Prince of Persia

From Sega Retro

For the Sega Mega-CD game, see Prince of Persia (Mega-CD).

n/a

  • Sega Mega Drive
    NTSC-U
  • Sega Mega Drive
    PAL
  • Master System
  • Game Gear

PoP MD Title.png

PrinceofPersia MD EU TitleScreen.png

PrinceofPersia SMS Title.png

PrinceofPersia SMS Title.png

Prince of Persia
System(s): Sega Mega Drive, Sega Master System, Sega Game Gear
Publisher:
Sega Mega Drive
Tengen (US)
Sega Mega Drive
Domark (EU)
Sega Master System
Sega Game Gear
Domark
Developer:
Distributor:
Sega Game Gear
Tengen (US)
Sega Mega Drive
Hent Gruppen (SE rental)
Sega Master System
Tec Toy (BR)
Licensor: Brøderbund Software
Original system(s): Apple II
Sound driver:
Sega Mega Drive
GEMS
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$59.9559.95[3] T-48286
301053-0150
Videogame Rating Council: MA-13
Sega Mega Drive
US
(Sega Channel)
SUBsub
Sega Mega Drive
EU
T-88076-50
Sega Mega Drive
UK
£39.9939.99[6][7] T-88076-50
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FPRI02SMC
Sega Master System
EU
MK 27022-50
Sega Master System
UK
£32.9932.99[8][9] MK 27022-50
Sega Master System
AU
Sega Master System
BR
027270
Sega Game Gear
US
$34.9534.95[11] T-48098
Sega Game Gear
EU
T-88018-50
Sega Game Gear
PT
GGJ88018
Sega Game Gear
UK
£29.9929.99[14] T-88018-50
Non-Sega versions
No results

Prince of Persia is a cinematic platform game developed and published by Domark. The Sega Master System version was released in Europe in August 1992. It would later be ported to the Sega Game Gear the following month, and to the Sega Mega Drive in January 1994, with both ports being handled by original developer Domark. The game is a port of the 1989 Brøderbund Software game Prince of Persia.

Story

Prince of Persia MD, Introduction, Prince.png

Prince of Persia MD, Introduction, Princess.png

Introduction

The game is set in medieval Persia. While the good sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within an hour. The game's unnamed protagonist, whom the Princess loves, is taken prisoner and thrown into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, conjured out of a magic mirror.

Gameplay

Mega Drive version

The game is a cinematic platformer, distinguished by the fluid, lifelike movements and relatively realistic physical limitations of its protagonist, the eponymous prince. Levels are composed of multiple screens with no scrolling in which the prince can move both horizontally and vertically. Gameplay requires problem solving and trial and error to overcome each obstacle. The objective is to lead the prince out of the dungeons and into a tower before time runs out. To do this, the prince must bypass many traps and fight hostile swordsmen. The player has 60 minutes (in real time) to complete the game. In each level, the prince must find the door that leads to the next level and figure out how to open it.

The prince walks or turns around with Left or Right. He can tiptoe to step more carefully or position himself more precisely by holding A while moving. He can tiptoe safely through spike traps. He crouches with Down and jumps directly upward with Up. If there is a ledge near him, he grabs it automatically when jumping. If the ledge is below him, he can hang off of it by holding Down when facing away from it. He leaps across a wide area by holding B while pressing Left or Right, which can be used to traverse gaps. The player must press B a couple of steps before the edge to make the leap without running off the platform. He can grab ledges that he leaps onto from a running start by holding A. He picks up items with A and enters doorways with Up.

The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with Down and pull it back out with A. While fighting, the prince attacks with A and parries enemy attacks with B. The health points of enemy swordsmen are depicted by blue triangles. They lose a health point when they are attacked and die when they lose all of their health or if they are pushed into traps. The prince cannot proceed past a swordsman until he is defeated. If a swordsman parries an attack, he is knocked back slightly, which can be used to push enemies off a ledge or into a trap (but an enemy swordsman can likewise do the same to the prince).

