Difference between revisions of "Desert Strike: Return to the Gulf"
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{{Bob | {{Bob | ||
| bobscreen=DesertStrike MDTitleScreen.png | | bobscreen=DesertStrike MDTitleScreen.png | ||
− | | publisher=[[Electronic Arts]] (US/EU), [[Electronic Arts Victor]] (JP) {{GG}} [[Domark]] | + | | publisher=[[Electronic Arts]] (US/EU), [[Electronic Arts Victor]] (JP), {{SMS}} {{GG}} [[Domark]] |
| developer=[[Electronic Arts]] {{SMS}} [[The Kremlin]] {{GG}} [[Tiertex]] | | developer=[[Electronic Arts]] {{SMS}} [[The Kremlin]] {{GG}} [[Tiertex]] | ||
| system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]] | | system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]] | ||
− | | | + | | sounddriver={{MD}} custom (Brian Schmidt) |
+ | | peripherals= | ||
+ | | players=1 | ||
+ | | genre=Shoot-'em-Up, Simulation (both are listed on the box; [https://web.archive.org/web/*/http://sega.jp/fb/segahard/md/soft_licensee.html Sega of Japan master list] only lists Shoot-'em-Up) | ||
+ | | languages=<br>{{MD}}{{LanguageList|en|jp}}{{SMS}}{{GG}}{{LanguageList|en|de|fr|es}} | ||
| releases={{releasesMD | | releases={{releasesMD | ||
− | | md_date_eu=1992-03 | + | | md_date_eu=1992-03{{magref|segapower|28|11}} |
− | | md_rrp_uk=39.99{{fileref| | + | | md_rrp_uk=39.99{{fileref|MeanMachines UK 17.pdf|page=21}}{{fileref|CVG UK 128.pdf|page=30}} |
| md_rrp_de=110 | | md_rrp_de=110 | ||
| md_code_eu=E224SMXI | | md_code_eu=E224SMXI | ||
− | | | + | | md_date_eu_1=1996-09{{fileref|GamesMaster UK 047.pdf|page=11}} |
− | | | + | | md_code_eu_1=EAX02401038I |
+ | | md_type_eu_1=[[EA Classics]] | ||
| md_date_us=1992-03{{fileref|GamePro US 032.pdf|page=46}} | | md_date_us=1992-03{{fileref|GamePro US 032.pdf|page=46}} | ||
| md_rrp_us=49.95{{fileref|GamePro US 032.pdf|page=46}} | | md_rrp_us=49.95{{fileref|GamePro US 032.pdf|page=46}} | ||
| md_code_us=702201 | | md_code_us=702201 | ||
| md_date_jp=1993-04-23 | | md_date_jp=1993-04-23 | ||
+ | | md_code_jp=EM20010 | ||
| md_rrp_jp=8,900 | | md_rrp_jp=8,900 | ||
− | |||
| md_date_br=199x | | md_date_br=199x | ||
| md_date_kr=199x | | md_date_kr=199x | ||
Line 24: | Line 29: | ||
}} | }} | ||
{{releasesSMS | {{releasesSMS | ||
− | | sms_date_eu=1993 | + | | sms_date_eu=1993-11{{fileref|MeanMachinesSega14UK.pdf|page=104}} |
− | | sms_rrp_uk=29.99{{fileref|SegaForceMega UK 07.pdf|page=71}} | + | | sms_rrp_uk=29.99{{fileref|SegaForceMega UK 07.pdf|page=71}}{{fileref|MeanMachinesSega14UK.pdf|page=104}} |
| sms_code_eu=MK 29010-50 | | sms_code_eu=MK 29010-50 | ||
| sms_date_au=199x | | sms_date_au=199x | ||
+ | | sms_date_pt=1993 | ||
+ | | sms_code_pt=MS29010 | ||
}} | }} | ||
{{releasesGG | {{releasesGG | ||
Line 34: | Line 41: | ||
| gg_date_us=1994-01{{fileref|GamePro US 054.pdf|page=206}} | | gg_date_us=1994-01{{fileref|GamePro US 054.pdf|page=206}} | ||
| gg_rrp_us=39.95{{fileref|GamePro US 054.pdf|page=206}} | | gg_rrp_us=39.95{{fileref|GamePro US 054.pdf|page=206}} | ||
+ | | gg_date_pt=1993 | ||
+ | | gg_code_pt=GG88068 | ||
}} | }} | ||
− | |||
| usk=0 | | usk=0 | ||
| elspa=3 | | elspa=3 | ||
| vrc=ga | | vrc=ga | ||
}} | }} | ||
