Difference between revisions of "Control Pad (Mega Drive)"

From Sega Retro

old>Hivebrain
m
 
(83 intermediate revisions by 17 users not shown)
Line 1: Line 1:
Over the span of the [[Sega Mega Drive]]'s lifecycle, [[Sega]] released eight different types of '''Sega Mega Drive gamepads''' across its three main regions--[[NTSC]], [[PAL]] and NTSC-J.  
+
{{AccessoryBob
 +
| accessoryimage=Pad MD JP I.jpg
 +
| title=Control Pad
 +
| maker=[[Sega]]
 +
| official=yes
 +
| madefor=[[Sega Mega Drive]]
 +
| releases={{releasesMD
 +
| md_date_jp=1988
 +
| md_code_jp=SJ-3500
 +
| md_rrp_jp=2,000
 +
| md_date_us=1989
 +
| md_rrp_us=14.99{{fileref|SegaFY1997BrandReview US.pdf|page=3}}
 +
| md_code_us=MK-1650
 +
| md_date_eu=1990
 +
| md_code_eu=
 +
| md_date_uk=1990
 +
| md_rrp_uk=14.99{{magref|sfuk|2|65}}
 +
| md_date_es=199x
 +
| md_date_ca=1989
 +
| md_code_ca=1650-22
 +
| md_date_br=19xx
 +
| md_date_br_Rerelease=2017
 +
| md_code_br_Rerelease=055110
 +
| md_date_kr=1990
 +
| md_code_kr=SCP-200
 +
| md_date_as=199x
 +
}}
 +
}}
 +
The '''Sega Mega Drive Control Pad''' (コントロールパッド) is the official controller of the [[Sega Mega Drive]] (or Sega Genesis in North America). Three button controllers are known officially as '''Control Pads''' in both North America and Europe, and '''SJ-3500s''' in Japan (following a system set up by the [[SG-1000]]). There are many "updates" and alternatives to this controller, the most notable being the [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]. This article covers only the basic three button variants.
  
==Types of official gamepads==
+
==Hardware==
{|class="prettytable"
+
Mega Drive control pads are the logical progression from [[Control Pad (Master System)|Master System control pads]], replacing {{1}} and {{2}} with {{B}} and {{C}} respectively, while adding an extra two face buttons, {{A}} and {{Start}} to bring the total number of buttons to four. Also featured is a circular D-Pad, designed to allow for movements in eight directions. Unlike [[Nintendo]]'s systems, the buttons (or "triggers" as they were initially called) are arranged in alphabetical order from left to right, a practise which would continue not only with future Sega consoles, but would inspire the controllers of the Neo Geo, 3DO and [[Xbox]] lines.
!Picture||Description
+
 
|-
+
Mega Drive controllers are notable for being one of the first control pads to be ergonomically designed for the user's hands. Though improvements were made in the coming years, previous systems had cornered edges with their controllers, meaning they were often uncomfortable to hold after several hours of play. The Mega Drive controller is rounded, and has its buttons placed in easier to reach positions.
|[[Image:Pad MD Gen.jpg|200px]]
+
 
|'''Sega Genesis Gamepad''': This is the first version of the NTSC gamepad for the Sega Genesis, and as such has a Sega Genesis logo printed on the controller. It features three buttons—{{A}}, {{B}} and {{C}}—and has a white {{start}} button.
+
===Reverse mode===
|-
+
While the Mega Drive control pad is primarily designed so be played with the D-Pad on the left and the buttons on the right, plans were at one stage put in place to encourage developers to support a "reverse" orientation - where the control pad is flipped upside down, with the buttons on the left, D-Pad on the right and the controller cord coming down. The concept was discussed before the console's launch, but like many early hardware plans, was rarely mentioned after 1988.
|[[Image:Pad MD PAL I.jpg|200px]]
+
 
|'''Sega Mega Drive Gamepad, PAL Type I''': The Sega Mega Drive Gamepad for PAL regions is extremely similar to the Sega Genesis gamepad; however, it has "Mega Drive Control Pad" and the Sega logo printed in lieu of the Sega Genesis logo.
+
The concept of catering for both left and right-handed play is more commonly associated with joysticks, but occasionally worked its way into gamepads (the Gravis PC GamePad, which became something of an icon for IBM PC users in the early 90s has a physical switch to turn the controller into left-handed mode). On the Mega Drive, reverse mode was expected to be implemented in software, meaning it was never a guarantee that such a feature would exist. In practise this made very little difference - the majority of console manufacturers have opted for the so-called "right handed" design, suggesting it does not cause significant problems for left-handed customers.
|-
+
 
