Difference between revisions of "Clockwork Knight"
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{{Bob | {{Bob | ||
| bobscreen=Clockwork Knight Title.png | | bobscreen=Clockwork Knight Title.png | ||
− | |||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Sega]] | | developer=[[Sega]] | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| romsize=236MB | | romsize=236MB | ||
− | | sounddriver= | + | | sounddriver=SCSP/CD-DA (2 tracks) |
| peripherals= | | peripherals= | ||
+ | | players=1 | ||
| genre=Action | | genre=Action | ||
| releases={{releases | | releases={{releases | ||
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| tectoy=6 | | tectoy=6 | ||
}} | }} | ||
− | ''''' | + | '''''{{PAGENAME}}''''', known as '''''Clockwork Knight: Pepperouchau no Daibouken Joukan''''' (クロックワークナイト ~ペパルーチョの大冒険・上巻~) in Japan, is a side-scrolling "2.5D" platform game, released as a launch title for the [[Sega Saturn]] in all major territories. |
As the Japanese name may suggest ("Joukan" literally translating to "first volume"), ''Clockwork Knight'' was always intended as the first of a two-part series, the second half being released internationally as ''[[Clockwork Knight 2]]''. The two were later compiled into one release, ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' in Japan, becoming the definitive version of the game. | As the Japanese name may suggest ("Joukan" literally translating to "first volume"), ''Clockwork Knight'' was always intended as the first of a two-part series, the second half being released internationally as ''[[Clockwork Knight 2]]''. The two were later compiled into one release, ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' in Japan, becoming the definitive version of the game. | ||
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One night Chelsea is stolen away by an unknown force, which also hypnotizes some of the lesser toys to become fierce minions and stand in the way of anyone who would try to rescue her. If there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late. | One night Chelsea is stolen away by an unknown force, which also hypnotizes some of the lesser toys to become fierce minions and stand in the way of anyone who would try to rescue her. If there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late. | ||
− | ==Characters== | + | ===Characters=== |
− | *Sir Tongara de Pepperouchau III ("Pepper") | + | *'''Sir Tongara de Pepperouchau III ("Pepper"):''' the main protagonist and sole playable character in the main game. He's brave, dashing, and quite clumsy. |
− | *Barobaro | + | *'''Barobaro:''' Pepper's nearsighted but ever-faithful donkey-for-a-steed. He appears to be a wine bottle on a wheeled basket. He has a crush on Soltia. Pepper rides on Barobaro's back in a few stages of Clockwork Knight 2, but in this game he only appears in cutscenes. |
− | *Prunchau | + | *'''Prunchau:''' Pepper's valet and close friend, this top is also very conscientious of Pepper and sometimes treats him like a little boy. He gives suggestions in the Soltian Roulette. |
− | *Sir Ginger | + | *'''Sir Ginger:''' Pepper's chief rival and something of a showoff, but he works with Pepper in saving Chelsea. |
− | *Silver | + | *'''Silver:''' Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior. |
− | *Le Bon | + | *'''Le Bon:''' Ginger's valet. Like Prunchau, he also gives suggestions in the Soltian Roulette. |
− | *Sir Oneon de Pepperouchau | + | *'''Sir Oneon de Pepperouchau:''' Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him. |
− | *Sir Garluch de Pepperouchau | + | *'''Sir Garluch de Pepperouchau:''' Pepper's highly-respected, if somewhat misguided, grandfather. He's mysteriously gone missing. |
− | *Pa Zur | + | *'''Pa Zur:''' Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic. |
− | *Soltia | + | *'''Soltia:''' A hot-tempered perfume bottle who loves music, cards, and games of chance. She has a crush on Pepper and considers Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do. |