+ | '''''{{PAGENAME}}''''', called '''''Desert Strike: Wangan Sakusen''''' (デザートストライク 湾岸作戦) in Japan and better known simply as '''''Desert Strike''''', is an isometric-projection shoot-em-up by [[Electronic Arts]] released for the [[Sega Mega Drive]] in 1992, and subsequently ported to other platforms. It is the first game in EA's so-called ''Strike'' series of isometric shoot-em-ups. | ||
− | + | ==Story== | |
− | + | A terrorist named General Kilbaba violently takes over a small Arab emirate and plans a major nuclear strike, to which the president of the United States orders a helicopter (A Super Apache as named in game) team in the Special Forces (US Marine Corps in the Master System version) to intervene. You are in control of one such helicopter. | |
− | A terrorist named General Kilbaba violently takes over a small Arab emirate and plans a major nuclear strike, to which the president of the United States orders a helicopter (A Super Apache as named in game) team in the Special Forces to intervene. You are in control of one such helicopter. | ||
− | |||
==Gameplay== | ==Gameplay== | ||
Line 67: | Line 74: | ||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | According to ''Desert Strike'''s original design document (dated 1990-06-18), the game was originally titled '''''Beirut Breakout''''', being based on the then-ongoing [[wikipedia:Lebanese Civil War|Lebanese Civil War]]{{ref|''Retro Gamer'' issue #45}} <!-- note: Retro Gamer #45 has more things -->. | + | According to ''Desert Strike'''s original design document (dated 1990-06-18), the game was originally titled '''''Beirut Breakout''''', being based on the then-ongoing [[wikipedia:Lebanese Civil War|Lebanese Civil War]]{{ref|''Retro Gamer'' issue #45}} <!-- note: Retro Gamer #45 has more things -->. It was later advertised as '''''Apache AHX: Desert Madman'''''. |
===Release=== | ===Release=== | ||
''Desert Strike'''s similarities with the [[wikipedia:Gulf War|Gulf War]] caused controversy at the time of release, thought to be glorifying Iraq's invasion of Kuwait. Reportedly some Gulf War veterans in the US openly burned copies of the Mega Drive game in public in protest{{ref|''CU Amiga'', 1993-04}}. | ''Desert Strike'''s similarities with the [[wikipedia:Gulf War|Gulf War]] caused controversy at the time of release, thought to be glorifying Iraq's invasion of Kuwait. Reportedly some Gulf War veterans in the US openly burned copies of the Mega Drive game in public in protest{{ref|''CU Amiga'', 1993-04}}. | ||
+ | |||
+ | ==Versions== | ||
+ | ===Localised names=== | ||
+ | {{aka | ||
+ | |en_name=Desert Strike: Return to the Gulf | ||
+ | |us_name=Desert Strike: Return to the Gulf | ||
+ | |jp_name=デザートストライク 湾岸作戦 | ||
+ | |jp_trans= | ||
+ | |jp_rom=Desert Strike: Wangan Sakusen | ||
+ | }} | ||
==Production credits== | ==Production credits== | ||
===Mega Drive version=== | ===Mega Drive version=== | ||
− | |||
{{creditstable| | {{creditstable| | ||
− | + | :'''By Mike Posehn (implying he is the creator)''' | |
− | By Mike Posehn (implying he is the creator) | ||
*'''Programming:''' Mike Posehn | *'''Programming:''' Mike Posehn | ||
*'''Game Design:''' Mike Posehn, John Manley | *'''Game Design:''' Mike Posehn, John Manley | ||