|[[Image:Pad MD JP I.jpg|200px]]
+
====List of games which support reverse mode====
|'''Sega Mega Drive Gamepad, JP Type I''': Again, the Japanese version of the Sega Mega Drive gamepad is very much like the controllers released in the other two territories, though it has some distinct coloring differences: the {{A}}, {{B}} and {{C}} buttons are printed in red lettering instead of white, and the {{start}} button is blue. The text at the top of the controller reads "Computer Video Game Control Pad."
+
Very few games support reverse mode - the only known coverage of its existence is in the November 1988 edition of ''Beep!'' magazine, whose contents were not made widely available until nearly 30 years after the console launched.
|-
+
 
|[[Image:Pad MD JP II.jpg|200px]]
+
*''[[Grind Stormer]]''
|'''Sega Mega Drive Gamepad, JP Type II''': Following the success of [[arcade]]-to-Mega Drive games such as ''Street Fighter II'', the six-button gamepad was released for a more arcade-like experience. This version of the gamepad featured {{X}}, {{Y}} and {{Z}} buttons in addition to the standard {{A}}, {{B}} and {{C}}, along with a new Mode button. The Japanese version of this controller had a blue {{start}} button, like the first version of the controller, and had its buttons lettered in a serif style, unlike the sans-serif used previously.
 
|-
 
|[[Image:Pad MD Gen3.jpg|200px]]
 
|'''Sega Genesis 3 Gamepad''': The Sega Genesis 3 Gamepad, which was packed into the [[Genesis 3]] console, is an improved version of the Sega Genesis Gamepad and a near-identical clone of the JP Type II Gamepad. It features six buttons, mode and start; the {{start}} button in this release is gray.
 
|-
 
|[[Image:Pad MD Megafire.jpg|200px]]
 
|'''Sega Megafire Gamepad''': Released exclusively in the PAL region, the Sega Megafire is an official version of the then-popular "turbo" controllers of the time, which offered autofire capabilities. The gamepad offers autofire for {{A}}, {{B}} and {{C}} buttons, and has cardinal direction arrows on the d-pad in red, unlike the original Mega Drive PAL gamepad.
 
|-
 
|[[Image:Pad MD Wireless.jpg|200px]]
 
|'''Sega Genesis Wireless Gamepad''': Released only in the NTSC region, the Wireless Gamepad is a six-button gamepad that interfaces with the Sega Genesis by placing a receiver in the control port to receive RF signals from the wireless gamepad. The pad takes two AA batteries, which are inserted under a lid on the bottom side of the controller.
 
|}
 
  
==Technical Information==
+
===Technical information===
The chip inside the gamepad is a 74HC157. This is a high-speed CMOS quad 2-line to 1-line multiplexer. Basically, how this works is there are two inputs ( A and B ) for every output ( Y ). There are four groups like this. There is one select signal for the whole chip. When the select signal is low, the output ( Y ) is the same as input A. When the select signal is high, the output Y is the same as input B. The pinout for the chip is as follows:
+
The chip inside the control pad is a 74HC157. This is a high-speed CMOS quad 2-line to 1-line multiplexer. Basically, how this works is there are two inputs ( A and B) for every output ( Y ). There are four groups like this. There is one select signal for the whole chip. When the select signal is low, the output ( Y) is the same as input A. When the select signal is high, the output Y is the same as input B. The pinout for the chip is as follows:
  
 
{|class="prettytable"
 
{|class="prettytable"
 
|-
 
|-
 
|Pin 1||Select
 
|Pin 1||Select
|-
+
|-
 
|Pin 2||1A
 
|Pin 2||1A
|-
+
|-
|Pin 3||1B
+
|Pin 3||1B
 
|-
 
|-
 
|Pin 4||1Y
 
|Pin 4||1Y
|-
+
|-
 
|Pin 5|| 2A
 
|Pin 5|| 2A
|-
+
|-
|Pin 6||2B
+
|Pin 6||2B
 
|-
 
|-
 
|Pin 7||2Y
 
|Pin 7||2Y
Line 65: Line 82:
 
|}
 
|}
  
All the controls are done with switches. Up is a switch, Down is a switch, etc. Now, I will be referring to the output of these switches later on.  The output is usually high when the switch isn't pressed. When the button is pushed, the output goes low. This is accomplished by connecting the output to +5V through a 10k resistor. The button is then attached between the output and ground. It looks like this:
+
All the controls are done with switches. Up is a switch, Down is a switch, etc. The output is usually high when the switch isn't pressed. When the button is pushed, the output goes low. This is accomplished by connecting the output to +5V through a 10k resistor. The button is then attached between the output and ground. It looks like this:
+
 
