NiGHTS into Dreams

From Sega Retro

(Redirected from Nights Into Dreams)

NiGHTS title.png
NiGHTS into Dreams
Publisher: Sega
System(s): Sega Saturn, PlayStation 2, PlayStation 3 (PSN), Xbox Live Arcade, Steam, PlayStation Now
Sound driver:
Sega Saturn
SCSP/CD-DA (19 tracks)
Peripherals supported:
Sega Saturn
3D Control Pad
Genre: Action

Number of players: 1
Release Date RRP Code
Sega Saturn
¥5,800 GS-9046
Sega Saturn
JP (3D Pad)
¥7,800 GS-9095
Sega Saturn
JP (Satakore)
¥2,800 GS-9148
Sega Saturn
$49.99[1] 81020
Sega Saturn
US (3D Pad)
$69.99[3] 81048
Sega Saturn
EU (3D Pad)
€? MK81048-50
Sega Saturn
£39.99[5] MK81020-50
Sega Saturn
?F MK81020-50
Sega Saturn
DM ? MK81020-50
Sega Saturn
?Ptas MK81020-50
Sega Saturn
$? ?
Sega Saturn
R$69.99[7] 193226
Sega Saturn
₩110,000 GS-9608J / MK-81020-08

Sony PlayStation 2
¥3,800 (3,990)[8] SLPM-66926
Sony PlayStation 2
JP (Nightopia Dream Pack)
¥4,800 (5,040)[9] HSN-0013

Sony PlayStation 3
JP (Download)
¥952 (1,000)[10] NPJB-00226
Sony PlayStation 3
US (Download)
$9.99[11] ?
Sony PlayStation 3
EU (Download)
€7.99[11] ?
Sony PlayStation 3
UK (Download)
£6.49[11] ?
Sony PlayStation 3
KR (Download)
₩? ?

Xbox 360
JP (Download)
800 pts ?[[Category:JP Xbox 360 games]]
Xbox 360
US (Download)
800[11] pts ?[[Category:US Xbox 360 games]]
Xbox 360
EU (Download)
800[11] pts ?[[Category:EU Xbox 360 games]]
Xbox 360
AU (Download)
? pts ?[[Category:AU Xbox 360 games]]

$9.99[13] 219950
€7.99[13] 219950
£5.99[13] 219950
$12.99[13] 219950

PlayStation Now
¥? ?

NiGHTS into Dreams (ナイツ into dreams) is a video game developed by Sonic Team, and was originally released for the Sega Saturn in mid-1996. It was the first game to be produced by Sonic Team not feature Sonic the Hedgehog, and debuted with the 3D Control Pad, Sega's answer to the Nintendo 64's innovative controller.

NiGHTS is seen by many to be one of the strongest original titles for the system, with cutting edge visuals and surprisingly complex gameplay. In the western world, NiGHTS was used as a marketing ploy to allow the Saturn to compete against Super Mario 64 for the Nintendo 64, and other 3D titles for the Sony PlayStation in the 1996 winter holiday season. Today it is seen as a cult classic and one of the flagship products of Sega during the Saturn era.


Players take the role of either Claris or Elliot, two children living in the city of Twin Seeds. In their dreams, they enter the world of Nightopia, where all human dreams are played out. An evil creature known as Wizeman is gathering power to take control of Nightopia. The children team up with NiGHTS, a rogue Nightmaren (nightmare-dweller) trying to stop Wizeman.


Claris' first stage, Spring Valley.

There are eight "dreams" (or levels) in NiGHTS, four for Claris, and four for Elliot, all split into two halves. The first half acts as a traditional level, while the second half (nightmare) acts as a boss. Both halves must be completed to access the next dream.

For the most part, NiGHTS into Dreams is a "2.5D" video game, where the world is rendered as 3D textured polygons, but gameplay is played on a two dimensional field. The basic goal of the game is to reclaim the four stolen "Ideyas" from the four Ideya Captures spread across the level, and return them to the Ideya Palace. Ideya Captures are destroyed by collecting with them, however 20 Blue Chips dotted across the level need to be collected first.

Players usually have to take control of the jester, NiGHTS to achieve this goal. NiGHTS traverses across the 2.5 plane through the skies, performing aerial acrobatics, defeating enemies and ranking up points. However at the start of the level, NiGHTS is held captive within the Ideya Palace, and players need to control the children, Claris or Elliot. The children are not restricted to the 2.5D plane, and can in fact traverse across the map as if the game were a 3D platformer, scaling mountains and wandering across valleys. The children are, however, restricted to the map's boundaries, and will be pursued by the infamous "Alarm Egg" - a floating egg with a clock face on one side. Getting caught by the Alarm Egg is the only way the game can end within a regular level - enemies will slow the children down, but not cause any damage.

