Puyo Pop (Game Boy Advance)
From Sega Retro
- This is the Game Boy Advance Puyo Pop. For other uses, see Puyo Pop.
Minna de Puyo Puyo/Puyo Pop | |||||
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System(s): Game Boy Advance | |||||
Publisher: Sega (US THQ) | |||||
Developer: Sonic Team, Caret House, Wave Master | |||||
Genre: Puzzle | |||||
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CERO
Missing Parameter! |
Puyo Pop, known as Minna de Puyo Puyo (みんなでぷよぷよ) in Japan, is the first Puyo Puyo game developed by Sega after a failing Compile sold the franchise to them. It was released in Japan for the Game Boy Advance in 2001 (a few days shy of the series's 10th anniversary). The game featured an imperfect English translation which would be perfected, translated further to other languages, and released internationally as Puyo Pop several months later. It would be the last Puyo Puyo game to use Compile's existing characters, characterizations, and appearances (despite having a different art style); Sonic Team revamped the entire franchise with Puyo Pop Fever.
Arle and Carbuncle are wandering around when Carbuncle eats something. Arle forces him to spit it out, and notices it's a piece of a "rune". Suddenly a welcome sign materializes, and Carbuncle chases after it, leaving Arle to have to catch him. Meanwhile, Satan (renamed Dark Prince overseas to avoid religious implications) tries to fool Arle into going on a date with him at the Love Springs by breaking apart pieces of a ticket there (the "runes"), scattering them around, and luring Carbuncle away to get Arle to come to him...
Contents
Gameplay
There are four game modes:
- Single Puyo Puyo/Pop: see the rest of this article
- Double Puyo Puyo/Pop: two-player mode. Each time you complete Single Puyo Puyo, you unlock a new character to play as in this mode (see below)
- Minna de Puyo Puyo/Everybody Puyo Pop: four-player mode.
- Endless Puyo Puyo/Pop: Endless Mode, using Tsu's rules, or Task Mode (a la Nazo Puyo, except with a time limit and the board is not cleared after completing a mission)
Single Puyo Puyo Gameplay
Gameplay is effectively identical to that of Puyo Puyo Tsuu but includes each new nuisance (called "Block Puyo" overseas) rule from Tsu (Rule Henka, now "Hard Puyo") and Sun (Sun Puyo, now "Point Puyo") introduced in steps.
The story is divided into several courses (each course finding Arle in a different place); completing one course returns you to the title screen. Most courses have Kikimora introduce a new nuisance type. The courses:
Course | Enemies | Introduced |
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Hajimari Forest | Skeleton-T, Incubus, Seriri | nothing |
Goldtown | Kikimora, Suketadora, Harpy, Minotauros, Nohoho | Point Puyo/Sun (will always be offset) |
Gachinko Dungeon | Kikimora, Harpy, Zoh-Daimaoh, Rulue, Draco Centauros | Hard Puyo/Henka (cleared in two shots) |
Magical Tower | Kikimora, Suketadora, Incubus, Schezo Wegey, Witch | random nuisance already on the field at the beginning of the battle |
Satan's Castle/Dark Prince Castle | Lagnus the Brave, Zoh-Daimaoh, Minotauros, Skeleton-T, Scehzo Wegey, Rulue, Satan | nothing |
Trial Labyrinth | Lagnus the Brave, Skeleton-T, Seriri, Incubus, Nohoho, Kikimora, Suketadora, Harpy, Zoh-Daimaoh, Draco Centauros, Minotauros, Witch, Schezo Wegey, Rulue, Satan, Carbuncle | nothing |
The game ends after Satan's Castle. After that, play each chapter again to be able to do a special trading sidequest (below); completing that unlocks Trial Labyrinth.
Trading Sidequest
To unlock Trial Labyrinth, you must complete a trading sidequest after beating the game once:
- Beat Satan's Castle a second time to get the Dubious Book
- Beat Magical Tower to give the Dubious Book to Witch and get the Flame Expander from her
- Beat Gachinko Dungeon to give the Flame Expander to Draco Centauros and get the Nohoho Rucksack from her
- Beat Goldtown to give the Nohoho Rucksack to Nohoho and get the Scale Pendant from him
- Beat Hajimari Forest to give Seriri the Scale Pendant and she will give you the Goddess Rune, unlocking Trial Labyrinth and completing the sidequest
Gallery
The Options menu also has a Gallery feature. Gallery shows you cards collected while replaying courses. Most cards have the game's characters and their calls ( plays the next call; waiting too long also plays the next call automatically).
