S.T.A.R.S. soon after. Expert marksman and back-up pilot. Carries a lighter and 6 items.  
 
 
Height: 1.80cm
 
 
 
Weight: 80kgs
 
 
 
Blood Type: 0
 
 
 
Former US Air Force pilot. Received dishonorable discharge for insubordination and insulting a superior officer. Spend some time as a drifter and eventually reached Raccoon City. Recruited to the police force by senior officer Barry Burton. Made it to the STARS soon after. Expert marksman and back-up pilot.
 
 
 
Top physical condition. Carries a lighter with him. Can carry 6 items.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 70: Line 60:
 
| screenshot2=Biohazard_Saturn_JP_Jill2.png
 
| screenshot2=Biohazard_Saturn_JP_Jill2.png
 
| title=Jill Valentine
 
| title=Jill Valentine
| desc=Age: 23
+
| desc=Age: 23<br>Height: 1.65cm<br>Weight: 50kgs<br>Blood Type: B<br>Career police officer. First woman to make it to S.T.A.R.S. Degree in Mechanics and chemistry. Cross-training with Delta Force. Strong moral convictions. Intelligent, strong willed and resourceful. Received many commendations despite her young age. Carries a lockpick and 8 items.
 +
}}
 +
{{InfoRow
 +
| screenshot=Biohazard_Saturn_JP_Barry2.png
 +
| screenshot2=Biohazard_Saturn_JP_Barry1.png
 +
| title=Barry Burton
 +
| desc=Age: 38<br>Height: 1.86cm<br>Weight: 89kgs<br>Blood Type: A<br>Former US Air Force serviceman who later joined the Raccoon City Police Department after his discharge. Close friends with Chris from their military days and recruits him to the RPD. Weapons specialist and armorer of the S.T.A.R.S. Devoted family man. Acts like a father figure to the other members of the team.
 +
}}
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
 +
| screenshot2=Notavailable.svg
 +
| title=Albert Wesker
 +
| desc=Age: 38<br>Height: 1.83cm<br>Weight: 85kgs<br>Blood Type: O<br>Commander of the Raccoon City Police Department S.T.A.R.S. unit and S.T.A.R.S. Alpha Team. Calm, composed and reserved. Prior service is unknown. Rumors range from intelligence agencies to certain black-ops units of US Military. Wears shades all the time for some unknown reason.
 +
}}
 +
{{InfoRow
 +
| screenshot=Notavailable.svg
 +
| screenshot2=Notavailable.svg
 +
| title=Rebecca Chambers
 +
| desc=Age: 18<br>Height: 1.61cm<br>Weight: 42kgs<br>Blood Type: AB<br>Genius level intelligence. Received her Bachelor of Science at the age of 18. Refused offers from various private companies and joined S.T.A.R.S. out of idealism. Serves as the medic and scientific advisor for the Alpha team. Studies for her M.D. during her spare time.
 +
}}
 +
}}
  
Height: 1.65cm
+
===Items===
 
+
{{InfoTable|imagewidths=150|align=center|
Weight: 50kgs
+
{{InfoRow
 
+
| title=Handgun
Blood Type: B
+
| image=Notavailable.svg
 
+
| desc=A Beretta 92FS. (Game incorrectly calls it "Beretta M92")Jill starts this gun in her inventory and Chris recovers Jill's handgun early in the game, having lost his during the opening cut-scene. Can carry 15 bullets and uses Handgun ammunition. Weak and fires slowly but ammo is plentiful.
Career police officer. First woman to make it to STARS. Degree in Mechanics and chemistry. Cross-training with Delta Force. Strong moral convictions. Intelligent, strong willed and resourceful. Received many commendations despite her young age.
+
}}
 
