Difference between revisions of "Resident Evil"
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{{ResidentEvil}} | {{ResidentEvil}} |
Revision as of 12:32, 11 April 2021
Resident Evil | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Sega (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Nextech | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): PlayStation | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Survival Horror (サバイバルホラー)[1], Adventure[2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Resident Evil, known as Biohazard (バイオハザード) in Japan, is the first in a long line of survival horror games developed and published by Capcom. It was ported to the Sega Saturn by Nextech in 1997, with some members of Sega's team. Nextech would later return to develop Resident Evil CODE:Veronica for Capcom, and consequently were involved in the production of each of its spinoff games and ports.
Contents
Story
The year is 1998. Quiet mid-western town of Raccoon City is experiencing a wave of violence that has never been seen since the city's establishment. Horribly mutilated bodies are found around the city, with autopsies reveal that they were bitten and clawed. Baffled with the amount of violence and method of murders, Raccoon City Police Department authorizes Special Tactics and Rescue Service (S.T.A.R.S.) to investigate and neutralize the threat.
Seeking a lead, S.T.A.R.S. Bravo Team is sent to the nearby Arklay Mountains and soon after, contact is lost. Worried about their compatriots, Alpha Team is also head to the mountains and soon after they are attacked by a pack of seemingly rapid dogs. Already losing one of their members and their helicopter pilot leaving them to their fate, team barely makes it to the nearby mansion.
Cut off from the outside and no chance of calling help, what's left of the Alpha team must survive the horrors waiting for them in the mansion.
Gameplay
Characters
Chris Redfield | |
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Age: 25 Height: 1.80cm Weight: 80kgs Blood Type: O Former US Air Force pilot. Received dishonorable discharge for insubordination and insulting a superior officer. Spent some time as a drifter and eventually reached Raccoon City. Recruited to the police force by senior officer Barry Burton. Made it to the S.T.A.R.S. soon after. Expert marksman and back-up pilot. Carries a lighter and 6 items. | |
Jill Valentine | |
Age: 23 Height: 1.65cm Weight: 50kgs Blood Type: B Career police officer. First woman to make it to S.T.A.R.S. Degree in Mechanics and chemistry. Cross-training with Delta Force. Strong moral convictions. Intelligent, strong willed and resourceful. Received many commendations despite her young age. Carries a lockpick and 8 items. | |
Barry Burton | |
Age: 38 Height: 1.86cm Weight: 89kgs Blood Type: A Former US Air Force serviceman who later joined the Raccoon City Police Department after his discharge. Close friends with Chris from their military days and recruits him to the RPD. Weapons specialist and armorer of the S.T.A.R.S. Devoted family man. Acts like a father figure to the other members of the team. | |
Albert Wesker | |
Age: 38 Height: 1.83cm Weight: 85kgs Blood Type: O Commander of the Raccoon City Police Department S.T.A.R.S. unit and S.T.A.R.S. Alpha Team. Calm, composed and reserved. Prior service is unknown. Rumors range from intelligence agencies to certain black-ops units of US Military. Wears shades all the time for some unknown reason. | |
Rebecca Chambers | |
Age: 18 Height: 1.61cm Weight: 42kgs Blood Type: AB Genius level intelligence. Received her Bachelor of Science at the age of 18. Refused offers from various private companies and joined S.T.A.R.S. out of idealism. Serves as the medic and scientific advisor for the Alpha team. Studies for her M.D. during her spare time. |
Items
Handgun | |
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A Beretta 92FS. (Game incorrectly calls it "Beretta M92")Jill starts this gun in her inventory and Chris recovers Jill's handgun early in the game, having lost his during the opening cut-scene. Can carry 15 bullets and uses Handgun ammunition. Weak and fires slowly but ammo is plentiful. | |
Shotgun | |
A Remington 870 pump-action shotgun. Jill can acquire it with Barry's help (the infamous "Jill Sandwich" scene). Chris can only acquire it by replacing it with Broken Shotgun. (Although both characters can do that.) Powerful but has a short range. Can kill most zombies if aimed upwards. Can carry 7 rounds and uses Shotgun rounds. Ammo becomes somewhat more plentiful during the later part of the game. | |
Magnum | |
A Colt Python with nickel plating. Can be found in the later part of the game. Extremely powerful but ammo is very scarce. Best save it for bosses. Can carry six rounds and uses Magnum Rounds. | |
Bazooka | |
Not really a bazooka but rather a fictional grenade launcher. Limited range but can use different types of shells: Standard, Acid or Flame. Can carry 6 rounds. | |
Flamethrower | |
Can only be used by Chris during a certain point of the game. Very short range but fires rapidly. Runs out of ammo very quickly. (Fun fact: Seems to have based on M240 Incinerator Unit from 1986 movie: Aliens) | |
Rocket Launcher | |
Four-barrelled M202 FLASH. Only avaiable during the final boss fight for a brief time. Fires only regular explosive rounds even though the weapon it was based on could only fire incendiary rockets. Can be unlocked if game is completed under 2 and a half hours with no saving. | |
First Aid Spray | |
Fully recovers health. | |
Green Herb | |
Recovers about 1/3 health. If combined with another, recovers half the health. Using three combined herbs recovers full health. | |
Red Herb | |
Useless on its own, Red Herb increases potency of Green Herb. Combined Green and Red herb fully recovers health. |
History
Development
The Saturn port of Resident Evil stems not just from an earlier PlayStation version, but an unreleased upgrade called Biohazard Dash, which would have featured minor tweaks and alterations to the game[7]. The Saturn port was revealed at a special conference on 17th February 1997, alongside the PlayStation announcement of Biohazard 2[7].
