Difference between revisions of "Jurassic Park (arcade)"
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m (Text replacement - " Kimiharu Hida" to " Kimiharu Hida") |
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*'''electrical designers:''' [[Hiroki Koyama]], [[Tomoyuki Goto]] | *'''electrical designers:''' [[Hiroki Koyama]], [[Tomoyuki Goto]] | ||
*'''industrial designers:''' [[Kimio Tsuda]], [[Hiroyuki Yoshimi]] | *'''industrial designers:''' [[Kimio Tsuda]], [[Hiroyuki Yoshimi]] | ||
− | *'''special thanks:''' Akira Kurabe, [[James Spahn]], Kimiharu Hida, [[David Leytze|David R. Leytze]], [[Satoru Okano]], ''[[Rail Chase|Railchase]]'' Team, [[Sega of America|S.O.A.]] - ''[[Jurassic Park (Mega CD)|Jurassic Park]]'' Team, MCA/Universal - John Hornick | + | *'''special thanks:''' Akira Kurabe, [[James Spahn]], [[Kimiharu Hida]], [[David Leytze|David R. Leytze]], [[Satoru Okano]], ''[[Rail Chase|Railchase]]'' Team, [[Sega of America|S.O.A.]] - ''[[Jurassic Park (Mega CD)|Jurassic Park]]'' Team, MCA/Universal - John Hornick |
*'''presented by:''' [[Sega]] | *'''presented by:''' [[Sega]] | ||
| source=In-game credits{{ref|1=https://www.youtube.com/watch?v=LhcUzW-0Ja8}} | | source=In-game credits{{ref|1=https://www.youtube.com/watch?v=LhcUzW-0Ja8}} |
Revision as of 14:46, 24 December 2023
- For other games with the same name, see Jurassic Park.
Jurassic Park | |||||||||||||||||
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System(s): Sega System 32 | |||||||||||||||||
Publisher: Sega | |||||||||||||||||
Developer: Sega AM3[1] | |||||||||||||||||
Licensor: Universal City Studios, Amblin Entertainment | |||||||||||||||||
Genre: Light gun | |||||||||||||||||
Number of players: 1-2 | |||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Jurassic Park is a Sega System 32 arcade light gun game developed by Sega AM3 and published by Sega. Based on the 1993 film Jurassic Park, the game was first released in Japan in February 1994, and uses advanced sprite scaling to simulate three-dimensional gameplay with the same technique used in the developer's previous 1991 game, Rail Chase.
Contents
Plot
Produced before the release of the movie's sequel The Lost World: Jurassic Park, the game is set only a few months after events of the original film, and features a new team of explorers returning to Isla Nublar.
Production credits
- directors: Juro Watari, Kenji Kanno
- programers: Takeshi Goden, Toshikazu Goi, Kenji Yamamoto, Mari Tsuruzoe, Hideshi Kawatake, Akira Ohe
- graphic designers: Kyoshi Ieizumi, Megumi Matsuda, Nahoko Fujii, Nobukazu Naruke, Kenji Arai, Seiichi Yamagata, Jun Uriu, Shinichi Nakagawa
- sound: Saeko Sasaki, Maki Morrow
- mechanical designers: Yasuo Ishikawa, Masayoshi Yamada
- electrical designers: Hiroki Koyama, Tomoyuki Goto
- industrial designers: Kimio Tsuda, Hiroyuki Yoshimi
- special thanks: Akira Kurabe, James Spahn, Kimiharu Hida, David R. Leytze, Satoru Okano, Railchase Team, S.O.A. - Jurassic Park Team, MCA/Universal - John Hornick
- presented by: Sega
Magazine articles
- Main article: Jurassic Park (arcade)/Magazine articles.
Promotional material
Photo gallery
Physical scans
System 32, US | ||||
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System 32, JP | ||||
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References
Jurassic Park games for Sega systems | |
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Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997) | |
Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
Jurassic Park (1993) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
The Lost World: Jurassic Park (1997) | |
Jurassic Park: Operation Genesis (2003) | |
Jurassic Park (1993) | The Lost World: Jurassic Park (1997) |