Difference between revisions of "Tetris"

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{{Bob
 
{{Bob
 
| bobscreen=Tetris Arcade Title.png
 
| bobscreen=Tetris Arcade Title.png
 +
| bobscreen2=Tetris SystemE Title.png
 +
| bobscreen3=Tetris MD TitleScreen.png
 +
| bobscreen4=Tetris MD 2019 TitleScreen.png
 +
| tab1=System 16
 +
| tab2=System E
 +
| tab3={{MD}} 1989
 +
| tab4={{MD}} 2019
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer={{company|[[Sega R&D 1]]|system=SYS16}}
+
| developer={{company|[[Esco Boueki]]{{ref|https://web.archive.org/web/20210904115548/http://gdri.smspower.org/wiki/index.php/User:Andlabs/Sega}}|system=SYS16}}
 
{{company|[[Sanritsu]]|system=MD}}
 
{{company|[[Sanritsu]]|system=MD}}
 
{{company|[[M2]]|system=MD}}
 
{{company|[[M2]]|system=MD}}
| licensor=<br>Arcade version: [[Tengen]]/[[Atari Games]] <- [[Mirrorsoft]] <- Andromeda Software <- Elorg<br>Mega Drive version: Tengen/Atari Games <- Mirrorsoft <- Andromeda Software (Illegitimate)<br>Mega Drive Mini version: [[The Tetris Company]]
+
| licensor={{company|[[Tengen]]|system=SYS16,MD}}
| system=[[Sega System 16]], [[Sega Mega Drive]], [[Sega System E]], [[Sega Mega-Tech]], [[wikipedia:Taito B System|Taito B-System]], [http://www.system16.com/hardware.php?id=659 Taito H-System]
+
{{company|[[Atari Games]]|system=SYS16,MD}}
 +
{{company|[[Mirrorsoft]]|system=SYS16,MD}}
 +
{{company|Andromeda Software|system=SYS16,MD}}
 +
{{company|[[Elektronorgtechnica]]|system=SYS16}}
 +
[[The Tetris Company]] (Mega Drive Mini)
 +
| system=[[Sega System 16]], [[Sega Mega Drive]], [[Sega System E]], [[Sega Mega-Tech]], [[Taito B-System]], [http://www.system16.com/hardware.php?id=659 Taito H-System]
 
| sounddriver={{MD}} Pre-[[SMPS Z80]]
 
| sounddriver={{MD}} Pre-[[SMPS Z80]]
 
| peripherals=
 
| peripherals=
 
| players=1-2
 
| players=1-2
| genre=Puzzle
+
| genre=Puzzle{{fileref|Tetris MD JP Box.jpg}}
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| sys16_date_jp=1988-12{{magref|mdfan|29|75|printpage=75}}
+
| sys16_date_jp=1988-12{{magref|mdfan|29|75|printpage=75}}{{fileref|GameMachineDaikenkyuu Book JP.pdf|page=77}}
 
| syse_date_jp=1989
 
| syse_date_jp=1989
 
| mega6_date_jp=19xx
 
| mega6_date_jp=19xx
Line 20: Line 32:
 
| md_date_jp=1989
 
| md_date_jp=1989
 
| md_code_jp=G-4007
 
| md_code_jp=G-4007
}}
 
{{releasesMD
 
| md_date_jp=2019-09-19
 
| md_code_jp=N/A
 
| md_date_us=2019-09-19
 
| md_code_us=N/A
 
 
}}
 
}}
 
}}
 
}}
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==Gameplay==
 
==Gameplay==
 
[[Image:Tetris System16 Gameplay1.png|thumb|right|200px|Gameplay screenshot from the System 16 version.]]
 
