Difference between revisions of "Arrow Flash"
From Sega Retro
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Revision as of 14:10, 12 August 2016
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Arrow Flash | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Sega, Renovation (US) | ||||||||||||||||||||||||||||||
Developer: I.T.L | ||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 | ||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Arrow Flash (アローフラッシュ) is a shoot-'em-up game created by Sega as a Sega Mega Drive exclusive title in 1990, with Renovation publishing it in the US. I.T.L was contracted to do the development of the game for Sega. The game is very common and has been re-released numerous times through various compilations. It was one of the first in it's genre for the Sega Mega Drive.
This game may be part of a series that started with Orguss and Astro Flash (aka Transbot/Transformer), due to the similar names and themes of gameplay.
Contents
Gameplay
The player can transform to either a ship or as a mech by pressing . fires a regular shot in both forms. As a ship, shoots a barrage of large laser bullets in all directions; as a mech, thrusts the player forward, making the player invincible for several seconds. This is the so called Arrow Flash. Depending on the options settings, these Button attacks must be collected or charged up.
In mech shape, movement is faster and options (as in Gradius style options) stay in fixed position above and below the ship. In ship shape, the options follow the ship the same way they do in Konami's Gradius series. Options are indestructable, can fire shots and absorb small enemy bullets. The ships firing rate is rather high and the game is fast paced. Dying once removes all collected equipment, but the player can resume gameplay where they died.
Weapons & Pickups
- "A" adds one arrow flash. It doesn't appear when the Arrow Flash is set to charge mode.
- "E" adds an energy barrier that can sustain 3 hits, very similar to the barrier seen in Thunder Force III
- "S" speeds up movement
- "F" adds an option, up to two can be held at the same time
Weapons are described by roman numbers:
- "I" is a straight forward moving laser, an update of the standard shot
- "II" is an arrow shaped shot that covers a wider area, it goes diagonally in robot shape. It's a bit slower than "I"
- "III" is a shot very similar to the wavey shot as seen in R-Type. It's the slowest of all shots
Trivia
The game borrows a lot of elements from other games in the genre, e.g. the background of the second half of stage 2 shows a Darius like hyperspace pattern, while the floating islands look like they belong to Gradius. Stage 4's jungle looks like it was inspired by Thunder Force III. Stage 5 has a wire network in the background, as also seen in R-Type.
Production credits
- Producer: RMS-106
- Opening: Ichiban
- Program: CBR---RR, Daddy, Goshikisen
- Graphic: Yanto, DT---R, Sod, Noise-Maker, Hana no Oedo
- Sound: Hanauri-Musume
- Special Thanks: Toru.K, T.A.K
- Japanese Cover Artist: Takashi Akaishizawa
Promotional material
also published in:
- Game Players (US) #0304: "Vol. 3 No. 4 April 1991" (1991-0x-xx)[3]
Physical scans
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60 | |
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Based on 29 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1990-07 | Cartridge (US/EU) | ||||||||||
✔ |
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1MB | 1990-07 | Cartridge (JP) |
References
- ↑ 1.0 1.1 1.2 File:Raze UK 10.pdf, page 50 Cite error: Invalid
<ref>
tag; name ":File:Raze UK 10.pdf_p50" defined multiple times with different content - ↑ File:ArrowFlash MD JP Box.jpg
- ↑ Game Players, "Vol. 3 No. 4 April 1991" (US; 1991-0x-xx), page 5
- ↑ File:HobbyConsolas ES 001.pdf, page 66
- ↑ 5.0 5.1 File:MegaTech UK 01.pdf, page 76 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 01.pdf_p76" defined multiple times with different content - ↑ 6.0 6.1 File:PlayerOne FR 010.pdf, page 39 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 010.pdf_p39" defined multiple times with different content - ↑ 7.0 7.1 File:SegaPro UK 01.pdf, page 23 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 01.pdf_p23" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 21
- ↑ Beep! MegaDrive, "November 1990" (JP; 1990-10-XX), page 23
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 127
- ↑ Electronic Gaming Monthly, "February 1991" (US; 1991-xx-xx), page 24
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 291
- ↑ Famitsu, "" (JP; 1990-10-26), page 1
- ↑ Games-X, "31st May-6th June 1991" (UK; 1991-05-31), page 19
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 74
- ↑ Joystick, "Décembre 1990" (FR; 1990-1x-xx), page 142
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 90
- ↑ Mega Drive Fan, "January 1991" (JP; 1990-12-08), page 87
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 19
- ↑ Micromanía (segunda época), "Agosto 1991" (ES; 1991-0x-xx), page 37
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
- ↑ Power Play, "2/91" (DE; 1991-01-18), page 148
- ↑ Sega Power, "May 1991" (UK; 1991-04-04), page 34
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 52
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Top Secret, "Luty 1995" (PL; 1995-xx-xx), page 57
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
- ↑ User, "Máios 1991" (GR; 1991-0x-xx), page 66
- ↑ VideoGames & Computer Entertainment, "February 1991" (US; 1991-0x-xx), page 56
- ↑ Video Games, "2/91" (DE; 1991-06-07), page 88
- ↑ Zero, "September 1991" (UK; 1991-0x-xx), page 63
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