Difference between revisions of "Mortal Kombat II"

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{{OtherPage|desc=the [[Sega Master System]] and [[Sega Game Gear]] game|page=Mortal Kombat II (8-bit)}}
 
{{Bob
 
{{Bob
 
| bobscreen=MKIIGen1.png
 
| bobscreen=MKIIGen1.png
 
| bobscreen2=MK2 Title.png
 
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| tab2=32X
 
| tab3=Saturn
 
| tab3=Saturn
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| publisher=[[Acclaim Entertainment]], {{company|[[Acclaim Japan]]|region=JP}}
| tab5=Game Gear
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| developer={{company|[[Probe Software]]|system=MD}}
| publisher=[[Acclaim Entertainment]]
 
{{company|[[Acclaim Japan]]|system=GG, MD, 32X, SAT|region=JP}}
 
| developer={{company|[[Probe Software]]|system=MD,SMS,GG}}
 
 
{{company|[[Probe Entertainment]]|system=32X,SAT}}
 
{{company|[[Probe Entertainment]]|system=32X,SAT}}
{{company|[[The Gray Team]]|system=MD,32X,GG}}
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{{company|[[The Gray Team]]|system=MD,32X}}
 
{{company|[[Red Team]]|system=SAT}}
 
{{company|[[Red Team]]|system=SAT}}
| distributor={{company|[[SF Interactive Media]]|system=MD|region=SE rental}}
+
| distributor={{company|[[Ecofilmes]]|region=PT|system=MD,SAT}}
 +
{{company|[[SF Interactive Media]]|system=MD|region=SE rental}}
 +
{{company|[[Sega-Ozisoft]]|system=MD|region=AU}}
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{{company|[[Tec Toy]]|system=MD,32X|region=BR}}
 
| licensor=[[Midway Manufacturing]]
 
| licensor=[[Midway Manufacturing]]
| system=[[Sega Mega Drive]], [[Sega 32X]], [[Sega Master System]], [[Sega Game Gear]], [[Sega Saturn]]
+
| system=[[Sega Mega Drive]], [[Sega 32X]], [[Sega Saturn]]
 
| sounddriver={{MD}} {{32X}} [[Krisalis sound driver]] {{SAT}} SCSP (1 track)
 
| sounddriver={{MD}} {{32X}} [[Krisalis sound driver]] {{SAT}} SCSP (1 track)
| peripherals={{MD}} {{32X}} [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] {{GG}} [[Gear-to-Gear Cable]]
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| peripherals={{MD}} [[Mega Net 2]] {{MD}} {{32X}} [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
 
| players=1-2
 
| players=1-2
| genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|MK2 32X JP Box Front.jpg}}, Action/Fighting{{fileref|MK2 MD SE Box rental.jpg}}, Action{{fileref|MK2 MD JP Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}}{{fileref|MK2 GG EU Box Back.jpg}}{{fileref|MK2 GG JP Box Front.jpg}}{{fileref|MK2 Saturn JP Box Back.jpg}}
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| genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|MK2 32X JP Box Front.jpg}}, Action/Fighting{{fileref|MK2 MD SE Box rental.jpg}}, Action{{fileref|MK2 MD JP Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}}{{fileref|MK2 Saturn JP Box Back.jpg}}
 
 
 
| originalsystem=Arcade boards
 
| originalsystem=Arcade boards
 
| releases={{releasesMD
 
| releases={{releasesMD
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| md_code_eu=T-81346-50
 
| md_code_eu=T-81346-50
 
| md_rating_eu=15
 
| md_rating_eu=15
| md_date_uk=1994-09-09
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| md_date_uk=1994-09-09{{magref|ctw|503|71}}{{fileref|DailyExpress UK 1994-09-08 14.jpg}}{{fileref|DailyMirror UK 1994-09-09 11.jpg}}
 
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| md_rating_uk=15
 
| md_rating_uk=15
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| md_rating_au_spc=ma15
 
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| md_date_pt=199x
 
| md_date_pt=199x
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| md_code_pt=MD81346
 
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| md_date_za=199x
 
}}
 
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{{releasesSat
 
{{releasesSat
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| sat_code_eu=T-8103H-50
 
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| sat_rating_uk=15
 
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| sat_date_pt=199x
 
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{{releases32X
 
{{releases32X
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| 32x_rating_eu=15
 
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| 32x_date_pt=1994
 
| 32x_date_pt=1994
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| 32x_date_uk=1995-03{{magref|mms|29|20}}
 
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| 32x_code_uk=T-8101B-50
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| 32x_rating_br=18
 
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 +
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| otherformats={{NonSega|Arcade|SNES|GB|Amiga|IBMPC|PS}}
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| otherformats={{NonSega|Arcade|SNES|Amiga|IBMPC|PS}}
 
}}
 
}}
 
'''''{{PAGENAME}}''''', called '''''Mortal Kombat II: Kyuukyoku Shinken''''' (モータルコンバットII 究極神拳) in Japan, is the sequel to the critically acclaimed ''[[Mortal Kombat]]''. It was originally released in 1993 as an arcade game before being ported to numerous platforms. It is considered by many to be the best fighter of the series. It sports a cast of twelve characters with numerous special moves including new finishers and new kinds of finishers.
 
'''''{{PAGENAME}}''''', called '''''Mortal Kombat II: Kyuukyoku Shinken''''' (モータルコンバットII 究極神拳) in Japan, is the sequel to the critically acclaimed ''[[Mortal Kombat]]''. It was originally released in 1993 as an arcade game before being ported to numerous platforms. It is considered by many to be the best fighter of the series. It sports a cast of twelve characters with numerous special moves including new finishers and new kinds of finishers.
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==Gameplay==
 
==Gameplay==
 
{{ScreenThumb|MK2Saturn Charselect.PNG|width=200|Choose Your Fighter}}
 
{{ScreenThumb|MK2Saturn Charselect.PNG|width=200|Choose Your Fighter}}
The game plays almost identically to ''[[Mortal Kombat]]'', with numerous improvements. There are several changes in standard moves: a crouching punch was added, low and high kicks have greater differentiation, roundhouse kicks are made more powerful (now knocking opponents across the screen, like the uppercut), and it is easier to perform combos due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in midair, and the game plays almost twice as fast as the original. Unlike the Mega Drive version of its prequel, the game is completely uncensored from the start, so no code is needed to uncensor the game.
+
The game plays almost identically to ''[[Mortal Kombat]]'', with numerous improvements. There are several changes in standard moves: a crouching punch was added, low and high kicks have greater differentiation, roundhouse kicks are made more powerful (now knocking opponents across the screen, like the uppercut), and it is easier to perform combos due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in midair, and the game plays almost twice as fast as the original. The game is completely uncensored from the start, so no code is needed to uncensor the game.
  
 
As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point, the losing character becomes dazed and the winner has a short amount of time to perform a finishing move. All characters share the same basic attacks, such as uppercuts, foot sweeps, and throws, although these moves vary in speed and power from character and character. When using a three-button controller, not all of these moves are available. Characters are differentiated by several special moves that can be performed by entering certain button combinations.
 
As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point, the losing character becomes dazed and the winner has a short amount of time to perform a finishing move. All characters share the same basic attacks, such as uppercuts, foot sweeps, and throws, although these moves vary in speed and power from character and character. When using a three-button controller, not all of these moves are available. Characters are differentiated by several special moves that can be performed by entering certain button combinations.
  
The single-player game consists of a series of fights against the other playable characters of the game, before moving onto one of two secret characters if certain conditions are met. From there, the player battles the shapeshifting sorcerer Shang Tsung and the monstrous Kintaro before fighting the game's final boss, Shao Kahn. A second player can challenge the first by pressing {{Start}} during gameplay, with the winner continuing in the tournament. The game lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons.
+
The single-player game consists of a series of fights against the other playable characters of the game, before moving onto one of two secret characters if certain conditions are met. From there, the player battles the shapeshifting sorcerer Shang Tsung and the monstrous Kintaro before fighting the game's final boss, Shao Kahn. There are five difficulty settings for computer-controlled opponents (Very Easy, Easy, Medium, Hard, and Very Hard), and players can change the number of starting credits in the options. A second player can challenge the first by pressing {{Start}} during gameplay, with the winner continuing in the tournament. The game lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons.
  
 
Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{C}}, and a high kick with {{Z}}. They block by holding {{B}} or {{Y}}. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.
 
Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{C}}, and a high kick with {{Z}}. They block by holding {{B}} or {{Y}}. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.
  
When using a standard three-button control pad on the Mega Drive and 32X versions, characters perform a low punch with {{A}}, a high punch with {{left}}+{{A}} or {{right}}+{{A}}, a low kick with {{B}}, and a high kick with {{C}}, and {{Start}} blocks. Support for the [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] must be manually enabled in the options.
+
When using a standard three-button control pad on the Mega Drive and 32X versions, characters perform a low punch with {{A}}, a high punch with {{left}}+{{A}} or {{right}}+{{A}}, a low kick with {{B}}, and a high kick with {{C}}, and {{Start}} blocks. Support for the [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] must be manually enabled in the options. The control type is set to "[[Activator]]" by default, which is equivalent to a three-button control pad.
 
 
In the 8-bit versions, characters punch with {{1}} and kick with {{2}}. Block is assigned to {{Start}} in the Game Gear version and {{1}}+{{2}} in the Master System version.
 
  
 
Fatalities are performed as in the original game, and each character now has two of each, in addition to three stage-specific Fatalities. Non-lethal finishing moves have also been added: Babalities (which transforms the loser into an infant) and Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent). These were put into the original arcade version of the game to poke fun at those who felt the original ''Mortal Kombat'' was too violent.
 
Fatalities are performed as in the original game, and each character now has two of each, in addition to three stage-specific Fatalities. Non-lethal finishing moves have also been added: Babalities (which transforms the loser into an infant) and Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent). These were put into the original arcade version of the game to poke fun at those who felt the original ''Mortal Kombat'' was too violent.
 
The Mega Drive, 32X, and Saturn versions have five difficulty settings for computer-controlled opponents (Very Easy, Easy, Medium, Hard, and Very Hard) and allow the player to change the number of starting credits in the options. The Master System and Game Gear versions have three difficulty settings (Easy, Medium, and Hard) and no other options.
 
  
 
===Characters===
 
===Characters===
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed.
+
{{MoveListNote|legend=MortalKombat}}
 
 
 
All characters can perform roundhouse kicks with {{left}}+{{HighKick}} (which knock the opponent across the screen), leg sweeps with {{left}}+{{LowKick}} (which cause the opponent to fall down), and uppercuts with {{down}}+{{HighPunch}} (which knock the opponent high into the air). Throws are performed by pressing {{LowPunch}} when next to the opponent.
 
All characters can perform roundhouse kicks with {{left}}+{{HighKick}} (which knock the opponent across the screen), leg sweeps with {{left}}+{{LowKick}} (which cause the opponent to fall down), and uppercuts with {{down}}+{{HighPunch}} (which knock the opponent high into the air). Throws are performed by pressing {{LowPunch}} when next to the opponent.
  
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Kung Lao, Jax, Kitana, Mileena, and Baraka make their debuts.
 
Kung Lao, Jax, Kitana, Mileena, and Baraka make their debuts.
 
Kung Lao, Johnny Cage, Baraka, and Rayden are omitted from the 8-bit versions.
 
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
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| desc=A former Shaolin monk and member of the White Lotus Society who is close friends with Liu Kang. He is descended from another Kung Lao, who was defeated by Goro 500 years prior. He seeks to avenge his ancestor and the destruction of the Shaolin temple.
 
| desc=A former Shaolin monk and member of the White Lotus Society who is close friends with Liu Kang. He is descended from another Kung Lao, who was defeated by Goro 500 years prior. He seeks to avenge his ancestor and the destruction of the Shaolin temple.
 
