Difference between revisions of "The GG Shinobi"
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{{Bob | {{Bob | ||
| bobscreen=GGShinobi Title.png | | bobscreen=GGShinobi Title.png | ||
− | | publisher=[[Sega]] | + | | publisher={{company|[[Sega Enterprises, Ltd.]]|system=GG}} {{company|[[Sega Corporation (2000-2015)|Sega Corporation]]|system=VC3DS}} |
− | | developer={{Company|[[Sega | + | | developer={{Company|[[Sega R&D 2]]|system=GG}} {{company|[[M2]]{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-4}}|system=VC3DS}} |
− | {{company|[[M2]]{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-4}}|system=VC3DS}} | + | | distributor={{company|[[Tec Toy]]|system=GG|region=BR}} |
− | | system=[[Sega Game Gear]], Palm OS, [[Virtual Console]] | + | | system=[[Sega Game Gear]], [[Palm OS]], [[Virtual Console]] |
− | | sounddriver= | + | | sounddriver= |
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
Line 16: | Line 16: | ||
| gg_rrp_us=39.95{{magref|gamepro|26|46}} | | gg_rrp_us=39.95{{magref|gamepro|26|46}} | ||
| gg_code_us=2402 | | gg_code_us=2402 | ||
− | | gg_date_eu=1991-07{{magref|segapower|20|20}} | + | | gg_date_eu=1991-06-29{{fileref|DailyMirror_UK_1991-06-29_08.png}}<!--1991-07{{magref|segapower|20|20}}--> |
| gg_code_eu=2402 | | gg_code_eu=2402 | ||
− | | gg_date_uk=1991-07{{magref|segapower|20|20}} | + | | gg_date_uk=1991-06-29{{fileref|DailyMirror_UK_1991-06-29_08.png}}<!--1991-07{{magref|segapower|20|20}}--> |
| gg_code_uk=2402 | | gg_code_uk=2402 | ||
| gg_rrp_uk=24.99{{magref|cvg|116|97}}{{magref|segapower|20|20}} | | gg_rrp_uk=24.99{{magref|cvg|116|97}}{{magref|segapower|20|20}} | ||
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}} | }} | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (The GG忍), also referred to simply as '''''Shinobi''''' on | + | '''''{{PAGENAME}}''''' (The GG忍), also referred to simply as '''''Shinobi''''' on Western game covers, is an entry to the ''[[Shinobi (series)|Shinobi]]'' series. Released exclusively on the [[Sega Game Gear]] in 1991, it sees the player rescue differently coloured Shinobi characters, each playable with their own special skills. |
− | |||
− | |||
==Story== | ==Story== | ||
− | |||
Terror and destruction have made their way to Ninja Valley. The Master of the Oboro school of shinobi sends his best students to investigate the suburban areas. They return with news of a powerful dark force that has established a base within Neo City. | Terror and destruction have made their way to Ninja Valley. The Master of the Oboro school of shinobi sends his best students to investigate the suburban areas. They return with news of a powerful dark force that has established a base within Neo City. | ||
The Master knows that only a warrior trained in the arts of ninjutsu can stand against this menace. One by one his greatest pupils enter Neo City to locate and destroy the source of the evil. Ninja Valley has lost contact with each of them. All are believed to be captured. | The Master knows that only a warrior trained in the arts of ninjutsu can stand against this menace. One by one his greatest pupils enter Neo City to locate and destroy the source of the evil. Ninja Valley has lost contact with each of them. All are believed to be captured. | ||
− | Now Joe Musashi the Red Shinobi, must carry out this dire mission. As the oldest and strongest of his ninja disciples, Musashi must use his special skills in the art of ninjutsu to free his fellow shinobi. With their combined strength, they can destroy the City of Fear. | + | Now Joe Musashi, the Red Shinobi, must carry out this dire mission. As the oldest and strongest of his ninja disciples, Musashi must use his special skills in the art of ninjutsu to free his fellow shinobi. With their combined strength, they can destroy the City of Fear. |
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|GG Shinobi, Pause Menu.png|width=160|Pause menu}} | {{ScreenThumb|GG Shinobi, Pause Menu.png|width=160|Pause menu}} | ||
− | |||
