Difference between revisions of "Sega Touring Car Championship"
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Revision as of 13:59, 16 August 2020
Sega Touring Car Championship | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2C CRX, Sega Saturn, Windows PC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: AM Annex CSK Sega PC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (18 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Arcade Racer Joystick, 3D Control Pad, Sega Saturn Modem | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Driving[1], Racing[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sega Touring Car Championship (セガツーリングカーチャンピオンシップ) is a Sega Model 2C CRX arcade racing game developed by AM Annex in 1996. It is similar to Sega Rally Championship in design, but uses touring cars instead of rally cars.
Contents
Gameplay
Sega Touring Car Championship offers three "rounds" (plus a qualifying lap), in which the player competes against seven other cars for first place.
Cars
Sega Touring Car Championship features, by default, four touring cars, three used in the 1995 Deutsche Tourenwagen Meisterschaft and a Toyota from the Japanese Grand Touring Championship (now Super GT).
AMG Mercedes C-Class | |
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The AMG Mercedes C-Class was the winner of the DTM of 1995. | |
Alfa Romeo 155 V6 Ti | |
The Alfa Romeo 155 V6 Ti is sponsored primarily by Martini Racing, the same sponsor behind the Lancia Delta HF Integrale in Sega Rally. | |
Toyota Supra | |
The Toyota Supra is the token Japanese car, most likely included to please a Japanese audience, but also to make up the numbers - the DTM of 1995 only featured three cars. The Supra is sponsored primarily by Castrol, who also sponsored the Toyota Celica CT-Four in Sega Rally. | |
Opel Calibra V6 | |
The Opel Calibra V6 | |
Lancia Delta HF Integrale | |
The Lancia Delta HF Integrale comes straight from Sega Rally and is only available in the home ports. Hold when selecting the Alfa Romeo 155 V6 Ti to access it. | |
Toyota Celica CT-Four ST205 | |
The Toyota Celica CT-Four ST205 also comes straight from Sega Rally and is only available in the home ports. Hold when selecting the Toyota Supra to access it. |
Tracks
History
Touring Car was less successful than Rally and has never seen a sequel (although what exactly constitutes a "sequel" among the long string of Sega arcade racers is unclear). It is believed that the steeper difficulty curve contributed to Touring Car's poor performance, though it did receive Sega Saturn and Windows ports (unlike Indy 500).
Versions
Home ports to the Sega Saturn and Windows PC were handled by AM Annex, and were released in 1997 and 1998 respectively. These versions include cars from the 1996 International Touring Car Championship plus more interestingly, the Toyota Celica CT-Four and Lancia Delta HF Integrale from Sega Rally. There are also hidden courses in this version, and contains features such as split-screen multiplayer.
The Saturn version has what is known as "Global Net Events", which are triggered at various times of the year depending on the system's clock. Setting it to the 25th of December 1997 will trigger "winter holiday" mode, 13th of Februrary will trigger "hit and run mode" (in which you need to hit cones), and 1st of April will trigger "April Foul" mode, in which you drive in the opposite direction and have to avoid oncoming cars.
Unfortunately the Saturn conversion of Sega Touring Car Championship suffers from several technical issues, including a low 20FPS refresh rate, frequent glitches when rendering polygons (and shadows) and warped textures - issues that do not manifest in the older Saturn release of Sega Rally (or contemporary Sega racing games from the era including Manx TT Super Bike, Daytona USA: Championship Circuit Edition and Sonic R). An attempt at mimicking "realistic" physics also leads to cars being comparatively difficult to handle - something exacerbated by the use of the standard Control Pad as opposed to a 3D Control Pad or Arcade Racer Joystick.
Production credits
All versions (Advertise)
- Special Thanks:
- The automobiles appearing in SEGA TouringCar Championship™ are the actual cars that participated in the world touring car races.
- Thanks to the cooperation of: Alfa Romeo (155 V6Ti), Mercedez-Benz (C-Class), Opel (Calibra V6), Toyota (Supra)
- Special Thanks to: avex trax, prime direction
- regarding cooperation with the following music
- So High / Channel X
- Words and Music by: Praga Khan, Adams Prod. BVBA
- ℗1995 Antler-Subway Records, ©Be's Songs
- Don't drop me / Ann Sinclair
- Words and Music by: Caria-Gelmetti-Gulinelli
- ℗1994 Time S.R.L., ©Jacomo Music
- Are U wake up? / Starr Gazer
- Music by: Starr Gazer
- ℗1992 avex D.D., Inc., ©1992 by prime direction, inc.