{{MoveListTable |
 
{{MoveListTable |
{{MoveListRow | Hat Throw | {{left}} {{right}} {{LowPunch}} | Kung Lao throws his hat like a discus.}}
+
{{MoveListRow | Hat Throw | {{left}} {{right}} {{LowPunch}}<br>{{left}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Kung Lao throws his hat like a discus.}}
 
{{MoveListRow | Bullet Kick | {{down}}+{{HighKick}} before the apex of a jump | Kung Lao drops diagonally in a kick.}}
 
{{MoveListRow | Bullet Kick | {{down}}+{{HighKick}} before the apex of a jump | Kung Lao drops diagonally in a kick.}}
 
{{MoveListRow | Whirlwind Spin | {{up}} {{up}} {{LowKick}} (press {{LowKick}} to keep spinning) | Kung Lao spins in place, doing damage at his sides.}}
 
{{MoveListRow | Whirlwind Spin | {{up}} {{up}} {{LowKick}} (press {{LowKick}} to keep spinning) | Kung Lao spins in place, doing damage at his sides.}}
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}}
 
}}
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
{{MoveListRow | Fatality 1 | {{up}} {{up}} {{HighPunch}} (sweep distance) | Kung Lao slices his opponent in half with his hat.}}
+
{{MoveListRow | Fatality 1 | {{right}} {{right}} {{right}} {{LowKick}} (sweep distance) | Kung Lao slices his opponent in half with his hat.}}
 
{{MoveListRow | Fatality 2 | {{hold|{{LowPunch}}|{{left}} {{right}}}} (full screen away) | Kung Lao throws his hat at his opponent. The player can control the hat as it is flying with {{up}} and {{down}}. In the Mega Drive and 32X versions, the hat decapitates the opponent unless directed elsewhere. This move cannot be performed using a three-button control pad. In the Saturn version, the player must aim the hat at the opponent's head for the decapitation.}}
 
{{MoveListRow | Fatality 2 | {{hold|{{LowPunch}}|{{left}} {{right}}}} (full screen away) | Kung Lao throws his hat at his opponent. The player can control the hat as it is flying with {{up}} and {{down}}. In the Mega Drive and 32X versions, the hat decapitates the opponent unless directed elsewhere. This move cannot be performed using a three-button control pad. In the Saturn version, the player must aim the hat at the opponent's head for the decapitation.}}
{{MoveListRow | Stage Fatality | {{right}} {{right}} {{right}} {{HighPunch}} (close)}}
+
{{MoveListRow | Stage Fatality | {{right}} {{right}} {{right}} {{HighPunch}} (close)<br>{{right}} {{right}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button)}}
 
{{MoveListRow | Friendship | {{left}} {{left}} {{left}} {{down}} {{HighKick}} | Kung Lao pulls a rabbit from his hat.}}
 
{{MoveListRow | Friendship | {{left}} {{left}} {{left}} {{down}} {{HighKick}} | Kung Lao pulls a rabbit from his hat.}}
 
{{MoveListRow | Babality | {{left}} {{left}} {{right}} {{right}} {{HighKick}}}}
 
{{MoveListRow | Babality | {{left}} {{left}} {{right}} {{right}} {{HighKick}}}}
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| desc=A Hollywood actor who disappears from the set of his latest film to follow his ally Liu Kang to the otherworldly dimension of Outworld and protect Earthrealm from Shao Kahn.
 
| desc=A Hollywood actor who disappears from the set of his latest film to follow his ally Liu Kang to the otherworldly dimension of Outworld and protect Earthrealm from Shao Kahn.
 
{{MoveListTable |
 
{{MoveListTable |
{{MoveListRow | High Green Flame | {{HCB}} {{HighPunch}} | Johnny Cage throws a fireball in a high arc.}}
+
{{MoveListRow | High Green Flame | {{HCB}} {{HighPunch}}<br>{{HCB}}+{{LowPunch}} (Mega Drive/32X 3-button) | Johnny Cage throws a fireball in a high arc.}}
{{MoveListRow | Low Green Flame | {{HCF}} {{LowPunch}} | Johnny Cage throws a fireball in a low arc.}}
+
{{MoveListRow | Low Green Flame | {{HCF}} {{LowPunch}}<br>{{HCF}}+{{LowPunch}} (Mega Drive/32X 3-button) | Johnny Cage throws a fireball in a low arc.}}
 
{{MoveListRow | Shadow Kick | {{left}} {{right}} {{LowKick}} | Johnny Cage slides forward while kicking.}}
 
{{MoveListRow | Shadow Kick | {{left}} {{right}} {{LowKick}} | Johnny Cage slides forward while kicking.}}
{{MoveListRow | Shadow Uppercut | {{left}} {{down}} {{left}} {{HighPunch}} | Johnny Cage flies diagonally into the air with his elbow out.}}
+
{{MoveListRow | Shadow Uppercut | {{left}} {{down}} {{left}} {{HighPunch}}<br>{{left}} {{down}} {{left}}+{{LowPunch}} (Mega Drive/32X 3-button) | Johnny Cage flies diagonally into the air with his elbow out.}}
 
{{MoveListRow | Low Blow | {{Block}}+{{LowPunch}}<br>{{LowKick}}+{{HighKick}} (Mega Drive/32X 3-button) | Johnny Cage does the splits and punches his opponent in the crotch.}}
 
{{MoveListRow | Low Blow | {{Block}}+{{LowPunch}}<br>{{LowKick}}+{{HighKick}} (Mega Drive/32X 3-button) | Johnny Cage does the splits and punches his opponent in the crotch.}}
 
}}
 
}}
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
{{MoveListRow | Fatality 1 | {{down}} {{down}} {{right}} {{right}} {{LowPunch}} (close) | Johnny Cage tears his opponent's torso off and throws it on the ground.}}
+
{{MoveListRow | Fatality 1 | {{down}} {{down}} {{right}} {{right}} {{LowPunch}} (close)<br>{{down}} {{down}} {{right}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Johnny Cage tears his opponent's torso off and throws it on the ground.}}
 
{{MoveListRow | Fatality 2 | {{right}} {{right}} {{down}} {{up}} (close) | Johnny Cage does an uppercut that decapitates his opponent. Holding down {{down}}+{{Block}}+{{LowPunch}}+{{LowKick}} before Cage performs the move knocks off three reappearing heads. In the Mega Drive and 32X versions, the extra decapitations cannot be performed using a three-button control pad.}}
 
{{MoveListRow | Fatality 2 | {{right}} {{right}} {{down}} {{up}} (close) | Johnny Cage does an uppercut that decapitates his opponent. Holding down {{down}}+{{Block}}+{{LowPunch}}+{{LowKick}} before Cage performs the move knocks off three reappearing heads. In the Mega Drive and 32X versions, the extra decapitations cannot be performed using a three-button control pad.}}
 
{{MoveListRow | Stage Fatality | {{down}} {{down}} {{down}} {{HighKick}} (close)}}
 
{{MoveListRow | Stage Fatality | {{down}} {{down}} {{down}} {{HighKick}} (close)}}
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{{MoveListRow | Slide | {{left}}+{{LowKick}}+{{HighKick}} (Mega Drive/32X)<br>{{left}}+{{Block}}+{{LowPunch}}+{{LowKick}} (Saturn) | Reptile slides forward with a leg sweep.}}
 
{{MoveListRow | Slide | {{left}}+{{LowKick}}+{{HighKick}} (Mega Drive/32X)<br>{{left}}+{{Block}}+{{LowPunch}}+{{LowKick}} (Saturn) | Reptile slides forward with a leg sweep.}}
 
{{MoveListRow | Force Ball | {{left}} {{left}} {{LowPunch}}+{{HighPunch}}<br>{{left}} {{left}} {{LowPunch}} (Mega Drive/32X 3-button) | Reptile conjures a force ball that moves across the screen and knocks the opponent down.}}
 
{{MoveListRow | Force Ball | {{left}} {{left}} {{LowPunch}}+{{HighPunch}}<br>{{left}} {{left}} {{LowPunch}} (Mega Drive/32X 3-button) | Reptile conjures a force ball that moves across the screen and knocks the opponent down.}}
{{MoveListRow | Invisibility | {{hold|{{Block}}|{{up}} {{up}} {{down}}}} | Reptile makes himself invisible until he is attacked.}}
+
{{MoveListRow | Invisibility | {{hold|{{Block}}|{{up}} {{up}} {{down}}}} {{HighPunch}} | Reptile makes himself invisible until he is attacked.}}
 
}}
 
}}
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListRow | Fatality 1 | {{left}} {{left}} {{down}} {{LowPunch}} (half screen away) | Reptile removes his mask, revealing his reptilian head, and uses his tongue to remove and eat his opponent's head.}}
 
{{MoveListRow | Fatality 1 | {{left}} {{left}} {{down}} {{LowPunch}} (half screen away) | Reptile removes his mask, revealing his reptilian head, and uses his tongue to remove and eat his opponent's head.}}
{{MoveListRow | Fatality 2 | {{right}} {{right}} {{down}} {{LowKick}} (close, while invisible) | Reptile cuts his opponent in half at the torso.}}
+
{{MoveListRow | Fatality 2 | {{right}} {{right}} {{down}} {{HighKick}} (close, while invisible) | Reptile cuts his opponent in half at the torso.}}
 
{{MoveListRow | Stage Fatality | {{down}} {{right}} {{right}} {{Block}} (close)}}
 
{{MoveListRow | Stage Fatality | {{down}} {{right}} {{right}} {{Block}} (close)}}
 
{{MoveListRow | Friendship | {{left}} {{left}} {{down}} {{LowKick}} | Reptile advertises a Reptile doll.}}
 
{{MoveListRow | Friendship | {{left}} {{left}} {{down}} {{LowKick}} | Reptile advertises a Reptile doll.}}
Line 269: Line 224:
 
| desc=A male ninja who possesses cryokinesis, thought to be a member of the secretive Lin Kuei clan. Though apparently killed in the first tournament, he mysteriously returns, traveling into Outworld to again attempt to assassinate Shang Tsung.
 
| desc=A male ninja who possesses cryokinesis, thought to be a member of the secretive Lin Kuei clan. Though apparently killed in the first tournament, he mysteriously returns, traveling into Outworld to again attempt to assassinate Shang Tsung.
 
{{MoveListTable |
 
{{MoveListTable |
{{MoveListRow | Deep Freeze | {{down}} {{right}} {{LowPunch}} | Sub-Zero shoots a burst of ice across the screen, freezing his opponent on contact. Hitting an already frozen opponent "backfires" and freezes Sub-Zero while unfreezing his opponent.}}
+
{{MoveListRow | Deep Freeze | {{down}} {{right}} {{LowPunch}}<br>{{down}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Sub-Zero shoots a burst of ice across the screen, freezing his opponent on contact. Hitting an already frozen opponent "backfires" and freezes Sub-Zero while unfreezing his opponent.}}
 
{{MoveListRow | Ground Freeze | {{down}} {{left}} {{LowKick}} | Sub-Zero shoots ice at the ground in front of him, which causes his opponent to slip uncontrollably if walked on.}}
 
{{MoveListRow | Ground Freeze | {{down}} {{left}} {{LowKick}} | Sub-Zero shoots ice at the ground in front of him, which causes his opponent to slip uncontrollably if walked on.}}
 
{{MoveListRow | Slide | {{left}}+{{LowKick}}+{{HighKick}} (Mega Drive/32X)<br>{{left}}+{{Block}}+{{LowPunch}}+{{LowKick}} (Saturn) | Sub-Zero slides forward with a leg sweep.}}
 
{{MoveListRow | Slide | {{left}}+{{LowKick}}+{{HighKick}} (Mega Drive/32X)<br>{{left}}+{{Block}}+{{LowPunch}}+{{LowKick}} (Saturn) | Sub-Zero slides forward with a leg sweep.}}
Line 275: Line 230:
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListRow | Fatality 1 | {{right}} {{right}} {{down}} {{HighKick}} (sweep distance), then {{right}} {{down}} {{right}} {{right}} {{HighPunch}} (close)<br>{{right}} {{right}} {{down}} {{HighKick}} (sweep distance), then {{right}} {{down}} {{right}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Sub-Zero shoots a flurry of ice, deep freezing his opponent, then uppercuts the resulting ice statue, shattering the upper part of the opponent's body.}}
 
{{MoveListRow | Fatality 1 | {{right}} {{right}} {{down}} {{HighKick}} (sweep distance), then {{right}} {{down}} {{right}} {{right}} {{HighPunch}} (close)<br>{{right}} {{right}} {{down}} {{HighKick}} (sweep distance), then {{right}} {{down}} {{right}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Sub-Zero shoots a flurry of ice, deep freezing his opponent, then uppercuts the resulting ice statue, shattering the upper part of the opponent's body.}}
{{MoveListRow | Fatality 2 | {{hold|{{LowPunch}}|{{left}} {{left}} {{down}} {{right}}}} (full screen away) | Sub-Zero throws an ice ball that causes his opponent to explode.}}
+
{{MoveListRow | Fatality 2 | {{hold|{{LowPunch}}|{{left}} {{left}} {{down}} {{right}}}} (full screen away)<br> {{hold|{{LowKick}}|{{left}} {{left}} {{down}} {{right}}}} (full screen away) (Mega Drive/32X 3-button) | Sub-Zero throws an ice ball that causes his opponent to explode.}}
 
{{MoveListRow | Stage Fatality | {{down}} {{right}} {{right}} {{Block}} (close)}}
 
{{MoveListRow | Stage Fatality | {{down}} {{right}} {{right}} {{Block}} (close)}}
 
{{MoveListRow | Friendship | {{left}} {{left}} {{down}} {{HighKick}} | Sub-Zero advertises a Sub-Zero doll.}}
 
{{MoveListRow | Friendship | {{left}} {{left}} {{down}} {{HighKick}} | Sub-Zero advertises a Sub-Zero doll.}}
Line 288: Line 243:
 
As in the first game, Shang Tsung is able to morph into any of the playable characters, retaining their moves. The Saturn version of the game has an option to allow Shang Tsung to morph into any character (which usually requires pausing gameplay to load the character from the disc), to morph only into his opponent (which has no load time), or to disable morphs entirely.
 
As in the first game, Shang Tsung is able to morph into any of the playable characters, retaining their moves. The Saturn version of the game has an option to allow Shang Tsung to morph into any character (which usually requires pausing gameplay to load the character from the disc), to morph only into his opponent (which has no load time), or to disable morphs entirely.
 