Freeing NiGHTS is as simple as entering the palace (usually placed a short distance in front of the starting point), but is not strictly necessary to rescue Ideyas from Ideya Captures. In the 3D children mode, many of the items usually found in the skies lie on the ground (including Blue Chips), and Ideya Captures are within jumping distance. This style of gameplay was adapted for the Sonic into Dreams minigame of Christmas NiGHTS.

Like Sonic the Hedgehog the game is played almost entirely with one button (A, B or C) and the D-Pad (or analogue stick), allowing the children to jump or NiGHTS to speed up and spin. Spinning however, drains power from the meter in the bottom left of the HUD, and is replenished by flying through large yellow/orange rings. The L and R buttons allow NiGHTS to perform acrobatics, though are only useful if the player flies through a "Power Loop". NiGHTS can defeat enemies by performing a "paraloop", otherwise known as moving in a clockwise or anticlockwise circle. This can also reveal bonuses and collect multiple items at once (including sometimes those in the background).

Each of the four Ideyas is located on separate looped 2.5D "courses" (or "mares") for NiGHTS, each of which passes through the Ideya Palace. Players will travel around in circles until the Ideya Capture is destroyed, but items will re-spawn if the far away from the camera. NiGHTS' play is timed, and once the time runs out, you will lose any collected blue chips and become the children once more. The scoring system of NiGHTS is rather complex - scores are multiplied considerably by forming chains (links) of rings, and the value of items on the current course will increase further if the Ideya Capture is destroyed (the blue chips turning gold within this time).

To confound things further, NiGHTS has a surprisingly complex "A-Life" system, in which friendly Nightopians littered across the stage, can have their moods changed, be bred (not just with other Nightopians, but with enemies (Nightmaren), creating genetically modified "Mepians"), and be killed with very little effect on gameplay. If the player manages to not kill any Nightopians, an extra point award will be available on the fourth and final path for NiGHTS. The mood of the Nightopians can affect the level's music, though the change will only be heard if the player re-enters the stage.

Collecting all four Ideyas and taking them to the Ideya Palace will take NiGHTS to a boss, which needs to be destroyed within a certain timeframe. Here, it is impossible to play as the children, though getting hit will cause you to lose valuable seconds. Bosses vary depending on the stage, though usually involve bouncing off a weak spot or paralooping.


Enemies, or "Nightmaren" serve little purpose in NiGHTS into Dreams other than to get in the way and slow your progress. Most can be knocked out of the way with a spin, and destroyed completely with a paraloop.

Kircle.jpg Kircle
Hollow.jpg Hollow
Verol.jpg Verol
Party.jpg Party
Crewlepole.jpg Crewle Pole
Mamu.jpg Mamu
Shleep.jpg Shleep
Cuttle.jpg Cuttle
Gao.jpg Gao
Snip.jpg Snip



NiGHTS gameplay.png Spring Valley ~the IDEAL~
Notavailable.svg Mystic Forest ~the POSSIBILITY~
Notavailable.svg Soft Museum ~the CONFUSION~


Notavailable.svg Splash Garden ~the AFFECTION~
Notavailable.svg Frozen Bell ~the CONSCIOUSNESS~
Notavailable.svg Stick Canyon ~the REVIVAL~


Notavailable.svg Twin Seeds ~the GROWTH~
Twin Seeds occurs over the fictional city, and is identical for both Claris and Elliot. It is also the only stage where you do not play as NiGHTS - the children fly around instead.


Main article: NiGHTS into Dreams/Achievements.



NiGHTS into Dreams represents both the end of an era at Sonic Team and the start of a new one, being the last Sega project to feature Yuji Naka as the lead programmer and the first to feature Takashi Iizuka as lead designer (replacing Hirokazu Yasuhara, now stationed in North America). The absense of Yasuhara means that the three original founding members of Sonic Team were reduced to two, and with both Naka and Naoto Ohshima rising up the ranks in the years which followed, NiGHTS marks the start of a new generation of Sonic Team developers.

Following the release of Sonic & Knuckles, the key players of Sonic Team spent six months brainstorming on new ideas, with work on NiGHTS beginning around April 1995[16]. Naka began learning about Saturn programming in the Summer of 1994[17].