[[Image:Tetris System16 Gameplay1.png|thumb|right|200px|Gameplay screenshot from the System 16 version.]]
While the first version of ''Tetris'' (built for Russian Electronika 60 terminals) can be dated back to 1984, the first commercial versions of the game released in the West debuted in 1987, when Mirrorsoft (under license from Andromeda) began releasing the game for various home computer platforms. Sega's versions debuted in 1988, meaning they were amongst the earliest interpretations of the game.
+
The Sega versions of ''Tetris'' are played against backgrounds seemingly sourced from around the world depicting scenes of world evolution. As the player's level increases, the background changes, developing from the earliest known history of the Earth to a futuristic city. A preview of the next Tetrimino can be seen above the ''Tetris'' playing field.
 
 
As a result, the System 16 version of ''Tetris'' plays very similarly to 1984 Electronika 60 and 1986 [[IBM PC]] versions of the game, albeit with enhanced graphics and audio (which in this case, also means the addition of music). While licensed from [[Atari Games]] (who were not interested in publishing their own ''Tetris'' arcade game in Japan), the Sega versions share little in common with the Atari Games arcade version (also from 1988), with the two games having likely been developed independently with no knowledge of each others' progress.
 
 
 
The Sega versions of ''Tetris'' are played against backgrounds seemingly sourced from around the world depicting scenes of world evolution, in contrast to the earlier home computer versions which seeked to capitalise on Russian imagery (to the point where they are technically known as "''TETЯIS''" rather than "''Tetris''". As the player's level increases, the background changes, developing from the earliest known history of the Earth to a futuristic city. Also featured is a preview of the next Tetrimino, which is a feature carried from the Western computer versions.
 
  
 
[[Image:Tetris System16 Gameplay2.png|thumb|right|200px|The background changes as the player's level increases, depicting scenes of world evolution.]]
 
[[Image:Tetris System16 Gameplay2.png|thumb|right|200px|The background changes as the player's level increases, depicting scenes of world evolution.]]
The Sega versions of ''Tetris'' are more "rigid" than later games, only allowing for pieces to be rotated if there is room (i.e. a piece is not "pushed" left or right if there is space to do so, and the player is not given the chance to rotate a piece shortly before it stops). More leeway is given to the player than the original Russian versions of the game, but the Sega versions are far less forgiving than their Atari Games/[[Tengen]] counterparts in the West.
+
The Sega versions of ''Tetris'' are more "rigid" than later games, only allowing for pieces to be rotated if there is room (i.e. a piece is not "pushed" left or right if there is space to do so, and the player is not given the chance to rotate a piece shortly before it stops). This ruleset, called [[Sega rotation]], became a fixture in Sega's other ''Tetris''-inspired games during the late 1980s and 1990s, and became a de facto standard for Japanese ''Tetris'' games including Arika's ''[[wikipedia:Tetris: The Grand Master|Tetris: The Grand Master]]'' series (until [[The Tetris Company]] established official standards in the early 2000s).
 
 
Nevertheless, the ruleset, affectionately called [[Sega rotation]] became a fixture in Sega's other ''Tetris''-inspired games during the late 1980s and 1990s, and became a de facto standard for Japanese ''Tetris'' games including Arika's ''[[wikipedia:Tetris: The Grand Master|Tetris: The Grand Master]]'' series (until [[The Tetris Company]] established official standards in the early 2000s).
 
  
The System 16 version of ''Tetris'' also includes a talking monkey which acts as a guide during the attract sequence. Monkeys would appear in later Sega-published ''Tetris'' titles as well. Also, while ''Tetris'' became would become synonymous with Russian folk songs (most notably, "Korobeiniki"), the Sega soundtrack is entirely original and to date has only appeared in Sega versions of ''Tetris''. In addition, as the speed of the game increases, the the tempo of the main theme also gets faster.
+
The System 16 version of ''Tetris'' also includes a talking monkey which acts as a guide during the attract sequence. Monkeys would appear in later Sega-published ''Tetris'' titles as well. Also, while ''Tetris'' became would become synonymous with Russian folk songs (most notably, "Korobeiniki"), the Sega soundtrack is entirely original. In addition, as the speed of the game increases, the the tempo of the main theme also gets faster.
  
