Difference between revisions of "New Entertainment R&D Dept."

From Sega Retro

Line 3: Line 3:
 
| width=
 
| width=
 
| founded=2004-07-01
 
| founded=2004-07-01
| defunct=2006
+
| defunct=2008-05-01
 
| tseries=
 
| tseries=
 
| mergedwith=
 
| mergedwith=
Line 9: Line 9:
 
| headquarters=
 
| headquarters=
 
}}
 
}}
{{stub}}'''New Entertainment R&D Dept.''' was a development division within [[Sega]] formed after a restructuring of Sega (and [[Sammy]]) in 2004. The division was effectively a continuation of [[Amusement Vision]], with the Amusement Vision moniker dropped. It is also likely some staff from the former [[Smilebit]] studio may have ended up here, others going to [[Sports Design R&D Dept.]].
+
'''New Entertainment R&D Dept.''' was a development division within [[Sega]] formed after a restructuring of Sega (and [[Sammy]]) in 2004. The division was effectively a continuation of [[Amusement Vision]], with the Amusement Vision moniker dropped. Non sports staff of the former [[Smilebit]] studio also ended up at the studio, with sports game developers  going to [[Sports Design R&D Dept.]].
  
 
As the name suggests, New Entertainment was responsible for developing brand new products for Sega, specifically those aimed at the consumer (home) market. By far its biggest success in this regard was the release of ''[[Yakuza]]'', which went on to spawn a line of sequels.
 
As the name suggests, New Entertainment was responsible for developing brand new products for Sega, specifically those aimed at the consumer (home) market. By far its biggest success in this regard was the release of ''[[Yakuza]]'', which went on to spawn a line of sequels.
  
In 2006 New Entertainment and the Global Entertainment R&D departments were merged and renamed, now falling under a "Consumer R&D" group.
+
In 2008 it continued as Sega CS1.
  
 
==Softography==
 
==Softography==
===[[Xbox]]===
 
*''[[Spikeout: Battle Street]]'' (2005)
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
  
 
===[[PlayStation 2]]===
 
===[[PlayStation 2]]===
 +
*''[[The Typing of the Dead: Zombie Panic]]'' (2004)
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
*''[[Yakuza]]'' (2005)
 
*''[[Yakuza]]'' (2005)
 
*''[[Yakuza 2]]'' (2006)
 
*''[[Yakuza 2]]'' (2006)
 +
 +
===[[Xbox]]===
 +
 +
*''[[Spikeout: Battle Street]]'' (2005)
 +
*''[[Super Monkey Ball Deluxe]]'' (2005)
 +
 +
===[[Nintendo DS]]===
 +
 +
*''[[Super Monkey Ball: Touch & Roll]]'' (2005)
 +
 +
=== [[Wii]] ===
 +
 +
*''[[Super Monkey Ball Banana Blitz]]'' (2006)
 +
 +
=== PC ===
 +
 +
*''[[The Typing of the Dead 2]]'' (2008)
 +
 +
==References==
 +
<references />
 +
https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad
  
 
{{clear}}
 
{{clear}}
{{SegaDevs}}
+
{{SoJ}}

Revision as of 21:17, 17 March 2017

New Entertainment R&D Dept. was a development division within Sega formed after a restructuring of Sega (and Sammy) in 2004. The division was effectively a continuation of Amusement Vision, with the Amusement Vision moniker dropped. Non sports staff of the former Smilebit studio also ended up at the studio, with sports game developers going to Sports Design R&D Dept..

As the name suggests, New Entertainment was responsible for developing brand new products for Sega, specifically those aimed at the consumer (home) market. By far its biggest success in this regard was the release of Yakuza, which went on to spawn a line of sequels.

In 2008 it continued as Sega CS1.

Softography

PlayStation 2

Xbox

Nintendo DS

Wii

PC

References

https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22