Rolling Thunder 2
From Sega Retro
Rolling Thunder 2 | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console | ||||||||||||||||||||||||||||||||||||||||
Publisher: Namco | ||||||||||||||||||||||||||||||||||||||||
Developer: Namco | ||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | ||||||||||||||||||||||||||||||||||||||||
Sound driver: Namco sound driver | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Rolling Thunder 2 (ローリングサンダー2) is a run and gun game by Namco, originally released in 1990 for the arcade and ported to the Sega Mega Drive in 1991 (though Europe got a release in 1992). It is the second game in the Rolling Thunder trilogy (the first game was not released on a Sega platform; the third was released exclusively for the Mega Drive).
Contents
Story
Geldra, the evil organization you destroyed in the original game, returns as Neo-Geldra under new leadership and is destroying the Earth's satellites. You play as either Leila or Albatross, two operatives of Interpol's (in-game) Rolling Thunder task force.
Gameplay
Both characters play identically. jumps, shoots. Shots cannot be aimed and you cannot shoot while in midair, though you can crouch with to shoot low. If you are in front of a doorway, hold to go in and hide; releasing makes you come back out. Extra weapons, score secrets and healing items can be found behind these doors.
Versions
Compared to the arcade version, the Sega Mega Drive version of Rolling Thunder 2 can't keep up on an audiovisual level, but contains several new stages, standard enemies and bosses not present in the original game. A password system and short cutscenes between stages have also been added. This is in line with Namco's other ports to the Sega Mega Drive, such as Dangerous Seed.
There are no gameplay related differences and the game is not region protected. The PAL version was not optimized but forcing it into 60Hz mode via console modding or emulation makes it play and sound just like the NTSC releases.
Production credits
- Planning: Toy‑Jun
- Programming: Fujiyama Saita
- Visual Design: Rita Nekomoto
- Sound Design: Shiba
- Visual Support: Hang Chang
- The JIRO: Sanonji
- Hometek Team: Ken Lobb, Jim Curry, Loan Vu, Carol Munoz, Eileen Noguchi
- Produce: Toyoda
- Graphic: Okamoto
- Sound: Shibano
- Program: Saita
Magazine articles
- Main article: Rolling Thunder 2/Magazine articles.
Promotional material
also published in:
- GamePro (US) #31: "February 1992" (199x-xx-xx)[10]
- Electronic Gaming Monthly (US) #32: "March 1992" (1992-xx-xx)[11]
- Sega Visions (US) #8: "May/June 1992" (1992-xx-xx)[12]
Physical scans
79 | |
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Based on 43 reviews |
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK
References
- ↑ File:VG&CE US 36.pdf, page 78
- ↑ File:GamePro US 029.pdf, page 67
- ↑ 3.0 3.1 3.2 File:CVG UK 122.pdf, page 16 Cite error: Invalid
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tag; name ":File:CVG UK 122.pdf_p16" defined multiple times with different content - ↑ 4.0 4.1 http://www.nintendo.com/games/detail/cw9fjJ8sqduqgq34wyF7_MZSDjAR6Hm5 (Wayback Machine: 2010-11-23 02:23)
- ↑ 5.0 5.1 http://www.nintendolife.com:80/games/megadrive/rolling_thunder_2 (Wayback Machine: 2017-07-10 02:48)
- ↑ https://archive.is/8syLM
- ↑ https://www.nintendo.co.jp/wii/vc/software/06.html (Wayback Machine: 2018-03-05 22:42)
- ↑ http://vc.sega.jp:80/vc_rthunder2/ (Wayback Machine: 2008-01-02 11:32)
- ↑ The Cutting Room Floor: Rolling Thunder 2 (Genesis)
- ↑ GamePro, "February 1992" (US; 199x-xx-xx), page 39
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 61
- ↑ Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 57
- ↑ File:BeepMD_JP_1991-12.pdf, page 38
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 86
- ↑ 15.0 15.1 File:CVG UK 139.pdf, page 94 Cite error: Invalid
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tag; name ":File:CVG UK 139.pdf_p94" defined multiple times with different content - ↑ 16.0 16.1 File:GamePro US 029.pdf, page 66 Cite error: Invalid
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- ↑ 25.0 25.1 File:SegaForceMega UK 01.pdf, page 88 Cite error: Invalid
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tag; name ":File:SegaForce UK 13.pdf_p48" defined multiple times with different content - ↑ File:Supersonic FR 07.pdf, page 14
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 195
- ↑ Ação Games, "Abril 1992" (BR; 1992-04-xx), page 33
- ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 115
- ↑ Beep! MegaDrive, "December 1991" (JP; 1991-11-08), page 38
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 54
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 133
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 28
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 354
- ↑ Famitsu, "1991-11-29" (JP; 1991-11-15), page 1
- ↑ Games-X, "27th February-4th March 1992" (UK; 1992-02-27), page 26
- ↑ Game Informer, "Spring 1992" (US; 1992-0x-xx), page 7
- ↑ Hippon Super, "December 1991" (JP; 1991-11-05), page 88
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 100
- ↑ Joypad, "Avril 1993" (FR; 1993-0x-xx), page 163
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "February 1992" (JP; 1992-01-08), page 89
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 87
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 87
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Play Time, "(8/9)/92" (DE; 1992-07-08), page 90
- ↑ Power Play, "3/92" (DE; 1992-02-12), page 136
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 25
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 64
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Supersonic, "Février 1993" (FR; 1993-xx-xx), page 13
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ Video Games, "1/92" (DE; 1992-02-03), page 32
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