+
{{InfoRow
Carries a lockpick. Can carry 8 items.  
+
| title=Shotgun
 +
| image=Notavailable.svg
 +
| desc=A Remington 870 pump-action shotgun. Jill can acquire it with Barry's help (the infamous "Jill Sandwich" scene). Chris can only acquire it by replacing it with Broken Shotgun. (Although both characters can do that.) Powerful but has a short range. Can kill most zombies if aimed upwards. Can carry 7 rounds and uses Shotgun rounds. Ammo becomes somewhat more plentiful during the later part of the game.
 +
}}
 +
{{InfoRow
 +
| title=Magnum
 +
| image=Notavailable.svg
 +
| desc=A Colt Python with nickel plating. Can be found in the later part of the game. Extremely powerful but ammo is very scarce. Best save it for bosses. Can carry six rounds and uses Magnum Rounds.
 +
}}
 +
{{InfoRow
 +
| title=Bazooka
 +
| image=Notavailable.svg
 +
| desc=Not really a bazooka but rather a fictional grenade launcher. Limited range but can use different types of shells: Standard, Acid or Flame. Can carry 6 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Flamethrower
 +
| image=Notavailable.svg
 +
| desc=Can only be used by Chris during a certain point of the game. Very short range but fires rapidly. Runs out of ammo very quickly. (Fun fact: Seems to have based on M240 Incinerator Unit from 1986 movie: Aliens)
 +
}}
 +
{{InfoRow
 +
| title=Rocket Launcher
 +
| image=Notavailable.svg
 +
| desc=Four-barrelled M202 FLASH. Only avaiable during the final boss fight for a brief time. Fires only regular explosive rounds even though the weapon it was based on could only fire incendiary rockets. Can be unlocked if game is completed under 2 and a half hours with no saving.
 +
}}
 +
{{InfoRow
 +
| title=First Aid Spray
 +
| image=Notavailable.svg
 +
| desc=Fully recovers health.
 +
}}
 +
{{InfoRow
 +
| title=Green Herb
 +
| image=Notavailable.svg
 +
| desc=Recovers about 1/3 health. If combined with another, recovers half the health. Using three combined herbs recovers full health.
 +
}}
 +
{{InfoRow
 +
| title=Red Herb
 +
| image=Notavailable.svg
 +
| desc=Useless on its own, Red Herb increases potency of Green Herb. Combined Green and Red herb fully recovers health.
 
}}
 
}}
 +
| title=Blue Herb
 +
| image=Notavailable.svg
 +
| desc=Cures poison. Can be mixed with other herbs.
 
}}
 
}}
 
===Barry Burton===
 
 
Age: 38
 
 
Height: 1.86cm
 
 
Weight: 89kgs
 
 
Blood Type: A
 
 
Former US Air Force serviceman who later joined the Raccoon City Police Department after his discharge. Close friends with Chris from their military days and recruits him to the RPD. Weapons specialist and armorer of the STARS. Devoted family man. Acts like a father figure to the other members of the team.
 
 
===Albert Wesker===
 
 
Age: 38
 
 
Height: 1.83cm
 
 
Weight: 85kgs
 
 
Blood Type: 0
 
 
Commander of the Raccoon City Police Department STARS unit and STARS Alpha Team. Calm, composed and reserved. Prior service is unknown. Rumors range from intelligence agencies to certain black-ops units of US Military. Wears shades all the time for some unknown reason.
 
 
===Rebecca Chambers===
 
 
Age: 18
 
 
Height: 1.61cm
 
 
Weight: 42kgs
 
 
Blood Type: AB
 
 
Genius level intelligence. Received her Bachelor of Science at the age of 18. Refused offers from various private companies and joined STARS out of idealism. Serves as the medic and scientific advisor for the Alpha team. Studies for her M.D. during her spare time.
 
 
==Items==
 
 
===Handgun===
 
 
A Beretta 92FS. (Game incorrectly calls it "Beretta M92")Jill starts this gun in her inventory and Chris recovers Jill's handgun early in the game, having lost his during the opening cut-scene. Can carry 15 bullets and uses Handgun ammunition. Weak and fires slowly but ammo is plentiful.
 
 
 
===Shotgun===
 
 
A Remington 870 pump-action shotgun. Jill can acquire it with Barry's help (the infamous "Jill Sandwich" scene). Chris can only acquire it by replacing it with Broken Shotgun. (Although both characters can do that.) Powerful but has a short range. Can kill most zombies if aimed upwards. Can carry 7 rounds and uses Shotgun rounds. Ammo becomes somewhat more plentiful during the later part of the game.
 
 
 
===Magnum===
 
 
A Colt Python with nickel plating. Can be found in the later part of the game. Extremely powerful but ammo is very scarce. Best save it for bosses. Can carry six rounds and uses Magnum Rounds.
 
 
 
===Bazooka===
 
 
Not really a bazooka but rather a fictional grenade launcher. Limited range but can use different types of shells: Standard, Acid or Flame. Can carry 6 rounds.
 
