Difference between revisions of "The GG Shinobi"
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+ | The first four rounds are available immediately and can be played in any order. Each of them unlocks a different ninja as a playable character once completed, and Neo City is unlocked once they have all been completed. Some of the rounds contain obstacles and hazards that are trivialized by a ninja's abilities, so there is an element of strategy in selecting the optimal order in which to play the rounds. Additionally, each of the initial four rounds contains a Power-Up item, which permanently extends the player's hit point gauge by two points, and some of them can only be accessed by certain ninjas. | ||
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Revision as of 21:28, 25 December 2021
The GG Shinobi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Game Gear, Palm OS, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS M2[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2][3][4] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
The GG Shinobi (The GG忍), also referred to simply as Shinobi on western game covers, is an entry to the Shinobi series. Released exclusively on the Sega Game Gear in 1991, it sees the player rescue different coloured Shinobi characters, each completely playable with their own special skills.
The GG Shinobi was followed by Shinobi II: The Silent Fury (The GG Shinobi II in Japan), another exclusive Game Gear game.
Contents
Gameplay
Characters
The Red Ninja is initially available, but the others must be unlocked by completing stages.
Red Ninja | |
---|---|
Main Weapon: Short-ranged, 180-degree sword slash towards the front.
Special Technique: None Ninjutsu: Earthquake. Damages all enemies on the screen and destroys cracked boulders. | |
Blue Ninja | |
Main Weapon: Manriki-kusari. Blade with a long chain. Powerful and has better range.
Special Technique: Can use his weapon to swing from grappling points. Ninjutsu: Tatsumaki. Turns into a whirlwind and flies around the screen. Can be controlled. Use it to reach high places. Also damages enemies it touches while flying. | |
Yellow Ninja | |
Main Weapon: Chi blasts. Medium-range weak projectiles fired from hands. Holding the attack button allow firing a more powerful blast.
Special Technique: Walking over water. Ninjutsu: Ikazuchi. Creates a lightning barrier that protects the user from damage until it takes enough damage or disappears. | |
Pink Ninja | |
Main Weapon: Short-ranged but powerful bombs.
Special Technique: Can walk on ceilings. Ninjutsu: Flash. Creates a blinding light that stuns the enemies and illuminates dark areas. | |
Green Ninja | |
Main Weapons: Shurikens, long range but weak power.
Special Technique: Double Jump. Pressing attack button during double jump fires 5 shurikens towards the ground, similar to the special attack in Revenge of Shinobi and Shinobi III. Ninjutsu: Mijin. Creates a powerful blast that will kill all enemies on the screen and cause heavy damage to bosses. Costs one life. |
Rounds
The first four rounds are available immediately and can be played in any order. Each of them unlocks a different ninja as a playable character once completed, and Neo City is unlocked once they have all been completed. Some of the rounds contain obstacles and hazards that are trivialized by a ninja's abilities, so there is an element of strategy in selecting the optimal order in which to play the rounds. Additionally, each of the initial four rounds contains a Power-Up item, which permanently extends the player's hit point gauge by two points, and some of them can only be accessed by certain ninjas.
Highway | |
---|---|
Unlocks the Pink Ninja upon completion. | |
Harbor | |
Unlocks the Yellow Ninja upon completion. | |
Valley | |
Unlocks the Blue Ninja upon completion. | |
Woodland | |
Unlocks the Green Ninja upon completion. | |
Neo City | |
Unlocked once the other four rounds are completed. | |
Final Boss | |
History
Legacy
The game was later re-released as one of the four games pre-installed on the red model Game Gear Micro.
Production credits
- Planning: The Hase, K.O.B.
- Program: Lunarian SG, Yuichi.M
- Artwork: Kudor-Yo, 7July Big King
- Sound: Yuzo Koshiro
- Sound Management: TN
- Special Thanks: LLG, Asohy, B.Back Stage
- Presented by: Sega
One of these aliases is Yukio Futatsugi
Magazine articles
- Main article: The GG Shinobi/Magazine articles.
Promotional material
also published in:
- Mega Drive Fan (JP) #16: "May 1991" (1991-04-08)[16]
Artwork
Physical scans
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|
85 | |
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Based on 30 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
256kB | Cartridge (JP) | |||||||||||
? |
|
256kB | Cartridge |
External links
References
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-4
- ↑ File:GGShinobi GG EU Box Back.jpg
- ↑ File:GGShinobi GG JP Box Front.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ Electronic Gaming Monthly, "June 1991" (US; 1991-xx-xx), page 27
- ↑ 6.0 6.1 GamePro, "September 1991" (US; 1991-xx-xx), page 46
- ↑ 7.0 7.1 7.2 Sega Power, "July 1991" (UK; 1991-06-06), page 20
- ↑ Computer & Video Games, "July 1991" (UK; 1991-06-15), page 97
- ↑ http://www.sega.com/palm/purchase/buy_select_shinobi.jhtml (Wayback Machine: 2003-04-17 04:47)
- ↑ 10.0 10.1 http://vc.sega.jp/3ds/ggshinobi/ (Wayback Machine: 2017-10-29 06:58)
- ↑ 11.0 11.1 http://www.nintendo.com:80/games/detail/us4h9rLO3WTM2ZjsLYfadJ_OielVrsMW (Wayback Machine: 2012-03-09 02:17)
- ↑ http://www.nintendo.fr/Jeux/Console-virtuelle-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- ↑ 13.0 13.1 13.2 http://www.nintendolife.com/games/gamegear/shinobi (Wayback Machine: 2017-07-04 15:13)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Virtual-Console-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- ↑ Mega Drive Fan, "May 1991" (JP; 1991-04-08), page 140
- ↑ ACE, "August 1991" (UK; 1991-07-08), page 73
- ↑ Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 53
- ↑ Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 122
- ↑ Beep! MegaDrive, "May 1991" (JP; 1991-04-08), page 28
- ↑ Consoles +, "Tilt Hors-Serie" (FR; 1991-07-xx), page 117
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 149
- ↑ Computer & Video Games, "July 1991" (UK; 1991-06-15), page 102
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 169
- ↑ Excalibur, "" (CZ; 1993-05-10), page 14
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 35
- ↑ Games-X, "14th-20th June 1991" (UK; 1991-06-14), page 35
- ↑ Hippon Super, "May 1991" (JP; 1991-04-04), page 43
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 56
- ↑ Joystick, "Juin 1991" (FR; 1991-0x-xx), page 124
- ↑ Micromanía (segunda época), "Diciembre 1991" (ES; 1991-1x-xx), page 80
- ↑ Mean Machines, "July 1991" (UK; 1991-06-29), page 58
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "8/91" (DE; 1991-07-1x), page 122
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 44
- ↑ Sega Power, "September 1991" (UK; 1991-08-01), page 12
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 28
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 27
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ User, "Mártios 1992" (GR; 1992-0x-xx), page 86
- ↑ Video Games, "3/91" (DE; 1991-09-06), page 80
- ↑ Zero, "August 1991" (UK; 1991-0x-xx), page 71
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