 
==History==
 
==History==
''Tetris'' was conceived by Alexey Pajitnov and he developed the first version for Elektronika 60 computers. Pajitnov ceded all the rights to ''Tetris'' to the Soviet government for a ten year period in 1986. Elorg, an organization owned by the Soviet government at the time, would be responsible for the licensing of any ''Tetris'' rights.
+
''Tetris'' was conceived by Alexey Pajitnov and he developed the first version for Elektronika 60 computers. Pajitnov ceded all the rights to ''Tetris'' to the Soviet government for a ten year period in 1986. [[Elektronorgtechnica]] (or simply Elorg), an organization owned by the Soviet government at the time, would be responsible for the licensing of any ''Tetris'' rights.
  
Sega of America representitive [[Steve Hanawa]] "discovered" ''Tetris'' on behalf of the company during the development of ''[[Monopoly]]''.<ref>[https://www.sega-16.com/2011/10/interview-steve-hanawa/ "Interview: Steve Hanawa (SOA Director of R&D)" - Sega-16]</ref> Hanawa noticed the ''Monopoly'' team working on a PC version of ''Tetris'', and he became addicted to it after trying it out. Hanawa introduced ''Tetris'' to Sega of Japan, and the latter acquired the Japanese arcade and Mega Drive "rights" from [[Tengen]]. Tengen held what was believed to be the arcade and console rights at the time. The "rights" had passed through other companies before reaching Tengen; Tengen had been given the "rights" from their parent company, [[Atari Games]], Atari Games licensed them from [[Mirrorsoft]], and Mirrorsoft licensed them from Andromeda Software.
+
Sega of America representitive [[Steve Hanawa]] "discovered" ''Tetris'' on behalf of the company during the development of ''[[Monopoly]]''.{{ref|https://www.sega-16.com/2011/10/interview-steve-hanawa/}} Hanawa noticed the ''Monopoly'' team working on a PC version of ''Tetris'', and he became addicted to it after trying it out. Hanawa introduced ''Tetris'' to Sega of Japan, and the latter acquired the Japanese arcade and Mega Drive "rights" from [[Tengen]]. Tengen held what was believed to be the arcade and console rights at the time. The "rights" had passed through other companies before reaching Tengen; Tengen had been given the "rights" from their parent company, [[Atari Games]], Atari Games licensed them from [[Mirrorsoft]], and Mirrorsoft licensed them from Andromeda Software.
  
Andromeda's belief that they had the ability to sell any arcade and console rights to ''Tetris'' stemmed from a contract between them and Elorg (signed on May 10, 1988); the contract gave Andromeda the rights to Tetris for home computers and "different types of computers"; the phrase was vague enough for Andromeda to believe that it meant things like arcade systems and consoles.
+
Andromeda's belief that they had the ability to sell any arcade and console rights to ''Tetris'' stemmed from a contract between them and Elorg (signed on 10 May 1988); the contract gave Andromeda the rights to Tetris for home computers and "different types of computers"; the phrase was vague enough for Andromeda to believe that it meant things like arcade systems and consoles.
  
 
===Release===
 
===Release===
 
[[Image:Tetris MD Gameplay.png|thumb|right|200px|Gameplay screenshot from the 1989 Mega Drive version. It has become one of the rarest games in existence.]]
 