 
 
===Flamethrower===
 
 
Can only be used by Chris during a certain point of the game. Very short range but fires rapidly. Runs out of ammo very quickly. (Fun fact: Seems to have based on M240 Incinerator Unit from 1986 movie: Aliens)
 
 
 
===Rocket Launcher===
 
 
Four-barrelled M202 FLASH. Only avaiable during the final boss fight for a brief time. Fires only regular explosive rounds even though the weapon it was based on could only fire incendiary rockets. Can be unlocked if game is completed under 2 and a half hours with no saving.
 
 
 
===First Aid Spray===
 
 
Fully recovers health.
 
 
 
===Green Herb===
 
 
Recovers about 1/3 health. If combined with another, recovers half the health. Using three combined herbs recovers full health.
 
 
 
===Red Herb===
 
 
Useless on its own, Red Herb increases potency of Green Herb. Combined Green and Red herb fully recovers health.
 
 
 
===Blue Herb===
 
 
Cures poison. Can be mixed with other herbs.
 
 
  
 
==History==
 
==History==

Revision as of 02:49, 24 February 2021

n/a

ResidentEvil title.png

Resident Evil
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Sega (Europe)
Developer:
Original system(s): PlayStation
Developer(s) of original games: Capcom
Sound driver: SCSP (1 track)
Genre: Survival Horror (サバイバルホラー)[1], Adventure[2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥4,800 (5,040)4,800e[3] T-1219G
Sega Saturn
US
$49.9949.99[5] T-1221H
ESRB: Mature
Sega Saturn
EU
MK81092-50
BBFC: Suitable for 15 years and over (15)
Sega Saturn
DE
MK81092-50
USK: 18
Sega Saturn
PT
Sega Saturn
UK
£44.9944.99[6] MK81092-50
BBFC: Suitable for 15 years and over (15)
Sega Saturn
PL
219zł219
Sega Saturn
BR
191386
Tectoy: 18+
Non-Sega versions

Resident Evil, known as Biohazard (バイオハザード) in Japan, is the first in a long line of survival horror games developed and published by Capcom. It was ported to the Sega Saturn by Nextech in 1997, with some members of Sega's team. Nextech would later return to develop Resident Evil CODE:Veronica for Capcom, and consequently were involved in the production of each of its spinoff games and ports.

Story

The year is 1998. Quiet mid-western town of Raccoon City is experiencing a wave of violence that has never been seen since the city's establishment. Horribly mutilated bodies are found around the city, with autopsies reveal that they were bitten and clawed. Baffled with the amount of violence and method of murders, Raccoon City Police Department authorizes Special Tactics and Rescue Service (S.T.A.R.S.) to investigate and neutralize the threat.

Seeking a lead, S.T.A.R.S. Bravo Team is sent to the nearby Arklay Mountains and soon after, contact is lost. Worried about their compatriots, Alpha Team is also head to the mountains and soon after they are attacked by a pack of seemingly rapid dogs. Already losing one of their members and their helicopter pilot leaving them to their fate, team barely makes it to the nearby mansion.

Cut off from the outside and no chance of calling help, what's left of the Alpha team must survive the horrors waiting for them in the mansion.

Gameplay

Characters

Biohazard Saturn JP Chris1.png

Biohazard Saturn JP Chris2.png

Chris Redfield
Age: 25
Height: 1.80cm
Weight: 80kgs
Blood Type: O
Former US Air Force pilot. Received dishonorable discharge for insubordination and insulting a superior officer. Spent some time as a drifter and eventually reached Raccoon City. Recruited to the police force by senior officer Barry Burton. Made it to the S.T.A.R.S. soon after. Expert marksman and back-up pilot. Carries a lighter and 6 items.

Biohazard Saturn JP Jill1.png

Biohazard Saturn JP Jill2.png

Jill Valentine
Age: 23
Height: 1.65cm
Weight: 50kgs
Blood Type: B
Career police officer. First woman to make it to S.T.A.R.S. Degree in Mechanics and chemistry. Cross-training with Delta Force. Strong moral convictions. Intelligent, strong willed and resourceful. Received many commendations despite her young age. Carries a lockpick and 8 items.

Biohazard Saturn JP Barry2.png

Biohazard Saturn JP Barry1.png

Barry Burton
Age: 38
Height: 1.86cm
Weight: 89kgs
Blood Type: A
Former US Air Force serviceman who later joined the Raccoon City Police Department after his discharge. Close friends with Chris from their military days and recruits him to the RPD. Weapons specialist and armorer of the S.T.A.R.S. Devoted family man. Acts like a father figure to the other members of the team.