Arcade version
- Chief Programmer: Sohei Yamamoto
- Programmer: Masahito Kurosawa, Kenichi Yamamoto, Takahiro Kakizawa, Takashi Yano, Masao Matsumoto, Masaki Yamamoto
- Chief Graphic Designer: Kenji Sasaki
- Graphic Designer: Kumiko Shoji, Kenji Arai, Nobuhiro Morishita
- Sound Director: Sei Matsumura
- Sound Programmer: Hiro, Youichi Ueda, Kazuya Fujishima, Yohsuke Takeda
- Music
- Impalas Ver 2.0: Ebizoo Tanuma (©Freak Out)
- Brave Nu Charge: Yoji Biomehanika
- Sonic Drive: Ryo Arai
- Rising High: Yuki Kubo
- Condition Red: Sei Matsumura
- Loose Control: Hiro
- Interlude Jungle: Yohsuke Takeda
- Name Entry: Hidenori Shoji
- Mechanical Designer: Shigeyuki Iwase, Toshiya Yamaguchi, Yumiko Ara
- Electrical Designer: Hiroyuki Takahashi, Hiroki Koyama
- Director of Cabinet Design: Yasunobu Shinzato
- Cabinet Graphic Designer: Tetsuo Okabe
- Mechanical Supervisor: Masao Yoshimoto
- Special Thanks: Mario Cotza, Richard Dunn, Michael Gsedl, Steve Cross, Nobuhiko Shimizu, Masaru Agarida, Mitsuaki Nishi, Naoko Shibukawa, Takashi Yamashita, Shinichi Suzuki, Racing On, C-One Corporation, Naoki Hattori
- Overseas Coordinator: Morio Moriya
- Assistant Producer: Gen Takabe, Jun Taniguchi
- Produced by: Tetsuya Mizuguchi
- Directed by: Kenji Sasaki
Saturn version
- Chief Programmer: Toru Kujirai
- Programmers: Hironobu Tsujikawa, Yukinori Kaneko, Hajime Take, Kazunori Masuda
- Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
- S.E. Arranger: Naoshi Kunisawa
- Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
- CRI ChannelWeb Staff: Hideo Gunji, Kiyotaka Sakai, Nao Yanase
- Technical Advisers: Sohei Yamamoto, Masahito Kurosawa
- Graphic Adviser: Kenji Sasaki
- Sound Advisers: hiro, Sei Matsumura
- Special Thanks: Ryuichi Hattori, Mario Cotza, Isamu Hasegawa (APEX), Yoshihiro Kitomi (APEX), Toshiaki Suzuki (APEX), Sega Digital Studio, Alfa Romeo, Mercedes-Benz, Opel, Toyota, Lancia
- Production Managers: Hiroshi Aso, Hiroya Tanaka
- Assistant Producer: Jun Taniguchi
- Producer: Gen Takabe
- Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata
- Directed by: Gen Takabe, Toru Kujirai
- Developed by: CSK Research Institute Corp. (CRI)
- Producer: Tre' Johnson
- Brand Manager: Brad Hogan
- Lead Tester: Howard "T. Car" Gipson
- Assistant Lead Tester: Joe Damon
- Testers: Amy Albertson, Marco Alvarado, Lorne Ascuncion, Karen Brown, Mike Dobbins, Sean Doidge, Rick Greer, Rod Hong, Laine Maeda, Mike McCollum, Jason Philyaw, Kenny Robinson, Jacob Rohrer, Matt Underwood, Ferdinand Villar
- Team Sega Racing: Geraldine Dessimoz, Brad Hogan, Tracy Johnson, Marcus Matthews, David Perkinson
- Manual: Abbass Hussain
- Special Thanks: Jadelyn Chang, Angela Edwards, Bernie Stolar, Shuji Utsumi, and the Seedy Crew. The automobiles depicted in this game appears by courtesy of ALFA ROMEO, MERCEDEZ-BENZ, OPEL and TOYOTA
PC version
- Chief Programmer: Masayoshi Iwai
- Programmers: Masaru Inoue, Masatoshi Kawada, Masanori Sato
- Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Kiyoshi Fujita, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
- S.E. Arranger: Naoshi Kunisawa
- Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, Hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
- Technical Advisors: Sohei Yamamoto, Masahito Kurosawa
- Graphical Advisor: Kenji Sasaki
- Sound Advisors: Hiro, Sei Matsumura
- Special Thanks: Alfa Romeo, Mercedes‑Benz, Opel, Toyota, Lancia, Ryuichi Hattori, Mario Cotza, Sega Digital Studio, Toshiro Nakayama, Isamu Hasegawa (Apex), Yoshihiro Kitomi (Apex), Toshiaki Suzuki (Apex)
- Production Managers: Hiroshi Aso, Hiroya Tanaka
- Assistant Producers: Jun Taniguchi, Hiroyuki Otaka
- Producer: Hisayoshi Yoshida
- Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata, Toshinori Asai
