Rolling Thunder 2
From Sega Retro
Rolling Thunder 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Namco | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Namco M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Namco System 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Namco sound driver | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Rolling Thunder 2 (ローリングサンダー2) is a run and gun game by Namco, originally released in 1990 for the arcade and ported to the Sega Mega Drive in 1991 (though Europe got a release in 1992). It is the second game in the Rolling Thunder trilogy (the first game was not released on a Sega platform; the third was released exclusively for the Mega Drive).
Contents
Story
Geldra, the evil organization who was destroyed in the original game, returns as Neo-Geldra under new leadership and is destroying the Earth's satellites. The player controls either Leila or Albatross, two operatives of Interpol's (in-game) Rolling Thunder task force.
Gameplay
Both characters play identically. jumps, shoots. Shots cannot be aimed and the player cannot shoot while in midair, though they can crouch with to shoot low. If the player is standing in front of a doorway, they can hold to go in and hide; releasing makes them come back out. Extra weapons, score secrets and healing items can be found behind these doors.
Rounds
Round 1 | |
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Password: A ROLLING PROGRAM SMASHED THE GENIUS (hard) | |
Round 2 | |
Password: A MAGICAL THUNDER LEARNED THE SECRET
A CURIOUS RAINBOW LEARNED THE FUTURE (hard) | |
Round 3 | |
Password: A NATURAL FIGHTER CREATED THE GENIUS
A MAGICAL ISOTOPE BLASTED THE DEVICE (hard) | |
Round 4 | |
Password: A ROLLING NUCLEUS SMASHED THE NEURON
A PRIVATE LEOPARD PUNCHED THE NEURON (hard) | |
Round 5 | |
Password: A CURIOUS PROGRAM PUNCHED THE POWDER
A SLENDER FIGHTER ELECTED THE GENIUS (hard) | |
Round 6 | |
Password: A LOGICAL LEOPARD BLASTED THE SECRET
A DIGITAL RAINBOW MUFFLED THE SECRET (hard) | |
Round 7 | |
Password: A PRIVATE ISOTOPE DESIRED THE TARGET
A LOGICAL THUNDER SMASHED THE POWDER (hard) | |
Round 8 | |
Password: A NATURAL RAINBOW ELECTED THE FUTURE
A ROLLING MACHINE DESIRED THE FUTURE (hard) | |
Round 9 | |
Password: A MAGICAL MACHINE MUFFLED THE KILLER
A SLENDER NUCLEUS BLASTED THE TARGET (hard) | |
Round 10 | |
Password: A DIGITAL NUCLEUS PUNCHED THE DEVICE
A CURIOUS ISOTOPE CREATED THE KILLER (hard) | |
Last Round | |
Password: A PRIVATE THUNDER CREATED THE POWDER
A NATURAL PROGRAM DESIRED THE NEURON (hard) | |
Versions
Compared to the arcade version, the Sega Mega Drive version of Rolling Thunder 2 can't keep up on an audiovisual level, but contains several new stages, standard enemies and bosses not present in the original game. A password system and short cutscenes between stages have also been added. This is in line with Namco's other ports to the Sega Mega Drive, such as Dangerous Seed.
There are no gameplay related differences and the game is not region protected. The PAL version was not optimized but forcing it into 60Hz mode via console modding or emulation makes it play and sound just like the NTSC releases.
Production credits
- Planning: Toy‑Jun
- Programming: Fujiyama Saita
- Visual Design: Rita Nekomoto
- Sound Design: Shiba
- Visual Support: Hang Chang
- The JIRO: Sanonji
- Hometek Team: Ken Lobb, Jim Curry, Loan Vu, Carol Munoz, Eileen Noguchi
- Produce: Toyoda
- Graphic: Okamoto
- Sound: Shibano
- Program: Saita
Magazine articles
- Main article: Rolling Thunder 2/Magazine articles.
Promotional material
also published in:
- GamePro (US) #31: "February 1992" (199x-xx-xx)[12]
- Electronic Gaming Monthly (US) #32: "March 1992" (1992-xx-xx)[13]
- Sega Visions (US) #8: "May/June 1992" (1992-xx-xx)[14]
Physical scans
79 | |
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Based on 43 reviews |
Mega Drive, AU |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1991-09 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1992-05 | Cartridge (EU) | ||||||||||
✔ |
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1MB | 1991-08 | Cartridge (JP) |
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ VideoGames & Computer Entertainment, "January 1992" (US; 199x-xx-xx), page 78
- ↑ GamePro, "December 1991" (US; 1991-xx-xx), page 67
- ↑ 4.0 4.1 Computer & Video Games, "January 1992" (UK; 1991-12-15), page 16
- ↑ 5.0 5.1 http://www.nintendo.com/games/detail/cw9fjJ8sqduqgq34wyF7_MZSDjAR6Hm5 (Wayback Machine: 2010-11-23 02:23)
- ↑ 6.0 6.1 http://www.nintendolife.com:80/games/megadrive/rolling_thunder_2 (Wayback Machine: 2017-07-10 02:48)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Rolling-Thunder-2-278744.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/06.html (Wayback Machine: 2018-03-05 22:42)
- ↑ http://vc.sega.jp:80/vc_rthunder2/ (Wayback Machine: 2008-01-02 11:32)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19764&pageID=4 (Wayback Machine: 2012-04-03 02:25)
- ↑ The Cutting Room Floor: Rolling Thunder 2 (Genesis)
- ↑ GamePro, "February 1992" (US; 199x-xx-xx), page 39
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 61
- ↑ Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 57
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 195
- ↑ Ação Games, "Abril 1992" (BR; 1992-04-xx), page 33
- ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 115
- ↑ Beep! MegaDrive, "December 1991" (JP; 1991-11-08), page 38
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 54
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 133
- ↑ Computer & Video Games, "June 1993" (UK; 1993-05-15), page 94
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 28
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 354
- ↑ Famitsu, "1991-11-29" (JP; 1991-11-15), page 1
- ↑ GamePro, "December 1991" (US; 1991-xx-xx), page 66
- ↑ Games-X, "27th February-4th March 1992" (UK; 1992-02-27), page 26
- ↑ Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 136
- ↑ Game Informer, "Spring 1992" (US; 1992-0x-xx), page 7
- ↑ Hippon Super, "December 1991" (JP; 1991-11-05), page 88
- ↑ Hobby Consolas, "Enero 1993" (ES; 199x-xx-xx), page 50
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 100
- ↑ Joypad, "Avril 1993" (FR; 1993-0x-xx), page 163
- ↑ Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 108
- ↑ Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 81
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "February 1992" (JP; 1992-01-08), page 89
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 87
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 87
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
- ↑ MegaTech, "February 1992" (UK; 1992-01-20), page 34
- ↑ Mean Machines, "January 1992" (UK; 1991-12-27), page 110
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Player One, "Février/Mars 1993" (FR; 1993-02-10), page 107
- ↑ Play Time, "(8/9)/92" (DE; 1992-07-08), page 90
- ↑ Power Play, "3/92" (DE; 1992-02-12), page 136
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 25
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 64
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Force Mega, "August 1993" (UK; 1993-06-24), page 88
- ↑ Sega Force, "1/93" (SE; 1993-01-14), page 12
- ↑ Sega Force, "January 1993" (UK; 1992-12-10), page 48
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Supersonic, "Février 1993" (FR; 1993-xx-xx), page 13
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ Video Games, "1/92" (DE; 1992-02-03), page 32
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