''The GG Shinobi'' is a hack-and-slash action game with mechanics similar to ''[[The Revenge of Shinobi]]'' but with the addition of a character-switching system. The player starts the game as the Red Ninja, whose goal is to rescue four kidnapped allies who are being held captive in different rounds. The first four rounds can be played in any order; the final round is unlocked after the others have been completed. Each ninja character has a unique weapon, ninjutsu, and ability. | ''The GG Shinobi'' is a hack-and-slash action game with mechanics similar to ''[[The Revenge of Shinobi]]'' but with the addition of a character-switching system. The player starts the game as the Red Ninja, whose goal is to rescue four kidnapped allies who are being held captive in different rounds. The first four rounds can be played in any order; the final round is unlocked after the others have been completed. Each ninja character has a unique weapon, ninjutsu, and ability. | ||
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The ninjas share a life gauge, which is diminished each time a ninja takes damage from an enemy weapon. It can be replenished by finding a Heart item. Each round (except the last) contains a Power-Up item that permanently augments the player's life gauge. Touching an enemy but not a weapon knocks the ninja back without doing damage. If a ninja loses the entire life gauge, the player loses a life. If the player runs out of lives, the game ends, but it can be continued. | The ninjas share a life gauge, which is diminished each time a ninja takes damage from an enemy weapon. It can be replenished by finding a Heart item. Each round (except the last) contains a Power-Up item that permanently augments the player's life gauge. Touching an enemy but not a weapon knocks the ninja back without doing damage. If a ninja loses the entire life gauge, the player loses a life. If the player runs out of lives, the game ends, but it can be continued. | ||
− | === | + | ===Ninjas=== |
The Red Ninja is initially available, but the others must be unlocked by completing rounds. | The Red Ninja is initially available, but the others must be unlocked by completing rounds. | ||
− | |||
{{InfoTable|imagewidths=64| | {{InfoTable|imagewidths=64| | ||
{{InfoRow | {{InfoRow | ||
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* '''Special Technique:''' Double jump by jumping and pressing {{2}} again at the height of the jump. Pressing {{1}} during the double jump fires 5 shurikens towards the ground, similar to the special attack in ''[[Revenge of Shinobi]]'' and ''[[Shinobi III]]''. | * '''Special Technique:''' Double jump by jumping and pressing {{2}} again at the height of the jump. Pressing {{1}} during the double jump fires 5 shurikens towards the ground, similar to the special attack in ''[[Revenge of Shinobi]]'' and ''[[Shinobi III]]''. | ||
* '''Ninjutsu:''' Mijin. Creates a powerful blast that will kill all enemies on the screen and cause heavy damage to bosses. Costs one life. | * '''Ninjutsu:''' Mijin. Creates a powerful blast that will kill all enemies on the screen and cause heavy damage to bosses. Costs one life. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | Items are revealed by breaking open item boxes and then can be collected by moving onto them. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Heart | ||
+ | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Replenishes two points on the player's life gauge. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Ninjutsu | ||
+ | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Gives the player another opportunity to use a ninja's ninjutsu ability. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Power-Up | ||
+ | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Permanently increases the player's life gauge by two points. There is one hidden in each of the first four rounds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=1-Up | ||
+ | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Gives the player an extra life. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bomb | ||
+ | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}} | ||
+ | | desc=Explodes and damages the player if in range. | ||
}} | }} | ||
}} | }} | ||
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===Rounds=== | ===Rounds=== | ||