Line 84: | Line 99: | ||
*'''Technical Director:''' Carl Mey | *'''Technical Director:''' Carl Mey | ||
*'''Producer:''' Richard Robbins | *'''Producer:''' Richard Robbins | ||
+ | | source=In-game credits (title screen roll) | ||
+ | | console=MD | ||
}} | }} | ||
===Master System version=== | ===Master System version=== | ||
{{creditstable| | {{creditstable| | ||
− | + | *'''Published Under License by:''' [[Domark Software]] Limited | |
− | *'''Published Under License by:''' [[Domark Software]] Limited | + | :'''Desert Strike is a Trademark of [[Electronic Arts]]''' |
− | '''Desert Strike is a Trademark of [[Electronic Arts]]''' | + | *'''Desert Strike Presented by:''' [[The Kremlin]] |
− | '''Desert Strike Presented by [[The Kremlin]] | ||
*'''Programmed by:''' Michael A Carr (The Magi) | *'''Programmed by:''' Michael A Carr (The Magi) | ||
*'''Graphic Artists:''' Matthew Hicks, Mike Adams | *'''Graphic Artists:''' Matthew Hicks, Mike Adams | ||
Line 97: | Line 113: | ||
*'''Sound Effects by:''' Michael A Carr | *'''Sound Effects by:''' Michael A Carr | ||
*'''Original Game by:''' Mike Posehn, Paul Vernon and John Manley | *'''Original Game by:''' Mike Posehn, Paul Vernon and John Manley | ||
− | '''Copyright 1992 Electronic Arts''' | + | :'''Copyright 1992 [[Electronic Arts]]''' |
− | '''All Rights Reserved''' | + | :'''All Rights Reserved''' |
+ | | console=SMS | ||
}} | }} | ||
Line 105: | Line 122: | ||
==Promotional material== | ==Promotional material== | ||
− | + | {{mainArticle|{{PAGENAME}}/Promotional material}} | |
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | |{{ | ||
− | |||
− | |||
− | }} | ||
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | }} | ||
==Physical scans== | ==Physical scans== | ||
Line 139: | Line 132: | ||
| asm=83 | | asm=83 | ||
| asm_source={{num|6/92}} | | asm_source={{num|6/92}} | ||
+ | | bemega=68 | ||
+ | | bemega_source={{num|1993-05|page=22|pdf=BeepMD_JP_1993-05.pdf|pdfpage=24}} | ||
+ | | bemega_r=80 | ||
+ | | bemega_r_source={{num||page=83|pdf=SSM_JP_19950901_1995-09.pdf|pdfpage=85}} | ||
| consolesplus=85 | | consolesplus=85 | ||
| consolesplus_source={{num|7|page=100-103|pdf=ConsolesPlus FR 007.pdf|pdfpage=100}} | | consolesplus_source={{num|7|page=100-103|pdf=ConsolesPlus FR 007.pdf|pdfpage=100}} | ||
Line 151: | Line 148: | ||
| egmbuyersguide_1=68 | | egmbuyersguide_1=68 | ||
| egmbuyersguide_source_1={{num|1998|page=85}} | | egmbuyersguide_source_1={{num|1998|page=85}} | ||
+ | | famitsu=65 | ||
+ | | famitsu_source={{num|228|page=40|pdf=}} | ||
| gamepro=84 | | gamepro=84 | ||
| gamepro_source={{num|32|page=44|pdf=GamePro US 032.pdf|pdfpage=46}} | | gamepro_source={{num|32|page=44|pdf=GamePro US 032.pdf|pdfpage=46}} | ||
Line 161: | Line 160: | ||
| gz=91 | | gz=91 | ||
| gz_source={{num|5|page=26-29}} | | gz_source={{num|5|page=26-29}} | ||
+ | | hippons=40 | ||
+ | | hippons_source={{num|1993-04|page=44|pdf=}} | ||
| hobbyconsolas=86 | | hobbyconsolas=86 | ||
| hobbyconsolas_source={{num|10|page=46-49|pdf=HobbyConsolas ES 010.pdf|pdfpage=46}} | | hobbyconsolas_source={{num|10|page=46-49|pdf=HobbyConsolas ES 010.pdf|pdfpage=46}} | ||
Line 196: | Line 197: | ||