{{MoveListTable |
 
{{MoveListTable |
{{MoveListRow | Flaming Skull | {{left}} {{left}} {{HighPunch}}<br>{{left}} {{left}} {{LowPunch}} (Mega Drive/32X 3-button) | Shang Tsung shoots a flaming skull from his hands.}}
+
{{MoveListRow | Flaming Skull | {{left}} {{left}} {{HighPunch}}<br>{{left}} {{left}}+{{LowPunch}} (Mega Drive/32X 3-button) | Shang Tsung shoots a flaming skull from his hands.}}
 
{{MoveListRow | Two Flaming Skulls | {{left}} {{left}} {{right}} {{HighPunch}}<br>{{left}} {{left}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Shang Tsung shoots two successive flaming skulls from his hands.}}
 
{{MoveListRow | Two Flaming Skulls | {{left}} {{left}} {{right}} {{HighPunch}}<br>{{left}} {{left}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Shang Tsung shoots two successive flaming skulls from his hands.}}
 
{{MoveListRow | Three Flaming Skulls | {{left}} {{left}} {{right}} {{right}} {{HighPunch}}<br>{{left}} {{left}} {{right}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Shang Tsung shoots three successive flaming skulls from his hands.}}
 
{{MoveListRow | Three Flaming Skulls | {{left}} {{left}} {{right}} {{right}} {{HighPunch}}<br>{{left}} {{left}} {{right}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Shang Tsung shoots three successive flaming skulls from his hands.}}
Line 294: Line 249:
 
{{MoveListTable | desc=Morphs |
 
{{MoveListTable | desc=Morphs |
 
{{MoveListRow | Baraka | {{down}} {{down}} {{LowKick}}}}
 
{{MoveListRow | Baraka | {{down}} {{down}} {{LowKick}}}}
{{MoveListRow | Jax | {{down}} {{right}} {{left}} {{HighPunch}}}}
+
{{MoveListRow | Jax | {{down}} {{right}} {{left}} {{HighKick}}}}
 
{{MoveListRow | Johnny Cage | {{left}} {{left}} {{down}} {{LowPunch}}}}
 
{{MoveListRow | Johnny Cage | {{left}} {{left}} {{down}} {{LowPunch}}}}
 
{{MoveListRow | Kitana | {{Block}} {{Block}} {{Block}}}}
 
{{MoveListRow | Kitana | {{Block}} {{Block}} {{Block}}}}
Line 303: Line 258:
 
{{MoveListRow | Reptile | {{hold|{{Block}}|{{up}} {{down}}}} {{HighPunch}}}}
 
{{MoveListRow | Reptile | {{hold|{{Block}}|{{up}} {{down}}}} {{HighPunch}}}}
 
{{MoveListRow | Scorpion | {{hold|{{Block}}|{{up}} {{up}}}}}}
 
{{MoveListRow | Scorpion | {{hold|{{Block}}|{{up}} {{up}}}}}}
{{MoveListRow | Sub-Zero | {{right}} {{down}} {{right}} {{HighPunch}}}}
+
{{MoveListRow | Sub-Zero | {{right}} {{down}} {{right}} {{HighPunch}}<br>{{right}} {{down}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button)}}
 
}}
 
}}
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
Line 309: Line 264:
 
{{MoveListRow | Fatality 2 | Hold {{HighKick}} for 2 seconds and release (sweep distance) | Shang Tsung is sucked into his opponent's mouth and explodes his opponent from the inside.}}
 
{{MoveListRow | Fatality 2 | Hold {{HighKick}} for 2 seconds and release (sweep distance) | Shang Tsung is sucked into his opponent's mouth and explodes his opponent from the inside.}}
 
{{MoveListRow | Fatality 3 | Hold {{LowPunch}} for 30 seconds during the match<br>Hold {{LowKick}} for 30 seconds during the match (Mega Drive/32X 3-button) | Shang Tsung morphs into Kintaro and splits his opponent in half at the torso with a punch.}}
 
{{MoveListRow | Fatality 3 | Hold {{LowPunch}} for 30 seconds during the match<br>Hold {{LowKick}} for 30 seconds during the match (Mega Drive/32X 3-button) | Shang Tsung morphs into Kintaro and splits his opponent in half at the torso with a punch.}}
{{MoveListRow | Stage Fatality | {{left}} {{right}} {{right}} {{LowKick}} (close)}}
+
{{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{down}} {{down}} {{up}}}} {{down}} (close)}}
 
{{MoveListRow | Friendship | {{right}} {{left}} {{left}} {{left}} {{LowKick}} | Shang Tsung makes a rainbow.}}
 
{{MoveListRow | Friendship | {{right}} {{left}} {{left}} {{left}} {{LowKick}} | Shang Tsung makes a rainbow.}}
 
{{MoveListRow | Babality | {{down}} {{down}} {{right}} {{left}} {{LowKick}}}}
 
{{MoveListRow | Babality | {{down}} {{down}} {{right}} {{left}} {{LowKick}}}}
Line 329: Line 284:
 
{{MoveListRow | Stage Fatality | {{right}} {{down}} {{right}} {{HighKick}} (close)}}
 
{{MoveListRow | Stage Fatality | {{right}} {{down}} {{right}} {{HighKick}} (close)}}
 
{{MoveListRow | Friendship | {{hold|{{Block}}|{{down}} {{down}} {{down}} {{up}}}} {{LowKick}} | Kitana bakes a cake.}}
 
{{MoveListRow | Friendship | {{hold|{{Block}}|{{down}} {{down}} {{down}} {{up}}}} {{LowKick}} | Kitana bakes a cake.}}
{{MoveListRow | Babality | {{down}} {{down}} {{right}} {{left}} {{LowKick}}}}
+
{{MoveListRow | Babality | {{down}} {{down}} {{down}} {{LowKick}}}}
 
}}
 
}}
 
}}
 
}}
Line 339: Line 294:
 
{{MoveListRow | Sonic Wave | {{HCB}} {{HighKick}} | Jax throws an energy wave across the screen.}}
 
{{MoveListRow | Sonic Wave | {{HCB}} {{HighKick}} | Jax throws an energy wave across the screen.}}
 
{{MoveListRow | Ground Pound | Hold {{LowKick}} for 3 seconds and release | Jax punches the ground, causing an opponent on the ground to lose balance.}}
 
{{MoveListRow | Ground Pound | Hold {{LowKick}} for 3 seconds and release | Jax punches the ground, causing an opponent on the ground to lose balance.}}
{{MoveListRow | Gotcha Grab | {{right}} {{right}} {{LowPunch}} (close) | Jax grabs his opponent by the throat and punches twice.}}
+
{{MoveListRow | Gotcha Grab | {{right}} {{right}} {{LowPunch}} (close) | Jax grabs his opponent by the throat and punches twice. Keep tapping {{LowPunch}} for up to three more hits.}}
 
{{MoveListRow | Back Breaker | {{Block}} in midair (close) | Jax grabs his opponent in midair, drops to the ground, and snaps the opponent's back on his shoulder.}}
 
{{MoveListRow | Back Breaker | {{Block}} in midair (close) | Jax grabs his opponent in midair, drops to the ground, and snaps the opponent's back on his shoulder.}}
 
{{MoveListRow | Body Slam | {{HighPunch}} during throw | Jax slams his opponent against the ground. This move can be done multiple times by pressing {{HighPunch}} repeatedly.}}
 
{{MoveListRow | Body Slam | {{HighPunch}} during throw | Jax slams his opponent against the ground. This move can be done multiple times by pressing {{HighPunch}} repeatedly.}}
Line 345: Line 300:
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListRow | Fatality 1 | {{Block}} {{Block}} {{Block}} {{Block}} {{LowPunch}} (closer than sweep distance) | Jax rips his opponent's arms off.}}
 
{{MoveListRow | Fatality 1 | {{Block}} {{Block}} {{Block}} {{Block}} {{LowPunch}} (closer than sweep distance) | Jax rips his opponent's arms off.}}
{{MoveListRow | Fatality 2 | {{hold|{{LowPunch}}|{{right}} {{right}} {{right}}}}<br>{{hold|{{LowKick}}|{{right}} {{right}} {{right}}}} (Mega Drive/32X 3-button) | Jax smashes his opponent's skull by clapping his hands.}}
+
{{MoveListRow | Fatality 2 | {{hold|{{LowPunch}}|{{right}} {{right}} {{right}}}}<br>{{hold|{{HighKick}}|{{right}} {{right}} {{right}}}} (Mega Drive/32X 3-button) | Jax smashes his opponent's skull by clapping his hands.}}
 
{{MoveListRow | Stage Fatality | {{left}} {{right}} {{right}} {{LowKick}} (close)}}
 
{{MoveListRow | Stage Fatality | {{left}} {{right}} {{right}} {{LowKick}} (close)}}
 
{{MoveListRow | Friendship | {{right}} {{left}} {{left}} {{left}} {{LowKick}} | Jax cuts a pattern of people into folded paper.}}
 
{{MoveListRow | Friendship | {{right}} {{left}} {{left}} {{left}} {{LowKick}} | Jax cuts a pattern of people into folded paper.}}
Line 357: Line 312:
 
{{MoveListTable |
 
{{MoveListTable |
 
{{MoveListRow | Sai Throw | Hold {{HighPunch}} for 2 seconds and release<br>Hold {{LowKick}} for 2 seconds and release (Mega Drive/32X 3-button) | Mileena throws a pair of sai across the screen. This move can be done in midair.}}
 
{{MoveListRow | Sai Throw | Hold {{HighPunch}} for 2 seconds and release<br>Hold {{LowKick}} for 2 seconds and release (Mega Drive/32X 3-button) | Mileena throws a pair of sai across the screen. This move can be done in midair.}}
{{MoveListRow | Teleport Kick | {{right}} {{right}} {{LowKick}} | Mileena disappears, then drops from the air in front of her opponent while kicking.}}
+
{{MoveListRow | Teleport Kick | {{right}} {{right}} {{LowKick}}<br>{{right}} {{right}} {{HighKick}} (Mega Drive/32X 3-button) | Mileena disappears, then drops from the air in front of her opponent while kicking.}}
 
{{MoveListRow | Roll Attack | {{left}} {{left}} {{down}} {{HighKick}} | Mileena rolls quickly along the ground, knocking over her opponent on impact.}}
 
{{MoveListRow | Roll Attack | {{left}} {{left}} {{down}} {{HighKick}} | Mileena rolls quickly along the ground, knocking over her opponent on impact.}}
 
}}
 
}}
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
{{MoveListRow | Fatality 1 | {{right}} {{left}} {{right}} {{LowPunch}} (close) | Mileena stabs her opponent repeatedly with her sai.}}
+
{{MoveListRow | Fatality 1 | {{right}} {{left}} {{right}} {{LowPunch}} (close)<br>{{right}} {{left}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Mileena stabs her opponent repeatedly with her sai.}}
 
{{MoveListRow | Fatality 2 | Hold {{HighKick}} for 3 seconds and release (close) | Mileena swallows her opponent then spits out a pile of bones.}}
 
{{MoveListRow | Fatality 2 | Hold {{HighKick}} for 3 seconds and release (close) | Mileena swallows her opponent then spits out a pile of bones.}}
 
{{MoveListRow | Stage Fatality | {{right}} {{down}} {{right}} {{LowKick}} (close)}}
 
{{MoveListRow | Stage Fatality | {{right}} {{down}} {{right}} {{LowKick}} (close)}}
Line 380: Line 335:
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListRow | Fatality 1 | {{left}} {{left}} {{left}} {{left}} {{HighPunch}} (close)<br>{{left}} {{left}} {{left}} {{left}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Baraka decapitates his opponent with a blade.}}
 
{{MoveListRow | Fatality 1 | {{left}} {{left}} {{left}} {{left}} {{HighPunch}} (close)<br>{{left}} {{left}} {{left}} {{left}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Baraka decapitates his opponent with a blade.}}
{{MoveListRow | Fatality 2 | {{left}} {{right}} {{down}} {{right}} {{LowPunch}} (close) | Baraka raises his opponent into the air with his blades, with gravity impaling the opponent.}}
+
{{MoveListRow | Fatality 2 | {{left}} {{right}} {{down}} {{right}} {{LowPunch}} (close)<br>{{left}} {{right}} {{down}} {{right}}+{{LowPunch}} (close) (Mega Drive/32X 3-button) | Baraka raises his opponent into the air with his blades, with gravity impaling the opponent.}}
 
{{MoveListRow | Stage Fatality | {{right}} {{right}} {{down}} {{HighKick}} (close)}}
 
{{MoveListRow | Stage Fatality | {{right}} {{right}} {{down}} {{HighKick}} (close)}}
 
{{MoveListRow | Friendship | {{up}} {{right}} {{right}} {{HighKick}} | Baraka offers his opponent a wrapped present.}}
 
{{MoveListRow | Friendship | {{up}} {{right}} {{right}} {{HighKick}} | Baraka offers his opponent a wrapped present.}}
Line 392: Line 347:
 
{{MoveListTable |
 
{{MoveListTable |
 
{{MoveListRow | Spear | {{left}} {{left}} {{LowPunch}} | Scorpion throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}}
 