Notavailable.svg

Notavailable.svg

Albert Wesker
Age: 38
Height: 1.83cm
Weight: 85kgs
Blood Type: O
Commander of the Raccoon City Police Department S.T.A.R.S. unit and S.T.A.R.S. Alpha Team. Calm, composed and reserved. Prior service is unknown. Rumors range from intelligence agencies to certain black-ops units of US Military. Wears shades all the time for some unknown reason.

Notavailable.svg

Notavailable.svg

Rebecca Chambers
Age: 18
Height: 1.61cm
Weight: 42kgs
Blood Type: AB
Genius level intelligence. Received her Bachelor of Science at the age of 18. Refused offers from various private companies and joined S.T.A.R.S. out of idealism. Serves as the medic and scientific advisor for the Alpha team. Studies for her M.D. during her spare time.

Items

Notavailable.svg
Handgun
A Beretta 92FS. (Game incorrectly calls it "Beretta M92")Jill starts this gun in her inventory and Chris recovers Jill's handgun early in the game, having lost his during the opening cut-scene. Can carry 15 bullets and uses Handgun ammunition. Weak and fires slowly but ammo is plentiful.
Notavailable.svg
Shotgun
A Remington 870 pump-action shotgun. Jill can acquire it with Barry's help (the infamous "Jill Sandwich" scene). Chris can only acquire it by replacing it with Broken Shotgun. (Although both characters can do that.) Powerful but has a short range. Can kill most zombies if aimed upwards. Can carry 7 rounds and uses Shotgun rounds. Ammo becomes somewhat more plentiful during the later part of the game.
Notavailable.svg
Magnum
A Colt Python with nickel plating. Can be found in the later part of the game. Extremely powerful but ammo is very scarce. Best save it for bosses. Can carry six rounds and uses Magnum Rounds.
Notavailable.svg
Bazooka
Not really a bazooka but rather a fictional grenade launcher. Limited range but can use different types of shells: Standard, Acid or Flame. Can carry 6 rounds.
Notavailable.svg
Flamethrower
Can only be used by Chris during a certain point of the game. Very short range but fires rapidly. Runs out of ammo very quickly. (Fun fact: Seems to have based on M240 Incinerator Unit from 1986 movie: Aliens)
Notavailable.svg
Rocket Launcher
Four-barrelled M202 FLASH. Only avaiable during the final boss fight for a brief time. Fires only regular explosive rounds even though the weapon it was based on could only fire incendiary rockets. Can be unlocked if game is completed under 2 and a half hours with no saving.
Notavailable.svg
First Aid Spray
Fully recovers health.
Notavailable.svg
Green Herb
Recovers about 1/3 health. If combined with another, recovers half the health. Using three combined herbs recovers full health.
Notavailable.svg
Red Herb
Useless on its own, Red Herb increases potency of Green Herb. Combined Green and Red herb fully recovers health.

History

Development

The Saturn port of Resident Evil stems not just from an earlier PlayStation version, but an unreleased upgrade called Biohazard Dash, which would have featured minor tweaks and alterations to the game[7]. The Saturn port was revealed at a special conference on 17th February 1997, alongside the PlayStation announcement of Biohazard 2[7].

Versions

The Saturn version includes an extra "battle mode" option, not present in other ports of the game, which has the player attempt to survive through rooms of monsters with both limited ammo and limited time. The Sega Saturn Port also includes a few extra enemy encounters such as a Second T-002 Tyrant that breaks out directly after the one Wesker releases. It also features a model edit of the Hunter known as the "Tick". Battle Mode has a special "Gold Tyrant" used for the boss.

