Difference between revisions of "SoJ"

From Sega Retro

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|class="bottomtemphead" colspan="4" style="border: 1px solid #999;"|'''[[Sega Enterprises, Ltd.]]'''
 
|class="bottomtemphead" colspan="4" style="border: 1px solid #999;"|'''[[Sega Enterprises, Ltd.]]'''
 
|class="bottomtemphead" colspan="15" style="border: 1px solid #999;"|'''[[Gulf+Western]]'''
 
|class="bottomtemphead" colspan="15" style="border: 1px solid #999;"|'''[[Gulf+Western]]'''
|class="bottomtemphead" colspan="16" style="border: 1px solid #999;"|'''[[Sega Enterprises, Ltd.]]'''
+
|class="bottomtemphead" colspan="20" style="border: 1px solid #999;"|'''[[CSK]]'''
|class="bottomtemphead" colspan="4" style="border: 1px solid #999;"|'''[[Sega Corporation]]'''
+
|class="bottomtemphead" colspan="15" style="border: 1px solid #999;"|'''[[Sega-Sammy Holdings]]'''
|class="bottomtemphead" colspan="11" style="border: 1px solid #999;"|'''[[Sega-Sammy Holdings]]'''
 
|class="bottomtemphead" colspan="4" style="border: 1px solid #999;"|'''[[Sega Holdings]]'''
 
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Service Games, Japan]]
 
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Service Games, Japan]]
Line 19: Line 17:
 
|colspan="35" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Enterprises, Ltd.]]
 
|colspan="35" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Enterprises, Ltd.]]
 
|colspan="15" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Corporation]]
 
|colspan="15" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Corporation]]
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Games]]
+
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Holdings]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || ||
 
| || || || || || || ||
 
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]]
 
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]]
| || || || || || || || || || || || || || || || || || || || || || || || || ||
+
|-style="font-size: 9pt;"
 +
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
 +
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
Line 29: Line 29:
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D 8|R&D 8]]
+
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D 8|R&D 8]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega-AM2]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega-AM2]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]

Revision as of 21:36, 2 March 2017