{{MoveListRow | Spear | {{left}} {{left}} {{LowPunch}} | Scorpion throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}}
{{MoveListRow | Decoy Punch | {{HCB}} {{HighPunch}}<br>{{HCB}}+{{LowPunch}} (Mega Drive/32X 3-button) | Scorpion teleports to the other side of the screen, flying in with a punch.}}
+
{{MoveListRow | Decoy Punch | {{QCB}} {{HighPunch}}<br>{{QCB}}+{{LowPunch}} (Mega Drive/32X 3-button) | Scorpion teleports to the other side of the screen, flying in with a punch. This move can be done in midair.}}
 
{{MoveListRow | Scissor Takedown | {{HCB}} {{LowKick}} | Scorpion grabs his opponent with his legs and takes them down to the ground.}}
 
{{MoveListRow | Scissor Takedown | {{HCB}} {{LowKick}} | Scorpion grabs his opponent with his legs and takes them down to the ground.}}
 
{{MoveListRow | Air Throw | {{Block}} in midair (close) | Scorpion grabs and throws his opponent in midair.}}
 
{{MoveListRow | Air Throw | {{Block}} in midair (close) | Scorpion grabs and throws his opponent in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
{{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{down}} {{down}} {{up}} {{up}}}} {{HighPunch}} (half screen away)<br>{{hold|{{Block}}|{{down}} {{down}} {{up}} {{up}}}} {{LowPunch}} (sweep distance) (Mega Drive/32X 3-button) | Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath. Toasty!}}
+
{{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{up}}}} {{HighPunch}} (half screen away)<br>{{hold|{{Block}}|{{up}} {{up}}}} {{LowPunch}} (sweep distance) (Mega Drive/32X 3-button) | Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath.}}
{{MoveListRow | Fatality 2 | Hold {{HighPunch}} for 3 seconds and release (Mega Drive/32X)<br>Hold {{HighKick}} for 3 seconds and release (Mega Drive/32X 3-button)<br>{{hold|{{HighPunch}}|{{down}} {{right}} {{right}} {{right}}}} (Saturn) | Scorpion uses his spear to cut off his opponent at the head and torso.}}
+
{{MoveListRow | Fatality 2 | {{hold|{{Block}}|{{down}} {{down}} {{up}} {{up}}}} {{HighPunch}} (anywhere)<br>{{hold|{{Block}}|{{down}} {{down}} {{up}} {{up}}}} {{LowPunch}} (anywhere) (Mega Drive/32X 3-button) | Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath. Toasty!}}
 +
{{MoveListRow | Fatality 3 | Hold {{HighPunch}} for 3 seconds and release (Mega Drive/32X)<br>Hold {{HighKick}} for 3 seconds and release (Mega Drive/32X 3-button)<br>{{hold|{{HighPunch}}|{{down}} {{right}} {{right}} {{right}}}} (Saturn) | Scorpion uses his spear to cut off his opponent at the head and torso.}}
 
{{MoveListRow | Stage Fatality | {{down}} {{right}} {{right}} {{Block}} (close)}}
 
{{MoveListRow | Stage Fatality | {{down}} {{right}} {{right}} {{Block}} (close)}}
 
{{MoveListRow | Friendship | {{left}} {{left}} {{down}} {{HighKick}} | Scorpion advertises a Scorpion doll.}}
 
{{MoveListRow | Friendship | {{left}} {{left}} {{down}} {{HighKick}} | Scorpion advertises a Scorpion doll.}}
Line 409: Line 365:
 
| desc=A mystical thunder god who returns gathers the remaining warriors from the Shaolin Torunament to Outworld in order to stop Kahn's evil plans of taking Earthrealm for his own.
 
| desc=A mystical thunder god who returns gathers the remaining warriors from the Shaolin Torunament to Outworld in order to stop Kahn's evil plans of taking Earthrealm for his own.
 
{{MoveListTable |
 
{{MoveListTable |
{{MoveListRow | Lightning | {{down}} {{right}} {{LowPunch}} | Rayden shoots a bolt of lightning across the screen.}}
+
{{MoveListRow | Lightning | {{down}} {{right}} {{LowPunch}}<br>{{down}} {{right}}+{{LowPunch}} (Mega Drive/32X 3-button) | Rayden shoots a bolt of lightning across the screen.}}
{{MoveListRow | Flying Thunderbolt | {{left}} {{left}} {{right}} | Rayden flies across the screen, grabbing and slamming his opponent against the wall.}}
+
{{MoveListRow | Flying Thunderbolt | {{left}} {{left}} {{right}} | Rayden flies across the screen, grabbing and slamming his opponent against the wall. This move can be done in midair.}}
 
{{MoveListRow | Teleport | {{down}} {{up}} | Rayden teleports to the other side of his opponent.}}
 
{{MoveListRow | Teleport | {{down}} {{up}} | Rayden teleports to the other side of his opponent.}}
{{MoveListRow | Shock<br>(Multiplayer only) | Hold {{HighPunch}} for 3 seconds and release (close) | Rayden grabs and shocks his opponent. This move can only be done in two-player matches.}}
+
{{MoveListRow | Shock<br>(Multiplayer only) | Hold {{HighPunch}} for 3 seconds and release (close)<br>Hold {{HighKick}} for 3 seconds and release (close) (Mega Drive/32X 3-button) | Rayden grabs and shocks his opponent. This move can only be done in two-player matches.}}
 
}}
 
}}
 
{{MoveListTable | desc=Finishing moves |
 
{{MoveListTable | desc=Finishing moves |
{{MoveListRow | Fatality 1 | Hold {{LowKick}} for 3 seconds, then release and {{Block}}+{{LowKick}} (close) | Rayden grabs and electrocutes his opponent.}}
+
{{MoveListRow | Fatality 1 | Hold {{LowKick}} for 3 seconds, then release and tap {{Block}}+{{LowKick}} (close) | Rayden grabs and electrocutes his opponent.}}
 
{{MoveListRow | Fatality 2 | Hold {{HighPunch}} for 8 seconds and release (close)<br>Hold {{HighKick}} for 8 seconds and release (close) (Mega Drive/32X 3-button) | Rayden uppercuts his opponent, who explodes.}}
 
{{MoveListRow | Fatality 2 | Hold {{HighPunch}} for 8 seconds and release (close)<br>Hold {{HighKick}} for 8 seconds and release (close) (Mega Drive/32X 3-button) | Rayden uppercuts his opponent, who explodes.}}
 
{{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{up}} {{up}}}} {{HighPunch}} (close)<br>{{hold|{{Block}}|{{up}} {{up}}}} {{LowPunch}} (close) (Mega Drive/32X 3-button)}}
 
{{MoveListRow | Stage Fatality | {{hold|{{Block}}|{{up}} {{up}}}} {{HighPunch}} (close)<br>{{hold|{{Block}}|{{up}} {{up}}}} {{LowPunch}} (close) (Mega Drive/32X 3-button)}}
Line 426: Line 382:
 
====Bosses====
 
====Bosses====
 
Finishing moves cannot be performed by or against the boss or secret characters.
 
Finishing moves cannot be performed by or against the boss or secret characters.
 
Kintaro was omitted from the 8-bit versions.
 
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
Line 443: Line 397:
 
====Hidden====
 
====Hidden====
 
{{mainArticle|{{PAGENAME}}/Hidden content}}
 
{{mainArticle|{{PAGENAME}}/Hidden content}}
Noob Saibot was omitted from the 8-bit versions.
 
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
Line 466: Line 419:
 
The stages are played in order (and loop around after the last one), with the exception of the Kahn's Arena stage, which is solely used for the boss fights with Kintaro and Shao Kahn. The Dead Pool, Kombat Tomb, and Pit II stages have stage-specific Fatalities.
 
The stages are played in order (and loop around after the last one), with the exception of the Kahn's Arena stage, which is solely used for the boss fights with Kintaro and Shao Kahn. The Dead Pool, Kombat Tomb, and Pit II stages have stage-specific Fatalities.
  
The hidden characters are fought in a blue version of the Portal stage in the Mega Drive and 32X versions, in Goro's Lair (returning from the original ''[[Mortal Kombat]]'') in the Saturn version, and in a unique stage in the 8-bit versions.
+
The hidden characters are fought in a blue version of the Portal stage in the Mega Drive and 32X versions and in Goro's Lair (returning from the original ''[[Mortal Kombat]]'') in the Saturn version (and the original arcade version).
 
{{gallery|widths=200|screens=yes|
 
{{gallery|widths=200|screens=yes|
 
{{gitem|MK2 Saturn TheDeadPool.png|The Dead Pool}}
 
{{gitem|MK2 Saturn TheDeadPool.png|The Dead Pool}}
Line 495: Line 448:
  
 
The port received many lukewarm reviews due to its inferior soundtrack, but is preferred by some over the [[Super NES]] version for its tight controls.
 
The port received many lukewarm reviews due to its inferior soundtrack, but is preferred by some over the [[Super NES]] version for its tight controls.
 
===Master System and Game Gear versions===
 
Like the other Sega console versions, it was developed by Probe Entertainment. The Game Gear and Master System versions are identical aside from the screen size. Eight characters and Shao Kahn are present but several were removed such as Rayden, Baraka, Johnny Cage, Kung Lao, Noob Saibot, and Kintaro. Several levels are also missing and the only level with a stage fatality is the Kombat Tomb. Each character has one fatality removed along with friendships. As expected, the graphics and sound take a hit and voice samples are nonexistent.
 
 
Virtually all the graphics are rendered through the use of background tiles rather than sprites, leading to a choppier (if less flickery) appearance than its rivals.
 
  
 
===Saturn version===
 
===Saturn version===
Line 562: Line 510:
 
| pdf=Mortal Kombat II 32X credits.pdf
 
| pdf=Mortal Kombat II 32X credits.pdf
 
| console=32X
 
| console=32X
}}
 
}}
 
===Master System and Game Gear versions===
 
{{multicol|
 
{{creditstable|
 
{{creditsheader|Midway Mortal Kombat Design Team:}}
 
*Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
 
*'''Programming by:''' Keith Burkhill
 
*'''Backgrounds by:''' Terry Ford
 
*'''Other Graphics by:''' Keith Burkhill
 
*'''Music by:''' [[Matt Furniss]]
 
*'''Produced by:''' Rob O'Farrell (Barg)
 
*'''Creative Director:''' Jo Bonar
 
*'''Quality Assurance Manager:''' Tim Bradstock
 
*'''Quality Assurance Engineers:''' James Stewart, Ben O'Reilly, Nick McGee
 
{{creditsheader|Acclaim Development by The Gray Team}}
 
*'''Producer:''' Rob Leingang
 
*'''Associate Producer:''' Stacy Hendrickson
 
*'''Analysts:''' Joe Libertella, John Cirabisi, Alex de Lucia, James Johnson
 
*'''Special Thanks to:''' Diane Cambria, Eric Weiner, Mark Mermelstein, Eric Samulski, Billy Pidgeon, Steffan Levine, Shawn Rosen
 
| source=In-game credits
 
| pdf=Mortal Kombat II SMS credits.pdf
 
| console=SMS,GG
 
 
}}
 
}}
 
}}
 
}}
Line 666: Line 591:
 
| region=PT
 
| region=PT
 
| cover=MK2 MD PT cover.jpg
 
| cover=MK2 MD PT cover.jpg
 +
| cart=MK2 MD EU Cart.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=SE rental (SF)
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| cover=MK2 MD SE Box rental.jpg
 
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| cart=
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| console=32X
 
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}}
 
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| cover=MK2 Saturn PT cover.jpg
 
| cover=MK2 Saturn PT cover.jpg
 
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| disc=MK2 Saturn EU Disc.jpg
}}
 
 
===Master System version===
 
{{ratings|SMS}}
 
{{Scanbox
 
| console=Master System
 
| region=EU
 
| cover=MK2 SMS EU Box.jpg
 
| cart=MK2 SMS EU Cart.jpg
 
}}{{Scanbox
 
| console=Master System
 
| region=PT
 
| cover=MK2 SMS PT cover.jpg
 
}}{{Scanbox
 
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| region=AU
 
| cover=MK2 SMS AU Box.jpg
 
| cart=MK2 SMS AU Cart Silver.jpg
 
}}{{Scanbox
 
| console=Master System
 
| region=AU (OFLC stickers)
 
| cover=MK2 SMS AU oflc cover.jpg
 
}}{{Scanbox
 
| console=Master System
 
| region=BR
 
| cover=MK2 SMS BR Box.jpg
 
| cart=Mk2 sms br cart.jpg
 
| manual=MK2 SMS BR Manual.pdf
 
| poster=MortalKombatIIBrPosterFront.jpg
 
| posterback=MortalKombatIIBrPosterBack.jpg
 
}}
 
 
===Game Gear version===
 
{{ratings
 
| icon=GG
 
| vgce=70
 
}}
 
{{Scanbox
 
| console=Game Gear
 
| region=JP
 
| front=MK2 GG JP Box Front.jpg
 
| cart=MK2 GG JP Cart.jpg
 
}}{{Scanbox
 
| console=Game Gear
 
| region=US
 
| front=MK2 GG US Box Front.jpg
 
| back=MK2 GG US Box Back.jpg
 
| spinemissing=yes
 
| cart=MK2 GG US Cart.jpg
 
| manual=Mortal Kombat II GG US Manual.pdf
 
}}{{Scanbox
 
| console=Game Gear
 
| region=EU
 
| front=MK2 GG EU Box Front.jpg
 
| back=MK2 GG EU Box Back.jpg
 
| spine=Mortal Kombat II GG EU Box Spine.jpg
 
| cart=MK2 GG EU Cart.jpg
 
| manual=Mortal Kombat II GG EU manual.jpg
 
}}{{Scanbox
 
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| region=PT
 
| front=
 
| back=
 
| cart=
 
}}{{Scanbox
 
| console=Game Gear
 
| region=GR ([[Zegetron]])
 
| front=
 
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| cart=MK2 GG EU Cart.jpg
 
}}{{Scanbox
 
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| region=AU
 
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}}
  

Latest revision as of 08:33, 9 October 2024

For the Sega Master System and Sega Game Gear game, see Mortal Kombat II (8-bit).