| supergame_source={{num|11|page=34/35|pdf=Supergame BR 11.pdf|pdfpage=34}} | | supergame_source={{num|11|page=34/35|pdf=Supergame BR 11.pdf|pdfpage=34}} | ||
| supersonic=90 | | supersonic=90 | ||
− | | supersonic_source={{ | + | | supersonic_source={{magref|supersonic|1|4}} |
| videogames=82 | | videogames=82 | ||
| videogames_source={{num|6/92|page=45|pdf=VideoGames DE 1992-06.pdf|pdfpage=43}} | | videogames_source={{num|6/92|page=45|pdf=VideoGames DE 1992-06.pdf|pdfpage=43}} | ||
Line 255: | Line 256: | ||
| cover=DesertStrike MD SE Box rental.jpg | | cover=DesertStrike MD SE Box rental.jpg | ||
| cart= | | cart= | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=FR | ||
+ | | manual=Desert Strike MD FR Manual.pdf | ||
}} | }} | ||
Line 331: | Line 336: | ||
{{rom|MD|sha1=d7e7d8c358eb845b84fb08f904cc0b95d0a4053d|md5=6f37f036c8de2bf78d11079cd2424370|crc32=67a9860b|size=1MB|date=1992-03|source=Cartridge (US/EU)|comments=|quality=good|prototype=}} | {{rom|MD|sha1=d7e7d8c358eb845b84fb08f904cc0b95d0a4053d|md5=6f37f036c8de2bf78d11079cd2424370|crc32=67a9860b|size=1MB|date=1992-03|source=Cartridge (US/EU)|comments=|quality=good|prototype=}} | ||
{{rom|MD|sha1=9e01c6c45670e2950242facfba6c5b79052550ed|md5=414a548a2ab68a8e4840359c08b24ab9|crc32=1e740145|size=1MB|date=1993-04|source=Cartridge (JP/KR)|comments=|quality=good|prototype=}} | {{rom|MD|sha1=9e01c6c45670e2950242facfba6c5b79052550ed|md5=414a548a2ab68a8e4840359c08b24ab9|crc32=1e740145|size=1MB|date=1993-04|source=Cartridge (JP/KR)|comments=|quality=good|prototype=}} | ||
+ | {{rom|SMS|sha1=E6181BAEF80ECC88B3EB82A46CF93793F06E01F1|md5=DF89AA1EBC5F42DB21FB8D12D9E78511|crc32=6C1433F9|size=512kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}} | ||
+ | {{rom|GG|sha1=3BB092B14C650C5FFD0370E6870878282B3D04F4|md5=A5D8F63BDA80B2D0CF587655A389AE4C|crc32=3E44ECA3|size=512kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}} | ||
+ | {{rom|GG|sha1=80B91BDF20605D940401738202C473DF632D0765|md5=ECFCB1F193AB20547E3DC1F4304EF21E|crc32=F6C400DA|size=512kB|date= |source=Cartridge (US)|comments=|quality=|prototype=}} | ||
}} | }} | ||
==References== | ==References== | ||
− | |||
<references/> | <references/> | ||
− | |||
{{StrikeGames}} | {{StrikeGames}} | ||
[[Category:Sega Channel games]] | [[Category:Sega Channel games]] |
Revision as of 15:46, 24 January 2019
Desert Strike: Return to the Gulf | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US/EU), Electronic Arts Victor (JP), Domark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Electronic Arts The Kremlin Tiertex | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: custom (Brian Schmidt) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up, Simulation (both are listed on the box; Sega of Japan master list only lists Shoot-'em-Up) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Desert Strike: Return to the Gulf, called Desert Strike: Wangan Sakusen (デザートストライク 湾岸作戦) in Japan and better known simply as Desert Strike, is an isometric-projection shoot-em-up by Electronic Arts released for the Sega Mega Drive in 1992, and subsequently ported to other platforms. It is the first game in EA's so-called Strike series of isometric shoot-em-ups.