The first four rounds are available immediately and can be played in any order. Each of them unlocks a different ninja as a playable character once completed, and Neo City is unlocked once they have all been completed. Some of the rounds contain obstacles and hazards that are trivialized by a ninja's abilities, so there is an element of strategy in selecting the optimal order in which to play the rounds. Additionally, each of the initial four rounds contains a Power-Up item, which permanently extends the player's life gauge by two points, and some of them can only be accessed by certain ninjas. | The first four rounds are available immediately and can be played in any order. Each of them unlocks a different ninja as a playable character once completed, and Neo City is unlocked once they have all been completed. Some of the rounds contain obstacles and hazards that are trivialized by a ninja's abilities, so there is an element of strategy in selecting the optimal order in which to play the rounds. Additionally, each of the initial four rounds contains a Power-Up item, which permanently extends the player's life gauge by two points, and some of them can only be accessed by certain ninjas. | ||
− | + | {{InfoTable|imagewidths=240| | |
− | {{InfoTable|imagewidths= | ||
{{InfoRow | {{InfoRow | ||
| title=Highway | | title=Highway | ||
− | | screenshot= | + | | screenshot=GG Shinobi, Stages, Highway 1.png |
− | | screenshot2= | + | | screenshot2=GG Shinobi, Stages, Highway 2.png |
− | | screenshot3= | + | | screenshot3=GG Shinobi, Stages, Highway Boss.png |
+ | | map=GGShinobi-GG-HighwayArea1.png | ||
+ | | map2=GGShinobi-GG-HighwayArea2.png | ||
+ | | tabs=yes | ||
| desc=Unlocks the Pink Ninja upon completion. | | desc=Unlocks the Pink Ninja upon completion. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Harbor | | title=Harbor | ||
− | | screenshot= | + | | screenshot=GG Shinobi, Stages, Harbor 1.png |
− | | screenshot2= | + | | screenshot2=GG Shinobi, Stages, Harbor 2.png |
− | | screenshot3= | + | | screenshot3=GG Shinobi, Stages, Harbor 3.png |
− | | screenshot4= | + | | screenshot4=GG Shinobi, Stages, Harbor Boss.png |
+ | | map=GGShinobi-GG-HarborArea1.png | ||
+ | | map2=GGShinobi-GG-HarborArea2.png | ||
+ | | map3=GGShinobi-GG-HarborArea3.png | ||
+ | | tabs=yes | ||
| desc=Unlocks the Yellow Ninja upon completion. | | desc=Unlocks the Yellow Ninja upon completion. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Valley | | title=Valley | ||
− | | screenshot= | + | | screenshot=GG Shinobi, Stages, Valley 1.png |
− | | screenshot2= | + | | screenshot2=GG Shinobi, Stages, Valley 2.png |
− | | screenshot3= | + | | screenshot3=GG Shinobi, Stages, Valley Boss.png |
+ | | map=GGShinobi-GG-ValleyArea1.png | ||
+ | | map2=GGShinobi-GG-ValleyArea2.png | ||
+ | | tabs=yes | ||
| desc=Unlocks the Blue Ninja upon completion. | | desc=Unlocks the Blue Ninja upon completion. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Woodland | | title=Woodland | ||
− | | screenshot= | + | | screenshot=GG Shinobi, Stages, Woodland 1.png |
− | | screenshot2= | + | | screenshot2=GG Shinobi, Stages, Woodland 2.png |
− | | screenshot3= | + | | screenshot3=GG Shinobi, Stages, Woodland Boss.png |
+ | | map=GGShinobi-GG-WoodlandArea1.png | ||
+ | | map2=GGShinobi-GG-WoodlandArea2.png | ||
+ | | map3=GGShinobi-GG-WoodlandArea3.png | ||
+ | | tabs=yes | ||
| desc=Unlocks the Green Ninja upon completion. | | desc=Unlocks the Green Ninja upon completion. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Neo City | | title=Neo City | ||
− | | screenshot= | + | | screenshot=GG Shinobi, Stages, Neo City 1.png |
− | | screenshot2= | + | | screenshot2=GG Shinobi, Stages, Neo City 2.png |
− | | screenshot3= | + | | screenshot3=GG Shinobi, Stages, Neo City 3.png |
− | | screenshot4= | + | | screenshot4=GG Shinobi, Stages, Neo City 4.png |
+ | | screenshot5=GG Shinobi, Stages, Final Boss 1.png | ||
+ | | screenshot6=GG Shinobi, Stages, Final Boss 2.png | ||
+ | | map=GGShinobi-GG-MetroCityArea1.png | ||
+ | | map2=GGShinobi-GG-MetroCityArea2.png | ||
+ | | map3=GGShinobi-GG-MetroCityArea3.png | ||
+ | | tabs=yes | ||
| desc=Unlocked once the other four rounds are completed. A series of trap rooms, each requiring the skills of a particular ninja character in order to pass it. Almost all rooms have two exits which lead to further distinct trap rooms. The player encounters the bosses of the previous rounds, eventually finishing with the final one. | | desc=Unlocked once the other four rounds are completed. A series of trap rooms, each requiring the skills of a particular ninja character in order to pass it. Almost all rooms have two exits which lead to further distinct trap rooms. The player encounters the bosses of the previous rounds, eventually finishing with the final one. | ||