− | *Clockwork Princess Chelsea | + | *'''Clockwork Princess Chelsea:''' This beautiful young doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. Her kidnapping starts the events of this game and its sequel. |
==Gameplay== | ==Gameplay== | ||
This game is a side-scrolling platformer in the vein of the [[Mario]] and [[Sonic the Hedgehog]] series. Unlike those games however, the game uses prerendered digitized 2D sprites of high-resolution 3D models similar to the Donkey Kong Country series, or Killer Instinct, on top of fully 3D levels (and with fully 3D bosses). | This game is a side-scrolling platformer in the vein of the [[Mario]] and [[Sonic the Hedgehog]] series. Unlike those games however, the game uses prerendered digitized 2D sprites of high-resolution 3D models similar to the Donkey Kong Country series, or Killer Instinct, on top of fully 3D levels (and with fully 3D bosses). | ||
− | Pepper attacks enemies with his key. A quick tap of the button (usually B) will thrust it out horizontally. (He cannot do this vertically.) Likewise, repeatedly tapping the button over and over will cause him to twist the key around and around. This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out with a pop sound and lots of confetti). In addition to all this, he can also pick up unconscious enemies, or the objects such as footballs or springs that have been scattered around the stages and, toss them (in this case, vertical attacks are possible). | + | Pepper attacks enemies with his key. A quick tap of the button (usually {{B}}) will thrust it out horizontally. (He cannot do this vertically.) Likewise, repeatedly tapping the button over and over will cause him to twist the key around and around. This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out with a pop sound and lots of confetti). In addition to all this, he can also pick up unconscious enemies, or the objects such as footballs or springs that have been scattered around the stages and, toss them (in this case, vertical attacks are possible). |
The goal is to reach the end of the stage before time or hit points (typically three, though Gold Keys can increase that maximum) run out. There are no checkpoints: dying sends a player back to the beginning of a level. The levels are fairly large (but not as large as the sequel's levels) and contain numerous side areas with treasures. | The goal is to reach the end of the stage before time or hit points (typically three, though Gold Keys can increase that maximum) run out. There are no checkpoints: dying sends a player back to the beginning of a level. The levels are fairly large (but not as large as the sequel's levels) and contain numerous side areas with treasures. | ||
− | Every third level, Pepper must face off against a large, fully polygonal boss in a one-on-one battle. Each boss has a weakness that must be exploited | + | Every third level of room, Pepper must face off against a large, fully polygonal boss in a one-on-one battle. Each boss has a weakness that must be exploited. |
− | + | It does not save a player's progress; turning the Saturn off requires the player to start from the beginning next time. | |
===Items=== | ===Items=== | ||
− | + | These items lying around for collection: | |
− | * Imperial Crowns | + | *'''Imperial Crowns:''' Bottle caps with pictures of crowns on them, these are used in the Soltian Roulette mini-game or to earn a game continue. |
− | * Pocket Watches | + | *'''Pocket Watches:''' Scattered around almost as much as Imperial Crowns, these award either one or five bonus seconds on the timer. |
− | * Keys | + | *'''Keys:''' These wind-up keys will refill health. They come in three colors; Bronze Keys refill one point, Silver Keys refill all points, and Gold Keys refill all points and increase the maximum by one (this works twice per life, giving up to five hit points total). If Pepper is already at full health with five hit points, the gold key awards an extra life. |