Versions
The Saturn version includes an extra "battle mode" option, not present in other ports of the game, which has the player attempt to survive through rooms of monsters with both limited ammo and limited time. The Sega Saturn Port also includes a few extra enemy encounters such as a Second T-002 Tyrant that breaks out directly after the one Wesker releases. It also features a model edit of the Hunter known as the "Tick". Battle Mode has a special "Gold Tyrant" used for the boss.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Resident Evil | Resident Evil |
English (US) | Resident Evil | Resident Evil |
Japanese | バイオハザード | Biohazard |
Production credits
- Cast
- Chris Redfield: Charlie
- Jill Valentine: Inezh
- Barry Burton: Gregory
- Rebecca Chambers: Linda
- Albert Wesker: Eric
- Joseph Frost: Jason
- Planner
- System Plan/Camera Works: Hideki Kamiya, Hiroki Kato, Kazunori Kadoi, Koji Oda, Satosi Murata
- Scenario: Kenichi Iwao
- Event Director: Kazuhiro Aoyama, Takashi Nakaya, Masaaki Yamada
- Background Story: Yasuyuki Saga
- CG Team:
- Background model: Ippei Masuda, Satoru Nishikawa, Junko Yasuda, Tetsuya Shiraishi, Yasuyuki Matsunami, Keiichi Nabetani, Motoji Fujita, Atsuko Hamada
- Character Model/Motion: Jun Takeuchi, Satomi Hayashi
- Character Texture: Yuji Ishihara, Ryoji Shimogama, Hideaki Katagiri
- Graphic
- BG/Object Texture: Chie Nishida, Hideyuki Koitabashi, Nobuaki Yamazaki, Jun Ogawa, Yasushi Hiraoka, Hidesato Sueyoshi, Manabu Takeda, Ippei Yamamoto, Yoshihiro Nakamoto, Naomi Takemoto
- Icon Design: Shizuyo Ukai
- Lettering: Aya Nishio
- Effect: Yoshiaki Teshima, Satomi Tsubota
- Sound
- Composition / Arrangement: Makoto Tomozawa, Akari Kaida, Masami Ueda
- Sound design: Ippo Yamada, Hideaki Utsumi
- Software Engineer
- System: Yasuhiro Anpo
- Cockpit: Takayuki Inoue
- Sound system / Effect: Tomohito Ishihara
- Player / Enemy: Katsutoshi Karatsuma, Hiroyuki Kobayashi, Yuji Hagiyama, Shigeki Niino
- Event: Syuichiro Chiboshi, Kiyohiko Sakata, Noriyuki Ohtani, Takeshi Enomoto
- Room Editor: Hidekazu Shingaki, Michinori Kataoka, Hideaki Motozuka
- Movie: Hiroaki Watanabe
- Authoring System: Atsushi Manobe, Takashi Hashimoto, Mitsunori Sakano
- Base Program: Kazushi Sano, Takahiro Yamada
- Design
- Plot: Takahiro Arimitsu
- Rooms: Yuko Nakadai, Mitsuru Kuwahata, Nakayama, Kazuki
- Characters: Isao Ohishi
- Enemies: Toru Nakayama, Kazunori Shimizu, Yorinao Matuura
- Publicity: Masako Honma
- Supervisor: Masahiko Kurokawa
- Special Thanks: Tsuyoshi Wakuta, Takuya Shiraiwa, Shigeomi Okamura
- Film Crew
- Producer: Norihiro Nishitani
- Production manager: Masanari Takano
- Director: Mituhisa Hosoki
- CG Movie: Seiji Namba
- Director of Photographer: Iwao Hara
- Lighting: Takahisa Aiba
- Make-Up: Shoko Kato
- Styling: Wakana Hara
- Casting: Toru Tateishi
- Narrator: Ward.E.Sexton
- Cooperative company
- Production: Center Field Co.,Ltd.