Contents
Story
A terrorist named General Kilbaba violently takes over a small Arab emirate and plans a major nuclear strike, to which the president of the United States orders a helicopter (A Super Apache as named in game) team in the Special Forces (US Marine Corps in the Master System version) to intervene. You are in control of one such helicopter.
Gameplay
Missions are mostly intertwined with each other. For example blowing up a radar station will in return make you harder for enemies to hit you. Failing one of missions usually results in game over.
You are also given co-pilot that will assist you with your mission. These pilots have varying degrees of skills with marksmanship and winch control. Reading their dossiers will usually give you a rough idea about their skill levels. 5th pilot Valdez is missing and can be found in first mission. He is near the north-western part of the map nearby a crashed F-14.
Your helicopter has limited ammo and fuel. It also has limited armor. Without ammo, you can attack enemies. If fuel depletes, your helicopter will eventually crash and you will lose life. If armor reaches zero you will also lose a life. Ammo and fuel can be recovered by acquiring ammo boxes or fuel drums respectively with your winch. Armor can be recovered two ways : either find an Armor Repair (very, very rare. In later levels map don't even show their locations) or by rescuing people and dropping them off near a friendly landing zone. Each rescued person will increase the armor by 100 points. Be careful though as power ups can be destroyed and prisoners can be killed. Each level also has extra lives but these are, again, very difficult to find.
You are required to return to your home base (usually the frigate you take off from at the beginning of each level) when you complete or fail the level. There are total of 3 lives. Losing all of them will end the game.
Game contains 5 levels with different missions, with some of them having time limits.
Desert Strike also has a password system.
Mega Drive
Each of the game's four levels is a separate mission with different objectives. To complete the objectives, you are given ammunition of varying power levels (shot by pressing (Hellfires and Jink), (Hydras), or (Guns), listed in order of decreasing power). Though the game uses an isometric projection, the control behaves more like a full 3D game, where using and rotates your chopper, moves you forward in t he direction you're facing, and moves you backward. Hitting START allows you to access a map, a summary of the mission, and mission status.
Master System
Due to limitation of buttons on Master System's control pad, control scheme is somewhat different than Mega Drive version. Pressing both and fire Hellfire, while holding down is need for strafing. Pause button is the status screen.
History
Development
According to Desert Strike's original design document (dated 1990-06-18), the game was originally titled Beirut Breakout, being based on the then-ongoing Lebanese Civil War[9] . It was later advertised as Apache AHX: Desert Madman.
Release
Desert Strike's similarities with the Gulf War caused controversy at the time of release, thought to be glorifying Iraq's invasion of Kuwait. Reportedly some Gulf War veterans in the US openly burned copies of the Mega Drive game in public in protest[10].
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Desert Strike: Return to the Gulf | Desert Strike: Return to the Gulf |
English (US) | Desert Strike: Return to the Gulf | Desert Strike: Return to the Gulf |
Japanese | デザートストライク 湾岸作戦 | Desert Strike: Wangan Sakusen |
Production credits
Mega Drive version
- By Mike Posehn (implying he is the creator)
- Programming: Mike Posehn
- Game Design: Mike Posehn, John Manley
- Art: Paul Vernon, Gary Martin, Amy Hennig
- Sound and Music: Rob Hubbard, Brian Schmidt
- Technical Director: Carl Mey
- Producer: Richard Robbins
Master System version
- Published Under License by: Domark Software Limited
- Desert Strike is a Trademark of Electronic Arts
- Desert Strike Presented by: The Kremlin
- Programmed by: Michael A Carr (The Magi)
- Graphic Artists: Matthew Hicks, Mike Adams
- Music Composed by: Andy Taylor
- Sound Effects by: Michael A Carr
- Original Game by: Mike Posehn, Paul Vernon and John Manley
- Copyright 1992 Electronic Arts
- All Rights Reserved
Magazine articles
- Main article: Desert Strike: Return to the Gulf/Magazine articles.
Promotional material
- Main article: Desert Strike: Return to the Gulf/Promotional material.