[[Image:Tetris MD Gameplay.png|thumb|right|200px|Gameplay screenshot from the 1989 Mega Drive version. It has become one of the rarest games in existence.]]
The System 16 version of ''Tetris'' was a hit in Japan, prompting additional versions of the game to be made for different arcade hardware - one for Sega's [[Sega System E|System E]] hardware, and two for [[Taito]]'s [[wikipedia:Taito B System|B-System]] and [http://www.system16.com/hardware.php?id=659 H-System] boards. The B-System versions were released as upgrade kits for Taito's ''[[Rastan Saga 2|Nastar]]'' and ''[[Master of Weapon]]''; the H-System version appears to have been sold on modified boards that previously held Taito's ''Go for the Gold'' (released overseas as ''Recordbreaker'') rather than as an upgrade kit. Although the arcade rights Sega received from Tengen were not legitimate at the time of their arcade versions' releases, those arcade versions would eventually be legitimatized after Andromeda signed a contract with Elorg on February 26, 1989 granting Andromeda the ability to sub-license arcade rights to ''Tetris'' legitimately.
+
The System 16 version of ''Tetris'' was a hit in Japan, prompting additional versions of the game to be made for different arcade hardware - one for Sega's [[Sega System E|System E]] hardware, and two for [[Taito]]'s [[Taito B System|B-System]] and [http://www.system16.com/hardware.php?id=659 H-System] boards. The B-System versions were released as upgrade kits for Taito's ''[[Rastan Saga 2|Nastar]]'' and ''[[Master of Weapon]]''; the H-System version appears to have been sold on modified boards that previously held Taito's ''Go for the Gold'' (released overseas as ''Recordbreaker'') rather than as an upgrade kit. Although the arcade rights Sega received from Tengen were not legitimate at the time of their arcade versions' releases, those arcade versions would eventually be legitimatized after Andromeda signed a contract with Elorg on 26 February 1989 granting Andromeda the ability to sub-license arcade rights to ''Tetris'' legitimately.
  
Sega planned to release their Mega Drive version of ''Tetris'' on April 15, 1989, but they suddenly cancelled shipments of the title<ref>[https://onitama.tv/gamemachine/pdf/19890501p.pdf#page=14 "Nintendo Offers Home Video Game 'Tetris'" - Game Machine (5/1/1989)]</ref> after they learned the Mega Drive "rights" they acquired were bogus. It is thought that fewer than 10 cartridges were produced, and some of the copies that survived were sold in auctions for up to US$16,000 (one signed copy was infamously sold for US$1,000,000,000). In an interview with [[Hiroyuki Miyazaki]] about the Mega Drive Mini, Miyazaki stated that he would have been fired if he had known what happened to the unreleased copies.<ref>[https://www.digitaltrends.com/gaming/sega-talks-sega-genesis-mini-development-process/ "We spoke to Sega about designing the Genesis Mini" - Digital Trends (9/20/2019)]</ref>
+
Sega planned to release their Mega Drive version of ''Tetris'' on 15 April 1989<ref>[http://retrogame-blog.com/game/megadrive-genesis/md-tetris-not-release/ Blog Post (with ad scans): "<nowiki>[思い出]</nowiki> 1989年メガドライブのテトリス未発売で起きた私達だけのテトリス事件、メガドライブミニ収録記念"]</ref>, but they suddenly cancelled shipments of the title{{magref|gamemachinejp|355|26}} after they learned the Mega Drive "rights" they acquired were bogus. It is thought that fewer than 10 cartridges were produced, and some of the copies that survived were sold in auctions for up to US$16,000 (one signed copy was infamously sold for US$1,000,000,000). In an interview with [[Hiroyuki Miyazaki]] about the Mega Drive Mini, Miyazaki stated that he would have been fired if he had known what happened to the unreleased copies.{{ref|https://web.archive.org/web/20190922222754/https://www.digitaltrends.com/gaming/sega-talks-sega-genesis-mini-development-process/}}
  
While Sega's arcade versions of ''Tetris'' could actually be legitimatized, their Mega Drive version could not - a second version of Elorg and Andromeda's computer contract (signed on February 23, 1989) had a definition of a computer added to it, and the Mega Drive version did not fit the new definition. In addition to the amended contract, a seperate contract between Elorg and [[Nintendo]] granted the latter all console rights. Despite all this, Sega was able to port the Mega Drive version over to their arcade-based [[Mega-Tech]] hardware.
+
While Sega's arcade versions of ''Tetris'' could actually be legitimatized, their Mega Drive version could not - a second version of Elorg and Andromeda's computer contract (signed on 23 February 1989) had a definition of a computer added to it, and the Mega Drive version did not fit the new definition. In addition to the amended contract, a seperate contract between Elorg and [[Nintendo]] granted the latter all console rights. Despite all this, Sega was able to port the Mega Drive version over to their arcade-based [[Mega-Tech]] hardware.
  