 
     +5V -----/\/\/------+--------- Output
 
     +5V -----/\/\/------+--------- Output
 
               10k      |
 
               10k      |
Line 74: Line 91:
 
               button
 
               button
 
               (normally open)
 
               (normally open)
 
 
The line numbers are determined as follows, looking straight at the plug on
 
The line numbers are determined as follows, looking straight at the plug on
 
the front of the Genesis the numbers are:
 
the front of the Genesis the numbers are:
<pre>  
+
 
1 2 3 4 5
+
<pre>1 2 3 4 5
6 7 8 9
+
6 7 8 9
 
</pre>
 
</pre>
 
   
 
   
Line 92: Line 108:
 
|Line 4||Pin 7 of the chip. Output 2Y.
 
|Line 4||Pin 7 of the chip. Output 2Y.
 
|-
 
|-
|Line 5||This line carries in +5V. It is connected to the +5V bus line.
+
|Line 5||This line brings in +5V. It is connected to the +5V bus line.
 
|-
 
|-
|Line 6||Pin 9 of the chip. Output 3Y.
+
|Line 6 (TL)||Pin 9 of the chip. Output 3Y.
 
|-
 
|-
|Line 7||Pin 1 of the chip. This carries in a select signal from the Genesis. This is a signal which varies rapidly and controls which input goes through the output
+
|Line 7 (TH)||Pin 1 of the chip. This carries in a select signal from the Genesis. This is a signal which varies rapidly and controls which input goes through the output.
 
|-
 
|-
 
|Line 8||Ground. This is connected to the Ground bus line.
 
|Line 8||Ground. This is connected to the Ground bus line.
 
|-
 
|-
|Line 9||Pin 12 of the chip. Output 4Y.
+
|Line 9 (TR)||Pin 12 of the chip. Output 4Y.
 
|}
 
|}
+
 
+
 
Now for the chips pin connections:
+
Now for the chip's pin connections:
+
 
 
{|class="prettytable"
 
{|class="prettytable"
 
|-
 
|-
 
|Pin 1||Line 7 (select)
 
|Pin 1||Line 7 (select)
 
|-
 
|-
|Pin 2||Ground (1A)  
+
|Pin 2||Ground (1A)
 
|-
 
|-
|Pin 3||Left   (1B)
+
|Pin 3||Left (1B)
 
|-
 
|-
 
|Pin 4||Line 3 (1Y)
 
|Pin 4||Line 3 (1Y)
 
|-
 
|-
|Pin 5||Ground (2A)  
+
|Pin 5||Ground (2A)
 
|-
 
|-
 
|Pin 6||Right (2B)
 
|Pin 6||Right (2B)
Line 122: Line 138:
 
|Pin 7||Line 4 (2Y)
 
|Pin 7||Line 4 (2Y)
 
|-
 
|-
|Pin 8||Ground (GND)
+
|Pin 8||Ground (GND)
 
|-
 
|-
 
|Pin 9||Line 6 (3Y)
 
|Pin 9||Line 6 (3Y)
 
|-
 
|-
|Pin 10||Button B (3B)
+
|Pin 10||Button B (3B)
 +
|-
 +
|Pin 11||Button A (3A)
 +
|-
 +
|Pin 12||Line 9 (4Y)
 +
|-
 +
|Pin 13||Button C (4B)
 +
|-
 +
|Pin 14||Start (4A)
 +
|-
 +
|Pin 15||Ground (G)
 
|-
 
|-
|Pin 11||Button A  (3A)
+
|Pin 16||+5V (Vcc)
 +
|}
 +
 
 +
===Reading===
 +
Access to the controller ports is from bytes $A10003 (controller 1) and $A10005 (controller 2). TH must be set for output and the other pins for input, so bytes $A10009 and $A1000B must be set to $40 to read the respective controller.
 +
 