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}} | }} | ||
}} | }} | ||
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==History== | ==History== | ||
===Legacy=== | ===Legacy=== | ||
− | The game was | + | ''The GG Shinobi'' was followed by ''[[Shinobi II: The Silent Fury]]'' (''The GG Shinobi II'' in Japan), another exclusive Game Gear game. |
+ | |||
+ | The game was re-released for [[Palm OS]] in 2003 and for the [[Nintendo 3DS]] [[Virtual Console]] service in 2012. It was included as one of the four games pre-installed on the red model [[Game Gear Micro]] in 2020. | ||
==Production credits== | ==Production credits== | ||
{{creditstable| | {{creditstable| | ||
− | *'''Planning:''' [[Katsuhiro Hasegawa|The Hase]], [[K.O.B.]] | + | *'''Planning:''' [[Katsuhiro Hasegawa|The Hase]], [[Masahide Kobayashi|K.O.B.]] |
− | *'''Program:''' [[Lunarian SG]], [[Yuichi.M]] | + | *'''Program:''' [[Lunarian SG]], [[Yuichi Matsuoka|Yuichi.M]] |
− | *'''Artwork:''' [[Kudor-Yo]], [[7July Big King]] | + | *'''Artwork:''' [[Ryo Kudou|Kudor-Yo]], [[7July Big King]] |
*'''Sound:''' [[Yuzo Koshiro]] | *'''Sound:''' [[Yuzo Koshiro]] | ||
*'''Sound Management:''' [[Takayuki Nakamura|TN]] | *'''Sound Management:''' [[Takayuki Nakamura|TN]] | ||
*'''Special Thanks:''' [[LLG]], [[Hiroshi Aso|Asohy]], [[B.Back Stage]] | *'''Special Thanks:''' [[LLG]], [[Hiroshi Aso|Asohy]], [[B.Back Stage]] | ||
*'''Presented by:''' [[Sega]] | *'''Presented by:''' [[Sega]] | ||
+ | | source=In-game credits | ||
+ | | pdf=GG Shinobi GG credits.pdf | ||
+ | | console=GG | ||
+ | }} | ||
+ | |||
+ | One of these aliases is [[Yukio Futatsugi]]. | ||
+ | {{hr}} | ||
+ | {{creditstable| | ||
+ | *'''Japanese cover & manual artist:''' [[Sega Research and Development Dept.]] | ||
+ | | source=[[Sega TV Game Genga Gallery]] | ||
+ | | pdf=Sega TV Game Genga Gallery.pdf | ||
+ | | pdfpage=71 | ||
| console=GG | | console=GG | ||
}} | }} | ||
− | |||
==Magazine articles== | ==Magazine articles== | ||
Line 229: | Line 249: | ||
==Artwork== | ==Artwork== | ||
<gallery> | <gallery> | ||
− | GGShinobi logo.png | + | GGShinobi logo.png|Logo |
− | GGShinobi | + | GGShinobi banner.jpg|Virtual Console banner |
− | GGShinobi | + | GGShinobi keyart.jpg|US cover |
− | GGShinobi JP Art.jpg | + | GGShinobi JP Art.jpg|JP cover |
+ | SegaForeverYT GGShinobi 2184x2784.jpg|JP cover | ||
</gallery> | </gallery> | ||
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===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom|GG|sha1=C5E1C2329F94F0804140792A3E3D5BE2AC0D5D0D|md5=21D2E4E7C508E6ABBB12BB96C7AAC868|crc32=83926BD1|size=256kB|date= |source=Cartridge (JP)|comments=|quality=| | + | {{rom|GG|sha1=C5E1C2329F94F0804140792A3E3D5BE2AC0D5D0D|md5=21D2E4E7C508E6ABBB12BB96C7AAC868|crc32=83926BD1|size=256kB|date=|source=Cartridge (JP)|comments=|quality=good}} |
− | {{rom|GG|sha1= | + | {{rom|GG|sha1=2e7303f82d885cb84fa557e211954808c8ebe779|md5=8fa7438dec1403f2e9d7b1ca60b29f1a|crc32=30f1c984|size=256kB|date=|source=Cartridge (World)|comments=Revision A|quality=good}} |
+ | {{rom|GG|sha1=9ad7313da97ef00463800199ab9e4e6f39fbcb0d|md5=a0c373a38ec4271ac42ec99afa2a6be3|crc32=b62d934a|size=256kB|date=|source=3DS Virtual Console (World)|comments=Revision A|icon=VirtualConsole GGShinobi 3DS World Icon.png|quality=good}} | ||
}} | }} | ||
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{{Shinobi}} | {{Shinobi}} | ||
{{TheTitle}} | {{TheTitle}} | ||
+ | [[Category:Game Gear Micro games]] |
Latest revision as of 02:22, 9 November 2024
The GG Shinobi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Game Gear, Palm OS, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. Sega Corporation | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 M2[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2][3][4] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The GG Shinobi (The GG忍), also referred to simply as Shinobi on Western game covers, is an entry to the Shinobi series. Released exclusively on the Sega Game Gear in 1991, it sees the player rescue differently coloured Shinobi characters, each playable with their own special skills.