 
===Legacy===
 
===Legacy===
Atari Games, the company responsible for giving Sega the Japanese arcade rights through Tengen, stopped paying Mirrorsoft at some point. This resulted in Mirrorsoft not having enough money to pay Andromeda, and Andromeda not having enough money to pay Elorg. Because of this, Elorg decided to terminate their arcade rights deal with Andromeda in February 1992.<ref>[https://books.google.com/books?id=b_N5FzzD3hsC&pg=PT500 "Game Over: How Nintendo Conquered the World" by David Sheff]</ref><ref>[https://www.filfre.net/2017/08/a-tale-of-the-mirror-world-part-8-life-after-tetris/ "A Tale of the Mirror World, Part 8: Life After Tetris" - filfre.net]</ref> The termination meant that Sega could no longer distribute their arcade versions of ''Tetris'' legally.
+
Atari Games, the company responsible for giving Sega the Japanese arcade rights through Tengen, stopped paying Mirrorsoft at some point. This resulted in Mirrorsoft not having enough money to pay Andromeda, and Andromeda not having enough money to pay Elorg. Because of this, Elorg decided to terminate their arcade rights deal with Andromeda in February 1992.{{ref|1=[https://books.google.com/books?id=b_N5FzzD3hsC&pg=PT500 "Game Over: How Nintendo Conquered the World" by David Sheff]}}{{ref|https://web.archive.org/web/20170804160939/http://www.filfre.net/2017/08/a-tale-of-the-mirror-world-part-8-life-after-tetris/}} The termination meant that Sega could no longer distribute their arcade versions of ''Tetris'' legally.
 +
 
 +
Despite the Mega Drive version's legal complications and subsequent cancelled release, bootleg versions of the game quickly found their way onto the unlicensed market, with reports of it's availability first appearing in November 1989.{{magref|pcw|389|3}} Notably, a bootleg copy of ''Tetris'' is seen being played in the [[wikipedia:Jackie Chan|Jackie Chan]] action film ''[[wikipedia:Police Story 3: Supercop|Police Story 3: Supercop]]''{{fileref|References PoliceStory3Supercop Film Tetris MegaDrive.png}}, which began filming around late 1991 - demonstrating just how much traction this version had gained in the unlicensed market since then.
  
 
Sega's versions of ''Tetris'' introduced the concept of [[Sega Rotation (Tetris)|Sega rotation]], which would influence many of the ''Tetris'' games made in the future. In addition to that, Sega's choice of music and aesthetics were adapted for the [[Sega Saturn]] game ''[[Tetris-S]]'' and the 1999 release of ''[[Sega Tetris]]''.
 
Sega's versions of ''Tetris'' introduced the concept of [[Sega Rotation (Tetris)|Sega rotation]], which would influence many of the ''Tetris'' games made in the future. In addition to that, Sega's choice of music and aesthetics were adapted for the [[Sega Saturn]] game ''[[Tetris-S]]'' and the 1999 release of ''[[Sega Tetris]]''.
Line 72: Line 74:
  
 
==Production credits==
 
==Production credits==
{{CreditsNeeded}}
+
{{mainArticle|{{PAGENAME}}/Production credits}}
===Arcade version===
 
Discovered by [[Steve Hanawa]]
 
  
===Mega Drive version===
+
==Digital manuals==
{{creditstable|
+
<gallery>
*'''PROGRAMED BY:''' [[Naoki Okabe|NAOKI OKABE]]
+
Tetris MD MDMini manual.pdf|Mega Drive Mini manual
| source=Title screen (secret code){{ref|https://tcrf.net/Tetris_(Genesis)}}
+
Tetris MD JP MDMini manual.pdf|Mega Drive Mini JP manual
| console=MD
+
</gallery>
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
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===Mega Drive version (unreleased)===
 