 +
{| class="prettytable"
 
|-
 
|-
|Pin 12||Line 9  (4Y)
+
! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0
 
|-
 
|-
|Pin 13||Button C  (4B)
+
! Pin !! - !! TH !! TL !! TR !! R !! L !! D || U
 
|-
 
|-
|Pin 14||Start  (4A)
+
! TH = 0
 +
| ? || 0 || S || A || 0 || 0 || D || U
 
|-
 
|-
|Pin 15||Ground  (G)
+
! TH = 1
 +
| ? || 1 || C || B || R || L || D || U
 
|-
 
|-
|Pin 16||+5V  (Vcc)
 
 
|}
 
|}
 +
 +
Bit 7 latches the value written to it. It takes approximately the equivalent of two nop instructions for other types of controllers (such as the six-button controller) to respond to a TH change.
 +
 +
==Versions==
 +
===Variations===
 +
Control pads remained mostly the same across regions, but the colouring can determine the region and revision of the accessory. Early versions of the controller have {{A}}, {{B}} and {{C}} buttons with red lettering. Later versions do not have the red lettering and instead have white lettering above the buttons. A minor addition added in the early 1990s is a little plastic lump on the {{B}} button, presumably to help users recognise where their right hand thumb was.
 +
 +
Early versions of this controller used the same internals as the original design, but later models have an improved D-Pad mechanism, employing a metal ball-bearing for the pad to rock on. This prevents wear which plagues the original design, which uses a plastic nub for the rocking motion and will eventually wear down with frequent use. Later versions employ a D-Pad with a two-piece fulcrum design as seen on the Six Button Control Pad and all Sega Saturn pads.
 +
 +
<!-- rewrite
 +
This was the first iteration of Sega's two-piece D-pad mechanism, used in every official subsequent controller up to and including the Sega Saturn's. Rather than providing the rocking motion by a plastic nub or ball-bearing, there is a molded dome underneath the outside half of the D-pad which allows the D-pad to glide smoothly in a circle. This design was also plagued with wear like the first model, eventually resulting in all four directions being able to be pressed simultaneously. -->
 +
 +
<gallery widths="200px">
 +
Pad MD JP I.jpg|SJ-3500 (Japan; 1988)
 +
MD JP Control Pad late model.jpg|SJ-3500 (Japan; 1991)
 +
Pad_gen_v1.jpg|MK-1650 (US; 1989)
 +
Pad MD Gen.jpg|MK-1650 (US; 1991)
 +
Pad_gen_v3.jpg|MK-1650 (US; 1991)
 +
MDControlPad EU 3BV2.jpg|(Europe; 1990)
 +
Pad MD PAL I.jpg|(Europe; 1991)
 +
Pad MD PAL II.jpg|(Europe; 1993)
 +
MDControlPad SK 1.jpg|(South Korea; 1990)
 +
MDControlPad SK 3.jpg|(South Korea)
 +
MDControlPad SK 2.jpg|(South Korea)
 +
Controle_Mega_Drive_2017.JPG|(Brazil; 2017)
 +
</gallery>
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional materials==
 +
{{GalleryPrintAd
 +
|topmd|2|116
 +
}}
 +
 +
==Physical scans==
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=JP (1988)
 +
| front=MDController SJ3500 JP Box Front.jpg
 +
| back=MDController SJ3500 JP Box Back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=JP (1991)
 +
| front=MDController SJ3500 1991 JP Box Front.jpg
 +
| back=MDController SJ3500 1991 JP Box Back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=JP (RG-CP1)
 +
| front=RG-CP1 MD JP Box Front.jpg
 +
| back=RG-CP1 MD JP Box Back.jpg
 +
| spine=RG-CP1 MD JP Box Spine.jpg
 +
| spine2=RG-CP1 MD JP Box Spine2.jpg
 +
| top=RG-CP1 MD JP Box Top.jpg
 +
| bottom=RG-CP1 MD JP Box Bottom.jpg
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=US (1989)
 +
| front=MDControlPad US 3BV1 Box Front.jpg
 +
| back=MDControlPad US 3BV1 Box Back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=US (1992)
 +
| front=ControlPad MD US Box Front 1992.jpg
 +
| back=ControlPad MD US Box Back 1992.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=US (1993)
 +
| front=ControlPad MD US Box Front 1993.jpg
 +
| back=
 +
| spinemissing=
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=EU (1990)
 +
| front=MDControlPad EU 3BV2 Box Front.jpg
 +
| back=ControlPad MD EU Box Back 1990.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=EU (1993)
 +
| front=MDControlPadEU93 front.JPG
 +
| back=MDControlPadEU93 back.JPG
 +
| spinemissing=yes
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=ES<!--blister pack-->
 +
| front=
 +
| back=
 +
| spinemissing=yes
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=CA (1989)
 +
| front=ControlPad MD CA Box Front Old.jpg
 +
| back=ControlPad MD CA Box Back Old.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=CA (1993)
 +
| front=ControlPad MD CA Box Front 1993.jpg
 +
| back=
 +
| spinemissing=
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=CA (1993; newer)
 +
| front=ControlPad MD CA Box Front New.jpg
 +
| back=ControlPad MD CA Box Back New.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=BR
 +
| front=Joystick MD BR Box Front.jpg
 +
| back=
 +
| spinemissing=
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=BR (2017)
 +
| front=Caixa_Controle_Mega_Drive_2017.jpg
 +
| back=
 +
| spinemissing=
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=AS
 +
| front=
 +
| back=
 +
| spinemissing=
 +
}}
 +
 +
==External links==
 +
* Sega of Japan catalogue page (Japanese): [https://web.archive.org/web/*/http://sega.jp/fb/segahard/md/pad.html Mega Drive]
 +
 +
==References==
 +
<references/>
  