- Arle Nadja — unlocked by default
- Skeleton-T — beat Hajimari Forest a third time and Seriri will give you it
- Incubus — beat Hajimari Forest a second time and Seriri will give you it
- Seriri — beat Hajimari Forest a fourth time and Seriri will give you it
- Nohoho — beat Goldtown a third time and Nohoho will give you it
- Suketadora — beat Goldtown a second time and Nohoho will give you it
- Kikimora — beat Goldtown a fifth time and Nohoho will give you it
- Draco Centauros — beat Gachinko Dungeon a third time and Draco Centauros will give you it
- Minotauros — beat Gachinko Dungeon a second time and Draco Centauros will give you it
- Harpy — beat Gachinko Dungeon a fourth time and Draco Centauros will give you it
- Witch — beat Magical Tower a second time and Witch will give you it
- Schezo Wegey — beat Magical Tower a fourth time and Witch will give you it
- Zoh-Daimaoh — beat Magical Tower a fifth time and Witch will give you it
- Rulue — beat Satan's Castle a fourth time and you will get it
- Lagnus the Brave — beat Satan's Castle a third time and you will get it
- Satan — beat Satan's Castle a fifth time and you will get it
- ?
- ?
- Title Screen Card, Puyo Puyo Tsuu Title Screen Music — beat Trial Labyrinth a second time and you will get it
Note: you will not get a card from a stage where you have to trade.
Double Puyo Puyo Unlockables
- Satan Mask (play as Satan) — beat Satan's Castle the first time and you will get it
- Point Puyo Ring (play with Point Puyo) — beat Goldtown a fourth time and Nohoho will give you it
- Double Erase Ring (play with a "Double Erase" rule (? — possibly Hard Puyo)) — beat Magical Tower a third time and Witch will give you it
- Erase 6 Ring (play with an "Erase 6" rule (?)) — beat Satan's Castle a sixth time and you will get it
- Dinner Bell (play as Carbuncle) — beat Trial Labyrinth the first time and you will get it
Production Credits
- Created by Sonic Team
- Producer: Yuji Naka
- Director: Akinori Nishiyama
- Art Director: Yuji Uekawa
- Technical Director: Takahiro Hamano
- Developed by Caret House (or ^Caret House^)
- Producer: Kou Soumi
- Coordinator: Sora Hidaga
- Planner: Shiro Sugaya
- Programmers: Atsushi Ohike, Akira Semimaru
- Designer: Nana Shirao
- Sound created by Wave Master
- Sound Producer: Shigeharu Isoda
- Sound Creator: Hideki Abe
- [Uncredited: most of the music was taken from Puyo Puyo Tsuu, composed by Tsuyoshi Matsushima and BA.M of Compile, and from the various Nazo Puyo games, all of which were composed by Matsushima; most, if not all, of the sound effects and voice samples come from Puyo Puyo Sun]
- Executive Producer: Hideki Satou
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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78 | |
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Based on 12 reviews |
External Links
- ↑ Advance, "Spring 2002" (UK; 2002-xx-xx), page 58
- ↑ Advance, "May 2004" (UK; 2004-xx-xx), page 38
- ↑ Edge, "Christmas 2001" (UK; 2001-11-29), page 91
- ↑ Electronic Gaming Monthly, "March 2002" (US; 2002-02-06), page 146
- ↑ GameBoy Magazyn, "Kwiecień 2002" (PL; 2002-xx-xx), page 20
- ↑ GBX, "March 2002" (UK; 2002-02-06), page 24
- ↑ NGC Magazine, "April 2004" (UK; 2004-03-24), page 70
- ↑ Nintendo: Le Magazine Officiel, "Mai 2002" (FR; 2002-0x-xx), page 110
- ↑ Nintendo Official Magazine, "April 2004" (UK; 2004-03-12), page 85
- ↑ Nintendo Power, "March 2002" (US; 2002-0x-xx), page 137
- ↑ Play, "April 2002" (US; 2002-xx-xx), page 68
- ↑ Total Advance, "Issue 27" (UK; 2002-03-28), page 48