− | * Helmets | + | *'''Helmets:''' A blue helmet awards an extra life, and the much-rarer red helmets award three extra lives. |
− | * Pa Zur Sphere (Invincible) | + | *'''Pa Zur Sphere (Invincible):''' This makes Pepper invincible for a short time. |
− | === | + | ===Stages=== |
− | + | This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 1/2/3, the player can play mini-game with Soltia, Prunchau and Le Bon.<br> | |
− | = | + | {{sectionsNewStart|imagewidths=200px}} |
− | This level is rather linear, making it an easy start for newcomers. Boxes in the background fall onto unsuspecting players. Books slide back and forth in their shelves, threatening to knock Pepper off. Dinosaur bones hang from the ceiling and can hold various goodies for those willing to go up and check them out. The boss is Bob, the giant hat-carrying, blue-skinned (much like the Edisons from Maniac Mansion), tuxedo-wearing doll. | + | {{SectionsNew |
− | + | | name=Betsy's Room (Room 1) | |
− | + | | image=Clockworkknight_Saturn_JP_SSSt1-0.png | |
− | Things get tougher here, with numerous battery-powered trains riding tracks over bottomless pits; Pepper had better hop on or else things could get ugly. The floors of the world are often made of LEGO-like blocks, mostly contrasting from the blue background of the stage. Switches can lift various obstacles out of a player's way, or trap them inside if they're not careful. The boss is a large mech, which can transform into a speedy jet. | + | | desc=This level is rather linear, making it an easy start for newcomers. Boxes in the background fall onto unsuspecting players. Books slide back and forth in their shelves, threatening to knock Pepper off. Dinosaur bones hang from the ceiling and can hold various goodies for those willing to go up and check them out.<br> The boss is Bob, the giant hat-carrying, blue-skinned (much like the Edisons from Maniac Mansion), tuxedo-wearing doll. |
− | + | }} | |
− | + | {{SectionsNew | |
− | Sinks fill with water and drain right back on as Pepper hops from sponge to plate keeping himself from a scalding-hot fate. The metal floors seem to be highly slippery, mimicking the common ice-floor downfalls in many other video games. Watch out for flames from the stoves - pushing some soap and then riding it over them is advised. The boss is a chef-shaped salt shaker with a large pot he carries around, hiding under on the slippery floor. | + | | name=Kevin's Room (Room 2) |
− | + | | image=Clockworkknight_Saturn_JP_SSSt2-0.png | |
− | + | | desc=Things get tougher here, with numerous battery-powered trains riding tracks over bottomless pits; Pepper had better hop on or else things could get ugly. The floors of the world are often made of LEGO-like blocks, mostly contrasting from the blue background of the stage. Switches can lift various obstacles out of a player's way, or trap them inside if they're not careful.<br> The boss is a large mech, which can transform into a speedy jet. | |
− | Dark, damp and dusty would describe Pepper's final destination (in this trip, at least). Various mazes and platforms that rise and fall are scattered everywhere... Pepper's definitely getting closer to Chelsea and her kidnapper. The boss is yet another mech, a monkey-like one, that breaks apart early on causing its main body to float around, using all but its head as protection by spinning them around at high speeds. | + | }} |
+ | {{SectionsNew | ||
+ | | name=Kitchen (Room 3) | ||
+ | | image=Clockworkknight_Saturn_JP_SSSt3-0.png | ||