n/a

  • Mega Drive
  • 32X
  • Saturn

MKIIGen1.png

MK2 Title.png

MK2Saturn Title.PNG

Mortal Kombat II
System(s): Sega Mega Drive, Sega 32X, Sega Saturn
Publisher: Acclaim Entertainment, Acclaim Japan (JP)
Developer:
Distributor:
Sega Mega Drive
Sega Saturn
Ecofilmes (PT)
Sega Mega Drive
SF Interactive Media (SE rental)
Sega Mega Drive
Sega-Ozisoft (AU)
Sega Mega Drive
Sega 32X
Tec Toy (BR)
Licensor: Midway Manufacturing
Original system(s): Arcade boards
Sound driver:
Sega Mega Drive
Sega 32X
Krisalis sound driver
Sega Saturn
SCSP (1 track)
Peripherals supported:
Sega Mega Drive
Mega Net 2
Sega Mega Drive
Sega 32X
Six Button Control Pad
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action/Fighting[2], Action[3][4][5][6][7]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥8,800 (9,064)8,800e[8] T-81093
Sega Mega Drive
US
$64.9564.95[11] T-81346
Videogame Rating Council: MA-17
Sega Mega Drive
EU
T-81346-50
ELSPA: 15+ OK
Sega Mega Drive
PT
MD81346
Sega Mega Drive
UK
£49.9949.99[15] T-81346-50
ELSPA: 15+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
GR
T-81346-50
ELSPA: 15+ OK
Sega Mega Drive
AU
FMOR01SMC
OFLC: MA15
Sega Mega Drive
AU
(Platinum)
FMOR01SMC
OFLC: MA15
Sega Mega Drive
BR
047070
Tectoy: 18+
Sega Mega Drive
ZA
Sega Saturn
JP
¥5,8005,800 T-8107G
Sega Rating: X Rated
Sega Saturn
US
$54.9554.95[17] T-8103H
ESRB: Mature
Sega Saturn
EU
T-8103H-50
ELSPA: 15+ OK
Sega Saturn
DE
T-8103H-50
USK: 18
Sega Saturn
PT
Sega Saturn
UK
£44.9944.99[19] T-8103H-50
ELSPA: 15+ OK
Sega Saturn
PL
Sega 32X
JP
¥9,8009,800 T-8104A
Sega Rating: 18 and Up
Sega 32X
US
T-8101B
ESRB: Mature
Sega 32X
EU
T-8101B-50
ELSPA: 15+ OK
Sega 32X
PT
XJ220X
ELSPA: 15+ OK
Sega 32X
UK
£54.9954.99[22] T-8101B-50
ELSPA: 15+ OK
Sega 32X
AU
FMOR01SXC
OFLC: MA15
Sega 32X
BR
153010
Tectoy: 18+
Non-Sega versions
No results

Mortal Kombat II, called Mortal Kombat II: Kyuukyoku Shinken (モータルコンバットII 究極神拳) in Japan, is the sequel to the critically acclaimed Mortal Kombat. It was originally released in 1993 as an arcade game before being ported to numerous platforms. It is considered by many to be the best fighter of the series. It sports a cast of twelve characters with numerous special moves including new finishers and new kinds of finishers.

It is the last game of the series to be officially released in Japan for a Sega console. Mortal Kombat 3, which was the final Mortal Kombat game to be released in Japan, was only released in that region for the PlayStation.

Story

Mortal Kombat II Saturn, Introduction.png

Shao Kahn

Following his failure to defeat Liu Kang in the previous Mortal Kombat tournament, the evil Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that if they hold the next Mortal Kombat Tournament in Outworld, the Earthrealm warriors must travel away from home to attend.

Kahn agrees to this plan and restores Shang Tsung's youth and martial arts prowess. He then extends the invitation to the thunder god and Earthrealm's protector, Rayden, who gathers his warriors and takes them into Outworld.

Gameplay

MK2Saturn Charselect.PNG

Choose Your Fighter

The game plays almost identically to Mortal Kombat, with numerous improvements. There are several changes in standard moves: a crouching punch was added, low and high kicks have greater differentiation, roundhouse kicks are made more powerful (now knocking opponents across the screen, like the uppercut), and it is easier to perform combos due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in midair, and the game plays almost twice as fast as the original. The game is completely uncensored from the start, so no code is needed to uncensor the game.

As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point, the losing character becomes dazed and the winner has a short amount of time to perform a finishing move. All characters share the same basic attacks, such as uppercuts, foot sweeps, and throws, although these moves vary in speed and power from character and character. When using a three-button controller, not all of these moves are available. Characters are differentiated by several special moves that can be performed by entering certain button combinations.

The single-player game consists of a series of fights against the other playable characters of the game, before moving onto one of two secret characters if certain conditions are met. From there, the player battles the shapeshifting sorcerer Shang Tsung and the monstrous Kintaro before fighting the game's final boss, Shao Kahn. There are five difficulty settings for computer-controlled opponents (Very Easy, Easy, Medium, Hard, and Very Hard), and players can change the number of starting credits in the options. A second player can challenge the first by pressing  START  during gameplay, with the winner continuing in the tournament. The game lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons.

Characters move with Left and Right and crouch with Down. They jump with Up and flip back and forth with Up-left and Up-right. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with A, a high punch with X, a low kick with C, and a high kick with Z. They block by holding B or Y. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.

When using a standard three-button control pad on the Mega Drive and 32X versions, characters perform a low punch with A, a high punch with Left+A or Right+A, a low kick with B, and a high kick with C, and  START  blocks. Support for the Six Button Control Pad must be manually enabled in the options. The control type is set to "Activator" by default, which is equivalent to a three-button control pad.

Fatalities are performed as in the original game, and each character now has two of each, in addition to three stage-specific Fatalities. Non-lethal finishing moves have also been added: Babalities (which transforms the loser into an infant) and Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent). These were put into the original arcade version of the game to poke fun at those who felt the original Mortal Kombat was too violent.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Low kick
 HK  High kick
 BL  Block

All characters can perform roundhouse kicks with Left+ HK  (which knock the opponent across the screen), leg sweeps with Left+ LK  (which cause the opponent to fall down), and uppercuts with Down+ HP  (which knock the opponent high into the air). Throws are performed by pressing  LP  when next to the opponent.

When using a standard three-button control pad on the Mega Drive and 32X versions, for moves requiring  LP , hold the direction and  LP  simultaneously. For moves requiring  HP , release the direction before pressing  LP . Special moves requiring  LP + HP  can be done with just  LP . Uppercuts are performed with Down+ LP .

Fatalities often require being a certain distance from the opponent in order to execute. All finishing moves can be performed while holding the  BL  button, which is sometimes useful to avoid accidentally moving or hitting the opponent before the button combination is fully pressed. Friendships and Babalities can only be performed if the player does not use either punch button during the final round.

Each character has a special button combination for performing the stage-specific Fatalities on the Kombat Tomb and the Pit II stages. There is a third stage-specific Fatality for the Dead Pool stage, but it is done with the same button combination for all characters: hold  LP + LK  while performing an uppercut.

The Saturn version of the game has an option to change the ninja slide ability, shared by Reptile and Sub-Zero, from Left+ BL + LP + LK  (same as the arcade version) to Left+ LK + HK  (same as the Mega Drive and 32X versions).

Playable

Liu Kang, Johnny Cage, Sub-Zero, Scorpion, Reptile, Rayden, and Shang Tsung return from the original game (with Reptile and Shang Tsung now playable). Sonya and Kano are the only playable characters from the first game who do not return as playable characters, appearing only in the background of the Kahn's Arena stage, chained and on display as his prisoners.

Kung Lao, Jax, Kitana, Mileena, and Baraka make their debuts.

MK2 Saturn Sprite Portraits.png
Liu Kang
A Shaolin monk. He is canonically the victor of the Shaolin Tournament in the first Mortal Kombat game. He returns to his temples to find them in ruins and his Shaolin brothers slain by Shang Tsung's Outworld invaders. He travels to Outworld to seek vengeance.
Move list
Name Command Description
High Fireball Right Right  HP 
Right Right+ LP  (Mega Drive/32X 3-button)
Liu Kang shoots a fireball while standing. This move can be done in midair.
Low Fireball Right Right  LP  Liu Kang shoots a fireball while crouching.
Flying Kick Right Right  HK  Liu Kang launches himself across the screen in a kicking pose.
Bicycle Kick Hold  LK  for 5 seconds and release Liu Kang flies across the screen while kicking multiple times, resembling pedaling a bicycle.
Move list (Finishing moves)
Name Command Description
Fatality 1 Down Right Left Left  HK  (close) Liu Kang transforms into a dragon and bites his opponent in half at the torso.
Fatality 2 HOLD  BL D-Pad in a 360° rotation counterclockwise (half screen away or closer) Liu Kang does a cartwheel and then uppercuts his opponent.
Stage Fatality Left Right Right  LK  (close)
Friendship Right Left Left Left  LK  Liu Kang dances under a mirror ball.
Babality Down Down Right Left  LK 
MK2 Saturn Sprite Portraits.png
Kung Lao
A former Shaolin monk and member of the White Lotus Society who is close friends with Liu Kang. He is descended from another Kung Lao, who was defeated by Goro 500 years prior. He seeks to avenge his ancestor and the destruction of the Shaolin temple.
Move list
Name Command Description
Hat Throw Left Right  LP 
Left Right+ LP  (Mega Drive/32X 3-button)
Kung Lao throws his hat like a discus.
Bullet Kick Down+ HK  before the apex of a jump Kung Lao drops diagonally in a kick.
Whirlwind Spin Up Up  LK  (press  LK  to keep spinning) Kung Lao spins in place, doing damage at his sides.
Teleport Down Up Kung Lao disappears into the air and reappears behind his opponent.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Right Right  LK  (sweep distance) Kung Lao slices his opponent in half with his hat.
Fatality 2 HOLD  LP Left Right (full screen away) Kung Lao throws his hat at his opponent. The player can control the hat as it is flying with Up and Down. In the Mega Drive and 32X versions, the hat decapitates the opponent unless directed elsewhere. This move cannot be performed using a three-button control pad. In the Saturn version, the player must aim the hat at the opponent's head for the decapitation.
Stage Fatality Right Right Right  HP  (close)
Right Right Right+ LP  (close) (Mega Drive/32X 3-button)
Friendship Left Left Left Down  HK  Kung Lao pulls a rabbit from his hat.
Babality Left Left Right Right  HK 
MK2 Saturn Sprite Portraits.png
Johnny Cage
A Hollywood actor who disappears from the set of his latest film to follow his ally Liu Kang to the otherworldly dimension of Outworld and protect Earthrealm from Shao Kahn.
Move list
Name Command Description
High Green Flame Right Down-right Down Down-left Left  HP 
Right Down-right Down Down-left Left+ LP  (Mega Drive/32X 3-button)
Johnny Cage throws a fireball in a high arc.
Low Green Flame Left Down-left Down Down-right Right  LP 
Left Down-left Down Down-right Right+ LP  (Mega Drive/32X 3-button)
Johnny Cage throws a fireball in a low arc.
Shadow Kick Left Right  LK  Johnny Cage slides forward while kicking.
Shadow Uppercut Left Down Left  HP 
Left Down Left+ LP  (Mega Drive/32X 3-button)
Johnny Cage flies diagonally into the air with his elbow out.
Low Blow  BL + LP 
 LK + HK  (Mega Drive/32X 3-button)
Johnny Cage does the splits and punches his opponent in the crotch.
Move list (Finishing moves)
Name Command Description
Fatality 1 Down Down Right Right  LP  (close)
Down Down Right Right+ LP  (close) (Mega Drive/32X 3-button)
Johnny Cage tears his opponent's torso off and throws it on the ground.
Fatality 2 Right Right Down Up (close) Johnny Cage does an uppercut that decapitates his opponent. Holding down Down+ BL + LP + LK  before Cage performs the move knocks off three reappearing heads. In the Mega Drive and 32X versions, the extra decapitations cannot be performed using a three-button control pad.
Stage Fatality Down Down Down  HK  (close)
Friendship Down Down Down Down  HK  Johnny Cage signs an autograph on a picture of himself for his opponent.
Babality Left Left Left  HK 
MK2 Saturn Sprite Portraits.png
Reptile
Shang Tsung's personal bodyguard. He appears in the form of a human ninja, but he is believed to be a horrific reptilian creature in disguise.
Move list
Name Command Description
Acid Spit Right Right  HP 
Right Right+ LP  (Mega Drive/32X 3-button)
Reptile takes his mask off and spits a gob of acid.
Slide Left+ LK + HK  (Mega Drive/32X)
Left+ BL + LP + LK  (Saturn)
Reptile slides forward with a leg sweep.
Force Ball Left Left  LP + HP 
Left Left  LP  (Mega Drive/32X 3-button)
Reptile conjures a force ball that moves across the screen and knocks the opponent down.
Invisibility HOLD  BL Up Up Down  HP  Reptile makes himself invisible until he is attacked.
Move list (Finishing moves)
Name Command Description
Fatality 1 Left Left Down  LP  (half screen away) Reptile removes his mask, revealing his reptilian head, and uses his tongue to remove and eat his opponent's head.
Fatality 2 Right Right Down  HK  (close, while invisible) Reptile cuts his opponent in half at the torso.
Stage Fatality Down Right Right  BL  (close)
Friendship Left Left Down  LK  Reptile advertises a Reptile doll.
Babality Down Left Left  LK 
MK2 Saturn Sprite Portraits.png
Sub-Zero
A male ninja who possesses cryokinesis, thought to be a member of the secretive Lin Kuei clan. Though apparently killed in the first tournament, he mysteriously returns, traveling into Outworld to again attempt to assassinate Shang Tsung.
Move list
Name Command Description
Deep Freeze Down Right  LP 
Down Right+ LP  (Mega Drive/32X 3-button)
Sub-Zero shoots a burst of ice across the screen, freezing his opponent on contact. Hitting an already frozen opponent "backfires" and freezes Sub-Zero while unfreezing his opponent.
Ground Freeze Down Left  LK  Sub-Zero shoots ice at the ground in front of him, which causes his opponent to slip uncontrollably if walked on.
Slide Left+ LK + HK  (Mega Drive/32X)
Left+ BL + LP + LK  (Saturn)
Sub-Zero slides forward with a leg sweep.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Right Down  HK  (sweep distance), then Right Down Right Right  HP  (close)
Right Right Down  HK  (sweep distance), then Right Down Right Right+ LP  (close) (Mega Drive/32X 3-button)
Sub-Zero shoots a flurry of ice, deep freezing his opponent, then uppercuts the resulting ice statue, shattering the upper part of the opponent's body.
Fatality 2 HOLD  LP Left Left Down Right (full screen away)
HOLD  LK Left Left Down Right (full screen away) (Mega Drive/32X 3-button)
Sub-Zero throws an ice ball that causes his opponent to explode.
Stage Fatality Down Right Right  BL  (close)
Friendship Left Left Down  HK  Sub-Zero advertises a Sub-Zero doll.
Babality Down Left Left  HK 
MK2 Saturn Sprite Portraits.png
Shang Tsung
A shapeshifting sorcerer. After his defeat in the first game, he convinced Shao Kahn to spare his life. He has a new plan to appease his master, who, in turn, restores Tsung's youth. Although playable in this installment, he also serves as a sub-boss of the game, always appearing before Kintaro in the single-player mode.