NiGHTS is a radically different project to the Sonic the Hedgehog games which preceeded it, and was inspired by the works of Carl Jung, and primarily his anima and animus concepts. It is said that Takashi Iizuka invested a significant amount of time researching dreams and the theories that surround them, observing the works of Sigmund Freud and Friedrich Holtz[18], meaning NiGHTS' themes offer a much deeper meaning than at first glance.

Naka and his team chose against developing a Sonic sequel, wishing to take a long break to come up with a more "advanced" game as opposed to falling into the trap of continuous sequels[16]. From an early stage it was decided that the game would be based around replay value, where rather than simply progressing through levels and not looking back, there would be reasons to revisit stages and improve your skills[16].

The visual style NiGHTS into Dreams borrowed from Cirque du Soleil, witnessed by Yuji Naka and others while playing at the Treasure Island Hotel and Casino in Las Vegas. It's oddly typed name was originally put in place to differentiate the NiGHTS character from the word "nights", with the lower-case "i" coming from the gem on the character's chest.

NiGHTS was originally set to be a much slower game, but the speed gradually increased over time to make the game more interesting[19]. Naka acknowledged that more could be done with the Saturn[19] (something perhaps proven with Burning Rangers), but likewise it was said that demonstrating graphical and technical prowess was not a priority for the team[20].

While Sonic was seen as a one-dimensional character, NiGHTS had emotions, and was designed to look like an angel to appeal more towards US and European cultures which had proven so successful for Sonic[19]. Notably (and ignored by its sequel), NiGHTS was designed neither to be male or female[21][20][22], but to represent "another you" in the dream world[21]. The character was envisioned as a "hero within your nightmares", having a slightly frightening look but also being cute[20]. NiGHTS is also the colour purple, attempting to challenge an idea that purple was unsuitable in the toy industry[22].

Prior to settling on the "dreams" idea, concepts at Sonic Team included "adventure" and "military" themes, among others[18]. The plan was to contradict the worlds of Sonic the Hedgehog[18].

During testing it was noted that the standard Saturn control pad was not as responsive as the team desired, so work began on a new control scheme in the summer of 1995[23]. Roughly 100 prototype controllers were built and tested[23][24], including remotes[24], foot controllers[24] and even the concept of using a NiGHTS-shaped doll to simulate movements[23]. The 3D Control Pad was developed simultaneously over the course of six months[23] to ensure the game was more smooth and comfortable to play[19].

According to Sonic Team, major parts of the code were re-written between five and ten times[23]. Very little is used from Sega AM2's Sega Graphics Library, with most of the technology being created by Sonic Team[17].

Voice samples were recorded in-house by various developers, usually in the middle of the night as Sonic Team's studios were not sound-proofed.

The game was first shown in Japan at the '96 Tokyo Toy Show[25]. The trailer from this event is available as an unlockable in Christmas NiGHTS.

As one of the top Sega employees in his field, Yuji Naka's engine for NiGHTS is often considered to be one of the most ambitious programming projects on the Saturn, at one point being recycled for Sonic X-treme (much to his distaste). Much of the game was built with unique input methods in mind (such as odd flight sticks), inevitably evolving into Saturn's the 3D Control Pad. At one point in development, the team was visited by Steven Spielberg, who played the game on an experimental controller, later dubbed internally as the "Spielberg Controller". Unique controllers would be explored again in the development of Air NiGHTS, a cancelled Sega Dreamcast sequel.

Sonic Team were for a long time interested in a PC version[23], and Naka has stated that he created a conversion of NiGHTS shortly after the Saturn game's release. In an interview he assumed it had been released, however PC users did not receive a port of the game until 2012, when a version was released for Steam.

Yuji Naka has stated that NiGHTS was not intended to receive a sequel, being a stand-alone game similar to Spielberg's E.T. the Extra-Terrestrial. After NiGHTS, Naka would assume management roles as producer and head of Sonic Team, before leaving to found Prope in 2006, only for NiGHTS: Journey of Dreams to be released one year later.


Christmas NiGHTS

In December 1996, a special one-level Christmas version, Christmas NiGHTS was developed, being released as a stand-alone product in Japan. Elsewhere it was bundled as a free promotional item.