+ | | desc=Sinks fill with water and drain right back on as Pepper hops from sponge to plate keeping himself from a scalding-hot fate. The metal floors seem to be highly slippery, mimicking the common ice-floor downfalls in many other video games. Watch out for flames from the stoves - pushing some soap and then riding it over them is advised.<br> The boss is a chef-shaped salt shaker with a large pot he carries around, hiding under on the slippery floor. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Attic (Room 4) | ||
+ | | image=Clockworkknight_Saturn_JP_SSSt4-0.png | ||
+ | | desc=Dark, damp and dusty would describe Pepper's final destination (in this trip, at least). Various mazes and platforms that rise and fall are scattered everywhere... Pepper's definitely getting closer to Chelsea and her kidnapper.<br> The boss is yet another mech, a monkey-like one, that breaks apart early on causing its main body to float around, using all but its head as protection by spinning them around at high speeds. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Final Boss | ||
+ | | image=Clockworkknight_Saturn_JP_SSLst.png | ||
+ | | desc=This stage can only be fought when playing it on Normal or Hard. This is the very end of this game - a final one-on-one battle with what appears to be the perpetrator over just who gets Chelsea. But is there a bigger foe at work here? The boss seems to be implying such...The final boss seems to be a television set. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Soltian Roulette (Bonus stage) | ||
+ | | image=Clockworkknight_Saturn_JP_SSBns.png | ||
+ | | desc=The player bets Imperial Crowns on the likelihood of getting something from a roulette of various things (ranging from more Imperial Crowns, 1UPs, 3UPs, to clown faces, from which the player gains nothing). After betting 5, 10 or 15 Imperial Crowns, the roulette boxes will reveal the contents (the amount of everything varies depending on how much the player bets) then go for a quick spin, after which the player chooses which box the player thinks has what is desired. If the player gets something, it can be kept, or spin again for a double-or-nothing round (this can be done four times, with the amount of doubles going down by one each time). It's certainly not a bad idea to play this, as the later levels can be pretty tricky. | ||
+ | }} | ||
+ | |} | ||
− | ====Final Boss | + | ===Tips and tricks=== |
− | + | *'''Stage Select:''' | |
+ | :In title screen, {{Left}}{{Up}}{{Right}}{{Down}}{{Down}}{{Right}}{{Right}}{{Up}}{{R}}. Stage name appear in title screen. | ||
+ | *'''Final Boss Select:''' | ||
+ | :After input ''Stage Select'' command, {{Left}}{{Right}}{{Right}}{{Up}}{{Right}}{{Right}}{{Up}}{{Down}}{{Right}}{{Right}}{{Up}}{{R}}. ''Last Boss'' add in stage select menu. | ||
+ | *'''Ending Select:''' | ||
+ | :After input ''Final Boss Select'' command, {{Left}}{{Down}}{{Right}}{{Down}}{{Right}}{{Right}}{{Right}}{{Up}}{{Up}}{{R}}. ''Ending'' add in stage select menu. | ||
+ | *'''Secret Bonus:''' | ||
+ | :Clear stage 2-2 (Kevin's Room second) within 30 seconds. Bonus enters one million points. | ||
+ | *'''Increase Player:''' Start the game with 999 players. | ||
+ | :In title screen, {{Up}}{{Right}}x9{{Down}}x6{{Left}}x7{{Z}}{{X}}{{Y}}{{Y}}{{Y}}{{Z}}. | ||
− | |||
− | |||
==Saving Data== | ==Saving Data== | ||
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|} | |} | ||
− | ==Production | + | ==Production credits== |
{{multicol| | {{multicol| | ||
− | : '''Game Designers''' | + | ::~In-game credits~{{fileref|Clockworkknight_Saturn_JP_SSEnding.pdf}}<br> |
+ | ;'''Game Designers''' | ||
'''Visual Coordination:''' [[Katsuhisa Sato]]<br> | '''Visual Coordination:''' [[Katsuhisa Sato]]<br> | ||
'''Map Condstrction:''' [[Hiroshi Ohba]]<br> | '''Map Condstrction:''' [[Hiroshi Ohba]]<br> | ||
'''Boss Enemies Design:''' [[Yusuke Yoshida]]<br> | '''Boss Enemies Design:''' [[Yusuke Yoshida]]<br> | ||
− | + | ;'''Programmers''' | |
'''System & Main Character:''' [[Yoshio Fukushima]]<br> | '''System & Main Character:''' [[Yoshio Fukushima]]<br> | ||
'''Background & Visual Effects:''' [[Akira Ohe]]<br> | '''Background & Visual Effects:''' [[Akira Ohe]]<br> | ||
