Difference between revisions of "Space Channel 5/Production credits"

From Sega Retro

m (Text replacement - " Syuji Utsumi" to " Syuji Utsumi")
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:'''©[[Sega Enterprises, Ltd.]], 1999'''
 
:'''©[[Sega Enterprises, Ltd.]], 1999'''
 
| source=In-game credits (JP)
 
| source=In-game credits (JP)
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| console=DC
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}}
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{{creditstable|
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*'''Graphics Technology:''' [[Misaka Kitamura]]{{ref|https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035659465659}}
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| source=Patents
 
| console=DC
 
| console=DC
 
}}
 
}}
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* Designed background characters.{{magref|dmjp|2000-06|57}}
 
* Designed background characters.{{magref|dmjp|2000-06|57}}
 
* Co-designed early versions of Spaceport 9's exterior.{{magref|dmjp|2000-06|57}}
 
* Co-designed early versions of Spaceport 9's exterior.{{magref|dmjp|2000-06|57}}
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* Co-created an image processing method to reduce processing time and , diversity screen presentation and create smoother character animations.{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035659465659}}
  
 
====[[Takumi Yoshinaga]]====
 
====[[Takumi Yoshinaga]]====
 
* Co-created the original concept for the game.{{ref|https://segabits.com/blog/2023/11/14/segabits-exclusive-interview-with-veteran-sega-designers-akihito-hiroyoshi-yumiko-miyabe/}}
 
* Co-created the original concept for the game.{{ref|https://segabits.com/blog/2023/11/14/segabits-exclusive-interview-with-veteran-sega-designers-akihito-hiroyoshi-yumiko-miyabe/}}
 +
* Co-created an image processing method to reduce processing time and , diversity screen presentation and create smoother character animations.{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035659465659}}
  
 
====[[Takao Esaka]]====
 
====[[Takao Esaka]]====
 
* Created dance sequences for Ulala and Morolians.{{magref|dmjp|2000-06|58}}
 
* Created dance sequences for Ulala and Morolians.{{magref|dmjp|2000-06|58}}
 +
 +
====[[Hitoshi Nakanishi]]====
 +
* Co-created an image processing method to reduce processing time and , diversity screen presentation and create smoother character animations.{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035659465659}}
  
 
====[[Yumiko Miyabe]]====
 
====[[Yumiko Miyabe]]====
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====[[Tomoko Sasaki]]====
 
====[[Tomoko Sasaki]]====
 
* Co-created the original concept for the game.{{ref|[https://web.archive.org/web/20040530223021/http://www.wave-master.com/wm/company/staff/s_tomoko.html Tomoko Sasaki, Wave Master]}}{{ref|https://segabits.com/blog/2023/11/14/segabits-exclusive-interview-with-veteran-sega-designers-akihito-hiroyoshi-yumiko-miyabe/}}
 
* Co-created the original concept for the game.{{ref|[https://web.archive.org/web/20040530223021/http://www.wave-master.com/wm/company/staff/s_tomoko.html Tomoko Sasaki, Wave Master]}}{{ref|https://segabits.com/blog/2023/11/14/segabits-exclusive-interview-with-veteran-sega-designers-akihito-hiroyoshi-yumiko-miyabe/}}
 +
 +
====[[Misaka Kitamura]]====
 +
* Co-created an image processing method to reduce processing time and , diversity screen presentation and create smoother character animations.{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035659465659}}
  
 
==References==
 
==References==

Revision as of 07:35, 12 February 2024

Back to: Space Channel 5.