===Mega Drive version (unreleased)===
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| ace=89
 
| ace_source={{magref|ace|35|59}}
 
| segapower=100
 
| segapower_source={{magref|segapower|23|54}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
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===System E version===
 
===System E version===
 +
 +
 +
===Master System version===
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=KR
 +
| cover=Tetris SMS KR Box.jpg
 +
| cart=Tetris SMS KR Cart.jpg
 +
| carttop=Tetris SMS KR Cart Top.jpg
 +
| cartback=Tetris SMS KR Cart Back.jpg
 +
| manual=
 +
}}
  
 
==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
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==References==
 
==References==
 +
{{NECRetro|italics=yes}}
 
<references/>
 
<references/>
{{NECRetro|italics=yes}}
 
  
 
{{TetrisOmni}}
 
{{TetrisOmni}}
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[[Category:Sega Arcade Games Not On Sega Hardware]]
 
[[Category:Sega Arcade Games Not On Sega Hardware]]
 
[[Category:Mega-Tech games]]
 
[[Category:Mega-Tech games]]
 +
[[Category:Mega Drive Mini games]]

Revision as of 17:17, 22 September 2024

n/a

  • System 16
  • System E
  • Sega Mega Drive
    1989
  • Sega Mega Drive
    2019

Tetris Arcade Title.png

Tetris SystemE Title.png

Tetris MD TitleScreen.png

Tetris MD 2019 TitleScreen.png

Tetris
System(s): Sega System 16, Sega Mega Drive, Sega System E, Sega Mega-Tech, Taito B-System, Taito H-System
Publisher: Sega
Developer:
Licensor:
Arcade (System 16)
Sega Mega Drive
Tengen
Arcade (System 16)
Sega Mega Drive
Atari Games
Arcade (System 16)
Sega Mega Drive
Mirrorsoft
Arcade (System 16)
Sega Mega Drive
Andromeda Software
Arcade (System 16)
Elektronorgtechnica

The Tetris Company (Mega Drive Mini)

Sound driver:
Sega Mega Drive
Pre-SMPS Z80
Genre: Puzzle[2]

















Number of players: 1-2
Release Date RRP Code
Arcade (System 16)
JP
¥? ?
Arcade (System E)
JP
¥? ?
Arcade (Mega 6)
JP
¥? ?
Arcade (Mega-Tech System)
UK
£? ?

























Sega Mega Drive
JP
G-4007

Tetris (テトリス) is a tile-matching puzzle game based around falling blocks. The name is derived from combining the Greek numerical prefix tetra- (the falling pieces contain 4 segments) and tennis.

Tetris was originally created by Alexey Pajitnov; he developed the first version of the game for Soviet Elektronika 60 terminal computers. Sega produced two arcade versions (a System 16 version and a System E version), a Mega Drive version, and a Mega Drive Mini version.

Gameplay

Gameplay screenshot from the System 16 version.

The Sega versions of Tetris are played against backgrounds seemingly sourced from around the world depicting scenes of world evolution. As the player's level increases, the background changes, developing from the earliest known history of the Earth to a futuristic city. A preview of the next Tetrimino can be seen above the Tetris playing field.

The background changes as the player's level increases, depicting scenes of world evolution.

The Sega versions of Tetris are more "rigid" than later games, only allowing for pieces to be rotated if there is room (i.e. a piece is not "pushed" left or right if there is space to do so, and the player is not given the chance to rotate a piece shortly before it stops). This ruleset, called Sega rotation, became a fixture in Sega's other Tetris-inspired games during the late 1980s and 1990s, and became a de facto standard for Japanese Tetris games including Arika's Tetris: The Grand Master series (until The Tetris Company established official standards in the early 2000s).

The System 16 version of Tetris also includes a talking monkey which acts as a guide during the attract sequence. Monkeys would appear in later Sega-published Tetris titles as well. Also, while Tetris became would become synonymous with Russian folk songs (most notably, "Korobeiniki"), the Sega soundtrack is entirely original. In addition, as the speed of the game increases, the the tempo of the main theme also gets faster.