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
84 | |
---|---|
Based on 50 reviews |
Mega Drive, AU |
---|
|
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
88 | |
---|---|
Based on 11 reviews |
Game Gear version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
81 | |
---|---|
Based on 11 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1992-03 | Cartridge (US/EU) | ||||||||||
✔ |
|
1MB | 1993-04 | Cartridge (JP/KR) | ||||||||||
? |
|
512kB | Cartridge (EU) | |||||||||||
? |
|
512kB | Cartridge (EU) | |||||||||||
? |
|
512kB | Cartridge (US) |
References
- ↑ ', "" (; ), page 11
- ↑ File:MeanMachines UK 17.pdf, page 21
- ↑ File:CVG UK 128.pdf, page 30
- ↑ File:GamesMaster UK 047.pdf, page 11
- ↑ 5.0 5.1 5.2 File:GamePro US 032.pdf, page 46
- ↑ 6.0 6.1 6.2 File:MeanMachinesSega14UK.pdf, page 104
- ↑ File:SegaForceMega UK 07.pdf, page 71
- ↑ 8.0 8.1 8.2 File:GamePro US 054.pdf, page 206
- ↑ [Retro Gamer issue #45 Retro Gamer issue #45]
- ↑ [CU Amiga, 1993-04 CU Amiga, 1993-04]
- ↑ File:ACE UK 55.pdf, page 42
- ↑ File:BeepMD_JP_1993-05.pdf, page 24
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 85
- ↑ File:ConsolesPlus FR 007.pdf, page 100
- ↑ File:CVG UK 124.pdf, page 22
- ↑ File:CVG IT 15.pdf, page 74
- ↑ File:EGM US 033.pdf, page 26
- ↑ File:EGM US BuyersGuide 1993.pdf, page 46
- ↑ File:GamePower IT 07.pdf, page 30
- ↑ File:HobbyConsolas ES 010.pdf, page 46
- ↑ File:Joypad FR 006.pdf, page 94
- ↑ File:Joystick FR 024.pdf, page 120
- ↑ File:Mega UK 04.pdf, page 81
- ↑ File:MegaTech UK 03.pdf, page 18
- ↑ File:MeanMachines UK 17.pdf, page 18
- ↑ File:PlayerOne FR 020.pdf, page 62
- ↑ File:SegaForce UK 04.pdf, page 62
- ↑ File:SegaPro UK 06.pdf, page 60
- ↑ File:Supergame BR 11.pdf, page 34
- ↑ ', "" (; ), page 4
- ↑ File:VideoGames DE 1992-06.pdf, page 43
- ↑ ', "" (; ), page 57
- ↑ ', "" (; ), page 42
- ↑ ', "" (; ), page 118
- ↑ ', "" (; ), page 24
- ↑ ', "" (; ), page 100
- ↑ ', "" (; ), page 128
- ↑ 38.0 38.1 38.2 38.3 ', "" (; ), page 62
- ↑ ', "" (; ), page 74
- ↑ 40.0 40.1 ', "" (; ), page 26
- ↑ ', "" (; ), page 305
- ↑ 42.0 42.1 ', "" (; ), page 56
- ↑ ', "" (; ), page 37
- ↑ ', "" (; ), page 1
- ↑ ', "" (; ), page 80
- ↑ 46.0 46.1 ', "" (; ), page 30
- ↑ 47.0 47.1 ', "" (; ), page 46
- ↑ ', "" (; ), page 23
- ↑ ', "" (; ), page 152
- ↑ ', "" (; ), page 6
- ↑ ', "" (; ), page 44
- ↑ ', "" (; ), page 83
- ↑ ', "" (; ), page 94
- ↑ ', "" (; ), page 120
- ↑ ', "" (; ), page 91
- ↑ ', "" (; ), page 81
- ↑ ', "" (; ), page 79
- ↑ 58.0 58.1 ', "" (; ), page 65
- ↑ 59.0 59.1 ', "" (; ), page 18
- ↑ ', "" (; ), page 138
- ↑ ', "" (; ), page 93
- ↑ ', "" (; ), page 144
- ↑ ', "" (; ), page 16
- ↑ ', "" (; ), page 60
- ↑ ', "" (; ), page 40
- ↑ ', "" (; ), page 85
- ↑ ', "" (; ), page 34
- ↑ ', "" (; ), page 4
- ↑ ', "" (; ), page 12
- ↑ ', "" (; ), page 90
- ↑ ', "" (; ), page 50
- ↑ ', "" (; ), page 45