As in the first game, Shang Tsung is able to morph into any of the playable characters, retaining their moves. The Saturn version of the game has an option to allow Shang Tsung to morph into any character (which usually requires pausing gameplay to load the character from the disc), to morph only into his opponent (which has no load time), or to disable morphs entirely.

Move list
Name Command Description
Flaming Skull Left Left  HP 
Left Left+ LP  (Mega Drive/32X 3-button)
Shang Tsung shoots a flaming skull from his hands.
Two Flaming Skulls Left Left Right  HP 
Left Left Right+ LP  (Mega Drive/32X 3-button)
Shang Tsung shoots two successive flaming skulls from his hands.
Three Flaming Skulls Left Left Right Right  HP 
Left Left Right Right+ LP  (Mega Drive/32X 3-button)
Shang Tsung shoots three successive flaming skulls from his hands.
Move list (Morphs)
Name Command Description
Baraka Down Down  LK 
Jax Down Right Left  HK 
Johnny Cage Left Left Down  LP 
Kitana  BL   BL   BL 
Kung Lao Left Down Left  HK 
Liu Kang Left Right Right  BL 
Mileena Hold  HP  for 2 seconds and release
Hold  LK  for 2 seconds and release (Mega Drive/32X 3-button)
Rayden Down Left Right  LK 
Reptile HOLD  BL Up Down  HP 
Scorpion HOLD  BL Up Up
Sub-Zero Right Down Right  HP 
Right Down Right+ LP  (Mega Drive/32X 3-button)
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD  BL Up Down Up  LK  (close) Shang Tsung steals his opponent's soul.
Fatality 2 Hold  HK  for 2 seconds and release (sweep distance) Shang Tsung is sucked into his opponent's mouth and explodes his opponent from the inside.
Fatality 3 Hold  LP  for 30 seconds during the match
Hold  LK  for 30 seconds during the match (Mega Drive/32X 3-button)
Shang Tsung morphs into Kintaro and splits his opponent in half at the torso with a punch.
Stage Fatality HOLD  BL Down Down Up Down (close)
Friendship Right Left Left Left  LK  Shang Tsung makes a rainbow.
Babality Down Down Right Left  LK 
MK2 Saturn Sprite Portraits.png
Kitana
A female ninja who works as a personal assassin in the service of Shao Kahn. She has been suspected of secretly aiding the Earthrealm warriors. She is armed with a pair of steel fans.
Move list
Name Command Description
Fan Throw Right Right  LP + HP 
Right Right  LP  (Mega Drive/32X 3-button)
Kitana throws a spinning fan like a sawblade. This move can be done in midair.
Fan Swipe Left+ HP 
Left+ LP  (Mega Drive/32X 3-button)
Kitana swipes a fan in front of her.
Fan Lift Left Left Left  HP 
Left Left Left+ LP  (Mega Drive/32X 3-button)
Kitana spins her fan at the air, generating waves that can catch and lift opponents.
Square Wave Punch Right Down-right Down Down-left Left  HP 
Right Down-right Down Down-left Left+ LP  (Mega Drive/32X 3-button)
Kitana jumps into the air and shoots across the screen with her fist extended.
Move list (Finishing moves)
Name Command Description
Fatality 1  BL   BL   BL   HK  (close) Kitana decapitates her opponent with a fan.
Fatality 2 HOLD  LK Right Right Down Right (close) Kitana gives her opponent a "kiss of death," causing the opponent to bloat and explode.
Stage Fatality Right Down Right  HK  (close)
Friendship HOLD  BL Down Down Down Up  LK  Kitana bakes a cake.
Babality Down Down Down  LK 
MK2 Saturn Sprite Portraits.png
Jax
A US Special Forces officer who enters the tournament to retrieve his partner Sonya Blade and the wanted criminal Kano from Outworld.
Move list
Name Command Description
Sonic Wave Right Down-right Down Down-left Left  HK  Jax throws an energy wave across the screen.
Ground Pound Hold  LK  for 3 seconds and release Jax punches the ground, causing an opponent on the ground to lose balance.
Gotcha Grab Right Right  LP  (close) Jax grabs his opponent by the throat and punches twice. Keep tapping  LP  for up to three more hits.
Back Breaker  BL  in midair (close) Jax grabs his opponent in midair, drops to the ground, and snaps the opponent's back on his shoulder.
Body Slam  HP  during throw Jax slams his opponent against the ground. This move can be done multiple times by pressing  HP  repeatedly.
Move list (Finishing moves)
Name Command Description
Fatality 1  BL   BL   BL   BL   LP  (closer than sweep distance) Jax rips his opponent's arms off.
Fatality 2 HOLD  LP Right Right Right
HOLD  HK Right Right Right (Mega Drive/32X 3-button)
Jax smashes his opponent's skull by clapping his hands.
Stage Fatality Left Right Right  LK  (close)
Friendship Right Left Left Left  LK  Jax cuts a pattern of people into folded paper.
Babality Down Down Right Left  LK 
MK2 Saturn Sprite Portraits.png
Mileena
Twin sister to Kitana who also serves as an assassin for Kahn. Her mission during the tournament is to ensure the loyalty of her sister, but she also has plans of her own. She is armed with a pair of sai.
Move list
Name Command Description
Sai Throw Hold  HP  for 2 seconds and release
Hold  LK  for 2 seconds and release (Mega Drive/32X 3-button)
Mileena throws a pair of sai across the screen. This move can be done in midair.
Teleport Kick Right Right  LK 
Right Right  HK  (Mega Drive/32X 3-button)
Mileena disappears, then drops from the air in front of her opponent while kicking.
Roll Attack Left Left Down  HK  Mileena rolls quickly along the ground, knocking over her opponent on impact.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Left Right  LP  (close)
Right Left Right+ LP  (close) (Mega Drive/32X 3-button)
Mileena stabs her opponent repeatedly with her sai.
Fatality 2 Hold  HK  for 3 seconds and release (close) Mileena swallows her opponent then spits out a pile of bones.
Stage Fatality Right Down Right  LK  (close)
Friendship HOLD  BL Down Down Down Up  HK  Mileena plants a flower.
Babality Down Down Down  HK 
MK2 Saturn Sprite Portraits.png
Baraka
A warlord belonging to a race of nomadic mutants living in the wastelands of Outworld. He is responsible for the assault on the Shaolin Monastery on the orders of Shao Kahn.
Move list
Name Command Description
Blade Spark Down Left  HP 
Down Left+ LP  (Mega Drive/32X 3-button)
Baraka shoots a blade across the screen.
Blade Swipe Left+ HP 
Left+ LP  (Mega Drive/32X 3-button)
Baraka swipes a blade in front of him.
Blade Fury Left Left Left  LP  Baraka kneels and repeatedly waves his blades in the air, dicing opponents caught in them.
Double Kick  HK   HK  (close) Baraka does a kick that hits his opponent twice.
Move list (Finishing moves)
Name Command Description
Fatality 1 Left Left Left Left  HP  (close)
Left Left Left Left+ LP  (close) (Mega Drive/32X 3-button)
Baraka decapitates his opponent with a blade.
Fatality 2 Left Right Down Right  LP  (close)
Left Right Down Right+ LP  (close) (Mega Drive/32X 3-button)
Baraka raises his opponent into the air with his blades, with gravity impaling the opponent.
Stage Fatality Right Right Down  HK  (close)
Friendship Up Right Right  HK  Baraka offers his opponent a wrapped present.
Babality Right Right Right  HK 
MK2 Saturn Sprite Portraits.png
Scorpion
A hellspawned spectre who returns to the tournament to once again assassinate Sub-Zero to avenge the death of his family at the hands of the Lin Kuei clan.
Move list
Name Command Description
Spear Left Left  LP  Scorpion throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.
Decoy Punch Down Down-left Left  HP 
Down Down-left Left+ LP  (Mega Drive/32X 3-button)
Scorpion teleports to the other side of the screen, flying in with a punch. This move can be done in midair.
Scissor Takedown Right Down-right Down Down-left Left  LK  Scorpion grabs his opponent with his legs and takes them down to the ground.
Air Throw  BL  in midair (close) Scorpion grabs and throws his opponent in midair.
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD  BL Up Up  HP  (half screen away)
HOLD  BL Up Up  LP  (sweep distance) (Mega Drive/32X 3-button)
Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath.
Fatality 2 HOLD  BL Down Down Up Up  HP  (anywhere)
HOLD  BL Down Down Up Up  LP  (anywhere) (Mega Drive/32X 3-button)
Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath. Toasty!
Fatality 3 Hold  HP  for 3 seconds and release (Mega Drive/32X)
Hold  HK  for 3 seconds and release (Mega Drive/32X 3-button)
HOLD  HP Down Right Right Right (Saturn)
Scorpion uses his spear to cut off his opponent at the head and torso.
Stage Fatality Down Right Right  BL  (close)
Friendship Left Left Down  HK  Scorpion advertises a Scorpion doll.
Babality Down Left Left  HK 
MK2 Saturn Sprite Portraits.png
Rayden
A mystical thunder god who returns gathers the remaining warriors from the Shaolin Torunament to Outworld in order to stop Kahn's evil plans of taking Earthrealm for his own.
Move list
Name Command Description
Lightning Down Right  LP 
Down Right+ LP  (Mega Drive/32X 3-button)
Rayden shoots a bolt of lightning across the screen.
Flying Thunderbolt Left Left Right Rayden flies across the screen, grabbing and slamming his opponent against the wall. This move can be done in midair.
Teleport Down Up Rayden teleports to the other side of his opponent.
Shock
(Multiplayer only)
Hold  HP  for 3 seconds and release (close)
Hold  HK  for 3 seconds and release (close) (Mega Drive/32X 3-button)
Rayden grabs and shocks his opponent. This move can only be done in two-player matches.
Move list (Finishing moves)
Name Command Description
Fatality 1 Hold  LK  for 3 seconds, then release and tap  BL + LK  (close) Rayden grabs and electrocutes his opponent.
Fatality 2 Hold  HP  for 8 seconds and release (close)
Hold  HK  for 8 seconds and release (close) (Mega Drive/32X 3-button)
Rayden uppercuts his opponent, who explodes.
Stage Fatality HOLD  BL Up Up  HP  (close)
HOLD  BL Up Up  LP  (close) (Mega Drive/32X 3-button)
Friendship Down Left Right  HK  Rayden conjures a diminutive clone of himself.
Babality HOLD  BL Down Down Up  HK 

Bosses

Finishing moves cannot be performed by or against the boss or secret characters.