- Special Effects: Gives Co.,Ltd.
- Post Production: Vision Universe Co.,Ltd.
- Music: M On M Inc. / Music Expedition Co.,Ltd., Planning Support F.M.C
- General Producer: Tokuro Fujiwara
- Producer: Masayuki Akahori
- Director: Shinji Mikami
- 3DCG Team
- Character Model / Motion / Object / Texture Conversion: Yoshihisa Shimizu, Ryosuke Tei, Naomi Anzai, Misao Kobayashi, Miho Sadogawa, Masahiro Sato
- 2DCG Team
- Chief: Yoshitaka Maki
- BG Saturn Conversion: Yoshiyuki Miyazawa, Yuki Izumi, Shingo Inaba, Kazuhiro Ogura, Keiko Arakawa, Genki Kaneko
- Icon Design: Yoshiyuki Miyazawa
- SOFTWARE Team
- System: Yukihiko Tani
- Sub System: Eiki Aizawa
- Enemy / Event: Yuichi Shiono, Masahiko Moriya
- Sound / Movie: Tomoaki Fujitaka
- Special Thanks: Kenei Unoki, Eiji Taki, Akira Nishikawa, Manabu Morinaga
- Super Visor: Katsuji Aotama, Masatoshi Totsuka
- Sound Team
- Sound design: Tatsuya Kouzaki
- Saturn Conversion: Naofumi Hataya, Tomonori Sawada, Seiro Okamoto
- MOVIE Team
- Movie Compile: Yuji Sawairi, Hidehiro Kumagai
- Technical Director: Hiroshi Fukuda
- Director: Tomomi Endo
- General Producer: Yoshiki Okamoto, Makoto Oshitani
- Producer: Tatsuya Minami, Katsuhiro Hasegawa
- Presented by: Capcom
Magazine articles
- Main article: Resident Evil/Magazine articles.
Promotional material
also published in:
- Player One (FR) #78: "Septembre 1997" (1997-xx-xx)[8]
also published in:
- Świat Gier Komputerowych (PL) #59: "11/1997" (1997-xx-xx)[9]
- Gry Komputerowe (PL) #41: "12/1997" (1997-xx-xx)[10]
- Świat Gier Komputerowych (PL) #60: "12/1997" (1997-xx-xx)[11]
- Neo (PL) #2: "Grudzień 1997" (1997-xx-xx)[12]
- Świat Gier Komputerowych (PL) #61: "1/1998" (1997-xx-xx)[13]
- Secret Service (PL) #53: "Styczeń 1998" (1998-xx-xx)[14]
Artwork
Physical scans
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90 | |
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Based on 29 reviews |
Saturn, PT |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
586,515,888 | CD-ROM (EU) | MK81092-50 V1.002 | ||||||||||
✔ |
|
596,060,304 | 1997-06-24 | CD-ROM (JP) | T-1219G V1.002 | |||||||||
✔ |
|
586,515,888 | CD-ROM (US) | T-1221H V1.002 |
References
- ↑ File:ResidentEvil Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-27 (1997-08-08)" (JP; 1997-07-25), page 8
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Press release: 1997-06-05: The terror of Resident Evil is screaming its way onto the Sega Saturn; Capcom's top selling "gore fest" to make the leap from Sony PlayStation to Sega Saturn in '97
- ↑ 6.0 6.1 6.2 6.3 Computer & Video Games, "October 1997" (UK; 1997-09-12), page 64
- ↑ 7.0 7.1 Sega Saturn Magazine, "April 1997" (UK; 1997-03-15), page 6
- ↑ Player One, "Septembre 1997" (FR; 1997-xx-xx), page 17
- ↑ Świat Gier Komputerowych, "11/1997" (PL; 1997-xx-xx), page 40
- ↑ Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 12
- ↑ Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 24
- ↑ Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 2
- ↑ Świat Gier Komputerowych, "1/1998" (PL; 1997-xx-xx), page 80
- ↑ Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 14