The prince has his health points indicated by red triangles, initially three. Each time he is damaged (being cut by a sword, falling from farther than one floor, or being hit by falling debris), he loses a health point. The prince can find potions in the dungeon that restore or cost health. There are also special potions that permanently increase his maximum health. The prince dies if he loses all of his health points, restarting from the beginning of the current level. The prince is killed instantly by some traps (spike traps and guillotines), by high falls, and by being attacked by a swordsman without his weapon out. While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is always shown at the bottom of the screen during gameplay.

Some floor tiles act as switches and open or close gates or toggle traps. Standing on the tile activates the switch. Some ceiling tiles are loose and can be knocked down by jumping at them.

The player can open a menu by pausing the game with  START  to restart the level, but this does not gain any time back. The game uses passwords for continuing.

Items

Prince of Persia MD, Items.png
Potion
Most potions heal the prince and restore one of his health points, but some potions poison the prince and cost a health point instead. Other potions permanently gives the prince another health point. The European version of the game has potions that give the player more time to complete the game.
Prince of Persia MD, Items.png
Scimitar
Gives the prince a sword to use. Found in the first level.

Levels

The European version of the game has four additional levels.

Prince of Persia MD, Stage 1.png

Level 1
Map: 1️⃣ 

Prince of Persia MD, Stage 2.png

Level 2
Map: 1️⃣ 

Prince of Persia MD, Stage 3.png

Level 3
Map: 1️⃣ 
The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits.

Prince of Persia MD, Stage 4.png

Level 4
Map: 1️⃣ 
The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point.

Prince of Persia MD, Stage 5.png

Level 5
Map: 1️⃣ 

Prince of Persia MD, Stage 6 EU.png

Level 6
Map: 1️⃣ 
This level is only in the European version of the game.

Prince of Persia MD, Stage 7 EU.png

Level 7
Map: 1️⃣ 
This level is only in the European version of the game.

Prince of Persia MD, Stage 6.png

Level 8
Map: 1️⃣ 

Prince of Persia MD, Stage 7.png

Level 9
Map: 1️⃣ 

Prince of Persia MD, Stage 8.png

Level 10
Map: 1️⃣ 
The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse.

Prince of Persia MD, Stage 9.png

Level 11
Map: 1️⃣ 

Prince of Persia MD, Stage 12 EU.png

Level 12
Map: 1️⃣ 
This level is only in the European version of the game.

Prince of Persia MD, Stage 10.png

Level 13
Map: 1️⃣ 

Prince of Persia MD, Stage 11.png

Level 14
Map: 1️⃣ 

Prince of Persia MD, Stage 15 EU.png

Level 15
Map: 1️⃣ 
This level is only in the European version of the game.

Prince of Persia MD, Stage 12-1.png

Prince of Persia MD, Stage 12-2.png

  • Prince of Persia MD, Stage 12-1.png

  • Prince of Persia MD, Stage 12-2.png

Level 16
Map: 1️⃣ 
The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him. The prince then runs across an invisible bridge to a new area, where he battles Jaffar.

Prince of Persia MD, Stage 13.png

Level 17
Map: 1️⃣ 

Master System and Game Gear version

The 8-bit versions play similarly to the other versions of the game and feature the same levels (albeit with some changes in layout). The player has 60 minutes (in real time) to complete the game (but this can be changed to 15 or 30 minutes in the options before starting the game). In each level, the prince must find the door that leads to the next level and figure out how to open it.

The prince walks or turns around with Left or Right. He can tiptoe to step more carefully or position himself more precisely by holding 1 while moving. He can tiptoe safely through spike traps. He crouches with Down and jumps directly upward with Up. If there is a ledge near him, he grabs it automatically when jumping. If the ledge is below him, he can hang off of it by holding Down when facing away from it. He leaps across a wide area by holding 2 while pressing Left or Right, which can be used to traverse gaps. The player must press 2 a couple of steps before the edge to make the leap without running off the platform. He can grab ledges that he leaps onto from a running start by holding 1. He picks up items with Down and enters doorways with Up.

The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with Down and pull it back out with 1. While fighting, the prince attacks with 1 and parries enemy attacks with 2. The health points of enemy swordsmen are depicted by red triangles in the top-right corner of the screen. The health points of the prince are depicted by red triangles in the top-left corner of the screen, initially three (though this can be changed to one or two in the options before starting the game). He loses a single health point when cut by an enemy swordsman, but he is killed instantly by traps, high falls, or being attacked by a swordsman without having his weapon out.