History

Tetris was conceived by Alexey Pajitnov and he developed the first version for Elektronika 60 computers. Pajitnov ceded all the rights to Tetris to the Soviet government for a ten year period in 1986. Elektronorgtechnica (or simply Elorg), an organization owned by the Soviet government at the time, would be responsible for the licensing of any Tetris rights.

Sega of America representitive Steve Hanawa "discovered" Tetris on behalf of the company during the development of Monopoly.[5] Hanawa noticed the Monopoly team working on a PC version of Tetris, and he became addicted to it after trying it out. Hanawa introduced Tetris to Sega of Japan, and the latter acquired the Japanese arcade and Mega Drive "rights" from Tengen. Tengen held what was believed to be the arcade and console rights at the time. The "rights" had passed through other companies before reaching Tengen; Tengen had been given the "rights" from their parent company, Atari Games, Atari Games licensed them from Mirrorsoft, and Mirrorsoft licensed them from Andromeda Software.

Andromeda's belief that they had the ability to sell any arcade and console rights to Tetris stemmed from a contract between them and Elorg (signed on 10 May 1988); the contract gave Andromeda the rights to Tetris for home computers and "different types of computers"; the phrase was vague enough for Andromeda to believe that it meant things like arcade systems and consoles.

Release

Gameplay screenshot from the 1989 Mega Drive version. It has become one of the rarest games in existence.

The System 16 version of Tetris was a hit in Japan, prompting additional versions of the game to be made for different arcade hardware - one for Sega's System E hardware, and two for Taito's B-System and H-System boards. The B-System versions were released as upgrade kits for Taito's Nastar and Master of Weapon; the H-System version appears to have been sold on modified boards that previously held Taito's Go for the Gold (released overseas as Recordbreaker) rather than as an upgrade kit. Although the arcade rights Sega received from Tengen were not legitimate at the time of their arcade versions' releases, those arcade versions would eventually be legitimatized after Andromeda signed a contract with Elorg on 26 February 1989 granting Andromeda the ability to sub-license arcade rights to Tetris legitimately.

Sega planned to release their Mega Drive version of Tetris on 15 April 1989[6], but they suddenly cancelled shipments of the title[7] after they learned the Mega Drive "rights" they acquired were bogus. It is thought that fewer than 10 cartridges were produced, and some of the copies that survived were sold in auctions for up to US$16,000 (one signed copy was infamously sold for US$1,000,000,000). In an interview with Hiroyuki Miyazaki about the Mega Drive Mini, Miyazaki stated that he would have been fired if he had known what happened to the unreleased copies.[8]

While Sega's arcade versions of Tetris could actually be legitimatized, their Mega Drive version could not - a second version of Elorg and Andromeda's computer contract (signed on 23 February 1989) had a definition of a computer added to it, and the Mega Drive version did not fit the new definition. In addition to the amended contract, a seperate contract between Elorg and Nintendo granted the latter all console rights. Despite all this, Sega was able to port the Mega Drive version over to their arcade-based Mega-Tech hardware.

Legacy

Atari Games, the company responsible for giving Sega the Japanese arcade rights through Tengen, stopped paying Mirrorsoft at some point. This resulted in Mirrorsoft not having enough money to pay Andromeda, and Andromeda not having enough money to pay Elorg. Because of this, Elorg decided to terminate their arcade rights deal with Andromeda in February 1992.[9][10] The termination meant that Sega could no longer distribute their arcade versions of Tetris legally.

Despite the Mega Drive version's legal complications and subsequent cancelled release, bootleg versions of the game quickly found their way onto the unlicensed market, with reports of it's availability first appearing in November 1989.[11] Notably, a bootleg copy of Tetris is seen being played in the Jackie Chan action film Police Story 3: Supercop[12], which began filming around late 1991 - demonstrating just how much traction this version had gained in the unlicensed market since then.