Localised names

Also known as
Language Localised Name English Translation
English Resident Evil Resident Evil
English (US) Resident Evil Resident Evil
Japanese バイオハザード Biohazard

Production credits

  • Cast
    • Chris Redfield: Charlie
    • Jill Valentine: Inezh
    • Barry Burton: Gregory
    • Rebecca Chambers: Linda
    • Albert Wesker: Eric
    • Joseph Frost: Jason
Original Version Staff
  • Planner
    • System Plan/Camera Works: Hideki Kamiya, Hiroki Kato, Kazunori Kadoi, Koji Oda, Satosi Murata
    • Scenario: Kenichi Iwao
    • Event Director: Kazuhiro Aoyama, Takashi Nakaya, Masaaki Yamada
    • Background Story: Yasuyuki Saga
  • CG Team:
    • Background model: Ippei Masuda, Satoru Nishikawa, Junko Yasuda, Tetsuya Shiraishi, Yasuyuki Matsunami, Keiichi Nabetani, Motoji Fujita, Atsuko Hamada
    • Character Model/Motion: Jun Takeuchi, Satomi Hayashi
    • Character Texture: Yuji Ishihara, Ryoji Shimogama, Hideaki Katagiri
  • Graphic
    • BG/Object Texture: Chie Nishida, Hideyuki Koitabashi, Nobuaki Yamazaki, Jun Ogawa, Yasushi Hiraoka, Hidesato Sueyoshi, Manabu Takeda, Ippei Yamamoto, Yoshihiro Nakamoto, Naomi Takemoto
    • Icon Design: Shizuyo Ukai
    • Lettering: Aya Nishio
    • Effect: Yoshiaki Teshima, Satomi Tsubota
  • Sound
    • Composition / Arrangement: Makoto Tomozawa, Akari Kaida, Masami Ueda
    • Sound design: Ippo Yamada, Hideaki Utsumi
  • Software Engineer
    • System: Yasuhiro Anpo
    • Cockpit: Takayuki Inoue
    • Sound system / Effect: Tomohito Ishihara
    • Player / Enemy: Katsutoshi Karatsuma, Hiroyuki Kobayashi, Yuji Hagiyama, Shigeki Niino
    • Event: Syuichiro Chiboshi, Kiyohiko Sakata, Noriyuki Ohtani, Takeshi Enomoto
    • Room Editor: Hidekazu Shingaki, Michinori Kataoka, Hideaki Motozuka
    • Movie: Hiroaki Watanabe
    • Authoring System: Atsushi Manobe, Takashi Hashimoto, Mitsunori Sakano
    • Base Program: Kazushi Sano, Takahiro Yamada
  • Design
    • Plot: Takahiro Arimitsu
    • Rooms: Yuko Nakadai, Mitsuru Kuwahata, Nakayama, Kazuki
    • Characters: Isao Ohishi
    • Enemies: Toru Nakayama, Kazunori Shimizu, Yorinao Matuura
    • Publicity: Masako Honma
    • Supervisor: Masahiko Kurokawa
    • Special Thanks: Tsuyoshi Wakuta, Takuya Shiraiwa, Shigeomi Okamura
  • Film Crew
    • Producer: Norihiro Nishitani
    • Production manager: Masanari Takano
    • Director: Mituhisa Hosoki
    • CG Movie: Seiji Namba
    • Director of Photographer: Iwao Hara
    • Lighting: Takahisa Aiba
    • Make-Up: Shoko Kato
    • Styling: Wakana Hara
    • Casting: Toru Tateishi
    • Narrator: Ward.E.Sexton
  • Cooperative company
    • Production: Center Field Co.,Ltd.
    • Special Effects: Gives Co.,Ltd.
    • Post Production: Vision Universe Co.,Ltd.
    • Music: M On M Inc. / Music Expedition Co.,Ltd., Planning Support F.M.C
    • General Producer: Tokuro Fujiwara
    • Producer: Masayuki Akahori
    • Director: Shinji Mikami
Saturn Version Staff
  • 3DCG Team
    • Character Model / Motion / Object / Texture Conversion: Yoshihisa Shimizu, Ryosuke Tei, Naomi Anzai, Misao Kobayashi, Miho Sadogawa, Masahiro Sato
  • 2DCG Team
    • Chief: Yoshitaka Maki
    • BG Saturn Conversion: Yoshiyuki Miyazawa, Yuki Izumi, Shingo Inaba, Kazuhiro Ogura, Keiko Arakawa, Genki Kaneko
    • Icon Design: Yoshiyuki Miyazawa
  • SOFTWARE Team
    • System: Yukihiko Tani
    • Sub System: Eiki Aizawa
    • Enemy / Event: Yuichi Shiono, Masahiko Moriya
    • Sound / Movie: Tomoaki Fujitaka
    • Special Thanks: Kenei Unoki, Eiji Taki, Akira Nishikawa, Manabu Morinaga
    • Super Visor: Katsuji Aotama, Masatoshi Totsuka
  • Sound Team
  • MOVIE Team
  • Presented by: Capcom

Magazine articles

Main article: Resident Evil/Magazine articles.