While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is shown at the start of each level or after losing a life. The game uses passwords for continuing.

Items

Prince of Persia SMS, Items.png
Healing Potion
Heals the prince and restores one of his health points.
Prince of Persia SMS, Items.png
Poison Potion
Poisons the prince and costs one of his health points.
Prince of Persia SMS, Items.png
Life Potion
Permanently gives the prince another health point and restores all of his lost health points. The extra health point is lost if the prince dies before completing the level, unless the potion is collected again.
Prince of Persia SMS, Items.png
Featherfall Potion
Allows the prince to float down from a high fall without being harmed.
Prince of Persia SMS, Items.png
Scimitar
Gives the prince a sword to use. Found in the first level.

Levels

Prince of Persia SMS, Stage 1.png

Level 1
Map: 1️⃣ 

Prince of Persia SMS, Stage 2.png

Level 2
Map: 1️⃣ 

Prince of Persia SMS, Stage 3.png

Level 3
Map: 1️⃣ 
The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits.

Prince of Persia SMS, Stage 4.png

Level 4
Map: 1️⃣ 
The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point.

Prince of Persia SMS, Stage 5.png

Level 5
Map: 1️⃣ 

Prince of Persia SMS, Stage 6.png

Level 6
Map: 1️⃣ 

Prince of Persia SMS, Stage 7.png

Level 7
Map: 1️⃣ 

Prince of Persia SMS, Stage 8.png

Level 8
Map: 1️⃣ 
The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse.

Prince of Persia SMS, Stage 9.png

Level 9
Map: 1️⃣ 

Prince of Persia SMS, Stage 10.png

Level 10
Map: 1️⃣ 

Prince of Persia SMS, Stage 11.png

Level 11
Map: 1️⃣ 

Prince of Persia SMS, Stage 12.png

  • Prince of Persia SMS, Stage 12.png

Level 12
Map: 1️⃣ 
The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him.

Prince of Persia SMS, Stage 13.png

Level 13
Map: 1️⃣ 
The prince battles Jaffar.

Prince of Persia SMS, Stage 14.png

Level 14
Map: 1️⃣ 

History

Legacy

The game was revolutionary at the time due to the quality of the animation, and is now considered a classic among gamers. It has also inspired several sequels, starting with Prince of Persia 2: The Shadow and the Flame, and a feature length movie.

Versions

While all four versions of the game stem from the same source (Jordan Mechner's Apple II version, published by Brøderbund Software in 1989), each of the Sega versions were handled by different teams and arrived at different periods between 1992 and 1994. The original game was written in 6502 assembly language for the Apple II, meaning almost every version of the game had to be rewritten for the differing hardware.

Despite having already appeared on the Mega-CD, the Mega Drive is completely different, with more detailed graphics and a different introduction sequence. Domark's Richard Walker rewrote the game in 68000 assembly for the Mega Drive, using a version of the source code written in C as a base[15] and the enhanced graphics of the Macintosh version. The levels were rebuilt by eye by playing the IBM PC version of the game. The North American version has no music during the levels, but the later European version adds an in-game score. The European version also has an additional animation of the prince falling down the stairs into the dungeon before the first level, four additional levels created by Jim Blackler[15], and time-extending potions to accommodate the additional length.

The Game Gear version of the game runs in the system's Master System compatibility mode,[16] so the two versions are largely identical. Together with the Mega Drive version, they were developed as contract work for Domark.