Dreamcast version

CGI Support Unit
  • Trilogy
    • Producer: Masaaki Taira
    • Director: Shinji Naka
    • : Yumiko Takahashi, Hiroyuki Takagai, Mika Ando
  • Saihi Information Service Ltd
    • Producer: Makoto Baba
    • : Terumi Hamamoto
  • Image Studio 109
    • Manager: Hiroyuki Ishiguro
    • : Hiroyuki Motai, Yusuke Aoki, Yoshiya Nagata
  • Eyedentify Inc: Toshio Shinma, Daiji Hori, Taro Hino
  • Special Thanks To: Hiroko Natori, Vfx Studio Loop Hole, Ogawa 3D&Visual Factory, Hironobu Kuwana
Space Channel 5 Promotion Unit
All The People Who Cared For Us, And All The Families Who Supported Us.
For All People Who Love Music ,Dance And Game.
©Sega Enterprises, Ltd., 1999
Source:
In-game credits (JP)
Source:
Patents


PlayStation 2 version

Porting to Reprogrammed Version unit
CGI Support Unit
  • Trilogy
    • Producer: Masaaki Taira
    • Director: Shinji Naka
    • : Yumiko Takahashi, Hiroyuki Takagai, Mika Ando
  • Saihi Information Service Ltd
    • Producer: Terumi Hamamoto
    • : Makoto Baba
  • Image Studio 109
    • Manager: Yusuke Aoki
    • : Hiroyuki Ishiguro, Yoshiya Nagata, Hiroyuki Motai
  • Eyedentify Inc: Toshio Shinma, Daiji Hori
  • Special Thanks To: Hiroko Natori, Hironobu Kuwana, Vfx Studio Loop Hole, Ogawa 3D&Visual Factory
  • Promotion Art Director: Masahiro "Magic" Kobayashi
  • Promotion Unit: Mineko Okamura, Junji Yamazaki
  • Desk Support: Sayuri Yajima, Rio Toyoda
Sony Computer Entertainment Europe
  • Producers: Sean Kelly, Florence Kum
  • Internal QA Manager: Dave Parkinson
  • Internal QA Supervisor: Jim Mccabe
  • Team Leader: Phil Green
  • Localisation Supervisor: Britta Kuhnen
Sega Corporation
Sega Europe
All The People Who Cared For Us, And All The Families Who Supported Us.
For All People Who Love Music ,Dance And Game.
©SEGA CORPORATION,1999
  • Reprogramed by: UGA
Source:
In-game credits (EU) [2]

Breakdown

Dreamcast version

Nahoko Nezu

  • Acted out Ulala's motions.[3]

Shigeru "Pigeon" Araki

  • Acted out the Morolians' motions through pantomime.[3]

Takashi Yuda

  • Co-created the original concept for the game.[4]
  • Designed background characters.[5]
  • Co-designed early versions of Spaceport 9's exterior.[5]
  • Co-created an image processing method to reduce processing time and , diversity screen presentation and create smoother character animations.[6]

Takumi Yoshinaga

  • Co-created the original concept for the game.[4]
  • Co-created an image processing method to reduce processing time and , diversity screen presentation and create smoother character animations.[6]

Takao Esaka

  • Created dance sequences for Ulala and Morolians.[7]

Hitoshi Nakanishi

  • Co-created an image processing method to reduce processing time and , diversity screen presentation and create smoother character animations.[6]

Yumiko Miyabe

  • Designed the boss Morolin Monroe.[5]
  • Designed background characters.[5]
  • Designed backgrounds.[5]
  • Co-designed early versions of Spaceport 9's exterior.[5]

Mayumi Moro

Ken Okazaki

  • Designed the character Jaguar.[11]
  • Designed the Space Pirates.[3]
  • Created rejected boss designs.[3]
  • Designed backgrounds.[5]

Tomoko Sasaki

  • Co-created the original concept for the game.[12][4]

Misaka Kitamura

  • Co-created an image processing method to reduce processing time and , diversity screen presentation and create smoother character animations.[6]

References


Space Channel 5

Sc5 title.png

Main page | Comparisons | History | Credits | Development | Magazine articles | Video coverage | Reception | Merchandise | Technical information | Bootlegs


Books: Space Channel 5 Gyun Gyun Book (2000) | Prima's Official Strategy Guide: Space Channel 5 (2000)
Music: Space Channel 5 Ulala The Movie (1999) | Space Channel 5 Mexican Flyer (2000) | Space Channel 5 Planet Dance (2000) | Space Channel 5 Original Soundtrack (2000) | Mexican Flyer Remix Tracks Inspired by Space Channel 5 (2000)

Sega Dreamcast
Prototypes: 2000-04-20