Mortal Kombat II Saturn, Boss Characters.png
Kintaro
Shao Kahn's four-armed bodyguard, sent by his race to avenge Goro's defeat. He is the game's penultimate boss.
Mortal Kombat II Saturn, Boss Characters.png
Shao Kahn
The evil Emperor of Outworld, who wishes to conquer Earthrealm by any means. He is the host of the tournament and the game's final boss.

Hidden

Main article: Mortal Kombat II/Hidden content.
Mortal Kombat II Saturn, Hidden Characters.png
Smoke
A male ninja clad in grey who constantly emits smoke. He moves very quickly and has Scorpion's spear. Smoke is fought by pressing Down+ START  when Dan Forden pops up in the bottom-right corner of the screen and shouts "Toasty!" in the Portal stage.
Mortal Kombat II Saturn, Hidden Characters.png
Jade
A female ninja clad in green. She is immune to projectiles (which pass harmlessly through her) and uses Kitana's steel fans. Jade is fought by defeating the opponent before the "?" with only the  LK  button.
Mortal Kombat II Saturn, Hidden Characters.png
Noob Saibot
A dark, silhouetted ninja. He uses Scorpion's spear. Noob Saibot is fought by winning 25 two-player matches in a row.

Stages

Main article: Mortal Kombat II/Comparisons.

The stages are played in order (and loop around after the last one), with the exception of the Kahn's Arena stage, which is solely used for the boss fights with Kintaro and Shao Kahn. The Dead Pool, Kombat Tomb, and Pit II stages have stage-specific Fatalities.

The hidden characters are fought in a blue version of the Portal stage in the Mega Drive and 32X versions and in Goro's Lair (returning from the original Mortal Kombat) in the Saturn version (and the original arcade version).

MK2 Saturn TheDeadPool.png

The Dead Pool
MK2 Saturn TheDeadPool.png

MK2 Saturn KombatTomb.png

Kombat Tomb
MK2 Saturn KombatTomb.png

MK2 Saturn Wasteland.png

Wasteland
MK2 Saturn Wasteland.png

MK2 Saturn TheTower.png

The Tower
MK2 Saturn TheTower.png

MK2 Saturn LivingForest.png

Living Forest
MK2 Saturn LivingForest.png

MK2 Saturn TheArmory.png

The Armory
MK2 Saturn TheArmory.png

MK2 Saturn ThePitII.png

The Pit II
MK2 Saturn ThePitII.png

MK2 Saturn ThePortal.png

The Portal
MK2 Saturn ThePortal.png

MK2 Saturn KahnsArena.png

Kahn's Arena
MK2 Saturn KahnsArena.png

History

Release

Like the first game, Mortal Kombat II was banned in Germany. Only the Game Boy version was available in the country until the game was unbanned in 2005.

Versions

Mega Drive version

The Mega Drive version was developed by Probe Entertainment. Differences from the arcade version include a limited color palette, reduced voice samples, and original game music. Gameplay speed is slightly increased. In the place of Goro's Lair is a slightly modified Portal stage, which replaces the reds and oranges with blue. The game endings have also been reduced to text which scrolls across the screen as the winning player poses in Shao Kahns Arena. There are some Easter eggs that are exclusive to this version such as the "Oooh Nasty" debug option which replaces the Dan Forden "Toasty" image with a kids drawing and gives Rayden a "Fergality" special move.

32X version

Mortal Kombat II (known as Mortal Kombat II: Kyuukyoku Shinken in Japan) was ported to the 32X by Probe Entertainment, the same company behind the Mega Drive version of the game. The original port was first released in the United States on December 4, 1994 in time for the Christmas season. A revision fixing minor programming issues and bugs that were most likely not addressed due to the Christmas deadline was released in January 1995. The game was released in Europe and Japan in 1995.

This port is built off of the Mega Drive version, and much of the game still relies on the Mega Drive hardware, with most of the backgrounds and menu graphics being rendered by the 16-bit hardware. The 32X side is used to give character sprites more colours and render more advanced shadows, which in turn frees up some more palette entries for the backgrounds on the Mega Drive side.

The 32X version enhances the sound effects to bring them more in-line with the arcade version, and adds many voice clips that were missing in its Mega Drive counterpart, namely Shao Kahn's announcing of the rounds and various screaming noises. Due to the game's tight release schedule, however, it retains the Mega Drive version's soundtrack.

The port received many lukewarm reviews due to its inferior soundtrack, but is preferred by some over the Super NES version for its tight controls.

Saturn version

Mortal Kombat II Saturn, Comparison, Shang Tsung No Morphs.png

Mortal Kombat II Saturn, Comparison, Shang Tsung All Morphs.png

Sprite quality comparison for Shang Tsung morphs on and off

This port is essentially a conversion of the Probe Entertainment-developed DOS port (which was reprogrammed in C). A later PlayStation version was released only in Japan (it is thought it went unreleased in Western territories because of a possible conflict with the Sony-published PlayStation version of Mortal Kombat 3). Based on the Sega Saturn version, the PlayStation port includes an option to enable Shao Kahn's dialogue (such as his announcing of the rounds), and several voice samples like Kitana's death screams have been restored. This is assumed to be missing on the Sega Saturn version to benefit slightly better load times. The Sega Saturn version has an option for allowing Shang Tsung to morph to any character (which suffers from a short delay to load the character into memory from the disc) or only to his opponent. Sprites appear less detailed in matches with Shang Tsung when he is allowed to morph into anyone.

Both of these ports, however, have been received negatively by many gamers. They are widely considered to be inferior to the 16-bit ports for their lack of certain sound effects, poor load times, and occasional slowdown. The Saturn version was also released almost two and a half years after the original arcade version, so many found there to be no excuse for these issues.

In Japan, this version is known as Mortal Kombat II Kanzenban (モータルコンバットII 完全版).

Production credits

Mega Drive version

Midway Mortal Kombat Team
  • Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
For Probe Software
  • Programmed by: David Leitch with the kind assistance of Paul Carruthers
  • Graphics by: Terry Ford
  • Music and SFX by: Matt Furniss, S. Hollingworth (Krisalis Software)
  • Graphics Utilities: Gary Liddon, Carl Muller, Bob Armour
  • Compression Programming: Nick Pelling, Greg Michael
  • QA Manager: Tim Bradstock
  • QA Engineers: James Stewart, Ben O'Reilly, Nick McGee
  • Creative Director: Joe Bonar
  • Produced by: Rob O'Farrel (Barg)
  • Special Thanks to: Tiny 'Bubbles' Beckwith
  • Mr Leitch's Portrait by: Alan Seagrave
Acclaim Development by The Gray Team
  • Producer: Rob Leingang
  • Associate Producer: Stacy Hendrickson
  • Analysts: John Cirabisi, James Johnson, Joe Libertella
  • Special Thanks to: Alex De Lucia, Billy Pidgeon, Diane Cambria, Eric Weiner, Steffan Levine, Shawn Rosen, Eric Kuby, Mark Mermelstein, Mike Hong, Eric Samulski
Source:
In-game credits
Mortal Kombat II MD credits.pdf
[23]

32X version

Midway Mortal Kombat Team
  • Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
For Probe Entertainment Limited
  • Programmed by: Cameron Sheppard, David Leitch
  • Graphics by: Terry Ford
  • Music and SFX by: Matt Furniss, S. Hollingworth (Krisalis Software)
  • Samples by: PC Music
  • Samples Driver by: Ed Haynes
  • Compression Programming: Nick Pelling, Cameron Sheppard
  • QA Engineers: James Stewart, Nick McGee, Clifford Ramsey, Mark Viccary
  • QA Manager: Tim Bradstock
  • Produced by: Rob O'Farrel (Barg)
  • Executive Producer: Tony Porter
Acclaim Development by The Gray Team
  • Producer: Rob Leingang
  • Associate Producer: Alex De Lucia
  • Analysts: Joey Libertella, Eric Weiner, Mark Hermelstein, Steffan Levine
  • Special Thanks to: Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski
Thanks again Stacy. We'll miss you!!
Source:
In-game credits
Mortal Kombat II 32X credits.pdf
[24]

Saturn version

The Probe Team
  • C Conversion: Gary Liddon
  • Saturn Programming: Gary Liddon, Simon Golding, Carl Muller
  • Artistry: Little Kev, Blizzard, Terry Ford
  • Music: PC Music
  • Assistant Producer: Tim Bradstock
  • QA Manager: Cliff Ramsey
  • QA Engineers: Nick McGee, Mike Movel, Mark Viccary, James Brown, Michael Patrick, Robert Lewtas, Russel Wark
  • Producer: Rob O'Farrell
  • Special Thanks to: Cameron Sheppard, David Leitch, George Allan, Jamie Rivett, Paul Carruthers, Keith Burkhill, James Stewart, Justin Garvanovic, Mr Fish, Linford, Demi, Christie, Bliz, Dan Phillips, Dave Collins, Bubbly Beckwith, and of course, you!
Acclaim Red Team
  • Producer: Billy Pidgeon
  • Associate Producer: Jay Luss
  • Analysts: E!, Mot
  • Special Thanks: Kelly Coleman, Alex De Lucia, Eric Kuby, Jason Shreiber, Eric Samulski
Acclaim QA
  • Senior Manager: Mike Weiner
  • Supervisors: Adam Ingberman, Carol Caracciolo
  • Tech Support: Harry Reimer, Howard Perlman, John Gonzales, Robert Coffey
  • Lead Analyst: Mike Hong
  • Game Analyst: Jeff Zentil
  • Game Testers: Robert Asche, Andre Abramowitz, Art Scheffer, Mat Kraemer, Eric Zilberman
Mortal Kombat II Design Team
  • Design and Software: Ed Boon
  • Design and Graphics: John Tobias
  • Sounds and Music: Dan Forden
  • Background Graphics: Tony Goskie
  • Additional Graphics: John Vogel
  • Executive Producers: Neil Nicastro, Ken Fedesna
  • Senior Hardware Technician: Sheridan Oursler
  • Hardware Design: Ray Macika, Pat Cox, Cary Mednick, Ray Gay, Al Lask
  • OCS Sound System: Matt Booty, Ed Keenan, John Lowes
  • Speech: Steve Ritchie, Jon Hey, Vince Pontarelli, Dan (Toasty) Forden, Ed Boon
  • Shao Kahn Costume: Mark Runyon
  • Special Thanks to: Mark Penacho, George Petro, Shawn Liptak, Warren Davis, Bill Dabelstein, Jeff Johnson, Mark Turmell, Sal DiVita, Jason Skiles, Paul Dussault, Roger Sharpe, Eric Kinkead, Jake Gimpson, Steve Beran, Paul Barker, John McCaffer, Lee Schiff, Jin Im, The Internet Guys
  • Game Testers/Specialists: Eddie Ferrier
Source:
In-game credits
Mortal Kombat II Saturn credits.pdf
[25]

Magazine articles

Main article: Mortal Kombat II/Magazine articles.

Promotional material

Main article: Mortal Kombat II/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[26]
Beep! MegaDrive (JP) NTSC-J
70
[27]
Consoles + (FR)
92
[28]
Cool Gamer (RU)
90
[29]
Computer & Video Games (UK)
97
[30]
Edge (UK)
80
[31]
Electronic Gaming Monthly (US) NTSC-U
73
[32]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[33]
Entsiklopediya luchshikh igr Sega. Vypusk 10 (RU)
100
[34]
Famitsu (JP) NTSC-J
73
[35]
Game Players (US)
92
[36]
Game Players (US) NTSC-U
92
[37]
GamePro (US) NTSC-U
88
[38]
GamePro (DE) PAL
67
[39]
GamesMaster (UK) PAL
94
[40]
Games World: The Magazine (UK) PAL
91
[41]
Game Informer (US) NTSC-U
78
[42]
Joker (SI)
94
[43]
Joypad (FR) PAL
88
[44]
MAN!AC (DE) PAL
80
[45]
Mega (UK) PAL
88
[15]
Mega Force (FR) PAL
91
[46]
Megazin (SI)
91
[47]
Mean Machines Sega (UK) PAL
94
[48]
Player One (FR)
94
[49]
Power Up! (UK)
93
[50]
Score (CZ)
78
[51]
Sega Magazine (UK) PAL
96
[52]
Sega Power (UK) PAL
94
[53]
Sega Pro (UK) PAL
97
[54]
Sega Mega Drive Review (RU)
92
[55]
Sega Saturn Magazine (JP) NTSC-J
80
[56]
Todo Sega (ES)
92
[57]
Tricks 16 bit (RU)
96
[58]
Video Games (DE) PAL
73
[59]
VideoGames (US) NTSC-U
70
[60]
Sega Mega Drive
87
Based on
36 reviews

