Difference between revisions of "Sega Model 3"

From Sega Retro

(→‎List of Games: Fixed years.)
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===[[:Category:Model 3 Step 1.5 Games|Step 1.5]]===
 
===[[:Category:Model 3 Step 1.5 Games|Step 1.5]]===
* ''[[Le Mans 24]]'' (1998)
+
* ''[[Le Mans 24]]'' (1997)
 
* ''[[Scud Race]]'' / ''Super GT'' (1996)
 
* ''[[Scud Race]]'' / ''Super GT'' (1996)
 
* ''[[Scud Race Plus]]'' (1997)
 
* ''[[Scud Race Plus]]'' (1997)
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===[[:Category:Model 3 Step 2.0 Games|Step 2.0]]===
 
===[[:Category:Model 3 Step 2.0 Games|Step 2.0]]===
 
* ''[[Fighting Vipers 2]]'' (1998)
 
* ''[[Fighting Vipers 2]]'' (1998)
* ''[[Harley Davidson & L.A. Riders]]'' (1998)
+
* ''[[Harley Davidson & L.A. Riders]]'' (1997)
 
* ''[[Sega Rally 2]]'' (1998)
 
* ''[[Sega Rally 2]]'' (1998)
 
* ''[[Ski Champ]]'' (1998)
 
* ''[[Ski Champ]]'' (1998)

Revision as of 05:54, 14 April 2012

The Sega Model 3 is an arcade platform produced by Sega in partnership with Lockheed Martin in 1996. Lockheed Martin were responsible for the graphics processor. The Model 3 went through a number of revisions (steps) in which improvements were made the system and board architecture was changed.

Specifications

  • Main CPU: 32bits RISC PowerPC 603 66Mhz
  • Graphics chip: 2 x Lockheed Martin Real3D/PRO-1000
  • Sound CPU: 16bits 68EC000 11.3Mhz
  • Sound chip: Yamaha SCSP/YMF-292F/"LAKE" FH1 128-step DSP x 2, MIDI interface, 16 bits 64 voices 4 channel, maximum of 16.5 Mbytes ROM, 64 PCM channels
  • Audio RAM: 1meg (8 megabits, 512K per SCSP chip)
  • Main memory: 8 Mbytes 66mhz Ram, graphic ROM maximum of 64 Mbytes, backup RAM 64 Kbytes
  • Video resolution: 24KHz 496(H)x384(V) one or two plane
  • Scroll Window: two plane (24KHz/two plane mode), 16 colors/32,768 1024 palette x 2 bank, 256/32,768 64 palette x 2 bank
  • Geometrizer: 1,000,100 polygons/s for square polys, 2,000,200 for triangle polys
  • Renderer: 60,000,000 pixels/s
  • Video: Full color texture mapping, tri-linear interpolation, micro texture, shading high-specula gouraud shading , fix shading, flat shading, texture & edge multi layered anti-aliasing, lighting effects, parallel light, 4 spot light, pin spot light, special effect zoning-fog, 32 levels of translucency.
  • Board composition: CPU + VIDEO + ROM boards
  • Others: 10mbs connection, calendar IC

Hardware Images

List of Games


Sega arcade boards
Originating in arcades









Console-based hardware








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