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'''Opening & Ending:''' [[Yoshio Inoue]]<br> | '''Opening & Ending:''' [[Yoshio Inoue]]<br> | ||
'''Bonus Game:''' [[Yuichi Matsuoka]]<br> | '''Bonus Game:''' [[Yuichi Matsuoka]]<br> | ||
− | + | ;'''Artists''' | |
'''Main Characters:''' [[Toshiyuki Mukaiyama]], [[Ryuichiro Kutsuzawa|Ryuichiroh Kutsuzawa]]<br> | '''Main Characters:''' [[Toshiyuki Mukaiyama]], [[Ryuichiro Kutsuzawa|Ryuichiroh Kutsuzawa]]<br> | ||
'''Front Stage:''' [[Namie Manabe]], [[Takehiko Miura]], [[Yoshihito Takahashi]]<br> | '''Front Stage:''' [[Namie Manabe]], [[Takehiko Miura]], [[Yoshihito Takahashi]]<br> | ||
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'''Opening & Ending:''' [[Norihiro Nishiyama]]<br> | '''Opening & Ending:''' [[Norihiro Nishiyama]]<br> | ||
'''Graphical Supervision:''' [[Masayuki Hasegawa]]<br> | '''Graphical Supervision:''' [[Masayuki Hasegawa]]<br> | ||
− | + | ;'''Sound Staff''' | |
'''Direction & Music Compose:''' [[Hirofumi Murasaki]]<br> | '''Direction & Music Compose:''' [[Hirofumi Murasaki]]<br> | ||
'''Sound Effects:''' [[Seirou Okamoto|Seiroh Okamoto]], [[Katsuyoshi Nitta]]<br> | '''Sound Effects:''' [[Seirou Okamoto|Seiroh Okamoto]], [[Katsuyoshi Nitta]]<br> | ||
'''Sound Program:''' [[Kazuya Fujishima]], [[Naomi Yamamoto]], [[Kenichiro Okuma|Ken-ichiroh Ohkuma]]<br> | '''Sound Program:''' [[Kazuya Fujishima]], [[Naomi Yamamoto]], [[Kenichiro Okuma|Ken-ichiroh Ohkuma]]<br> | ||
'''Sega Sound Library by:''' [[InVision Interactive]]<br> | '''Sega Sound Library by:''' [[InVision Interactive]]<br> | ||
− | + | ;'''Sega Digital Studio''' | |
'''Recording Producer:''' [[Tatsutoshi Narita]]<br> | '''Recording Producer:''' [[Tatsutoshi Narita]]<br> | ||
'''Recording Director:''' [[Fumitaka Shibata]]<br> | '''Recording Director:''' [[Fumitaka Shibata]]<br> | ||
'''Recording Engineer:''' [[Naoyuki Machida]]<br> | '''Recording Engineer:''' [[Naoyuki Machida]]<br> | ||
− | + | ;'''Marketing Staff''' | |
'''Product Manager:''' [[Tomoaki Ogawa]], [[Kazuhiro Hanaya]]<br> | '''Product Manager:''' [[Tomoaki Ogawa]], [[Kazuhiro Hanaya]]<br> | ||
− | '''Promotion:''' [[Tadashi Takezaki]]<br><br> | + | '''Promotion:''' [[Tadashi Takezaki]]<br> |
+ | <br> | ||
'''Director:''' [[Tomoyuki Ito|Tomoyuki Itoh]]<br> | '''Director:''' [[Tomoyuki Ito|Tomoyuki Itoh]]<br> | ||
'''Producers:''' [[Noriyoshi Oba|Noriyoshi Ohba]], [[Yoji Ishii]], [[Makoto Oshitani]]<br> | '''Producers:''' [[Noriyoshi Oba|Noriyoshi Ohba]], [[Yoji Ishii]], [[Makoto Oshitani]]<br> | ||
'''Executive Producer:''' [[Mamoru Shigeta]]<br> | '''Executive Producer:''' [[Mamoru Shigeta]]<br> | ||
− | '''Special Thanks:''' | + | '''Special Thanks:''' -Triad Project- (Toru Sasaki, Tsutomu Kataoka, Asami Sasaki), [[Shinji Kawahira]], [[Yosuke Okunari]], Tomoko Hasegawa<br> |
− | + | <br> | |
− | [[Shinji Kawahira]], [[Yosuke Okunari]], Tomoko Hasegawa<br> | + | '''Opening Theme:''' "Clockwork Knight"<br> |
− | + | :'''Vocals by:''' Misumi Kosaka, Shiori Fujita<br> | |
− | + | :'''Words by:''' Reiko Waters<br> | |
− | '''Vocals by:''' Misumi Kosaka, Shiori Fujita<br> | + | :'''Music by:''' [[Hirofumi Murasaki]]<br> |
− | '''Words by:''' Reiko Waters<br> | + | :'''Arranged by:''' Tomoko Tsuyama<br> |
− | '''Music by:''' [[Hirofumi Murasaki]]<br> | + | :'''Manipulated by:''' Nobuo Itoh<br> |
− | '''Arranged by:''' Tomoko Tsuyama<br> | + | <br> |
− | '''Manipulated by:''' Nobuo Itoh<br> | + | '''Main Theme:''' "A Lullaby"<br> |
− | + | :'''Vocals by:''' Misumi Kosaka<br> | |
− | + | :'''Words by:''' Reiko Waters<br> | |
− | '''Vocals by:''' Misumi Kosaka<br> | + | :'''Music by:''' [[Hirofumi Murasaki]]<br> |
− | '''Words by:''' Reiko Waters<br> | + | :'''Arranged by:''' Tomoko Tsuyama<br> |
− | '''Music by:''' [[Hirofumi Murasaki]]<br> | + | :'''Manipulated by:''' Nobuo Itoh<br> |
− | '''Arranged by:''' Tomoko Tsuyama<br> | + | <br> |