Mortal Kombat II

Mega Drive, JP
MK2 MD JP Box.jpg
Cover
MortalKombat2 MD JP CartTop.jpg
MortalKombat2 MD JP Cart.jpg
Cart
Mortal Kombat II MD JP Manual.pdf
Manual
Mega Drive, US
MK2 MD US Box.jpg
Cover
MK2 MD US Cart.jpg
Cart
Mortal Kombat II MD US Manual.pdf
Manual
Mega Drive, EU
MK2 MD EU Box.jpg
Cover
MK2 MD EU Cart.jpg
Cart
Mortal Kombat II MD EU Manual.jpg
Manual
MK2 MD EU pcb.jpg
PCB
Mega Drive, PT
MK2 MD PT cover.jpg
Cover
MK2 MD EU Cart.jpg
Cart
Mega Drive, SE (rental; SF)
MK2 MD SE Box rental.jpg
Cover
Mega Drive, GR (Zegetron)

MK2 MD EU Cart.jpg
Cart
Mega Drive, AU
MK2 MD AU back.jpgNospine.pngMortalKombatII MD AU cover.jpg
Cover
Mega Drive, AU (alt)
MK2 MD AU alt cover.jpg
Cover
Mega Drive, AU (Sega Platinum Collection)
MK2 MD AU Box Platinum.jpg
Cover
Mortal Kombat II MD AU Cart.jpg
Cart
Mortal Kombat II MD EU Manual.jpg
Manual
Mega Drive, BR
MK2 MD BR Box.jpg
Cover
MK2 MD BR Cart.jpg
Cart
Mortal Kombat II MD BR Manual.pdf
Manual
Mega Drive, ZA
MK2 MD ZA Box.jpg
Cover
MK2 MD EU Cart.jpg
Cart

32X version

Sega Retro Average 
Publication Score Source
88 [61]
Sega 32X
88
Based on
1 review
Sega Retro Average 
Publication Version Score
CD Consoles (FR) PAL
48
[62]
Consoles + (FR)
93
[63]
Computer & Video Games (UK) PAL
93
[64]
Digitiser (UK)
90
[65]
Electronic Games (1992-1995) (US) NTSC-U
100
[66]
Famitsu (JP) NTSC-J
55
[67]
GameFan (US) NTSC-U
91
[68]
Game Players (US) NTSC-U
76
[69]
GamePro (US) NTSC-U
58
[70]
Games World: The Magazine (UK) PAL
91
[71]
Game Informer (US) NTSC-U
89
[72]
HiTech (ES) PAL
70
[73]
Mega (UK) PAL
84
[74]
Mean Machines Sega (UK) PAL
92
[21]
Next Generation (US) NTSC-U
50
[75]
Player One (FR)
92
[76]
Saturn Fan (JP) NTSC-J
65
[77]
Sega Magazine (UK) PAL
93
[78]
Sega Power (UK) PAL
90
[79]
Sega Pro (UK) PAL
95
[80]
Sega Pro (UK) PAL
92
[81]
Sega Saturn Magazine (JP) NTSC-J
70
[82]
Todo Sega (ES)
93
[83]
Top Consoles (FR)
80
[84]
Ultimate Future Games (UK) PAL
81
[85]
VideoGames (US)
90
[86]
Sega 32X
82
Based on
26 reviews

Mortal Kombat II

32X, JP
MK2 32X JP Box Back.jpgMortalKombat232x MD JP BoxSpine.jpgMK2 32X JP Box Front.jpg
Cover
MortalKombat232x MD JP CartTop.jpg
MortalKombat232x MD JP Cart.jpg
Cart
Mkii 32x jp manual.pdf
Manual
32X, US
MK2 32X US Box Back.jpgMK2 32X US Box Front.jpg
Cover
MK2 32X US Cart.jpg
Cart
Mortalkombatii 32x us manual.pdf
Manual
32X, EU
MK2 32X EU Box Back.jpgMK2 32X EU Box Spine.jpgMK2 32X EU Box Front.jpg
Cover
MK2 32X EU Cart.jpg
Cart
Mortal Kombat II 32X EU manual.jpg
Manual
32X, PT

32X, AU
MK2 32X AU Box Front.jpg
Cover
32X, BR
MK2 32X BR Box.jpg
Cover
MK2 32X BR Cart.jpg
Cart
Mortal Kombat II 32X BR Manual.pdf
Manual

Saturn version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
CD Consoles (FR)
60
[87]
Consoles + (FR)
75
[88]
Electronic Gaming Monthly (US) NTSC-U
58
[89]
Famitsu (JP) NTSC-J
48
[90]
GameFan (US)
46
[91]
GamePro (US) NTSC-U
75
[17]
GamePro (UK)
82
[92]
Game Informer (US) NTSC-U
67
[93]
Hobby Consolas (ES) PAL
82
[94]
Intelligent Gamer's Fusion (US) NTSC-U
67
[95]
Joypad (FR)
83
[96]
Mean Machines Sega (UK) PAL
88
[19]
Next Generation (US) NTSC-U
50
[97]
Saturn Fan (JP) NTSC-J
64
[98]
Saturn+ (UK) PAL
90
[99]
Sega Power (UK) PAL
89
[100]
Sega Saturn Magazine (UK) PAL
93
[101]
Sega Saturn Magazine (JP) NTSC-J
63
[102]
Sega Saturn Magazine (JP) NTSC-J
58
[103]
Todo Sega (ES)
85
[104]
Ultimate Gamer (US)
80
[105]
Última Generación (ES)
76
[106]
VideoGames (US) NTSC-U
60
[107]
Sega Saturn
71
Based on
23 reviews

Mortal Kombat II

Saturn, JP
MK2 Saturn JP Box Back.jpgMK2 Saturn JP Box.jpg
Cover
MortalKombatII Saturn JP Spinecard.jpg
Spinecard
MortalKombatII Saturn JP Disc.jpg
Disc
Saturn, US
Mortalkombatii sat us backcover.jpgMK2 Saturn US Box.jpg
Cover
Mortalkombatii sat us disc.jpg
Disc
Mkii sat us manual.pdf
Manual
Saturn, EU
MK2 Saturn EU Box.jpg
Cover
MK2 Saturn EU Disc.jpg
Disc
Saturn, PT
MK2 Saturn PT cover.jpg
Cover
MK2 Saturn EU Disc.jpg
Disc

Technical information

Main article: Mortal Kombat II/Technical information.

References

  1. File:MK2 32X JP Box Front.jpg
  2. File:MK2 MD SE Box rental.jpg
  3. File:MK2 MD JP Box.jpg
  4. 4.0 4.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  5. 5.0 5.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  6. 6.0 6.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
  7. File:MK2 Saturn JP Box Back.jpg
  8. Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 7
  9. http://www.highbeam.com/doc/1P1-2280258.html (Wayback Machine: 2013-05-02 10:45)
  10. https://www.latimes.com/archives/la-xpm-1994-09-09-fi-36631-story.html (Wayback Machine: 2021-04-05 18:51)
  11. Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 101
  12. Computer Trade Weekly, "" (UK; 1994-09-05), page 71
  13. File:DailyExpress UK 1994-09-08 14.jpg
  14. File:DailyMirror UK 1994-09-09 11.jpg
  15. 15.0 15.1 Mega, "October 1994" (UK; 1994-09-29), page 56
  16. https://groups.google.com/g/rec.games.video.sega/c/IVmCgjky0fc/m/bKLF76PEFjsJ
  17. 17.0 17.1 GamePro, "April 1996" (US; 1996-xx-xx), page 80
  18. Computer Trade Weekly, "" (UK; 1996-02-05), page 21
  19. 19.0 19.1 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 92
  20. Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 122
  21. 21.0 21.1 Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 20
  22. Computer & Video Games, "June 1995" (UK; 1995-05-xx), page 73
  23. File:Mortal Kombat II MD credits.pdf
  24. File:Mortal Kombat II 32X credits.pdf
  25. File:Mortal Kombat II Saturn credits.pdf
  26. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
  27. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 19
  28. Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 92
  29. Cool Gamer, "9" (RU; 2002-10-13), page 130
  30. Computer & Video Games, "September 1994" (UK; 1994-08-15), page 48
  31. Edge, "October 1994" (UK; 1994-08-25), page 68
  32. Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 32
  33. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 334
  34. Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 91
  35. Famitsu, "1994-09-16" (JP; 1994-09-02), page 38
  36. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 52
  37. Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 100
  38. GamePro, "October 1994" (US; 1994-xx-xx), page 40
  39. GamePro, "Oktober 1994" (DE; 1994-09-30), page 54
  40. GamesMaster, "September 1994" (UK; 1994-08-25), page 48
  41. Games World: The Magazine, "October 1994" (UK; 1994-08-25), page 12
  42. Game Informer, "September/October 1994" (US; 1994-0x-xx), page 14
  43. Joker, "Oktober 1994" (SI; 1994-xx-xx), page 27
  44. Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 10
  45. MAN!AC, "11/94" (DE; 1994-10-12), page 54
  46. Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 78
  47. Megazin, "Letnik 2, Številka 14, Oktober 1994" (SI; 1994-xx-xx), page 27
  48. Mean Machines Sega, "Mortal Kombat II Exclusive Review Guide" (UK; 1994-07-30), page 2
  49. Player One, "Septembre 1994" (FR; 1994-0x-xx), page 29
  50. Power Up!, "Saturday, September 10, 1994" (UK; 1994-09-10), page 1
  51. Score, "Únor 1995" (CZ; 1995-02-01), page 26
  52. Sega Magazine, "September 1994" (UK; 1994-08-xx), page 74
  53. Sega Power, "September 1994" (UK; 1994-08-04), page 45
  54. Sega Pro, "September 1994" (UK; 1994-08-11), page 44
  55. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 101
  56. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  57. Todo Sega, "Octubre 1994" (ES; 1994-xx-xx), page 30
  58. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 117
  59. Video Games, "11/94" (DE; 1994-10-26), page 88
  60. VideoGames, "October 1994" (US; 1994-xx-xx), page 65
  61. GamesMaster, "March 1995" (UK; 1995-02-16), page 69
  62. CD Consoles, "Avril 1995" (FR; 1995-xx-xx), page 104
  63. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 100
  64. Computer & Video Games, "March 1995" (UK; 1995-02-15), page 58
  65. Digitiser (UK) (1995-04-21)
  66. Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 83
  67. Famitsu, "1995-05-26" (JP; 1995-05-12), page 1
  68. GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
  69. Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 42
  70. GamePro, "April 1995" (US; 1995-xx-xx), page 60
  71. Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 78
  72. Game Informer, "May 1995" (US; 1995-0x-xx), page 34
  73. HiTech, "Marzo 1995" (ES; 1995-02-24), page 66
  74. Mega, "March 1995" (UK; 1995-02-28), page 36
  75. Next Generation, "May 1995" (US; 1995-04-18), page 92
  76. Player One, "Avril 1995" (FR; 1995-0x-xx), page 117
  77. Saturn Fan, "1995 August" (JP; 1995-07-07), page 70
  78. Sega Magazine, "March 1995" (UK; 1995-02-15), page 78
  79. Sega Power, "April 1995" (UK; 1995-02-16), page 38
  80. Sega Pro, "April 1995" (UK; 1995-02-23), page 40
  81. Sega Pro, "April 1996" (UK; 1996-02-28), page 27
  82. Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
  83. Todo Sega, "Abril 1995" (ES; 1995-0x-xx), page 42
  84. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 100
  85. Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 78
  86. VideoGames, "April 1995" (US; 1995-0x-xx), page 70
  87. CD Consoles, "Décembre 1995" (FR; 1995-xx-xx), page 118
  88. Consoles +, "Février 1996" (FR; 1996-0x-xx), page 138
  89. Electronic Gaming Monthly, "March 1996" (US; 1996-xx-xx), page 29
  90. Famitsu, "1996-04-05" (JP; 1996-03-22), page 1
  91. GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 13
  92. GamePro, "May 1996" (UK; 1996-04-xx), page 24
  93. Game Informer, "March 1996" (US; 1996-0x-xx), page 54
  94. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 116
  95. Intelligent Gamer's Fusion, "Volume 2, Number 8: March 1996" (US; 1996-0x-xx), page 74
  96. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 44
  97. Next Generation, "April 1996" (US; 1996-03-12), page 88
  98. Saturn Fan, "1996 No. 12" (JP; 1996-05-24), page 70
  99. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 44
  100. Sega Power, "Christmas 1995" (UK; 1995-12-21), page 48
  101. Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 78
  102. Sega Saturn Magazine, "1996-06 (1996-04-12)" (JP; 1996-03-22), page 235
  103. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
  104. Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 52
  105. Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 86
  106. Última Generación, "Marzo 1996" (ES; 1996-0x-xx), page 72
  107. VideoGames, "March 1996" (US; 1996-02-20), page 83


Mortal Kombat II

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Sega Saturn
Prototypes: 1995-12-15



Mortal Kombat II, Dragon.png
Mortal Kombat games for Sega systems
Sega Mega Drive
Mortal Kombat (No results?) | Mortal Kombat II (No results?) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996)
Sega Master System
Sega Game Gear
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996)
Sega Mega-CD
Mortal Kombat (No results?)
Sega 32X
Mortal Kombat II (No results?)
Sega Saturn
Mortal Kombat II (No results?) | Mortal Kombat 3 (unreleased) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997)
Sega Dreamcast
Mortal Kombat Gold (1999)
Unlicensed Mortal Kombat games for Sega systems
Mortal Kombat 5 (1999)