- ↑ File:ConsolesPlus FR 028.pdf, page 124
- ↑ File:PlayerOne FR 038.pdf, page 114
- ↑ File:SegaMagazine UK 02.pdf, page 110
- ↑ File:SegaForceMega UK 07.pdf, page 70
- ↑ File:SegaMasterForce UK 06.pdf, page 26
- ↑ ', "" (; ), page 144
- ↑ 79.0 79.1 ', "" (; ), page 106
- ↑ ', "" (; ), page 104
- ↑ ', "" (; ), page 114
- ↑ ', "" (; ), page 110
- ↑ ', "" (; ), page 62
- ↑ ', "" (; ), page 29
- ↑ ', "" (; ), page 70
- ↑ ', "" (; ), page 80
- ↑ ', "" (; ), page 31
- ↑ File:Joypad FR 028.pdf, page 115
- ↑ File:PlayerOne FR 039.pdf, page 116
- ↑ File:SonicMag FR 02.pdf, page 38
- ↑ File:VideoGames DE 1994-04.pdf, page 108
- ↑ ', "" (; ), page 74
- ↑ ', "" (; ), page 55
- ↑ ', "" (; ), page 206
- ↑ ', "" (; ), page 1
- ↑ ', "" (; ), page 115
- ↑ 97.0 97.1 ', "" (; ), page 116
- ↑ ', "" (; ), page 60
- ↑ ', "" (; ), page 38
- ↑ ', "" (; ), page 42
- ↑ ', "" (; ), page 112
Strike games for Sega systems |
---|
Desert Strike: Return to the Gulf (1992) | Jungle Strike (1993) | Urban Strike (1994) | Soviet Strike (1997) |
- 1 player games
- JP Mega Drive games
- US Mega Drive games
- EU Mega Drive games
- AU Mega Drive games
- BR Mega Drive games
- KR Mega Drive games
- Mega Drive games
- 1992 Mega Drive games
- All 1992 games
- Mega Drive simulation games
- All simulation games
- EU Master System games
- PT Master System games
- AU Master System games
- Master System games
- 1993 Master System games
- All 1993 games
- Master System simulation games
- US Game Gear games
- EU Game Gear games
- PT Game Gear games
- Game Gear games
- 1993 Game Gear games
- Game Gear simulation games
- Old content rating field
- All games
- Bad translation
- Credits without reference
- Credits without source
- Old-style rating (ace)
- Use magref
- Old-style rating (asm)
- Old-style rating (bemega)
- Old-style rating (bemega r)
- Old-style rating (consolesplus)
- Old-style rating (cvg)
- Old-style rating (cvgit)
- Old-style rating (egm)
- Old-style rating (egmbuyersguide)
- Rating without PDF source
- Old-style rating (famitsu)
- Old-style rating (gamepro)
- Old-style rating (gamesx)
- Old-style rating (gamepower)
- Old-style rating (gi)
- Old-style rating (gz)
- Old-style rating (hippons)
- Old-style rating (hobbyconsolas)
- Old-style rating (joypad)
- Old-style rating (joystick)
- Old-style rating (mdag)
- Old-style rating (mega)
- Old-style rating (megaaction)
- Old-style rating (megatech)
- Old-style rating (mm)
- Old-style rating (playerone)
- Old-style rating (pp)
- Old-style rating (sfuk)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (supergame)
- Old-style rating (supersonic)
- Old-style rating (videogames)
- Update ratings template
- 36 old ratings
- Old-style rating (mms)
- Old-style rating (segamaguk)
- Old-style rating (sfm)
- Old-style rating (smf)
- 9 old ratings
- Old-style rating (sonicmag)
- 6 old ratings
- Old technical information
- Strike
- Sega Channel games