− | '''Manipulated by:''' Nobuo Itoh<br><br> | ||
'''Presented by:''' [[Sega|Sega Enterprises. Ltd.]], 1995 | '''Presented by:''' [[Sega|Sega Enterprises. Ltd.]], 1995 | ||
}} | }} | ||
− | ==Physical | + | ==Track List== |
+ | {{tracklist| | ||
+ | {{track|[data track]}} | ||
+ | {{track|Clockwork Kinght (Opening demo 1)|time=00:46}} | ||
+ | {{track|Clockwork Kinght (Opening demo 2)|time=02:09}} | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
{{ratings | {{ratings | ||
| icon=SAT | | icon=SAT | ||
Line 182: | Line 218: | ||
| excalibur_source={{num|48|page=21}} | | excalibur_source={{num|48|page=21}} | ||
| famitsu=65 | | famitsu=65 | ||
− | | famitsu_source={{num|315|page=37}} | + | | famitsu_source={{num|315|page=37|pdf=}} |
| famitsu_r=100 | | famitsu_r=100 | ||
| famitsu_r_source={{num|324|page=44}} | | famitsu_r_source={{num|324|page=44}} | ||
Line 219: | Line 255: | ||
| segapro_1=88 | | segapro_1=88 | ||
| segapro_source_1={{num|49|page=50}} | | segapro_source_1={{num|49|page=50}} | ||
+ | | ssmjp_r=74 | ||
+ | | ssmjp_source_r={{num||page=12|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=14}} | ||
| ufg=70 | | ufg=70 | ||
| ufg_source={{num|4|page=82/83/84}} | | ufg_source={{num|4|page=82/83/84}} | ||
Line 252: | Line 290: | ||
}} | }} | ||
− | + | ==References== | |
+ | <references/> | ||
{{clear}} | {{clear}} | ||
{{ClockworkKnight}} | {{ClockworkKnight}} | ||
+ | [[Category:Unreleased 32X games]] |
Revision as of 14:33, 18 January 2016
Clockwork Knight | |||||
---|---|---|---|---|---|
System(s): Sega Saturn | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Sound driver: SCSP/CD-DA (2 tracks) | |||||
Genre: Action | |||||
Number of players: 1 | |||||
| |||||
Clockwork Knight, known as Clockwork Knight: Pepperouchau no Daibouken Joukan (クロックワークナイト ~ペパルーチョの大冒険・上巻~) in Japan, is a side-scrolling "2.5D" platform game, released as a launch title for the Sega Saturn in all major territories.
As the Japanese name may suggest ("Joukan" literally translating to "first volume"), Clockwork Knight was always intended as the first of a two-part series, the second half being released internationally as Clockwork Knight 2. The two were later compiled into one release, Clockwork Knight: Pepperouchau no Fukubukuro in Japan, becoming the definitive version of the game.
A soundtrack album, Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack, was released in Japan two months after the game.
Contents
Story
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Sir Tongara de Pepperouchau III ("Pepper" for short) is a toy soldier. He is in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house every night at midnight. But he is clumsy and something of a laughingstock, especially when compared to his friendly rival Ginger who is also after Chelsea's heart.
One night Chelsea is stolen away by an unknown force, which also hypnotizes some of the lesser toys to become fierce minions and stand in the way of anyone who would try to rescue her. If there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.
Characters
- Sir Tongara de Pepperouchau III ("Pepper"): the main protagonist and sole playable character in the main game. He's brave, dashing, and quite clumsy.
- Barobaro: Pepper's nearsighted but ever-faithful donkey-for-a-steed. He appears to be a wine bottle on a wheeled basket. He has a crush on Soltia. Pepper rides on Barobaro's back in a few stages of Clockwork Knight 2, but in this game he only appears in cutscenes.
- Prunchau: Pepper's valet and close friend, this top is also very conscientious of Pepper and sometimes treats him like a little boy. He gives suggestions in the Soltian Roulette.
- Sir Ginger: Pepper's chief rival and something of a showoff, but he works with Pepper in saving Chelsea.
- Silver: Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior.
- Le Bon: Ginger's valet. Like Prunchau, he also gives suggestions in the Soltian Roulette.