- Directed by: Gen Takabe, Toru Kujirai, Hisayoshi Yoshida
- Developed by: CSK Research Institute Corp. (CRI)
- OnlineHelp: Kaoru Ichigozaki, Hiroyuki Mitsui, Abbass Hussain, Mitsuaki Chono
- Assistant Producer: Richard Lloyd
- Test: John Murphy
- Assistant Test: James Lyons
- Product Support Manager: John Murphy, James Lyons
- Product & Language Testers: Dave Thompson, Roberto Parraga
- Manual Coordination: Tony Hinchliffe
- Packaging Design: Paul Jerem
- Territory Input: Mark Hartley, Paco del Puerto, Thorsten Moe, Cédric Maréchal
- Manual Translation: Eurotek
- Testing Company: XXCAL
- Assistant Product Manager: Steve Wombwell
- European Marketing Manager: Hitendra Naik
- Special Thanks to: Louise Anderson, Nicky Beale, Madeline Cross, Hans-Erik Gassner, Tony Hinchliffe, Edward Luck, Debbie Morris, Hitoshi Okuno, David Wilkin
Magazine articles
- Main article: Sega Touring Car Championship/Magazine articles.
Promotional material
Artwork
Photo gallery
Physical scans
Model 2 version
Sega Retro Average | |||||||||||||||||||
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73 | |
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Based on 3 reviews |
Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
72 | |
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Based on 28 reviews |
PC version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
63 | |
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Based on 10 reviews |
PC, US (Expert Software) |
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PC, UK (Expert Software) |
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PC, UK (Xplosiv) |
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PC, UK (Xplosiv; alt) |
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PC, UK (Fair Game) |
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PC, DE |
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PC, ES (Xplosiv) |
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PC, NL (Xplosiv) |
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PC, TW |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
507,192,336 | CD-ROM (EU) | MK81216-50 V1.003 | ||||||||||
✔ |
|
514,549,392 | 1997-10-26 | CD-ROM (JP) | GS-9164 V1.003 | |||||||||
✔ |
|
513,761,472 | CD-ROM (US) | 81216 V1.001 |
Track list
Saturn version
1. Data track |
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2. So High (02:57) |
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3. Are U wake up? (03:03) |
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4. Don't Drop me (02:50) |
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5. Sonic Drive (02:34) |
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6. intense (02:55) |
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7. Rising High (02:54) |
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8. Brave Nu Charge (02:36) |
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9. Loose Control (03:05) |
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10. GameOver (00:08) |
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11. Inductee (03:00) |
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12. Cool Tropics (01:31) |
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13. Higher Streamer (03:03) |
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14. Condition RED (03:03) |
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15. Target (03:11) |
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16. regen (02:52) |
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17. overture (00:43) |
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18. Conditioned Reflex STC mix (03:50) |
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19. S.E. (01:05) |