- ↑ Secret Service, "Luty 1998" (PL; 1998-xx-xx), page 22
- ↑ Neo, "Kwiecień 1998" (PL; 1998-xx-xx), page 4
- ↑ Neo, "Maj 1998" (PL; 1998-xx-xx), page 4
- ↑ Consoles News, "Septembre 1997" (FR; 1997-08-28), page 106-109 (106)
- ↑ GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 24/129 (26)
- ↑ Game Informer, "October 1997" (US; 1997-xx-xx), page 64 (66)
- ↑ Hobby Consolas, "Septiembre 1997" (ES; 1997-xx-xx), page 70-71 (71)
- ↑ 22.0 22.1 MAN!AC, "09/97" (DE; 1997-08-06), page 76
- ↑ 23.0 23.1 Mega Fun, "09/97" (DE; 1997-08-06), page 69
- ↑ Saturn Power, "October 1997" (UK; 1997-08-22), page 68-71 (71)
- ↑ Sega Saturn Magazine, "September 1997" (UK; 1997-08-13), page 74-75 (74)
- ↑ Sega Saturn Magazine, "1997-26 (1997-08-01)" (JP; 1997-07-18), page 176 (178)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 9 (11)
- ↑ Video Games, "9/97" (DE; 1997-08-27), page 100 (96)
- ↑ 576 Konzol, "Január 1998" (HU; 1998-xx-xx), page 26
- ↑ Consoles News, "Septembre 1997" (FR; 1997-08-28), page 106
- ↑ Electronic Gaming Monthly, "November 1997" (US; 1997-1x-xx), page 193
- ↑ Famitsu, "1997-08-01" (JP; 1997-07-18), page 1
- ↑ Fun Generation, "09/97" (DE; 1997-08-13), page 84
- ↑ GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 26
- ↑ Game Power, "Ottobre 1997" (IT; 1997-xx-xx), page 28
- ↑ GamePro, "December 1997" (US; 1997-xx-xx), page 180
- ↑ Game Informer, "October 1997" (US; 1997-xx-xx), page 66
- ↑ Gry Komputerowe, "8/1998" (PL; 1998-xx-xx), page 1
- ↑ Hobby Consolas, "Septiembre 1997" (ES; 1997-xx-xx), page 70
- ↑ Mega Force, "Septembre/Octobre 1997" (FR; 1997-0x-xx), page 32
- ↑ Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 21
- ↑ neXt Level, "September 1997" (DE; 1997-08-22), page 64
- ↑ Playmag, "Septembre 1997" (FR; 1997-0x-xx), page 116
- ↑ Saturn Fan, "1997 No. 18" (JP; 1997-09-12), page 82
- ↑ Saturn Power, "October 1997" (UK; 1997-08-22), page 68
- ↑ Sega Magazin, "September 1997" (DE; 1997-08-13), page 22
- ↑ Sega Power, "Dekémvrios 1997-Ianouários 1998" (GR; 1998-xx-xx), page 28
- ↑ Świat Gier Komputerowych, "10/1997" (PL; 1997-xx-xx), page 50
- ↑ Sega Saturn Magazine, "September 1997" (UK; 1997-08-13), page 74
- ↑ Sega Saturn Magazine, "1997-26 (1997-08-01)" (JP; 1997-07-18), page 178
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Super Juegos, "Septiembre 1997" (ES; 1997-0x-xx), page 70
- ↑ Super Power, "10 1997" (FI; 1997-xx-xx), page 49
- ↑ Video Games, "9/97" (DE; 1997-08-27), page 100
Resident Evil games for Sega systems | |
---|---|
Resident Evil (1997) | Resident Evil 2 (unreleased) | |
Resident Evil 2 (1999) | Resident Evil Code: Veronica (2000) | Resident Evil 3: Nemesis (2000) | Biohazard Code: Veronica Kanzenban (2001) | |
Gun Survivor 2: Biohazard CODE:Veronica (2001) | |
Sampler Discs | |
Biohazard Code: Veronica Trial Edition (1999) | |
Resident Evil related media | |
Saturn Ban Biohazard Official Guide (1997) | V Jump Books Game Series: Sega Saturn Ban Bio Hazard (1997) | Biohazard: Code Veronica Koushiki Guide Book (2000) | Luchshiye igry dlya PlayStation. Ves' mir Resident Evil i Tomb Raider (2001) |
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