Sega's versions of Tetris introduced the concept of Sega rotation, which would influence many of the Tetris games made in the future. In addition to that, Sega's choice of music and aesthetics were adapted for the Sega Saturn game Tetris-S and the 1999 release of Sega Tetris.

Sega Ages 2500 Series Vol. 28: Tetris Collection, a licensed compilation of Tetris games for the PlayStation 2, includes the cancelled Mega Drive version of Tetris.

The Mega Drive Mini also includes this game. However, the version included on the system is not the original Mega Drive release, but a brand new version that is a more faithful recreation of the original System 16 version.[13] This version was made under a license from The Tetris Company.

Production credits

Main article: Tetris/Production credits.

Digital manuals

Magazine articles

Main article: Tetris/Magazine articles.

Promotional material

Tetris Arcade JP Flyer.jpg
System 16 JP flyer
Tetris Arcade JP Flyer.jpg

Physical scans

System 16 version

Mega-Tech version

Mega-Tech,
Tetris MT cover.jpg
Cover
Tetris MegaTech Cart Back.jpgTetris MegaTech Cart.jpg
Cart

Mega Drive version (unreleased)

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[14]
ACE (UK) NTSC-J
89
[15]
Cool Gamer (RU)
60
[16]
Sega Power (UK) NTSC-J
100
[17]
Sega Opisaniy i sekretov (RU)
79
[18]
Sega Mega Drive
74
Based on
5 reviews

Tetris

Mega Drive, JP
Tetris MD JP Box.jpg
Cover
Tetris MD JP Cart.jpg
Cart

System E version

Master System version

Mega Drive, KR
Tetris SMS KR Box.jpg
Cover
Tetris SMS KR Cart Top.jpg
Tetris SMS KR Cart Back.jpgTetris SMS KR Cart.jpg
Cart

Technical information

Main article: Tetris/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Arcade (System 16)
CRC32
MD5
SHA-1
360kB 1989 Cartridge
Sega Mega Drive
CRC32 4ce90db0
MD5 ab307f2a1d9f7b42a49f27445f711ba3
SHA-1 2f2b559c5855e34500e43fb5cc8aff04dd72eb56
256kB 1989 Cartridge (JP)
Sega Mega Drive
 ?
CRC32 b6fb7a7d
MD5 f5f0cf3a6765c50915bbb0af2c02723c
SHA-1 dea6ab2dd1aa05ef2119037223fc1bff0c0aa0ca
512kB 2019 Mega Drive Mini (JP) Loaded on Japanese, Traditional Chinese and Korean language settings.
Sega Mega Drive
 ?
CRC32 c8dd8841
MD5 9ffa2c2e2f57ed445490306fc367bbe5
SHA-1 1079fee1fd044f16caf641d6b96f84143a6ceceb
512kB 2019 Mega Drive Mini (US) Loaded on English, French, German, Spanish and Italian language settings.

References

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NEC Retro has more information related to Tetris


Tetris

Tetris Arcade Title.png

Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Bootlegs


Music: Tetremix (1989)

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Tetris and Tetris-like games for Sega systems/developed by Sega
Sega: Tetris (1989) | Flash Point (Mega Drive) (1989) | Bloxeed (1989) | Sega Tetris (1999) | Sega Ages 2500 Series Vol. 28: Tetris Collection (2006) | Tetris Giant (2010) | Puyo Puyo Tetris (2014) | Tetris (2019) | Puyo Puyo Tetris 2 (2020)
Third-Party: Blockout (1991) | Tetris Plus (1996) | Tetris S (1996) | Tetris 4D (1998) | The Next Tetris: On-Line Edition (2000) | Tetris Kiwamemichi (2004) | Tetris The Grand Master 4: The Masters of Round (unreleased)
Unlicensed: Super Columns (1990) | Super Tetris (19xx) | Flashpoint (19xx)
Tetris related media
Music
Tetremix (1989) | Flash Point/Bloxeed (1990) | New Century (2006) | Puyo Puyo Tetris 1 & 2 Original Soundtrack (2020)