Promotional material

ES print advert
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-27: "1997-27 (1997-08-08)" (1997-07-25)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-28: "1997-28 (1997-08-15)" (1997-08-01)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Playmag (FR) #17: "Septembre 1997" (1997-0x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Secret Service (PL) #52: "Grudzień 1997" (1997-1x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Neo (PL) #3: "Luty 1998" (1998-xx-xx)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
95 [18]
100 [6]
80 №100, p192
100
80 №450, p34
87 [19]
95 №111, p176
92 №60, p30-31
90 [20]
93 [21]
83 [22]
87 [23]
95 [24]
94 [25]
80 [26]
87 [27]
94
95 [28]
Sega Saturn
90
Based on
18 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
97
[29]
Consoles News (FR) PAL
95
[30]
Computer & Video Games (UK)
100
[6]
Electronic Gaming Monthly (US) NTSC-U
80
[31]
Famitsu (JP) NTSC-J
80
[32]
Fun Generation (DE) PAL
100
[33]
GameFan (US) NTSC-U
87
[34]
Game Power (IT)
92
[35]
GamePro (US) NTSC-U
95
[36]
Game Informer (US) NTSC-U
90
[37]
Gry Komputerowe (PL)
92
[38]
Hobby Consolas (ES)
93
[39]
MAN!AC (DE) PAL
83
[22]
Mega Force (FR) PAL
97
[40]
Mega Fun (DE) PAL
87
[23]
Neo (PL)
80
[41]
neXt Level (DE) PAL
80
[42]
Playmag (FR) PAL
90
[43]
Saturn Fan (JP) NTSC-J
80
[44]
Saturn Power (UK) PAL
95
[45]
Sega Magazin (DE) PAL
91
[46]
Sega Power (GR)
95
[47]
Świat Gier Komputerowych (PL)
90
[48]
Sega Saturn Magazine (UK) PAL
94
[49]
Sega Saturn Magazine (JP) NTSC-J
80
[50]
Sega Saturn Magazine (JP) NTSC-J
87
[51]
Super Juegos (ES)
94
[52]
Super Power (FI)
95
[53]
Video Games (DE) PAL
95
[54]
Sega Saturn
90
Based on
29 reviews

Resident Evil

Saturn, JP
ResidentEvil Saturn JP Box Back.jpgResidentEvil Saturn JP Box Front.jpg
Cover
Saturn, US
ResidentEvil Saturn US Box Back.jpgResidentEvil Saturn US Box Front.jpg
Cover
ResidentEvil Saturn US Disc.jpg
Disc
Residentevil sat us manual.pdf
Manual
Saturn, EU
ResidentEvil saturn eu cover.jpg
Cover
ResidentEvil saturn eu cd.jpg
Disc
ResidentEvilSaturnEUManual6L.pdf
Manual
Saturn, FR (Blister pack)
ResidentEvil Sat FR blister front.jpg
Cover
Saturn, PT

Saturn, BR
ResidentEvil Sat BR cover.jpg
Cover
ResidentEvilSaturnBrManual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
586,515,888 CD-ROM (EU) MK81092-50 V1.002
Sega Saturn
CRC32
MD5
SHA-1
596,060,304 1997-06-24 CD-ROM (JP) T-1219G V1.002
Sega Saturn
CRC32
MD5
SHA-1
586,515,888 CD-ROM (US) T-1221H V1.002