NiGHTS went through a long period of being referenced to in Sonic Team games, but not given an official sequel. There are cameos in all Sonic Team games in the Sega Dreamcast era, and a bonus NiGHTS game was included in the Nintendo GameCube version of Phantasy Star Online and Billy Hatcher and the Giant Egg that can be downloaded to the Game Boy Advance. There is also a NiGHTS-themed pinball level in Sonic Pinball Party.


NiGHTS saw a fully fledged sequel in 2007 with the release of NiGHTS: Journey of Dreams, though remains controversial among fans for its changes in design and presentation. Since then, NiGHTS has gone on to assume roles in other games, such as Sega Superstars, Sega Superstars Tennis, Sonic & Sega All-Stars Racing and Sonic & All-Stars Racing Transformed.

Sega AGES Re-release

In 2008 the game was re-released as a budget game for the PlayStation 2 in Japan. This conversion was handled by Sega Studios China, and features enhanced graphics (and 16:9 widescreen support), content from Christmas NiGHTS and a number of minor tweaks to gameplay. It also features image galleries, a movie viewer mode and different seasonal outfits.

Sega Heritage Digital Re-release

The PlayStation 2 version was not released outside of Japan, but was used as a base for a set of "HD" conversions for the Xbox Live Arcade, PlayStation Network and Steam services. These versions are almost identical to the 2008 PlayStation 2 adaptation, though lack some content (most notably the Sonic into Dreams minigame from Christmas NiGHTS) and reportedly lack true 360-degree analogue controls. The game is rendered at widescreen 720p, though the textures, models and technical features such as draw distance remain similar to their PlayStation 2 counterparts.

Production credits

Saturn version

Nights Into Dreams ...

Source: US manualMedia:Nightsintodreams sat us manual.pdf[26]

PlayStation 2, PSN, XBLA and PC versions

Track list

1. [data track 1] ({{{time}}})

2. [data track 2] ({{{time}}})

3. <JINGLE> Acrobat Time (00:12)
Composed by: Naofumi Hataya

4. <JINGLE> Time Up (00:12)
Composed by: Naofumi Hataya

5. Woosh (00:11)

6. <JINGLE> Pia Over (00:13)
Composed by: Fumie Kumatani

7. <JINGLE> Mare Over (00:16)
Composed by: Fumie Kumatani

8. The Dragon Gave A Loud Scream (02:08)
Composed by: Naofumi Hataya

9. She had Long Ears (02:08)
Composed by: Tomoko Sasaki

10. E-LE-KI Sparkle (02:08)
Composed by: Tomoko Sasaki

11. NiGHTS and Reala (02:08)
Composed by: Naofumi Hataya

12. NiGHTS and Reala : Theme of A Tragedic Revenge (02:08)
Composed by: Naofumi Hataya

13. The Mantle (02:08)
Composed by: Tomoko Sasaki

14. Deep it Lies (02:02)
Composed by: Fumie Kumatani

15. D'Force Master (Intro) (00:34)
Composed by: Tomoko Sasaki

16. D'Force Master (02:03)
Composed by: Tomoko Sasaki

17. Gate of Your Dream (01:28)
Composed by: Tomoko Sasaki

18. After The Dream (01:29)
Composed by: Naofumi Hataya

19. Message From Nightopia (01:29)
Composed by: Tomoko Sasaki

20. Dreams Dreams : In Silent Memory (01:29)
Composed by: Tomoko Sasaki

21. Dreams Dreams : Kids Ver. (05:39)
Vocals: Jasmine Ann Allen & Cameron Strother
Running time: 30:05

Magazine articles

Main article: NiGHTS into Dreams/Magazine articles.

Promotional material


EGM US 086.pdf

Print advert in
Electronic Gaming Monthly (US) #86: "September 1996" (1996-xx-xx)
also published in:
  • Electronic Gaming Monthly (US) #87: "October 1996" (1996-xx-xx)[27]
  • Game Informer (US) #41: "September 1996" (1996-xx-xx)[28]

NextGeneration US 22.pdfNextGeneration US 22.pdfNextGeneration US 22.pdf

Print advert in
Next Generation (US) #22: "October 1996" (1996-09-17)
also published in:
  • Electronic Gaming Monthly (US) #87: "October 1996" (1996-xx-xx)[27]

HobbyConsolas ES 060.pdf

Saturn print advert in
Hobby Consolas (ES) #60: "Septiembre 1996" (1996-xx-xx)

EGM US 089.pdfEGM US 089.pdf

Print advert in
Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)

SSM UK 12.pdf

Print advert in
Sega Saturn Magazine (UK) #12: "October 1996" (1996-09-18)