Contents
Story
Terror and destruction have made their way to Ninja Valley. The Master of the Oboro school of shinobi sends his best students to investigate the suburban areas. They return with news of a powerful dark force that has established a base within Neo City.
The Master knows that only a warrior trained in the arts of ninjutsu can stand against this menace. One by one his greatest pupils enter Neo City to locate and destroy the source of the evil. Ninja Valley has lost contact with each of them. All are believed to be captured.
Now Joe Musashi, the Red Shinobi, must carry out this dire mission. As the oldest and strongest of his ninja disciples, Musashi must use his special skills in the art of ninjutsu to free his fellow shinobi. With their combined strength, they can destroy the City of Fear.
Gameplay
The GG Shinobi is a hack-and-slash action game with mechanics similar to The Revenge of Shinobi but with the addition of a character-switching system. The player starts the game as the Red Ninja, whose goal is to rescue four kidnapped allies who are being held captive in different rounds. The first four rounds can be played in any order; the final round is unlocked after the others have been completed. Each ninja character has a unique weapon, ninjutsu, and ability.
The ninja can be moved around with or and can crouch with . He can move while crouching with and . He can enter doorways with . He can jump with and jump off a platform with +. The button strikes with the ninja's primary weapon. The START button invokes up a menu that allows the player to change the currently played ninja or use the current ninja's ninjutsu ability by selecting 忍術. The player can use ninjutsu abilities a finite amount of times; the player starts with no uses available but can gain opportunities by finding the Ninjutsu item throughout the game. The number of uses of ninjutsu is retained between rounds but not if the player loses a life.
The ninjas share a life gauge, which is diminished each time a ninja takes damage from an enemy weapon. It can be replenished by finding a Heart item. Each round (except the last) contains a Power-Up item that permanently augments the player's life gauge. Touching an enemy but not a weapon knocks the ninja back without doing damage. If a ninja loses the entire life gauge, the player loses a life. If the player runs out of lives, the game ends, but it can be continued.
Ninjas
The Red Ninja is initially available, but the others must be unlocked by completing rounds.
Red Ninja | |
---|---|
| |
Blue Ninja | |
| |
Yellow Ninja | |
| |
Pink Ninja | |
Green Ninja | |
|
Items
Items are revealed by breaking open item boxes and then can be collected by moving onto them.
Heart | |
---|---|
Replenishes two points on the player's life gauge. | |
Ninjutsu | |
Gives the player another opportunity to use a ninja's ninjutsu ability. | |
Power-Up | |
Permanently increases the player's life gauge by two points. There is one hidden in each of the first four rounds. | |
1-Up | |
Gives the player an extra life. | |
Bomb | |
Explodes and damages the player if in range. |
Rounds
The first four rounds are available immediately and can be played in any order. Each of them unlocks a different ninja as a playable character once completed, and Neo City is unlocked once they have all been completed. Some of the rounds contain obstacles and hazards that are trivialized by a ninja's abilities, so there is an element of strategy in selecting the optimal order in which to play the rounds. Additionally, each of the initial four rounds contains a Power-Up item, which permanently extends the player's life gauge by two points, and some of them can only be accessed by certain ninjas.