 
{{MegaDrive}}
 
{{MegaDrive}}
 
+
[[Category:Control pads]]
[[Category:Mega Drive Hardware]]
 
[[Category:Control Pads]]
 

Latest revision as of 13:47, 17 December 2023

Pad MD JP I.jpg
Control Pad
Made for: Sega Mega Drive
Manufacturer: Sega
Release Date RRP Code
Sega Mega Drive
JP
¥2,0002,000 SJ-3500
Sega Mega Drive
US
$14.9914.99[1] MK-1650
Sega Mega Drive
EU
Sega Mega Drive
ES
Sega Mega Drive
UK
£14.9914.99[2]
Sega Mega Drive
CA
1650-22
Sega Mega Drive
BR
Sega Mega Drive
BR
(Rerelease)
055110
Sega Mega Drive
KR
SCP-200
Sega Mega Drive
AS

The Sega Mega Drive Control Pad (コントロールパッド) is the official controller of the Sega Mega Drive (or Sega Genesis in North America). Three button controllers are known officially as Control Pads in both North America and Europe, and SJ-3500s in Japan (following a system set up by the SG-1000). There are many "updates" and alternatives to this controller, the most notable being the Six Button Control Pad. This article covers only the basic three button variants.

Hardware

Mega Drive control pads are the logical progression from Master System control pads, replacing 1 and 2 with B and C respectively, while adding an extra two face buttons, A and  START  to bring the total number of buttons to four. Also featured is a circular D-Pad, designed to allow for movements in eight directions. Unlike Nintendo's systems, the buttons (or "triggers" as they were initially called) are arranged in alphabetical order from left to right, a practise which would continue not only with future Sega consoles, but would inspire the controllers of the Neo Geo, 3DO and Xbox lines.

Mega Drive controllers are notable for being one of the first control pads to be ergonomically designed for the user's hands. Though improvements were made in the coming years, previous systems had cornered edges with their controllers, meaning they were often uncomfortable to hold after several hours of play. The Mega Drive controller is rounded, and has its buttons placed in easier to reach positions.

Reverse mode

While the Mega Drive control pad is primarily designed so be played with the D-Pad on the left and the buttons on the right, plans were at one stage put in place to encourage developers to support a "reverse" orientation - where the control pad is flipped upside down, with the buttons on the left, D-Pad on the right and the controller cord coming down. The concept was discussed before the console's launch, but like many early hardware plans, was rarely mentioned after 1988.

The concept of catering for both left and right-handed play is more commonly associated with joysticks, but occasionally worked its way into gamepads (the Gravis PC GamePad, which became something of an icon for IBM PC users in the early 90s has a physical switch to turn the controller into left-handed mode). On the Mega Drive, reverse mode was expected to be implemented in software, meaning it was never a guarantee that such a feature would exist. In practise this made very little difference - the majority of console manufacturers have opted for the so-called "right handed" design, suggesting it does not cause significant problems for left-handed customers.