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Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
---|---|---|---|
\RESOURCE | Folder | 70,846 | It contains 3 images using by RANKING.HTM |
RANKING.HTM | HTM | 592 | Files for registering in global rankings from PC. |
README.TXT | TXT | 4,126 | About extra files |
STC_ABS.TXT | TXT (Abstract) | 12 | About this game. |
STC_BIB.TXT | TXT (Bibliographiced) | 41 | About original game |
STC_CPY.TXT | TXT (Copyright) | 46 | Copyright |
External links
- Sega of Japan catalogue pages (Japanese): PC
References
- ↑ File:STCC Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ Sega Arcade History, Enterbrain, page 142
- ↑ 4.0 4.1 Press release: 1997-06-19: SEGA TAKES IN-HOME ARCADE GAMING TO NEXT LEVEL
- ↑ Computer & Video Games, "October 1997" (UK; 1997-09-12), page 49
- ↑ 6.0 6.1 6.2 Computer & Video Games, "January 1998" (UK; 1997-12-12), page 70
- ↑ http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
- ↑ http://sega.jp/pc/stcc/ (Wayback Machine: 2001-11-02 15:34)
- ↑ Press release: 1998-02-19: Two Arcade Classics Come Home: Sega Touring Car Championship and Last Bronx for the PC
- ↑ Digitiser (UK) (1997-01-31)
- ↑ Next Generation, "April 1997" (US; 1997-03-11), page 137
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 36
- ↑ Consoles +, "Novembre 1997" (FR; 1997-1x-xx), page 98/99 (98)
- ↑ 14.0 14.1 Edge, "Christmas 1997" (UK; 1997-11-27), page 103
- ↑ Saturn Power, "Christmas 1997" (UK; 1997-11-10), page 74-77 (74)
- ↑ Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 56-59 (56)
- ↑ Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 183 (185)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 10 (12)
- ↑ Consoles +, "Novembre 1997" (FR; 1997-1x-xx), page 98
- ↑ Digitiser (UK) (1997-11-14)
- ↑ Electronic Gaming Monthly, "February 1998" (US; 1998-0x-xx), page 109
- ↑ Famitsu, "1997-12-05" (JP; 1997-11-21), page 1
- ↑ Fun Generation, "12/97" (DE; 1997-11-12), page 105
- ↑ GameFan, "Volume 6, Issue 2: February 1998" (US; 1998-xx-xx), page 20
- ↑ GamePro, "February 1998" (US; 199x-xx-xx), page 112
- ↑ GamesMaster, "January 1998" (UK; 1997-12-19), page 44
- ↑ Game Informer, "January 1998" (US; 199x-xx-xx), page 48
- ↑ Gry Komputerowe, "1/1998" (PL; 1998-xx-xx), page 1
- ↑ Hobby Consolas, "Diciembre 1997" (ES; 1997-xx-xx), page 88
- ↑ Level, "1/98" (TR; 1998-xx-xx), page 1
- ↑ MAN!AC, "12/97" (DE; 1997-11-12), page 66
- ↑ Mega Console, "Dicembre 1997" (IT; 1997-xx-xx), page 64
- ↑ Mega Force, "Novembre/Décembre 1997" (FR; 1997-1x-xx), page 50
- ↑ Mega Fun, "12/97" (DE; 1997-11-05), page 111
- ↑ Neo, "Luty 1998" (PL; 1998-xx-xx), page 50
- ↑ Next Generation, "February 1998" (US; 1998-01-20), page 117
- ↑ Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 188
- ↑ Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
- ↑ Saturn Power, "Christmas 1997" (UK; 1997-11-10), page 74
- ↑ Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 52
- ↑ Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 56
- ↑ Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 185
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Super Power, "1 1998" (FI; 199x-xx-xx), page 58
- ↑ 576 KByte, "Március 1998" (HU; 1998-xx-xx), page 18
- ↑ CD-Action, "4/98" (PL; 1998-xx-xx), page 54
- ↑ Edge, "March 1998" (UK; 1998-02-24), page 104
- ↑ Gambler, "6/1998" (PL; 1998-xx-xx), page 1
- ↑ The Games Machine, "Marzo 1998" (IT; 1998-0x-xx), page 140
- ↑ Gry Komputerowe, "7/1998" (PL; 1998-xx-xx), page 1
- ↑ Gameshow, "Mayis 1998" (TR; 1998-xx-xx), page 1
- ↑ Reset, "Kwiecień 1998" (PL; 1998-xx-xx), page 34
- ↑ Świat Gier Komputerowych, "3/1998" (PL; 1998-xx-xx), page 41
- ↑ Ultimate PC, "Volume One, Issue Seven: March 1998" (UK; 1998-02-28), page 80
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