- Sir Oneon de Pepperouchau: Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.
- Sir Garluch de Pepperouchau: Pepper's highly-respected, if somewhat misguided, grandfather. He's mysteriously gone missing.
- Pa Zur: Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic.
- Soltia: A hot-tempered perfume bottle who loves music, cards, and games of chance. She has a crush on Pepper and considers Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do.
- Clockwork Princess Chelsea: This beautiful young doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. Her kidnapping starts the events of this game and its sequel.
Gameplay
This game is a side-scrolling platformer in the vein of the Mario and Sonic the Hedgehog series. Unlike those games however, the game uses prerendered digitized 2D sprites of high-resolution 3D models similar to the Donkey Kong Country series, or Killer Instinct, on top of fully 3D levels (and with fully 3D bosses).
Pepper attacks enemies with his key. A quick tap of the button (usually ) will thrust it out horizontally. (He cannot do this vertically.) Likewise, repeatedly tapping the button over and over will cause him to twist the key around and around. This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out with a pop sound and lots of confetti). In addition to all this, he can also pick up unconscious enemies, or the objects such as footballs or springs that have been scattered around the stages and, toss them (in this case, vertical attacks are possible).
The goal is to reach the end of the stage before time or hit points (typically three, though Gold Keys can increase that maximum) run out. There are no checkpoints: dying sends a player back to the beginning of a level. The levels are fairly large (but not as large as the sequel's levels) and contain numerous side areas with treasures.
Every third level of room, Pepper must face off against a large, fully polygonal boss in a one-on-one battle. Each boss has a weakness that must be exploited.
It does not save a player's progress; turning the Saturn off requires the player to start from the beginning next time.
Items
These items lying around for collection:
- Imperial Crowns: Bottle caps with pictures of crowns on them, these are used in the Soltian Roulette mini-game or to earn a game continue.
- Pocket Watches: Scattered around almost as much as Imperial Crowns, these award either one or five bonus seconds on the timer.
- Keys: These wind-up keys will refill health. They come in three colors; Bronze Keys refill one point, Silver Keys refill all points, and Gold Keys refill all points and increase the maximum by one (this works twice per life, giving up to five hit points total). If Pepper is already at full health with five hit points, the gold key awards an extra life.
- Helmets: A blue helmet awards an extra life, and the much-rarer red helmets award three extra lives.
- Pa Zur Sphere (Invincible): This makes Pepper invincible for a short time.
Stages
This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 1/2/3, the player can play mini-game with Soltia, Prunchau and Le Bon.
Tips and tricks
- Stage Select:
- Final Boss Select:
- Ending Select:
- Secret Bonus:
- Clear stage 2-2 (Kevin's Room second) within 30 seconds. Bonus enters one million points.
- Increase Player: Start the game with 999 players.
Saving Data
The game makes use of the Saturn's internal battery back-up to save data for system configuration.
Name | Comment | File Size |
---|---|---|
CLOCK__DATA | FUKUBUKURO | 1 |
Production credits
- ~In-game credits~[1]
- ~In-game credits~[1]
- Game Designers
Visual Coordination: Katsuhisa Sato
Map Condstrction: Hiroshi Ohba
Boss Enemies Design: Yusuke Yoshida
- Programmers
System & Main Character: Yoshio Fukushima
Background & Visual Effects: Akira Ohe
Enemies & Traps: Takashi Amami, Toshihiro Kumazaki (Hitachi Microsoftware Systems, Inc.)