Highway | |
---|---|
Maps: 1️⃣ | 2️⃣ | |
Unlocks the Pink Ninja upon completion. | |
Harbor | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | |
Unlocks the Yellow Ninja upon completion. | |
Valley | |
Maps: 1️⃣ | 2️⃣ | |
Unlocks the Blue Ninja upon completion. | |
Woodland | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | |
Unlocks the Green Ninja upon completion. | |
Neo City | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | |
Unlocked once the other four rounds are completed. A series of trap rooms, each requiring the skills of a particular ninja character in order to pass it. Almost all rooms have two exits which lead to further distinct trap rooms. The player encounters the bosses of the previous rounds, eventually finishing with the final one. |
History
Legacy
The GG Shinobi was followed by Shinobi II: The Silent Fury (The GG Shinobi II in Japan), another exclusive Game Gear game.
The game was re-released for Palm OS in 2003 and for the Nintendo 3DS Virtual Console service in 2012. It was included as one of the four games pre-installed on the red model Game Gear Micro in 2020.
Production credits
- Planning: The Hase, K.O.B.
- Program: Lunarian SG, Yuichi.M
- Artwork: Kudor-Yo, 7July Big King
- Sound: Yuzo Koshiro
- Sound Management: TN
- Special Thanks: LLG, Asohy, B.Back Stage
- Presented by: Sega
One of these aliases is Yukio Futatsugi.
- Japanese cover & manual artist: Sega Research and Development Dept.
Magazine articles
- Main article: The GG Shinobi/Magazine articles.
Promotional material
also published in:
- Mega Drive Fan (JP) #16: "May 1991" (1991-04-08)[19]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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85 | |
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Based on 30 reviews |
Technical information
ROM dump status
External links
References
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-4
- ↑ File:GGShinobi GG EU Box Back.jpg
- ↑ File:GGShinobi GG JP Box Front.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ Electronic Gaming Monthly, "June 1991" (US; 1991-xx-xx), page 27
- ↑ 6.0 6.1 GamePro, "September 1991" (US; 1991-xx-xx), page 46
- ↑ 7.0 7.1 File:DailyMirror_UK_1991-06-29_08.png
- ↑ Computer & Video Games, "July 1991" (UK; 1991-06-15), page 97
- ↑ Sega Power, "July 1991" (UK; 1991-06-06), page 20
- ↑ http://www.sega.com/palm/purchase/buy_select_shinobi.jhtml (Wayback Machine: 2003-04-17 04:47)
- ↑ 11.0 11.1 http://vc.sega.jp/3ds/ggshinobi/ (Wayback Machine: 2017-10-29 06:58)
- ↑ 12.0 12.1 http://www.nintendo.com:80/games/detail/us4h9rLO3WTM2ZjsLYfadJ_OielVrsMW (Wayback Machine: 2012-03-09 02:17)
- ↑ http://www.nintendo.fr/Jeux/Console-virtuelle-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- ↑ 14.0 14.1 14.2 http://www.nintendolife.com/games/gamegear/shinobi (Wayback Machine: 2017-07-04 15:13)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Virtual-Console-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- ↑ File:GG Shinobi GG credits.pdf
- ↑ Sega TV Game Genga Gallery, Graphic Sha, page 71
- ↑ Mega Drive Fan, "May 1991" (JP; 1991-04-08), page 140
- ↑ ACE, "August 1991" (UK; 1991-07-08), page 73
- ↑ Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 53
- ↑ Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 122
- ↑ Beep! MegaDrive, "May 1991" (JP; 1991-04-08), page 28
- ↑ Consoles +, "Tilt Hors-Serie" (FR; 1991-07-xx), page 117
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 149
- ↑ Computer & Video Games, "July 1991" (UK; 1991-06-15), page 102
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 169
- ↑ Excalibur, "" (CZ; 1993-05-10), page 14
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 35
- ↑ Games-X, "14th-20th June 1991" (UK; 1991-06-14), page 35
- ↑ Hippon Super, "May 1991" (JP; 1991-04-04), page 43
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 56
- ↑ Joystick, "Juin 1991" (FR; 1991-0x-xx), page 124
- ↑ Micromanía (segunda época), "Diciembre 1991" (ES; 1991-1x-xx), page 80
- ↑ Mean Machines, "July 1991" (UK; 1991-06-29), page 58
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "8/91" (DE; 1991-07-1x), page 122
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 44
- ↑ Sega Power, "September 1991" (UK; 1991-08-01), page 12
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 28
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 27
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ User, "Mártios 1992" (GR; 1992-0x-xx), page 86
- ↑ Video Games, "3/91" (DE; 1991-09-06), page 80
- ↑ Zero, "August 1991" (UK; 1991-0x-xx), page 71
The GG Shinobi | |
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