SegaMagazin DE 36.pdf

Print advert in
Sega Magazin (DE) #36: "November 1996" (1996-10-09)

SSM JP 19960628 1996-10.pdfSSM JP 19960628 1996-10.pdf

Print advert in
Sega Saturn Magazine (JP) #24: "1996-10 (1996-06-28)" (1996-06-14)

SSM JP 19960712 1996-11.pdf

Print advert in
Sega Saturn Magazine (JP) #25: "1996-11 (1996-07-12)" (1996-06-28)


Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
100 №19
100 №178, p54-59[29]
80 №36, p70-71[30]
100 1996-09-20
85 №395, p31
90 №9/96
98 №0408, p22/50-53
98 №97, p86-87[31]
85 №46, p40-43
86 №41, p40-41[32]
100 №9, p91[33]
88 №9/96, p66-68[34]
96 №47, p56-63[35]
85 №9/96, p64-69[36]
94 №67, p74-77
92 №83, p42-45
96 №10, p72-73[37]
97 №1996-11, p229[38]
92 №, p9Media:SnGwSISDRZK Book JP.pdf[39]
85 №8/96, p106-107[40]
Sega Saturn
Based on
23 reviews

Saturn, US
NiGHTS Saturn US Box Back.jpgNights sat us cover.jpg
Nights Saturn US Disc.jpg
Nightsintodreams sat us manual.pdf
Saturn, US (3D Control Pad)
3DAnalogGamePad NiGHTS US Box Back.jpgNospine.pngSaturn 80117 box-2.jpg
Nights Saturn US Disc.jpg
NiGHTS Saturn US Box Back CD.jpgNiGHTS Saturn US Box Front CD.jpg
Jewel Case
Saturn, EU
NiGHTS Saturn EU Box Older.jpg
Saturn, EU (newer)
Nights sat eu disc.jpg
Saturn, EU (3D Control Pad)
3DControlPad EU Box Back NiGHTS.jpgNospine-small.pngSaturn MK-80314 box-2.jpg
NiGHTsIntoDreams saturn eu backcover.jpgNightsBoxEU.jpg
Jewel Case
Saturn, JP
NiGHTS Saturn JP Box Back.jpgNights box jp.jpg
NiGHTSintoDreams Saturn JP Spinecard.jpg
Nights sat jp disc.jpg
NiGHTS Into Dreams Sega Saturn Japan Manual.pdf
NiGHTSintoDreams Saturn JP Box Inlay.jpg
Saturn, JP (3D Control Pad)
NiGHTS Into Dreams Sega Saturn JP Control Box Back.jpgNiGHTS Into Dreams Sega Saturn JP Control Box Front.jpg
Saturn, JP (Satakore)
NiGHTSintoDreams Saturn JP Box Back Satakore.jpgNights Saturn JP Box Front Satakore.jpg
NiGHTSintoDreams Saturn JP Spinecard Satakore.jpg
NiGHTSintoDreams Saturn JP Disc Satakore.jpg
NiGHTSintoDreams Saturn JP Box Inlay Satakore.jpg
Saturn, BR
Nights in To Dreams Back Cover BR.jpgNights in To Dreams Front.jpg
Nights DISC BR.jpg
NiGHTS into Dreams Sat BR Manual.pdf
Saturn, KR
NiGHTS Saturn KR Box Back.jpgNiGHTS Saturn KR Box Side.jpgNiGHTS Saturn KR Box Front.jpg
Saturn, KR (3D Control Pad)
3DControlPad Saturn KR Box Back NiGHTS.jpg3DControlPad Saturn KR Box Side NiGHTS.jpg3DControlPad Saturn KR Box Front NiGHTS.jpg
Saturn, AU

PlayStation 2 version

PlayStation 2, JP
NiGHTS PS2 JP Box.jpg
Nights ps2 jp disc.jpg
PlayStation 2, JP (Nightopia Dream Pack)
NiGHTS PS2 JP DreamPack back.jpgNospine-small.pngNiGHTS PS2 JP DreamPack front.jpg

Technical information

Save data

The Sega Saturn version game makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save progress. In addition, it saves data for the A-Life system separately due to its large file size.