Boss Enemies & Traps: Shinya Tsukizaki, Hiroaki Sakamoto, Tetsu Katano
World Map & Goal: Hiroshi Momota
Opening & Ending: Yoshio Inoue
Bonus Game: Yuichi Matsuoka
- Artists
Main Characters: Toshiyuki Mukaiyama, Ryuichiroh Kutsuzawa
Front Stage: Namie Manabe, Takehiko Miura, Yoshihito Takahashi
Background: Shiroh Kinemura, Masahiro Sanpei, Osamu Ogata, Yumiko Miyabe
Opening & Ending: Norihiro Nishiyama
Graphical Supervision: Masayuki Hasegawa
- Sound Staff
Direction & Music Compose: Hirofumi Murasaki
Sound Effects: Seiroh Okamoto, Katsuyoshi Nitta
Sound Program: Kazuya Fujishima, Naomi Yamamoto, Ken-ichiroh Ohkuma
Sega Sound Library by: InVision Interactive
- Sega Digital Studio
Recording Producer: Tatsutoshi Narita
Recording Director: Fumitaka Shibata
Recording Engineer: Naoyuki Machida
- Marketing Staff
Product Manager: Tomoaki Ogawa, Kazuhiro Hanaya
Promotion: Tadashi Takezaki
Director: Tomoyuki Itoh
Producers: Noriyoshi Ohba, Yoji Ishii, Makoto Oshitani
Executive Producer: Mamoru Shigeta
Special Thanks: -Triad Project- (Toru Sasaki, Tsutomu Kataoka, Asami Sasaki), Shinji Kawahira, Yosuke Okunari, Tomoko Hasegawa
Opening Theme: "Clockwork Knight"
- Vocals by: Misumi Kosaka, Shiori Fujita
- Words by: Reiko Waters
- Music by: Hirofumi Murasaki
- Arranged by: Tomoko Tsuyama
- Manipulated by: Nobuo Itoh
Main Theme: "A Lullaby"
- Vocals by: Misumi Kosaka
- Words by: Reiko Waters
- Music by: Hirofumi Murasaki
- Arranged by: Tomoko Tsuyama
- Manipulated by: Nobuo Itoh
Presented by: Sega Enterprises. Ltd., 1995
Track List
1. [data track] |
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2. Clockwork Kinght (Opening demo 1) (00:46) |
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3. Clockwork Kinght (Opening demo 2) (02:09) |
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Physical scans
74 | |
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Based on 50 reviews |
Saturn, BR |
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320x120px Cover
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References
- ↑ File:Clockworkknight_Saturn_JP_SSEnding.pdf
- ↑ 2.0 2.1 File:CDConsoles FR 04.pdf, page 120 Cite error: Invalid
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<ref>
tag; name ":File:MeanMachinesSega36UK.pdf_p90" defined multiple times with different content - ↑ 6.0 6.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
- ↑ Consoles +, "Février 1995" (FR; 1995-0x-xx), page 118
- ↑ Digitiser (UK) (1995-07-11)
- ↑ Edge, "March 1995" (UK; 1995-01-26), page 72
- ↑ Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 77
- ↑ Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 38
- ↑ Excalibur, "" (CZ; 1995-08-01), page 1
- ↑ Famitsu, "1994-12-30" (JP; 1994-12-16), page 1
- ↑ GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
- ↑ Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 36
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 144
- ↑ GamePro, "August 1995" (US; 1995-xx-xx), page 54
- ↑ Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 69
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 98
- ↑ Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 162
- ↑ Joypad, "Septembre 1995" (FR; 1995-0x-xx), page 70
- ↑ LeveL, "Červen 1995" (CZ; 1995-06-01), page 36
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 26
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 46
- ↑ Maximum, "October 1995" (UK; 1995-09-01), page 145
- ↑ Mega, "April 1995" (UK; 1995-03-30), page 18
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 52
- ↑ Mega Fun, "08/95" (DE; 1995-07-19), page 83
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 89
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 64
- ↑ Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 38
- ↑ Saturn Fan, "1995 March" (JP; 1995-02-08), page 40
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 56
- ↑ Score, "Květen 1995" (CZ; 1995-05-01), page 30
- ↑ Sega Magazin, "August 1995" (DE; 1995-07-12), page 65
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 60
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 63
- ↑ Sega Pro, "March 1995" (UK; 1995-01-26), page 34
- ↑ Sega Pro, "September 1995" (UK; 1995-08-10), page 50
- ↑ Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 24
- ↑ Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 82
- ↑ Todo Sega, "Septiembre 1995" (ES; 1995-0x-xx), page 36
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
- ↑ Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 89
- ↑ Ultimate Future Games, "March 1995" (UK; 1995-02-03), page 82
- ↑ Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 89
- ↑ Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 78
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 67
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 72
Clockwork Knight series of games | |
---|---|
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled) | |
Knight'n Knight (Cancelled) | |
Sampler Discs | |
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995) | |
Clockwork Knight related media | |
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996) | |
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995) |
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