References

  1. File:ResidentEvil Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
  3. Sega Saturn Magazine, "1997-27 (1997-08-08)" (JP; 1997-07-25), page 8
  4. http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  5. Press release: 1997-06-05: The terror of Resident Evil is screaming its way onto the Sega Saturn; Capcom's top selling "gore fest" to make the leap from Sony PlayStation to Sega Saturn in '97
  6. 6.0 6.1 6.2 6.3 Computer & Video Games, "October 1997" (UK; 1997-09-12), page 64
  7. 7.0 7.1 Sega Saturn Magazine, "April 1997" (UK; 1997-03-15), page 6
  8. Player One, "Septembre 1997" (FR; 1997-xx-xx), page 17
  9. Świat Gier Komputerowych, "11/1997" (PL; 1997-xx-xx), page 40
  10. Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 12
  11. Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 24
  12. Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 2
  13. Świat Gier Komputerowych, "1/1998" (PL; 1997-xx-xx), page 80
  14. Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 14
  15. Secret Service, "Luty 1998" (PL; 1998-xx-xx), page 22
  16. Neo, "Kwiecień 1998" (PL; 1998-xx-xx), page 4
  17. Neo, "Maj 1998" (PL; 1998-xx-xx), page 4
  18. Consoles News, "Septembre 1997" (FR; 1997-08-28), page 106-109 (106)
  19. GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 24/129 (26)
  20. Game Informer, "October 1997" (US; 1997-xx-xx), page 64 (66)
  21. Hobby Consolas, "Septiembre 1997" (ES; 1997-xx-xx), page 70-71 (71)
  22. 22.0 22.1 MAN!AC, "09/97" (DE; 1997-08-06), page 76
  23. 23.0 23.1 Mega Fun, "09/97" (DE; 1997-08-06), page 69
  24. Saturn Power, "October 1997" (UK; 1997-08-22), page 68-71 (71)
  25. Sega Saturn Magazine, "September 1997" (UK; 1997-08-13), page 74-75 (74)
  26. Sega Saturn Magazine, "1997-26 (1997-08-01)" (JP; 1997-07-18), page 176 (178)
  27. Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 9 (11)
  28. Video Games, "9/97" (DE; 1997-08-27), page 100 (96)
  29. 576 Konzol, "Január 1998" (HU; 1998-xx-xx), page 26
  30. Consoles News, "Septembre 1997" (FR; 1997-08-28), page 106
  31. Electronic Gaming Monthly, "November 1997" (US; 1997-1x-xx), page 193
  32. Famitsu, "1997-08-01" (JP; 1997-07-18), page 1
  33. Fun Generation, "09/97" (DE; 1997-08-13), page 84
  34. GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 26
  35. Game Power, "Ottobre 1997" (IT; 1997-xx-xx), page 28
  36. GamePro, "December 1997" (US; 1997-xx-xx), page 180
  37. Game Informer, "October 1997" (US; 1997-xx-xx), page 66
  38. Gry Komputerowe, "8/1998" (PL; 1998-xx-xx), page 1
  39. Hobby Consolas, "Septiembre 1997" (ES; 1997-xx-xx), page 70
  40. Mega Force, "Septembre/Octobre 1997" (FR; 1997-0x-xx), page 32
  41. Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 21
  42. neXt Level, "September 1997" (DE; 1997-08-22), page 64
  43. Playmag, "Septembre 1997" (FR; 1997-0x-xx), page 116
  44. Saturn Fan, "1997 No. 18" (JP; 1997-09-12), page 82
  45. Saturn Power, "October 1997" (UK; 1997-08-22), page 68
  46. Sega Magazin, "September 1997" (DE; 1997-08-13), page 22
  47. Sega Power, "Dekémvrios 1997-Ianouários 1998" (GR; 1998-xx-xx), page 28
  48. Świat Gier Komputerowych, "10/1997" (PL; 1997-xx-xx), page 50
  49. Sega Saturn Magazine, "September 1997" (UK; 1997-08-13), page 74
  50. Sega Saturn Magazine, "1997-26 (1997-08-01)" (JP; 1997-07-18), page 178
  51. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
  52. Super Juegos, "Septiembre 1997" (ES; 1997-0x-xx), page 70
  53. Super Power, "10 1997" (FI; 1997-xx-xx), page 49
  54. Video Games, "9/97" (DE; 1997-08-27), page 100



Resident Evil games for Sega systems
Sega Saturn
Resident Evil (1997) | Resident Evil 2 (unreleased)
Sega Dreamcast
Resident Evil 2 (1999) | Resident Evil Code: Veronica (2000) | Resident Evil 3: Nemesis (2000) | Biohazard Code: Veronica Kanzenban (2001)
Arcade
Gun Survivor 2: Biohazard CODE:Veronica (2001)
Sampler Discs
Sega Dreamcast
Biohazard Code: Veronica Trial Edition (1999)
Resident Evil related media
Book
Saturn Ban Biohazard Official Guide (1997) | V Jump Books Game Series: Sega Saturn Ban Bio Hazard (1997) | Biohazard: Code Veronica Koushiki Guide Book (2000) | Luchshiye igry dlya PlayStation. Ves' mir Resident Evil i Tomb Raider (2001)