Production credits

Mega Drive version

  • Programming: Richard Walker
  • Graphics: Lloyd Baker
  • Sound Effects: Mike Ash
  • Quality Assurance: Gary Patino
  • Production: Chris Johnson
  • Special Thanks: Jim Blackler, Jason Cunningham, Steve Calfee, Bill Hindorff, Earl Vickers, Mitzi McGilvray
Source:
In-game credits (US)
Prince of Persia MD US credits.png
[17]

  • Programming: Richard Walker, Jim Blackler
  • Artwork: Lloyd Baker
  • Sound Effects: Mike Ash
  • Quality Assurance Management: Gary Patino
  • Testing: Ken Jordan, Tim Mawson, Matt Miller
  • Production: Chris Johnson
  • Further Artwork: Jason Cunningham
Source:
In-game credits (EU)
Prince of Persia MD EU credits.png
[18]

Master System version

Source:
In-game credits
Prince of Persia SMS credits.pdf
[19]

Game Gear version

Source:
In-game credits
Prince of Persia GG credits.pdf
[20]


Magazine articles

Main article: Prince of Persia/Magazine articles.

Promotional material

Main article: Prince of Persia/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
88 №29
Sega Mega Drive
88
Based on
1 review
Sega Retro Average 
Publication Version Score
(RU)
60
[21]
(IT) PAL
89
[22]
(RU)
60
[23]
(UK)
84
[24]
(US) NTSC-U
87
[25]
(US) NTSC-U
78
[26]
(RU)
80
[27]
(RU)
80
[28]
(US) NTSC-U
93
[3]
(DE)
40
[29]
(UK) PAL
68
[7]
(AU)
82
[30]
(FR) PAL
87
[31]
(DE) PAL
71
[32]
(UK)
86
[33]
(UK) PAL
68
[34]
(UK) PAL
87
[35]
(FR)
88
[36]
(DE) PAL
68
[37]
(UK) PAL
82
[38]
(UK) PAL
83
[39]
(FR)
89
[40]
(DE)
64
[41]
(DE)
70
[42]
(UK) PAL
78
[6]
(UK) PAL
63
[43]
(UK) PAL
83
[44]
(UK) PAL
86
[45]
(BR)
80
[46]
(RU)
80
[47]
(UK) PAL
79
[48]
(ES)
85
[49]
(ES)
83
[50]
(RU)
76
[51]
(DE) PAL
70
[52]
(US) NTSC-U
70
[53]
Sega Mega Drive
77
Based on
36 reviews

Prince of Persia

Mega Drive, US
PoP MD US Box.jpg
Cover
PoP MD US Cart.jpg
Cart
Prince of Persia MD US Manual.pdf
Manual
Mega Drive, EU
PoP MD EU Box.jpg
Cover
PoP MD EU Cart.jpg
Cart
Prince of Persia MD EU Manual.jpg
Manual
Mega Drive, FR (Blister pack)
PoP MD FR blister front.jpg
Cover
Mega Drive, SE (rental; Hent; orange)
PrinceOfPersia MD SE rental Box.jpg
Cover
Mega Drive, AU
PoP MD AU cover.jpg
Cover

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(UK)
90
[54]
(UK)
92
[55]
(UK)
91
[56]
(UK)
91
[57]
(IT)
92
[58]
(UK)
80
[59]
(UK) PAL
94
[60]
(ES)
80
[61]
(ES)
80
[62]
(FR)
91
[63]
(FR)
91
[64]
(ES)
75
[65]
(UK) PAL
91
[66]
(UK)
91
[67]
(FR)
94
[68]
(UK)
90
[69]
(UK) PAL
92
[70]
(UK) PAL
96
[71]
(UK)
93
[72]
(UK) PAL
94
[73]
(UK) PAL
91
[74]
(SE)
88
[75]
(UK) PAL
94
[76]
(UK) PAL
96
[77]
(FR)
91
[78]
(DE)
59
[79]
Sega Master System
89
Based on
26 reviews

Prince of Persia

Master System, EU
PoP SMS EU Box.jpg
Cover
PoP SMS EU Cart.jpg
Cart
Prince of Persia SMS EU Manual.pdf
Manual
Master System, AU

PoP SMS AU Cart.jpg
Cart
Master System, AU (Classics)
PoP SMS AU classics cover.jpg
Cover
Master System, BR
PoP SMS BR Box.jpg
Cover