List of games which support reverse mode

Very few games support reverse mode - the only known coverage of its existence is in the November 1988 edition of Beep! magazine, whose contents were not made widely available until nearly 30 years after the console launched.

Technical information

The chip inside the control pad is a 74HC157. This is a high-speed CMOS quad 2-line to 1-line multiplexer. Basically, how this works is there are two inputs ( A and B) for every output ( Y ). There are four groups like this. There is one select signal for the whole chip. When the select signal is low, the output ( Y) is the same as input A. When the select signal is high, the output Y is the same as input B. The pinout for the chip is as follows:

Pin 1 Select
Pin 2 1A
Pin 3 1B
Pin 4 1Y
Pin 5 2A
Pin 6 2B
Pin 7 2Y
Pin 8 Gnd
Pin 9 3Y
Pin 10 3B
Pin 11 3A
Pin 12 4Y
Pin 13 4B
Pin 14 4A
Pin 15 G (? must be low)
Pin 16 Vcc (+5V)

All the controls are done with switches. Up is a switch, Down is a switch, etc. The output is usually high when the switch isn't pressed. When the button is pushed, the output goes low. This is accomplished by connecting the output to +5V through a 10k resistor. The button is then attached between the output and ground. It looks like this:

    +5V -----/\/\/------+--------- Output
              10k       |
                        |
               /        |
  Ground -----/  -------+
             button
             (normally open)

The line numbers are determined as follows, looking straight at the plug on the front of the Genesis the numbers are:

1 2 3 4 5
 6 7 8 9
Line 1 Up output.
Line 2 Down output. These are the only two direct connections.
Line 3 Pin 4 of the chip. Output 1Y.
Line 4 Pin 7 of the chip. Output 2Y.
Line 5 This line brings in +5V. It is connected to the +5V bus line.
Line 6 (TL) Pin 9 of the chip. Output 3Y.
Line 7 (TH) Pin 1 of the chip. This carries in a select signal from the Genesis. This is a signal which varies rapidly and controls which input goes through the output.
Line 8 Ground. This is connected to the Ground bus line.
Line 9 (TR) Pin 12 of the chip. Output 4Y.


Now for the chip's pin connections:

Pin 1 Line 7 (select)
Pin 2 Ground (1A)
Pin 3 Left (1B)
Pin 4 Line 3 (1Y)
Pin 5 Ground (2A)
Pin 6 Right (2B)
Pin 7 Line 4 (2Y)
Pin 8 Ground (GND)
Pin 9 Line 6 (3Y)
Pin 10 Button B (3B)
Pin 11 Button A (3A)
Pin 12 Line 9 (4Y)
Pin 13 Button C (4B)
Pin 14 Start (4A)
Pin 15 Ground (G)
Pin 16 +5V (Vcc)

Reading

Access to the controller ports is from bytes $A10003 (controller 1) and $A10005 (controller 2). TH must be set for output and the other pins for input, so bytes $A10009 and $A1000B must be set to $40 to read the respective controller.

Bit 7 6 5 4 3 2 1 0
Pin - TH TL TR R L D U
TH = 0 ? 0 S A 0 0 D U
TH = 1 ? 1 C B R L D U

Bit 7 latches the value written to it. It takes approximately the equivalent of two nop instructions for other types of controllers (such as the six-button controller) to respond to a TH change.

Versions

Variations

Control pads remained mostly the same across regions, but the colouring can determine the region and revision of the accessory. Early versions of the controller have A, B and C buttons with red lettering. Later versions do not have the red lettering and instead have white lettering above the buttons. A minor addition added in the early 1990s is a little plastic lump on the B button, presumably to help users recognise where their right hand thumb was.

Early versions of this controller used the same internals as the original design, but later models have an improved D-Pad mechanism, employing a metal ball-bearing for the pad to rock on. This prevents wear which plagues the original design, which uses a plastic nub for the rocking motion and will eventually wear down with frequent use. Later versions employ a D-Pad with a two-piece fulcrum design as seen on the Six Button Control Pad and all Sega Saturn pads.


Magazine articles

Main article: Control Pad (Mega Drive)/Magazine articles.