NiGHTS into Dreams Save Data
Name Comment File Size
NIGHTS___## Score data 30
NIGHTS___## A-life 197

External links


  1. Press release: 1996-08-12: $10 million "NiGHTS" launch is largest ever for Sega Saturn
  2. 2.0 2.1 Press release: 1996-09-11: New 3D "Flight Action" Title Strong Early Indicator For Sega Saturn Fall Sales
  4. File:CVG UK 179.pdf, page 9
  5. File:CVG UK 193.pdf, page 57
  6. File:CVG UK 179.pdf, page 53
  7. 7.0 7.1 / (archived 1998-06-25 19:48)
  8. 8.0 8.1 (archived 2008-02-02 19:42)
  9. 9.0 9.1 (archived 2008-02-29 01:44)
  10. 10.0 10.1 (archived 2012-10-06 14:18)
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 11.9 File:FINAL- NiGHTS and SA2 Price and Release Date.pdf
  13. 13.0 13.1 13.2 13.3 / (archived 2013-05-22 20:35)
  14. 14.0 14.1 14.2 14.3 / (archived 2017-05-22 09:08)
  15. (archived 2016-06-09 19:11)
  16. 16.0 16.1 16.2 File:Edge UK 035.pdf, page 38
  17. 17.0 17.1 File:NextGeneration US 19.pdf, page 47
  18. 18.0 18.1 18.2 File:CVG UK 176.pdf, page 24
  19. 19.0 19.1 19.2 19.3 File:Edge UK 035.pdf, page 39
  20. 20.0 20.1 20.2 File:SSM UK 11.pdf, page 40
  21. 21.0 21.1 File:SSM UK 11.pdf, page 38
  22. 22.0 22.1 File:CVG UK 176.pdf, page 23
  23. 23.0 23.1 23.2 23.3 23.4 23.5 File:SSM UK 11.pdf, page 41
  24. 24.0 24.1 24.2 File:CVG UK 176.pdf, page 25
  25. File:SSM UK 15.pdf, page 56
  26. File:Nightsintodreams sat us manual.pdf, page 30
  27. 27.0 27.1 File:EGM US 087.pdf, page 11
  28. File:GameInformer US 041.pdf, page 68
  29. File:CVG UK 178.pdf, page 54
  30. File:Edge UK 036.pdf, page 70
  31. File:GamePro US 097.pdf, page 88
  32. File:GameInformer US 041.pdf, page 40
  33. File:GMR US 09.pdf, page 91
  34. File:MegaFun DE 1996-09.pdf, page 66
  35. File:MeanMachinesSega47UK.pdf, page 56
  36. File:NextLevel DE 1996-09.pdf, page 64
  37. File:SSM UK 10.pdf, page 72
  38. File:SSM JP 19960712 1996-11.pdf, page 231
  39. File:SnGwSISDRZK Book JP.pdf, page 11
  40. File:VideoGames DE 1996-08.pdf, page 102
Games in the NiGHTS into Dreams Series
Sega Saturn
NiGHTS into Dreams (1996) | Christmas NiGHTS into Dreams (1996)
LCD handheld game
NiGHTS into Dreams (1997)
Sega Dreamcast
Air NiGHTS (Canceled)
Nintendo Wii
NiGHTS: Journey of Dreams (2007)
Sony PlayStation 2
NiGHTS into Dreams (2008)
Windows PC
Xbox Live Arcade
PlayStation 3 PlayStation Network
NiGHTS into Dreams (2012)
Sampler Discs
Sega Saturn
NiGHTS into Dreams Sampler (1996)
NiGHTS into Dreams related media
NiGHTS Theme Song: Dreams Dreams (1996) | NiGHTS Original Soundtrack (1996) | A NiGHTS Remix: Another Dreams (1997) | NiGHTS: Hoshi Furu Yoru no Monogatari Original Soundtrack (2008) | NiGHTS into Dreams: Perfect Album (2008) | NiGHTS: Journey of Dreams Game Soundtrack (2008)
NiGHTS Nice Night Tours (1996) | NiGHTS Kouryaku Guide (1996) | NiGHTS Koushiki Guide Book (1996) | NiGHTS Hisshou Kouryaku Hou‏‎ (1996) | NiGHTS: Tsubasa ga Nakute mo Sora wa Toberu (1996) | Prima's Secrets of the Games: NiGHTS into Dreams: The Official Strategy Guide (1996) | NiGHTS: Journey of Dreams Official Strategy Guide (2007) | NiGHTS: Hoshi Furu Yoru no Monogatari Dream Flight Guide (2007)
Sega Official Video Library Vol. 6: NiGHTS into Dreams (1996) | NiGHTS: Journey of Dreams: Behind the Scenes DVD (2007)