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(FR)
90
[80]
(UK)
93
[14]
(US) NTSC-U
83
[81]
(US) NTSC-U
70
[82]
(UK)
91
[83]
(UK)
85
[84]
(UK)
91
[85]
(US) NTSC-U
75
[86]
(UK) NTSC-U
92
[87]
(FR)
82
[88]
(FR) PAL
82
[89]
(ES)
92
[90]
(UK)
91
[91]
(DE)
81
[92]
(CZ)
100
[93]
(UK) PAL
95
[94]
(UK)
92
[95]
(UK) PAL
93
[96]
(UK) PAL
95
[97]
(US) NTSC-U
70
[11]
(DE) PAL
39
[98]
(UK)
91
[99]
Sega Game Gear
85
Based on
22 reviews

Prince of Persia

Game Gear, US
PoP GG US Box Back.jpgNospine.pngPoP GG US Box Front.jpg
Cover
PoP GG US Cart.jpg
Cart
Prince of Persia GG US Manual.pdf
Manual
Game Gear, EU
PoP GG EU Box Back.jpgPrince of Persia (EURO) Side.jpgPoP GG EU Box Front.jpg
Cover
PoP GG EU Cart.jpg
Cart
Prince of Persia GG EU Manual.pdf
Manual
Game Gear, PT

Technical information

Main article: Prince of Persia/Technical information.

References

Necretro-round.svg
NEC Retro has more information related to Prince of Persia
  1. File:PoP GG EU Box Back.jpg
  2. GamePro, "December 1993" (US; 1993-xx-xx), page 189
  3. 3.0 3.1 GamePro, "April 1994" (US; 1994-xx-xx), page 32
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  13. Computer Trade Weekly, "" (UK; 1992-11-23), page 18
  14. 14.0 14.1 Computer & Video Games, "September 1992 (Go! Issue 11)" (UK; 1992-08-15), page 12
  15. 15.0 15.1 Interview: Jim Blackler by Segacollection.com
  16. https://www.smspower.org/Tags/SMS-GG
  17. File:Prince of Persia MD US credits.png
  18. File:Prince of Persia MD EU credits.png
  19. File:Prince of Persia SMS credits.pdf
  20. File:Prince of Persia GG credits.pdf
  21. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
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  27. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 350
  28. Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 178
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  76. Sega Force, "July 1992" (UK; 1992-06-xx), page 12
  77. Sega Force, "June 1993" (UK; 1993-05-06), page 74
  78. Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 24
  79. Video Games, "8/92" (DE; 1992-07-22), page 95
  80. Consoles +, "Novembre 1992" (FR; 1992-1x-xx), page 148
  81. Electronic Games (1992-1995), "January 1993" (US; 1992-12-10), page 98
  82. Electronic Gaming Monthly, "January 1993" (US; 199x-xx-xx), page 38
  83. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 168
  84. Fistful!, "June/July 1992" (UK; 1992-05-28), page 7
  85. Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
  86. Game Informer, "January/February 1993" (US; 199x-xx-xx), page 6
  87. Game Zone, "October 1992" (UK; 1992-09-24), page 58
  88. Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 149
  89. Joystick, "Février 1993" (FR; 1993-0x-xx), page 185
  90. Micromanía (segunda época), "Marzo 1993" (ES; 1993-0x-xx), page 44
  91. Mean Machines Sega, "January 1993" (UK; 1992-12-28), page 96
  92. Play Time, "3/93" (DE; 1993-02-10), page 107
  93. Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 32
  94. Sega Pro, "August 1992" (UK; 1992-07-16), page 66
  95. Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 70
  96. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  97. Sega Force, "September 1992" (UK; 1992-08-13), page 56
  98. Video Games, "2/93" (DE; 1993-01-27), page 120
  99. Zero, "August 1992" (UK; 1992-07-xx), page 78


Prince of Persia

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Sega Game Gear
Prototypes: Prototype

Sega Mega Drive
Prototypes: Prototype A | Prototype B



Prince of Persia games for Sega systems
Sega Master System
Prince of Persia (1992)
Sega Game Gear
Prince of Persia (1992)
Sega Mega-CD
Prince of Persia (1992)
Sega Mega Drive
Prince of Persia (1993) | Prince of Persia 2: The Shadow and the Flame (Cancelled)
Sega Dreamcast
Prince of Persia: Arabian Nights (2000)