Promotional materials

Logo-pdf.svg
Print advert in Top Mega-Drive (TW) #2: "xxxx xxxx" (199x-xx-xx)
Logo-pdf.svg

Physical scans

Mega Drive, JP (1988)
MDController SJ3500 JP Box Back.jpgNospine-small.pngMDController SJ3500 JP Box Front.jpg
Cover
Mega Drive, JP (1991)
MDController SJ3500 1991 JP Box Back.jpgNospine-small.pngMDController SJ3500 1991 JP Box Front.jpg
Cover
Mega Drive, JP (RG-CP1)
RG-CP1 MD JP Box Top.jpg
RG-CP1 MD JP Box Back.jpgRG-CP1 MD JP Box Spine.jpgRG-CP1 MD JP Box Front.jpgRG-CP1 MD JP Box Spine2.jpg
RG-CP1 MD JP Box Bottom.jpg
Cover
Mega Drive, US (1989)
MDControlPad US 3BV1 Box Back.jpgNospine-small.pngMDControlPad US 3BV1 Box Front.jpg
Cover
Mega Drive, US (1992)
ControlPad MD US Box Back 1992.jpgNospine-small.pngControlPad MD US Box Front 1992.jpg
Cover
Mega Drive, US (1993)
ControlPad MD US Box Front 1993.jpg
Cover
Mega Drive, EU (1990)
ControlPad MD EU Box Back 1990.jpgNospine-small.pngMDControlPad EU 3BV2 Box Front.jpg
Cover
Mega Drive, EU (1993)
MDControlPadEU93 back.JPGNospine-small.pngMDControlPadEU93 front.JPG
Cover
Mega Drive, ES

Nospine-small.png

Mega Drive, CA (1989)
ControlPad MD CA Box Back Old.jpgNospine-small.pngControlPad MD CA Box Front Old.jpg
Cover
Mega Drive, CA (1993)
ControlPad MD CA Box Front 1993.jpg
Cover
Mega Drive, CA (1993; newer)
ControlPad MD CA Box Back New.jpgNospine-small.pngControlPad MD CA Box Front New.jpg
Cover
Mega Drive, BR
Joystick MD BR Box Front.jpg
Cover
Mega Drive, BR (2017)
Caixa Controle Mega Drive 2017.jpg
Cover
Mega Drive, AS

External links

  • Sega of Japan catalogue page (Japanese): Mega Drive

References


Sega Mega Drive
Topics Technical specifications (Hardware comparison) | History | List of games | Magazine articles | Promotional material | Merchandise | Cartridges | TradeMark Security System
Hardware Japan | North America | Western Europe | Eastern Europe | South America | Asia | South Korea | Australasia | Africa
EZ Games | LaserActive | Mega Jet | Mega PC | Mega Play | Mega-Tech System | Nomad | Teradrive | Mega Drive Mini | Mega Drive Mini 2
New Mega Drive | Tianli VCD/DVD Players | "Consoles on a chip" | Licensed clones (Magic 2 | Mega Game II | Power Pegasus | Super Bitman)
Unlicensed clones
Add-ons Game Box | Power Base Converter | Mega-CD | 32X (Mega-CD 32X) | Mega Modem | Demo System DS-16
Cases Sega Genesis Nomad Carrying Case | System Carry Case
Controllers Control Pad | Six Button Control Pad | 6 Button Arcade Pad | Arcade Power Stick 6B | Konami Justifier | MK-1470
Action Chair | Activator | Arcade Power Stick | Keyboard | MegaFire | Mouse | Mega Stick | Menacer | Remote Arcade System | Ten Key Pad | Third Party Controllers
Accessories 4 Way Play | Cleaning System | Control Pad Extension Cord | Genesis Speakers | Headset | HeartBeat Catalyst | Microphone | Region converter cartridges | Mega Terminal | Nomad PowerBack | RF Unit (Mega Drive 2) | SCART Cable (Mega Drive 2) | Stereo Audio Video Cable | Team Player | Video Monitor Cable | Third Party Accessories
Network services Sega Channel | Sega Game Toshokan | Mega Anser | Mega Net | TeleBradesco Residência | XB∀ND
Development tools ERX 308P | ERX 318P | Sprobe | SNASM68K | SNASM2 (Mega Drive) | SNASM2 (32X) | PSY-Q Development System (Mega Drive) | PSY-Q Development System (32X) | 32X CartDev | Sega Mars Development Aid System | Sega 32X Development Target
Unreleased Edge 16 | Floppy Disk Drive | Mega Play 1010 | Sega VR | Teleplay System | Video Jukebox